Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

Image RSS Feed Latest Screens
Screenshots Screenshots Screenshots
Blog RSS Feed Post news Report abuse Related News: Some info on new additions to the mod

About Abandon: The Town with 2 comments by ComfortJones on Aug 24th, 2015

So for a long time during this mod's development, one of the bigger issues I've had is with the lack of variety with standard enemies. Aside from combine soldiers and hunters, there's not a whole lot you can mix in as a regular enemy that works with them. So after avoiding programming for a long time, I finally looked into making my own enemies, and here are some of the results:

In the interest of full disclosure, all credit for the models goes to Deviant Pictures who made this dope pack of Metrpolice variants:

So let's get into the details. The first enemy shown is what I've simply called the "Striker", a faster version of the standard combine soldier who can make high jumps, allowing me to mix in a bit more situational variety where the player has to worry about more enemies coming from odd angles that aren't the hunter. The animations might not totally be finished, right now it's a mix of the jump from the cut combine assassin and the combine's normal landing animation. No guarantees that I can make it look better but hey at least it works.

The second enemy shown is the Engineer, a soldier who can deploy manhacks. Unlike Metrocops, he can spawn an unlimited amount of manhacks, however there is a limit of 2 that can be deployed at a time. So if he has two out, he wont make more until you kill one of the two. The manhacks have been made quite a bit faster so they should do a pretty good job of harassing players who try to camp too much.

Both these enemies are still combine soldiers at the end of the day, with the exact same ai as typical combine soldiers.

With these additions, I will be redoing the enemy spawns in the existing maps quite significantly. On top of that a new intro map and another level taking place after the current existing town map are being added to allow me to pace out the mod a bit more and play with some new ideas, so all things considered it's gonna be quite a bit more than that original demo.

There's even more stuff to show in the future, something a lot crazier than just some combine variants but that's for another update so stay tuned!

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Research and Development mod fix

Research and Development mod fix

Aug 7, 2015 Patch 0 comments

*Now compatible with SteamPipe *Fixed bug with “Mr. Whirly”

Antlions Everywhere: Demo-version

Antlions Everywhere: Demo-version

Jul 24, 2015 Antlions Everywhere Demo 4 comments

Demo-version of the Antlions Everywhere. Approximate duration of time at a high level of complexity - 20 minutes. Tester: Pugachev

Post-Exposure Prophylaxis v1.0

Post-Exposure Prophylaxis v1.0

Jul 2, 2015 Post-Exposure Prophylaxis Full Version 1 comment

Download the full version of Post-Exposure Prophylaxis.

Alpha 0.4

Alpha 0.4

Jun 27, 2015 Above the Catacombs Demo 7 comments

Second alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Altered Transmission - Demo 10

Altered Transmission - Demo 10

Jun 23, 2015 Altered Transmission Full Version 5 comments

Altered Transmission - Demo 10 development snapshot release as of 2015-06-10.

Alpha 0.3

Alpha 0.3

Jun 2, 2015 Above the Catacombs Demo 9 comments

First alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Post comment Comments  (50 - 60 of 105)
halfr3424 Feb 19 2012 says:

I try to install mods, but the game does not recognize mods and load the maps but not particles, weapons or other models, no sounds, just keep the map of the mod with normal ep2 system, why is this happening. if anyone wants to help I can give more details.

+3 votes     reply to comment
HonestAvery May 29 2012 replied:

Are you putting all the mod folders files into your half-life episode 2 folder? If so, don't do that. Put them in Sourcemods, which should be another folder right next to your account folder.

+3 votes     reply to comment
IGAI9933 Feb 11 2012 says:

Best mod for Half Life episode 2 is ,,Wolfenstein mod" Llook here this mod is great

+2 votes     reply to comment
TheZealot Mar 16 2012 replied:

It looks pretty enjoyable. But it being the "best" mod? That's based on opinion.

+3 votes     reply to comment
Opinionator Dec 16 2011 says:

Any good single player mods for HL2 thats are not posted on Moddb?

+3 votes     reply to comment
McKane Aug 19 2011 says:

If Valve are going to make Half Life 2: Episode Three, they have got to make it full of revenge for Alyx's father. Like, to try and wipe the combine forces straight out of City 17, to make it a free city.

Then maybe a new threat?

This is just my opinion, so I'm not trying to make it be like that, but I would like it like that.

+6 votes     reply to comment
wolfedya Sep 15 2011 replied:

Mate......I personally think
They sure hell know we want 3rd episode.......they're making it.....quietly but makin it!

+5 votes     reply to comment
kirby2 Mar 7 2012 replied:



+2 votes     reply to comment
masternerdguy Sep 17 2011 replied:

they'll probably just say "oh did we mention hl3 is coming in a month" one day and get everyone excited.

+5 votes     reply to comment
Mr.Walrus Sep 24 2011 replied:

It'll be amazing when the first peice of media is released from Valve, the internet will explode with anticipation...

+8 votes     reply to comment
Juffe Jun 14 2011 says:

NEED episode 3! :D

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2: Episode Two
Windows, Mac, X360, PS3
Developer & Publisher
Send Message
Official Page
Release Date
Released 2007
Game Watch
Track this game
Community Rating



506 votes submitted.

You Say


Ratings closed.

Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012 by Captain_Hell_Knight

First Person Shooter
Single & Multiplayer
Half-Life Single & Multiplayer First Person Shooter
Half-Life: Source
Half-Life: Source Single Player First Person Shooter
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Half-Life 2: Lost Coast
Half-Life 2: Lost Coast Single Player First Person Shooter
Half-Life 2: Episode One
Half-Life 2: Episode One Single Player First Person Shooter
Half-Life 2: Episode Two
Half-Life 2: Episode Two Single & Multiplayer First Person Shooter
Embed Buttons

Promote Half-Life 2: Episode Two on your homepage or blog by selecting a button and using the embed code provided (more).

Half-Life 2: Episode Two Half-Life 2: Episode Two
Half-Life 2: Episode Two
Last Update
3 weeks ago
622 members