Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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Hi everybody,

Update Time! Sorry, it took a while and we call it a beta version because there weren't a lot of playtesters avaiable. Anyway we believe that this update is worth playing and turns the old version into an obsolete status. (You may download them for if you are in a reminiscent mood).

The new Chapter One V2 (beta) is here:

S.T.T. & R. Chapter One V2 (beta)

A lot of recommendations and suggestions coming from the community found their way into this new version like the new control scheme of the crane in the beginning or the new gauges in the pipe riddle. We are really thankful for all the comments, reviews and votes here, on and on

Not only bug fixes but new riddle sections are waiting for you. One you will find in the first map and one in the last. Enjoy 15 new lines of dialog of EasyRider and Happy Jack recorded by Ross Scott. You can find some new Easter Eggs you can find if you are lucky. One was posted here in the video section some weeks ago.

Shunter Cockpit

The new Release Guide provides you with installation intructions and useful information about the control and the story background. A new Solution Guide (Spoiler Alert!) will be avaiable in the next days.

New Pipe Riddle

Next step (after the bug fix) will be Chapter Two of course. Again I beg some patience, because I intend to work with th new source2 engine. This tool is not yet in our hands (exept for the Dota2 world). But there will be some concept art from time to time. Maybe EasyRider has to say something. We will record that for you. Suggestions from you are welcome everytime.

Looking forward to your comments we wish you fun
with Steam, Tracks, Trouble & Riddles Chapter One V2.


List of Changes in comparison to the first version:

Overall: added more graphical details in the environment like trees, foilage and more props in all maps.
Removed several minor bugs and glitches.

Better control of the crane: will be controlled by keyboard and mouse buttons now,
not by clicking on the levers. Removed the unneccesary "Backward Riddle" in the crane hall.

Repaired the sound script file for environmental correct echoes and implementation of
EasyRider's dialogs.

Fixed the handcar issue when players were thrown off the handcar while driving in a curve.

Fixed the bug after the transfer table: Player can't drive the handcar backwards through the closed fence anymore.

Inserted one more obstacle after the transfer table.

Renewed the “Pipe Riddle” in the octagonal yard:
Added some guidance with sound feedback on the valves and two gauges which display the status.
Added numbers at the containers and tanks for better orientation.

15 new dialog lines recorded with Ross Scott.

Renewed the riddle at the tunnels, EasyRider welcomes you now instead of following you.
Fixed the bug in the subway station throughing the player out of the map when
jumping on the moving carts

Shorten the “Frogger Riddles”, player has not to run through so many corridors.
Added one more big riddle with a new shunter and new wagon models before
player is going to activate the tram.

Better skymap in the last map, player can't see "the end of the world" anymore.
Player can't jump over the wall and fall down to the bottom of the skymap.

Updated loading screen picture.

Uncertainty Principle out now on RunThinkShootLive

Uncertainty Principle out now on RunThinkShootLive

1 week ago Uncertainty Principle 2 comments

Uncertainty Principle is now available to download!

Some info on new additions to the mod

Some info on new additions to the mod

1 month ago Abandon: The Town 2 comments

AI additions, new enemy models, new levels, and new music are on the way.

Release Info

Release Info

2 months ago The Closure 18 comments

After 5+ years of development finally the time has come to talk about releasing Episode 3.

A whole bunch of news

A whole bunch of news

2 months ago Abandon: The Town 0 comments

The mod's release is delayed, however a lot of exciting changes are in the works.

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial...
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1 week ago Steam, Tracks, Trouble & Riddles Guides 2 comments

Spoiler Alert! Be aware that this can spoil your game experience! Guide to all resolutions of the riddles. Just in case you stick in the middle of the...

S.T.T. & R. Chapter One V2 Release Guide

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1 week ago Steam, Tracks, Trouble & Riddles Guides 0 comments

In this guide you will find • installation instructions • control hints • a brief description of the background • Youtube links of all clips •...

