Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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About Abandon: The Town with 2 comments by ComfortJones on Aug 24th, 2015

So for a long time during this mod's development, one of the bigger issues I've had is with the lack of variety with standard enemies. Aside from combine soldiers and hunters, there's not a whole lot you can mix in as a regular enemy that works with them. So after avoiding programming for a long time, I finally looked into making my own enemies, and here are some of the results:

In the interest of full disclosure, all credit for the models goes to Deviant Pictures who made this dope pack of Metrpolice variants: Youtube.com

So let's get into the details. The first enemy shown is what I've simply called the "Striker", a faster version of the standard combine soldier who can make high jumps, allowing me to mix in a bit more situational variety where the player has to worry about more enemies coming from odd angles that aren't the hunter. The animations might not totally be finished, right now it's a mix of the jump from the cut combine assassin and the combine's normal landing animation. No guarantees that I can make it look better but hey at least it works.

The second enemy shown is the Engineer, a soldier who can deploy manhacks. Unlike Metrocops, he can spawn an unlimited amount of manhacks, however there is a limit of 2 that can be deployed at a time. So if he has two out, he wont make more until you kill one of the two. The manhacks have been made quite a bit faster so they should do a pretty good job of harassing players who try to camp too much.

Both these enemies are still combine soldiers at the end of the day, with the exact same ai as typical combine soldiers.

With these additions, I will be redoing the enemy spawns in the existing maps quite significantly. On top of that a new intro map and another level taking place after the current existing town map are being added to allow me to pace out the mod a bit more and play with some new ideas, so all things considered it's gonna be quite a bit more than that original demo.

There's even more stuff to show in the future, something a lot crazier than just some combine variants but that's for another update so stay tuned!

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Research and Development mod fix

Research and Development mod fix

Aug 7, 2015 Patch 0 comments

*Now compatible with SteamPipe *Fixed bug with “Mr. Whirly”

Antlions Everywhere: Demo-version

Antlions Everywhere: Demo-version

Jul 24, 2015 Antlions Everywhere Demo 4 comments

Demo-version of the Antlions Everywhere. Approximate duration of time at a high level of complexity - 20 minutes. Tester: Pugachev

Post-Exposure Prophylaxis v1.0

Post-Exposure Prophylaxis v1.0

Jul 2, 2015 Post-Exposure Prophylaxis Full Version 1 comment

Download the full version of Post-Exposure Prophylaxis.

Alpha 0.4

Alpha 0.4

Jun 27, 2015 Above the Catacombs Demo 7 comments

Second alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Altered Transmission - Demo 10

Altered Transmission - Demo 10

Jun 23, 2015 Altered Transmission Full Version 5 comments

Altered Transmission - Demo 10 development snapshot release as of 2015-06-10.

Alpha 0.3

Alpha 0.3

Jun 2, 2015 Above the Catacombs Demo 9 comments

First alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Post comment Comments  (70 - 80 of 105)
Cremat0r
Cremat0r Jul 25 2010 says:

The GC trailer of this game still impresses the **** out of me, not many developers manage to release a game of almost such quality.

0 votes     reply to comment
ct578
ct578 Jul 18 2010 says:

ok i bought all half life 2 games (hl2 ep 1+2) i installed them. i have windows vista and the recomended requirements. but when i play any of these (lost coast included) they are really really laggy. any tips?

+2 votes     reply to comment
Waluigi-
Waluigi- Aug 2 2010 replied:

Get rid of vista used to do it to me to its just vista

0 votes     reply to comment
ct578
ct578 Aug 2 2010 replied:

thx. im gonna change back to xp cuz steam games work well on that.

+2 votes     reply to comment
Death_SpecteR-9
Death_SpecteR-9 Jul 4 2010 says:

The M-14 has been overlooked alot, also the Sig 552, Dragunov SVD,
definitely the SR-25.

+2 votes     reply to comment
Maxkhor95
Maxkhor95 Jun 28 2010 says:

Half-Life 2: Episode Three is the third and final instalment in a series of episodes following Half-Life 2. It is currently in development and Valve have said we may see something from it at the end of this year. The project has been labelled 'highly ambitious' by Doug Lombardi, and release is still a while off. We are most likely to see something from Valve at next years E3 conference.

Halflife2.net

+3 votes     reply to comment
higgie
higgie Jun 22 2010 says:

misposted again!!!

-1 votes     reply to comment
higgie
higgie Jun 22 2010 says:

I may have misposted it my mistake...

+2 votes     reply to comment
Alex98-Defender-
Alex98-Defender- Jun 21 2010 says:

can i download hl2 ep2 form this site?can i?

+1 vote     reply to comment
Mongoloid
Mongoloid Aug 30 2010 replied:

yes

+2 votes     reply to comment
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Half-Life 2: Episode Two
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Released Oct 2007
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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012 by Captain_Hell_Knight

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