Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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About Above the Catacombs with 2 comments by EyesShut on Jun 28th, 2015


Alpha 0.4 has been released this month, which includes yet another revision of the Niagara Apartments (lighting redone - entities, colour correction and HDR), revised citizen textures (added a "coal" effect on their faces and uniforms) and a redone animation for the Breencast.

Apart from a few minor changes, I am very confident that I will be able to work on the outdoor areas of the Introduction chapter next month. I will also be messing with the modification's source code. For those wondering what exactly is planned with "Alpha 1", the intention of Alpha 1 is to have at least 10 minutes of gameplay, since a few of the assets used in the Niagara Apartments level will be carried on into other levels - development for that particular area has taken quite a bit of time.

You can test out the changes from Alpha 0.3 to Alpha 0.4 by downloading the latest release here. Below features some screenshots from the latest release (Alpha 0.4):

Screenshot of new Breencast animation.
Screenshot of revamped hallway.
Screenshot of a Civil Protection team conducting a raid.


Apart from some outside help, I have been the sole contributor to this project. Regardless, I have been trying for the past two months to increase my own productivity by laying out a release schedule. Every two weeks I release a newsletter, every month, I release a new mod version. This schedule seems to be working rather well thus far, so I am going to stick with it.

I have put together a chart to show what progress has been made on the project since its first media release on Mod DB:

Chart of progress.

I think it is clear from that chart that the current schedule is working well. I only hope that I will be able to continue pushing this project forward at a consistent pace. If any of you are interested, I am still seeking volunteers for the Freedom4Gamers Wiki, you may apply here.

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Alpha 0.4
Half-Life 2: Episode Two

Alpha 0.4

Jun 27, 2015 Above the Catacombs Demo 6 comments

Second alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Altered Transmission - Demo 10
Half-Life 2: Episode Two

Altered Transmission - Demo 10

Jun 23, 2015 Altered Transmission Full Version 5 comments

Altered Transmission - Demo 10 development snapshot release as of 2015-06-10.

Hotfix for Build 2046. BE 5.10
Half-Life 2: Episode Two

Hotfix for Build 2046. BE 5.10

Jun 3, 2015 Build 2046. Beta Edition (mod) Patch 0 comments

EN: - Fix loading (dteam_coast_02). - Fix setting in mode. - Fix skill. RU: - Исправление загрузки (dteam_coast_02). - Исправление...

Update to Build 2046. BE 5.10
Half-Life 2: Episode Two

Update to Build 2046. BE 5.10

Jun 3, 2015 Build 2046. Beta Edition (mod) Patch 1 comment

Update to Build 2046. BE 5.10 for Build 2046. BE 5.0

Alpha 0.3
Half-Life 2: Episode Two

Alpha 0.3

Jun 2, 2015 Above the Catacombs Demo 8 comments

First alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Demo v2
Half-Life 2: Episode Two

Demo v2

May 27, 2015 Abandon: The Town Demo 1 comment

A new version of the demo to replace the old one, most likely the last one I'm uploading. Do note that to use health kits you have to bring out your crowbar...

Post comment Comments  (50 - 60 of 103)
IGAI9933 Feb 11 2012, 3:50am says:

Best mod for Half Life episode 2 is ,,Wolfenstein mod" Llook here this mod is great

+2 votes     reply to comment
TheZealot Mar 16 2012, 12:12am replied:

It looks pretty enjoyable. But it being the "best" mod? That's based on opinion.

+3 votes     reply to comment
Opinionator Dec 16 2011, 4:25pm says:

Any good single player mods for HL2 thats are not posted on Moddb?

+3 votes     reply to comment
McKane Aug 19 2011, 5:10pm says:

If Valve are going to make Half Life 2: Episode Three, they have got to make it full of revenge for Alyx's father. Like, to try and wipe the combine forces straight out of City 17, to make it a free city.

Then maybe a new threat?

This is just my opinion, so I'm not trying to make it be like that, but I would like it like that.

+6 votes     reply to comment
wolfedya Sep 15 2011, 12:30am replied:

Mate......I personally think
They sure hell know we want 3rd episode.......they're making it.....quietly but makin it!

+5 votes     reply to comment
kirby2 Mar 7 2012, 8:25am replied:



+2 votes     reply to comment
masternerdguy Sep 17 2011, 6:03pm replied:

they'll probably just say "oh did we mention hl3 is coming in a month" one day and get everyone excited.

+5 votes     reply to comment
Mr.Walrus Sep 24 2011, 2:35pm replied:

It'll be amazing when the first peice of media is released from Valve, the internet will explode with anticipation...

+8 votes     reply to comment
Juffe Jun 14 2011, 6:27pm says:

NEED episode 3! :D

+4 votes     reply to comment
boodah72 Mar 26 2011, 11:02am says:

half life 2 episode 3 FTW

+5 votes     reply to comment
george92_stefan Mar 1 2011, 11:39am says:

Indeed, the game was pretty good. Good dose sequences, although it is true, Gordon + Range + gun indoors WAS seriously getting old. I for one can not wait to get out of the first quarter of game that you spend it more underground.
Late onset, but improvements sufficient for me.

As for negative comments on the graphics: a virtual world where some want to reproduce perfectly the reality and can destroy anything, it means that we must be very full of complex ... idea is to know that it is still a game. Furthermore, the studios spend 80% of production during the engine, graphics and effects, it clearly will not offer the story, concept, cohesive atmosphere, gameplay elements so smart. That is exactly the key issues for a game.
I for one look at Far Cry 2 and Crysis + sigh ... no monsters as much as realism, graphics broken mouth ... starvation, but ... freakin 'classic shooters in the most boring way.
I have heard comments like that **** what about the Neverwinter Nights 2, we should take lessons from Dungeon Siege. It's like comparing chess with (respectively) plates.

You can say what you will about Gates and Episode 2, but remain one of the most "valid" producers play. And I wait for Episode 3. When it is. Next year 2 years 3. I'll play, no matter how stupid you look to other games 'realistic'. Because, think-Dacians bathrooms, one is to reproduce photographic reality it's another to have a design concept and art design that will serve to create an atmosphere of a universe, to tell an interesting story and to leave some questions as Small ago ... :-) :-)

+5 votes     reply to comment
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Half-Life 2: Episode Two
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Released Oct 2007
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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012, 12:45pm by Captain_Hell_Knight

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