Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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About Reversion with 6 comments by ChrisMurray on Jan 19th, 2015


Can it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate the arrival of another year! It’s been a while since the last update, but for those that has been following the project for a while you will see that there have been a few images here and there. As a whole though, 2014 has been a fairly quiet year for development.

I have a few things to talk about today and over the coming months I’m going to really try and get some more content out in regards to articles and images. So let’s have a look at what’s been going on.

Tug Scene Improvement

Lighting Update - WIP



It’s no secret that Reversion did not come out in 2014. I understand completely why modification developers choose to omit any reference to an expected release date. The truth is that these modifications take a lot longer to produce then anyone (including myself) would expect, and Reversion isn’t even a total modification. For now I’m going to drop the release date and just continue with development until I feel there is a date I think I can hit.

Now, to talk about alternative release models. I’m not sure if I want to release Reversion episodically or as a single experience. As a method of releasing content I believe it works, but the stigma around Half-Life in regards to episodic releases is one with obvious weight. A few modifications in the past such as The Citizen have benefitted from an episodic release cycle but I’m not sure if this approach would work for Reversion in the long run. I’d love to hear your suggestions to this, does releasing the mod in “acts” sounds like a method of release that could work?

Please let me know in the comments below!



This is something a little different. I’ve been producing content under the name SwanActive Games for several years. However, I feel as though that name and brand revolved around a mind-set towards game development that had changed over the years until it represented something I felt I as a developer, no longer did.


As such, I drew up plans and spent several months going through the necessary steps to start a company in the United Kingdom and layout a budget and plan for what I wanted to achieve in 2015 as an entity. So please welcome Carrion Design! Which at the moment is myself and a good friend of mine called Tom.



I’ve very excited to be working with Viktor Goriyachev (Ferapod) formally of Oak Gear, the team behind the upcoming and fantastic looking Half-Life 2 modification Crossroads: Episode 1. Viktor has been helping to bring global dynamic lighting to Reversion.

Work in Progress - Global Lighting

Obviously this is a big step up in terms of the graphical fidelity of the project. Although the Source engine has aged well, its lack of global lighting and other efficient forms of dynamic illumination are lacklustre at best and have, in recent years, put it behind many other leading engines and games.

I’m looking forward to working on it more and seeing it implemented into some complex environments. A big thank you to Viktor for his work and if you haven’t already, you should take a moment to check out Crossroads: Episode 1.



Finally I cracked it. It’s been a thorn in my side for quite some time but I am now able to compile modified code for Source 2013 and therefore, Reversion. This gives me a lot more options in the way of adding new content to the standard Half-Life 2 formula but rest assured the modification with still be very much Half-Life through and through.



Below is a small gallery of images that have been released since the last update.



And there we have it! Reversion is still trooping on and so am I, albeit slowly. We’ll get there eventually and I thank all of you for sticking with the project. 2014 was… definitely a year, to say the least but 2015 will be better.

Thanks for reading everyone!

Note: See WaterMelon1? Not dead.

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Vertigo full download
Half-Life 2: Episode Two

Vertigo full download

Jan 24, 2015 Vertigo mod Full Version 1 comment

Welcome in my Vertigo skyscraper beta Half-life 2 (hl2) mod! Fix and some textures by me, but other by Valve! I dont like say it long. just try mod if...

Patch v1.2
Half-Life 2: Episode Two

Patch v1.2

Dec 15, 2014 Hopeless Night Patch 5 comments

This is the second patch for Hopeless Night. Fixed the major bugs. Included a new lighting, crosshair and more. Full changelog in the description. Patch...

Steam Pipe patch + full game DVD
Half-Life 2: Episode Two

Steam Pipe patch + full game DVD

Nov 19, 2014 DangerousWorld Patch 14 comments

Hi all this is full game (DangerousWorld version 2.0 DVD) on MediaFire.com and replace gameinfo.txt downloaded in this Patch steam pipe.

Riddle Resolutions Guide
Half-Life 2: Episode Two

Riddle Resolutions Guide

Sep 21, 2014 Steam, Tracks, Trouble & Riddles Guides 1 comment

Spoiler Alert! Be aware that this can spoil your game experience! Guide to all resolutions of the riddles. Just in case you stick in the middle of the...

Steam, Tracks, Trouble & Riddles Chapter One
Half-Life 2: Episode Two

Steam, Tracks, Trouble & Riddles Chapter One

Sep 20, 2014 Steam, Tracks, Trouble & Riddles Full Version 25 comments

This contains file contains the data of the mod. Extract it and place it in your sourcemod folder under your Steam installation. Then restart Steam. You...

