Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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Hey everyone, we're finally back with another article to keep you guys updated on what we've been doing. We've gotten almost 130 watchers in the past few weeks, so we hope you're glad to see some more content. Let's get into it.

As like last time, we always include at least one song in every article we post, so by popular request, here's our next song in the line up. Have a listen.


If you finished listening, then I hope you liked it. If you listen to the drums, it may remind you of something. They're the low-quality type drums from Half-Life 1. They fit really well with the tune and melody of the song, especially the later portions. We don't have a name for this song at the moment, so if you'd help us decide, we'd be really happy.

Next up is the one thing you guys have been waiting for... Houndeyes and Bullsquids! Yes, by popular request and with everyone favoring over wanting to see the original Xenian monsters, they're finally apart of the game. Mostly. Take a 40 second peak.

As you can see, it's kind of a bit weird. The Houndeyes manages to decimate multiple Bullsquids with just one sonic attack. This is something we need to fix and make sure they'll rarely encounter each other. There are a lot of things we need to fix relating to them. For the Houndeye, we're going to give it fresh animations, a new texture, a new particle for the sonic attack, new rigging, a better model & some new AI too. Plus, maybe we'll implement the things Valve cut from the original Half-Life with animations and such. For the Bullsquid, we're going to give it a higher resolution texture, new UV maps, a slightly higher tris amount & of course, fresh animations, along with some new AI. The video is using the Half-Life: Source Bullsquid as a placeholder and we'll get the leak model as soon as we can. We hope you're happy with some familiar enemies.

Now for the finishing touches on the article, we have an early new logo to show to you guys. Here it is:

genetic vlogo claw01a


Like I said, it's early and our new developer and texture artist, Comic Sans, made it yesterday. We plan on updating it because having it entirely black just doesn't look good. Now, this is where you guys come in. What should we add to the new logo? You tell us in the comments section of the article and we'll see if your idea gets added to the logo. We hope you like to see what we have coming in the future.

Well, that's all for this week and we'll have a LOT more to show in the future, especially since the project is growing fast on our side. We promise we won't let you down. Stay tuned for more updates.

Bonus: Oh look, a bonus section, how lucky! Anyway, about a couple of days ago, #trigger_hurt & myself were discussing a new idea. Well, this idea is an entirely new Combine Sniper NPC. Basically, this new Sniper has a new model, new AI, custom textures and here's the catch... they can spawn in battle as a long range opponent. Now, this isn't necessarily a bad thing. It will spawn in battle very rarely and if the player is in sight, it'll set up the bi-pod on the Sniper Rifle and try to shoot the player from a distance. Now, if the player gets closer to the Sniper, it'll obviously move to another spot a bit further. If the player moves further, the Sniper will get closer to the player and try to shoot. Now, the Sniper won't be as dangerous as it seems. Any map where a Sniper can spawn will have covers for the player to hide near. If the player manages to get really close to the Sniper, the Sniper will pull out a secondary, in this case, an AR2 or an SMG. This gives the player a chance to either use Headcrabs or go full in with your Claws and Acid. If you like this idea, tell us in the comments. We all love community feedback. That's the end of the bonus. Thanks everyone.

The Sprucecape Mod Released!

The Sprucecape Mod Released!

The Sprucecape Mod 10 comments

Looking for an awesome Half-Life 2 Episode 2 mod to play? The Sprucecape Mod brings alive it's recognized map pack predecessor, featuring classical Half...

Der Schwarze Nebel 1.7

Der Schwarze Nebel 1.7

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RTSL: 2015 Awards

RTSL: 2015 Awards

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Check out the winners of the Run Think Shoot Live, Awards 2015.

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Pre-release update

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Ahh... We're proudly reporting to you that They Hunger Again will be released in the next month (OK, we really hope so!) And this is a pre-prelease update...

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Post comment Comments  (50 - 60 of 108)
camycamera
camycamera

WHERE IS HALF-LIFE 3, GABE?!

Reply Good karma Bad karma+8 votes
badjack180
badjack180

who said that the will be a half life 3?

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Meraqel
Meraqel

@ badjack180 Well Gabe said it - 'no more episodes'
and @ x_Gamer ... The irony of your post is hilarious! xD

Reply Good karma Bad karma+4 votes
էurຮka
էurຮka

It's not HL3 idiot, its Half-life 2. Episode 3

Reply Good karma Bad karma0 votes
RainieRooth
RainieRooth

YEAH! GABE, FINISH HL3 NOW!


C:

Reply Good karma Bad karma+4 votes
halfr3424
halfr3424

I try to install mods, but the game does not recognize mods and load the maps but not particles, weapons or other models, no sounds, just keep the map of the mod with normal ep2 system, why is this happening. if anyone wants to help I can give more details.

Reply Good karma Bad karma+3 votes
HonestAvery
HonestAvery

Are you putting all the mod folders files into your half-life episode 2 folder? If so, don't do that. Put them in Sourcemods, which should be another folder right next to your account folder.

Reply Good karma Bad karma+3 votes
IGAI9933
IGAI9933

Best mod for Half Life episode 2 is ,,Wolfenstein mod" Llook here this mod is great Moddb.com

Reply Good karma Bad karma+2 votes
TheZealot
TheZealot

It looks pretty enjoyable. But it being the "best" mod? That's based on opinion.

Reply Good karma Bad karma+3 votes
Opinionator
Opinionator

Any good single player mods for HL2 thats are not posted on Moddb?

Reply Good karma Bad karma+3 votes
McKane
McKane

If Valve are going to make Half Life 2: Episode Three, they have got to make it full of revenge for Alyx's father. Like, to try and wipe the combine forces straight out of City 17, to make it a free city.

Then maybe a new threat?

This is just my opinion, so I'm not trying to make it be like that, but I would like it like that.

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wolfedya
wolfedya

Mate......I personally think
They sure hell know we want 3rd episode.......they're making it.....quietly but makin it!

Reply Good karma Bad karma+5 votes
kirby2
kirby2

THERE ONLY MAKEING HALF LIFE 3!!!!!!!!

ontopic:
HOW THE HECK WHERE IS THE GAME DOWNLOAD BUTTON

Reply Good karma Bad karma+2 votes
masternerdguy
masternerdguy

they'll probably just say "oh did we mention hl3 is coming in a month" one day and get everyone excited.

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Mr.Walrus
Mr.Walrus

It'll be amazing when the first peice of media is released from Valve, the internet will explode with anticipation...

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Half-Life 2: Episode Two
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Mar 14 2012 by Captain_Hell_Knight

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