S.T.T. & R. Chapter One V2 (beta)

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1 week ago Steam, Tracks, Trouble & Riddles Full Version 0 comments

This file contains the complete data of the mod. It is an update and a renewed version of chapter one which was released in Septemper 2014. A lot of recommendations...

Research and Development mod fix

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2 months ago Patch 1 comment

*Now compatible with SteamPipe *Fixed bug with “Mr. Whirly”

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Demo-version of the Antlions Everywhere. Approximate duration of time at a high level of complexity - 20 minutes. Tester: Pugachev

Post-Exposure Prophylaxis v1.0

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Post comment Comments  (60 - 70 of 106)
Juffe Jun 14 2011 says:

NEED episode 3! :D

+4 votes     reply to comment
boodah72 Mar 26 2011 says:

half life 2 episode 3 FTW

+5 votes     reply to comment
george92_stefan Mar 1 2011 says:

Indeed, the game was pretty good. Good dose sequences, although it is true, Gordon + Range + gun indoors WAS seriously getting old. I for one can not wait to get out of the first quarter of game that you spend it more underground.
Late onset, but improvements sufficient for me.

As for negative comments on the graphics: a virtual world where some want to reproduce perfectly the reality and can destroy anything, it means that we must be very full of complex ... idea is to know that it is still a game. Furthermore, the studios spend 80% of production during the engine, graphics and effects, it clearly will not offer the story, concept, cohesive atmosphere, gameplay elements so smart. That is exactly the key issues for a game.
I for one look at Far Cry 2 and Crysis + sigh ... no monsters as much as realism, graphics broken mouth ... starvation, but ... freakin 'classic shooters in the most boring way.
I have heard comments like that **** what about the Neverwinter Nights 2, we should take lessons from Dungeon Siege. It's like comparing chess with (respectively) plates.

You can say what you will about Gates and Episode 2, but remain one of the most "valid" producers play. And I wait for Episode 3. When it is. Next year 2 years 3. I'll play, no matter how stupid you look to other games 'realistic'. Because, think-Dacians bathrooms, one is to reproduce photographic reality it's another to have a design concept and art design that will serve to create an atmosphere of a universe, to tell an interesting story and to leave some questions as Small ago ... :-) :-)

+5 votes     reply to comment
RangerC Feb 2 2011 says:

i heard that EP2 has some Beta eastereggs.

+2 votes     reply to comment
commando241 Feb 21 2011 replied:

I wish it was easter so i can find the eastereggs...Or maybe its just eggs :-)

+1 vote     reply to comment
Held Feb 3 2011 replied:

did you?

+2 votes     reply to comment
BlueThundah Sep 8 2010 says:

i'm having a hard time starting a mod for episode 2. everyone says i have to use the 2007 engine to do it, but there is no option to use ANY game with that engine. wtf?

+2 votes     reply to comment
JrComissarValvatorez Sep 20 2010 replied:

It's because Valve doesn't care anymore, you can't even fix it because they didn't include anyway to update your mod to the 2009 version.

+4 votes     reply to comment
Exosoldier22 Dec 23 2010 replied:

you can still mount the 2009 content tho

+1 vote     reply to comment
croco-duck Sep 7 2010 says:

any mods i play of half life 2 dont work it just starts up half life 2 can any 1 help

+3 votes     reply to comment
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Half-Life 2: Episode Two
Windows, Mac, X360, PS3
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Release Date
Released 2007
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507 votes submitted.

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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012 by Captain_Hell_Knight

First Person Shooter
Single & Multiplayer
Half-Life First Person Shooter
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Half-Life: Source First Person Shooter
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Half-Life 2: Lost Coast First Person Shooter
Half-Life 2: Episode One
Half-Life 2: Episode One First Person Shooter
Half-Life 2: Episode Two
Half-Life 2: Episode Two First Person Shooter
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2 months ago
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