S.T.T. & R. Chapter One Release Guide
Half-Life 2: Episode Two

S.T.T. & R. Chapter One Release Guide

Sep 20, 2014 Steam, Tracks, Trouble & Riddles Guides 6 comments

This guide contains • installation instructions • control hints • a brief description of the background • Youtube links of all clips • the complete credits...

Post comment Comments  (50 - 60 of 101)
McKane
McKane Aug 19 2011, 5:10pm says:

If Valve are going to make Half Life 2: Episode Three, they have got to make it full of revenge for Alyx's father. Like, to try and wipe the combine forces straight out of City 17, to make it a free city.

Then maybe a new threat?

This is just my opinion, so I'm not trying to make it be like that, but I would like it like that.

+6 votes     reply to comment
wolfedya
wolfedya Sep 15 2011, 12:30am replied:

Mate......I personally think
They sure hell know we want 3rd episode.......they're making it.....quietly but makin it!

+5 votes     reply to comment
kirby2
kirby2 Mar 7 2012, 8:25am replied:

THERE ONLY MAKEING HALF LIFE 3!!!!!!!!

ontopic:
HOW THE HECK WHERE IS THE GAME DOWNLOAD BUTTON

+2 votes     reply to comment
masternerdguy
masternerdguy Sep 17 2011, 6:03pm replied:

they'll probably just say "oh did we mention hl3 is coming in a month" one day and get everyone excited.

+5 votes     reply to comment
Mr.Walrus
Mr.Walrus Sep 24 2011, 2:35pm replied:

It'll be amazing when the first peice of media is released from Valve, the internet will explode with anticipation...

+8 votes     reply to comment
Juffe
Juffe Jun 14 2011, 6:27pm says:

NEED episode 3! :D

+4 votes     reply to comment
boodah72
boodah72 Mar 26 2011, 11:02am says:

half life 2 episode 3 FTW

+5 votes     reply to comment
george92_stefan
george92_stefan Mar 1 2011, 11:39am says:

Indeed, the game was pretty good. Good dose sequences, although it is true, Gordon + Range + gun indoors WAS seriously getting old. I for one can not wait to get out of the first quarter of game that you spend it more underground.
Late onset, but improvements sufficient for me.

As for negative comments on the graphics: a virtual world where some want to reproduce perfectly the reality and can destroy anything, it means that we must be very full of complex ... idea is to know that it is still a game. Furthermore, the studios spend 80% of production during the engine, graphics and effects, it clearly will not offer the story, concept, cohesive atmosphere, gameplay elements so smart. That is exactly the key issues for a game.
I for one look at Far Cry 2 and Crysis + sigh ... no monsters as much as realism, graphics broken mouth ... starvation, but ... freakin 'classic shooters in the most boring way.
I have heard comments like that **** what about the Neverwinter Nights 2, we should take lessons from Dungeon Siege. It's like comparing chess with (respectively) plates.

You can say what you will about Gates and Episode 2, but remain one of the most "valid" producers play. And I wait for Episode 3. When it is. Next year 2 years 3. I'll play, no matter how stupid you look to other games 'realistic'. Because, think-Dacians bathrooms, one is to reproduce photographic reality it's another to have a design concept and art design that will serve to create an atmosphere of a universe, to tell an interesting story and to leave some questions as Small ago ... :-) :-)

+5 votes     reply to comment
RangerC
RangerC Feb 2 2011, 3:44pm says:

i heard that EP2 has some Beta eastereggs.

+2 votes     reply to comment
commando241
commando241 Feb 21 2011, 1:47pm replied:

I wish it was easter so i can find the eastereggs...Or maybe its just eggs :-)

+1 vote     reply to comment
Held Online
Held Feb 3 2011, 12:33pm replied:

did you?

+2 votes     reply to comment
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Half-Life 2: Episode Two
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Windows, Mac, PS3, X360
Developer & Publisher
Valve
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Source
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Release Date
Released Oct 9, 2007
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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012, 12:45pm by Captain_Hell_Knight

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Sequels
Half-Life 2: Episode Two, Released Oct 9, 2007
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Half-Life 2: Episode One, Released May 31, 2006
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Half-Life 2: Lost Coast, Released Oct 26, 2005
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Half-Life 2, Released Nov 15, 2004
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Half-Life: Source, Released May 31, 2004
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Half-Life, Released Oct 24, 1998
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