As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

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Modding RTBR: Weapon Viewmodel Features

Modding RTBR: Weapon Viewmodel Features

Raising the Bar: Redux Weapons Modelling 1 comment

Guide to the features added to RTBR's weapon viewmodels over HL2.

New Video detailing how Valve made the EP2 Citadel Vista!

New Video detailing how Valve made the EP2 Citadel Vista!

Half-Life: Stratigrad Mapping/Technical

This short video explains core aspects of how they built the scene!

Hazardous-Course 2: Sorse edition - Full Walkthrough

Hazardous-Course 2: Sorse edition - Full Walkthrough

Hazardous-Course 2: Sorse edition Other

GAMEPLAY FROM DEV!!!! YES!!!!! More about it in description.

Installation the Source SDK Base 2013 Singleplayer for Linux

Installation the Source SDK Base 2013 Singleplayer for Linux

Installers Tutorial

Installation the Source SDK Base 2013 Singleplayer for Linux on Ubuntu Linux 22.04 LTS by Steam. Run mods with the SDK as standalone ones. Useful shell...

Modding RTBR: Setting Up A Hammer Game Configuration

Modding RTBR: Setting Up A Hammer Game Configuration

Raising the Bar: Redux Mapping/Technical 3 comments

Guide to setting up a Hammer game configuration for RTB:R.

Willgames' NPC Level Based Paths

Willgames' NPC Level Based Paths

Level Design/Theory Tutorial 1 comment

How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!

Willgames' Basic 2D Skybox tutorial

Willgames' Basic 2D Skybox tutorial

Mapping/Technical Tutorial

Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.

Willgames' Choreography Source Engine Tutorial

Willgames' Choreography Source Engine Tutorial

Voice Acting Tutorial 1 comment

This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...

How to Create and Compile models from XSI Softimage to Source

How to Create and Compile models from XSI Softimage to Source

Props Modelling Tutorial

Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!

How to install Source Mods!

How to install Source Mods!

Installers Tutorial 2 comments

A tutorial on how to install Source SDK Base Mods on Steam.

Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Players Modelling Tutorial 1 comment

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Swinging Doors Tutorial (HL2:ZPS Config)

Swinging Doors Tutorial (HL2:ZPS Config)

Mapping/Technical Tutorial 2 comments

Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Starting a mod Tutorial 4 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Hammer/Mod Config with Source SDK base 2013 SP

Hammer/Mod Config with Source SDK base 2013 SP

Steam, Tracks, Trouble & Riddles Mapping/Technical 14 comments

How to configure hammer and your mod after change to Source SDK 2013 Singleplayer and steampiped content Have a look here how I put hammer back to work...

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 15 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setup your own Black Snow Coop Server

Setup your own Black Snow Coop Server

Server Tools Tutorial 15 comments

In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 5 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Killable Citizens in Source using the ai_relationship entity - Video

Killable Citizens in Source using the ai_relationship entity - Video

Mapping/Technical Tutorial 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

Tutorial - Blender 2.6x and Source-Engine

Tutorial - Blender 2.6x and Source-Engine

Props Modelling Tutorial 1 comment

This is simple tutorial for Source-Engine's Modelling

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

Mapping/Technical Tutorial 1 comment

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to create a Source Engine mod. Properly.

How to create a Source Engine mod. Properly.

Starting a mod Tutorial 25 comments

Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...

Source SDK Textures and -tools

Source SDK Textures and -tools

Textures Tutorial 2 comments

Overview of VTF and -tools, plus some handy programs that go with it. also note when I said portal I meant portal 2 :) also some other speech errors...

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 5 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Players Modelling Tutorial

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Animation Tutorial 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Players Modelling Tutorial 3 comments

Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.

"Source Choreography & In-Game Cinematics" has been released on design3

"Source Choreography & In-Game Cinematics" has been released on design3

Level Design/Theory Tutorial 1 comment

Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.