Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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About Above the Catacombs with 6 comments by EyesShut on Mar 1st, 2015

During the past month, I have done basic experimental remixes of various tracks from Half-Life 2 and have been experimenting with shield scanners. Since this month was mostly focused on the remixes, level design has not received much attention apart from a few tweaks and texture swaps.

For January, I hope to expand the exterior portion of the “Introduction” chapter and hopefully get at least a display worthy render complete.

Some of the remixed tracks that were done this month are featured below. Since I am no music composer, these remixes are mostly just basic alterations (reversals, speed, tempo and pitch changes). I did manage to create a few of my own sound samples which I blended in with some of the tracks from Half-Life 2.

Although I initially planned to use both shield scanners and city scanners in the modification, it seemed to make more sense to just focus on one of the two rather than trying to implement both of them as some sort of gameplay mechanic.

Unlike the city scanner, the shield scanner serves a wider purpose than just acting as a surveillance drone for Overwatch. Not only can it provide reconnaissance to Civil Protection teams, but it can also deploy hopper mines. I have been experimenting with the idea that its Matrix-like claw that hides within its shell can not only be used to deploy hopper mines, but also to conduct maintenance on Combine infrastructure. The whole “claw-scanner” in itself reminds me of the “Doc Bot” that releases Neo from the factory in the Matrix.

Shield scanner model in Hammer.

A screenshot shown below displays a rather unsuccessful attempt at using their synthetic grappler as being able to discharge a laser similar to that on “stalkers”.

Shield scanner laser discharge oddity.

Progress is slow, but I always try to get at least something done every week.

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Build 2046. Beta Edition 5.0 - Alpha (6\6)
Half-Life 2: Episode Two

Build 2046. Beta Edition 5.0 - Alpha (6\6)

Mar 2, 2015 Build 2046. Beta Edition (mod) Demo 0 comments

Build 2046. Beta Edition 5.0 - Alpha. File 6\6. || 7z. || ...\Steam\steamapps\sourcemods

cremation mod - RELEASE
Half-Life 2: Episode Two

cremation mod - RELEASE

Feb 25, 2015 Cremation Full Version 15 comments

Released February 25, 2015. To install, simply extract the folder "cremation" to your "SourceMods" directory which should be located on your computer...

Twelve Absent Men - (Beta 3)
Half-Life 2: Episode Two

Twelve Absent Men - (Beta 3)

Feb 19, 2015 Twelve Absent Men Full Version 5 comments

- Run the .exe file, and install the folder into: .../Steam/steamapps/sourcemods (It is important to install the folder into your sourcemods directory...

Half-Life 2: Episode Two


Feb 8, 2015 SpruceCape Full Version 1 comment

FIRST LEVEL WONT WORK! try to say in console: map sprucecape2 The second level - a mixture of about the same quest and action, with a slight touch of...

Patch v1.2
Half-Life 2: Episode Two

Patch v1.2

Dec 15, 2014 Hopeless Night Patch 5 comments

This is the second patch for Hopeless Night. Fixed the major bugs. Included a new lighting, crosshair and more. Full changelog in the description. Patch...

Steam Pipe patch + full game DVD
Half-Life 2: Episode Two

Steam Pipe patch + full game DVD

Nov 19, 2014 DangerousWorld Patch 16 comments

Hi all this is full game (DangerousWorld version 2.0 DVD) on and replace gameinfo.txt downloaded in this Patch steam pipe.

Post comment Comments  (80 - 90 of 102)
Cremat0r May 19 2010, 9:47am says:

Played it only twice? :o
Even when I know what happens, playing this is soo much fun that it deserves being played often!

+2 votes     reply to comment
LORDDEREX Jun 19 2010, 4:35am replied:

I think i have completed it about 5 times, but i played to the rocket some more.

Mostly in Fake faktory.

+2 votes     reply to comment
neyel8r Apr 2 2010, 8:32pm says:

loox good

+2 votes     reply to comment
Knightmare23 Mar 30 2010, 2:35am says:

I think Half life needs to have a single shot rifle with lots of power

+2 votes     reply to comment
kiandabeef Mar 30 2010, 1:39am says:

i think myfav part and most hard part was fighting the stryders and driving the sick dodge

+2 votes     reply to comment
kiandabeef Mar 30 2010, 1:38am says:

gosh this was such a fun game i played it twice and died like 100 times >.> no but its so much fun

+2 votes     reply to comment
Mavis130 Feb 6 2010, 9:50pm says:

When will this end and Half Life 3 is just made?

+2 votes     reply to comment
Knightmare23 Mar 30 2010, 2:34am replied:

Gordon freeman will probabley be dead in HL3

+1 vote     reply to comment
ComradeHell Mar 25 2010, 4:28pm replied:

All episodes of HL2 are HL3. They're called hl2 because they are running on same engine as hl2

+2 votes     reply to comment
Centaur1um Mar 25 2010, 8:28pm replied:


+1 vote     reply to comment
Captain_Perfect Mar 28 2010, 12:03pm replied:

"epic facepalm"

+1 vote     reply to comment
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Half-Life 2: Episode Two
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Released Oct 9, 2007
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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012, 12:45pm by Captain_Hell_Knight

First Person Shooter
Single & Multiplayer
Half-Life 2: Episode Two, Released Oct 9, 2007
Half-Life 2: Episode One, Released May 31, 2006
Half-Life 2: Lost Coast, Released Oct 26, 2005
Half-Life 2, Released Nov 15, 2004
Half-Life: Source, Released May 31, 2004
Half-Life, Released Oct 24, 1998
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