As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Post tutorial RSS Tutorials  (0 - 30 of 31)
Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Players Modelling Tutorial

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Swinging Doors Tutorial (HL2:ZPS Config)

Swinging Doors Tutorial (HL2:ZPS Config)

Mapping/Technical Tutorial 2 comments

Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Starting a mod Tutorial 4 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Hammer/Mod Config with Source SDK base 2013 SP

Hammer/Mod Config with Source SDK base 2013 SP

Steam, Tracks, Trouble & Riddles Mapping/Technical 14 comments

How to configure hammer and your mod after change to Source SDK 2013 Singleplayer and steampiped content Have a look here how I put hammer back to work...

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setup your own Black Snow Coop Server

Setup your own Black Snow Coop Server

Server Tools Tutorial 17 comments

In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Killable Citizens in Source using the ai_relationship entity - Video

Killable Citizens in Source using the ai_relationship entity - Video

Mapping/Technical Tutorial 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

Tutorial - Blender 2.6x and Source-Engine

Tutorial - Blender 2.6x and Source-Engine

Props Modelling Tutorial 1 comment

This is simple tutorial for Source-Engine's Modelling

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

Mapping/Technical Tutorial

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to create a Source Engine mod. Properly.

How to create a Source Engine mod. Properly.

Starting a mod Tutorial 17 comments

Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...

Source SDK Textures and -tools

Source SDK Textures and -tools

Textures Tutorial 2 comments

Overview of VTF and -tools, plus some handy programs that go with it. also note when I said portal I meant portal 2 :) also some other speech errors...

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 6 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Players Modelling Tutorial

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Animation Tutorial 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Players Modelling Tutorial 2 comments

Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.

"Source Choreography & In-Game Cinematics" has been released on design3

"Source Choreography & In-Game Cinematics" has been released on design3

Level Design/Theory Tutorial 1 comment

Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.

"Custom Props and Animation with 3ds Max" has been released on design3

"Custom Props and Animation with 3ds Max" has been released on design3

Animation Tutorial

Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3

"Source Vehicle Programming" has been released on design3.

"Source Vehicle Programming" has been released on design3.

Client Side Coding Tutorial

Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.

"Source Vehicle Scripting" has been released on design3

"Source Vehicle Scripting" has been released on design3

Client Side Coding Tutorial 2 comments

Noesis Interactive's "Source Vehicle Scripting" video tutorial has been released on design3.

XSI Softimage Mod Tool 7.5 Tutorial Part 7: Compiling your Model for Source

XSI Softimage Mod Tool 7.5 Tutorial Part 7: Compiling your Model for Source

Props Modelling Tutorial 1 comment

In this tutorial i show you how to compile your smd files and texture and put your model in a map

XSI Softimage Tutorial Part 6: Exporting to .smd

XSI Softimage Tutorial Part 6: Exporting to .smd

Props Modelling Tutorial 10 comments

Exporter Download link: go to youtube page, i can post links in the moddb description In this tutorial i show you how to export to .smd files with xsi...

XSI Softimage Mod Tool 7.5 Tutorial Part 5: Texturing Basics

XSI Softimage Mod Tool 7.5 Tutorial Part 5: Texturing Basics

Props Modelling Tutorial

In this tutorial i will show you how to add a basic texture to your model

Softimage Mod Tool 7.5 Tutorial Part 4: Extruding and Grouping

Softimage Mod Tool 7.5 Tutorial Part 4: Extruding and Grouping

Props Modelling Tutorial

In this tutorial i will show you how to use the extrude tool and how to group objects.

Softimage Mod Tool 7.5 Tutorial Part 3: Vertices, edges, and polygons, Oh My!

Softimage Mod Tool 7.5 Tutorial Part 3: Vertices, edges, and polygons, Oh My!

Props Modelling Tutorial

In this tutorial i will show you the basics of editing your models.

Softimage Mod Tool 7.5 Tutorial Part 2: Basic Shapes and Options

Softimage Mod Tool 7.5 Tutorial Part 2: Basic Shapes and Options

Props Modelling Tutorial 1 comment

*Please forgive the poor audio quality, I will reupload a copy with better audio soon. In this tutorial I show you how to make primitive shapes and how...

Softimage Mod Tool 7.5 Tutorial Part 1: Navigation

Softimage Mod Tool 7.5 Tutorial Part 1: Navigation

Props Modelling Tutorial 3 comments

This is my first voiced tutorial so pleas forgive my occasional blunder. This tutorial targets getting familiar with the navigation of the mod tool interface...

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Half-Life 2: Episode Two
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How to create a Source Engine mod. Properly.
How to create a Source Engine mod. Properly. Intermediate Starting a mod
Setting up a mod with the Source SDK 2013
Setting up a mod with the Source SDK 2013 Basic Starting a mod
Hammer/Mod Config with Source SDK base 2013 SP
Hammer/Mod Config with Source SDK base 2013 SP Intermediate Mapping/Technical
Creating a custom env_screenoverlay
Creating a custom env_screenoverlay Advanced Textures
How to make a prop in XSI for HL2
How to make a prop in XSI for HL2 Basic Props Modelling
How to modify weapon models
How to modify weapon models Basic Skinning
Switching Animations Between Models
Switching Animations Between Models Intermediate Animation
Template multiplayer for Source SDK 2013
Template multiplayer for Source SDK 2013 Basic Starting a mod
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players Basic Weapons Modelling
Swinging Doors Tutorial (HL2:ZPS Config)
Swinging Doors Tutorial (HL2:ZPS Config) Basic Mapping/Technical
Source SDK Textures and -tools
Source SDK Textures and -tools Intermediate Textures
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- Client Side Coding
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- Textures
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- Mapping/Technical
4
- Level Design/Theory
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- Players Modelling
3
- Weapons Modelling
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- Animation
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- Skinning
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- Starting a mod
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