Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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About Above the Catacombs with 6 comments by EyesShut on Mar 1st, 2015


During the past month, I have done basic experimental remixes of various tracks from Half-Life 2 and have been experimenting with shield scanners. Since this month was mostly focused on the remixes, level design has not received much attention apart from a few tweaks and texture swaps.

For January, I hope to expand the exterior portion of the “Introduction” chapter and hopefully get at least a display worthy render complete.

Some of the remixed tracks that were done this month are featured below. Since I am no music composer, these remixes are mostly just basic alterations (reversals, speed, tempo and pitch changes). I did manage to create a few of my own sound samples which I blended in with some of the tracks from Half-Life 2.

Although I initially planned to use both shield scanners and city scanners in the modification, it seemed to make more sense to just focus on one of the two rather than trying to implement both of them as some sort of gameplay mechanic.

Unlike the city scanner, the shield scanner serves a wider purpose than just acting as a surveillance drone for Overwatch. Not only can it provide reconnaissance to Civil Protection teams, but it can also deploy hopper mines. I have been experimenting with the idea that its Matrix-like claw that hides within its shell can not only be used to deploy hopper mines, but also to conduct maintenance on Combine infrastructure. The whole “claw-scanner” in itself reminds me of the “Doc Bot” that releases Neo from the factory in the Matrix.

Shield scanner model in Hammer.

A screenshot shown below displays a rather unsuccessful attempt at using their synthetic grappler as being able to discharge a laser similar to that on “stalkers”.

Shield scanner laser discharge oddity.

Progress is slow, but I always try to get at least something done every week.

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Build 2046. Beta Edition 5.0 - Alpha (3\6)
Half-Life 2: Episode Two

Build 2046. Beta Edition 5.0 - Alpha (3\6)

Mar 4, 2015 Build 2046. Beta Edition (mod) Demo 1 comment

Build 2046. Beta Edition 5.0 - Alpha. File 3\6. || 7z. || ...\Steam\steamapps\sourcemods

Build 2046. Beta Edition 5.0 - Alpha (4\6)
Half-Life 2: Episode Two

Build 2046. Beta Edition 5.0 - Alpha (4\6)

Mar 3, 2015 Build 2046. Beta Edition (mod) Demo 0 comments

Build 2046. Beta Edition 5.0 - Alpha. File 4\6. || 7z. || ...\Steam\steamapps\sourcemods

Build 2046. Beta Edition 5.0 - Alpha (5\6)
Half-Life 2: Episode Two

Build 2046. Beta Edition 5.0 - Alpha (5\6)

Mar 3, 2015 Build 2046. Beta Edition (mod) Demo 10 comments

Build 2046. Beta Edition 5.0 - Alpha. File 5\6. || 7z. || ...\Steam\steamapps\sourcemods

Build 2046. Beta Edition 5.0 - Alpha (6\6)
Half-Life 2: Episode Two

Build 2046. Beta Edition 5.0 - Alpha (6\6)

Mar 2, 2015 Build 2046. Beta Edition (mod) Demo 2 comments

Build 2046. Beta Edition 5.0 - Alpha. File 6\6. || 7z. || ...\Steam\steamapps\sourcemods

cremation mod - RELEASE
Half-Life 2: Episode Two

cremation mod - RELEASE

Feb 25, 2015 Cremation Full Version 15 comments

Released February 25, 2015. To install, simply extract the folder "cremation" to your "SourceMods" directory which should be located on your computer...

Twelve Absent Men - (Beta 3)
Half-Life 2: Episode Two

Twelve Absent Men - (Beta 3)

Feb 19, 2015 Twelve Absent Men Full Version 5 comments

- Run the .exe file, and install the folder into: .../Steam/steamapps/sourcemods (It is important to install the folder into your sourcemods directory...

Post comment Comments  (40 - 50 of 102)
nickfrosty47
nickfrosty47 Aug 14 2012, 12:33pm says:

i wish that someone would make a mod of what they think half-life 2 episode three will be like becuase ill take anything new from the half life series right now becuase im just bored.

+2 votes     reply to comment
camycamera
camycamera Mar 16 2012, 1:37am says:

WHERE IS HALF-LIFE 3, GABE?!

+7 votes     reply to comment
badjack180
badjack180 Aug 9 2012, 10:17am replied:

who said that the will be a half life 3?

0 votes     reply to comment
Meraqel
Meraqel Aug 25 2012, 8:21am replied:

@ badjack180 Well Gabe said it - 'no more episodes'
and @ x_Gamer ... The irony of your post is hilarious! xD

+4 votes     reply to comment
էurຮka
էurຮka Aug 9 2012, 8:07am replied:

It's not HL3 idiot, its Half-life 2. Episode 3

-1 votes     reply to comment
RainieRooth
RainieRooth Jul 21 2012, 3:23pm replied:

YEAH! GABE, FINISH HL3 NOW!


C:

+4 votes     reply to comment
halfr3424
halfr3424 Feb 19 2012, 7:49pm says:

I try to install mods, but the game does not recognize mods and load the maps but not particles, weapons or other models, no sounds, just keep the map of the mod with normal ep2 system, why is this happening. if anyone wants to help I can give more details.

+3 votes     reply to comment
HonestAvery
HonestAvery May 29 2012, 6:39pm replied:

Are you putting all the mod folders files into your half-life episode 2 folder? If so, don't do that. Put them in Sourcemods, which should be another folder right next to your account folder.

+3 votes     reply to comment
IGAI9933
IGAI9933 Feb 11 2012, 3:50am says:

Best mod for Half Life episode 2 is ,,Wolfenstein mod" Llook here this mod is great Moddb.com

+2 votes     reply to comment
TheZealot
TheZealot Mar 16 2012, 12:12am replied:

It looks pretty enjoyable. But it being the "best" mod? That's based on opinion.

+3 votes     reply to comment
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Half-Life 2: Episode Two
Platforms
Windows, Mac, PS3, X360
Developer & Publisher
Valve
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Official Page
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Release Date
Released Oct 9, 2007
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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012, 12:45pm by Captain_Hell_Knight

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First Person Shooter
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Sequels
Half-Life 2: Episode Two, Released Oct 9, 2007
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Half-Life 2: Episode One, Released May 31, 2006
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Half-Life 2: Lost Coast, Released Oct 26, 2005
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Half-Life 2, Released Nov 15, 2004
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Half-Life: Source, Released May 31, 2004
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Half-Life, Released Oct 24, 1998
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