Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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Blog RSS Feed Post news Report abuse Related News: Some info on new additions to the mod

About Abandon: The Town with 2 comments by ComfortJones on Aug 24th, 2015

So for a long time during this mod's development, one of the bigger issues I've had is with the lack of variety with standard enemies. Aside from combine soldiers and hunters, there's not a whole lot you can mix in as a regular enemy that works with them. So after avoiding programming for a long time, I finally looked into making my own enemies, and here are some of the results:

In the interest of full disclosure, all credit for the models goes to Deviant Pictures who made this dope pack of Metrpolice variants:

So let's get into the details. The first enemy shown is what I've simply called the "Striker", a faster version of the standard combine soldier who can make high jumps, allowing me to mix in a bit more situational variety where the player has to worry about more enemies coming from odd angles that aren't the hunter. The animations might not totally be finished, right now it's a mix of the jump from the cut combine assassin and the combine's normal landing animation. No guarantees that I can make it look better but hey at least it works.

The second enemy shown is the Engineer, a soldier who can deploy manhacks. Unlike Metrocops, he can spawn an unlimited amount of manhacks, however there is a limit of 2 that can be deployed at a time. So if he has two out, he wont make more until you kill one of the two. The manhacks have been made quite a bit faster so they should do a pretty good job of harassing players who try to camp too much.

Both these enemies are still combine soldiers at the end of the day, with the exact same ai as typical combine soldiers.

With these additions, I will be redoing the enemy spawns in the existing maps quite significantly. On top of that a new intro map and another level taking place after the current existing town map are being added to allow me to pace out the mod a bit more and play with some new ideas, so all things considered it's gonna be quite a bit more than that original demo.

There's even more stuff to show in the future, something a lot crazier than just some combine variants but that's for another update so stay tuned!

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Research and Development mod fix

Research and Development mod fix

Aug 7, 2015 Patch 0 comments

*Now compatible with SteamPipe *Fixed bug with “Mr. Whirly”

Antlions Everywhere: Demo-version

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Jul 24, 2015 Antlions Everywhere Demo 4 comments

Demo-version of the Antlions Everywhere. Approximate duration of time at a high level of complexity - 20 minutes. Tester: Pugachev

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Jul 2, 2015 Post-Exposure Prophylaxis Full Version 1 comment

Download the full version of Post-Exposure Prophylaxis.

Alpha 0.4

Alpha 0.4

Jun 27, 2015 Above the Catacombs Demo 7 comments

Second alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Altered Transmission - Demo 10

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Jun 23, 2015 Altered Transmission Full Version 5 comments

Altered Transmission - Demo 10 development snapshot release as of 2015-06-10.

Alpha 0.3

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Jun 2, 2015 Above the Catacombs Demo 9 comments

First alpha release for Above the Catacombs, recommended for testing purposes only. You must have Half-Life 2: Episode Two installed in order to play...

Post comment Comments  (60 - 70 of 105)
boodah72 Mar 26 2011 says:

half life 2 episode 3 FTW

+5 votes     reply to comment
george92_stefan Mar 1 2011 says:

Indeed, the game was pretty good. Good dose sequences, although it is true, Gordon + Range + gun indoors WAS seriously getting old. I for one can not wait to get out of the first quarter of game that you spend it more underground.
Late onset, but improvements sufficient for me.

As for negative comments on the graphics: a virtual world where some want to reproduce perfectly the reality and can destroy anything, it means that we must be very full of complex ... idea is to know that it is still a game. Furthermore, the studios spend 80% of production during the engine, graphics and effects, it clearly will not offer the story, concept, cohesive atmosphere, gameplay elements so smart. That is exactly the key issues for a game.
I for one look at Far Cry 2 and Crysis + sigh ... no monsters as much as realism, graphics broken mouth ... starvation, but ... freakin 'classic shooters in the most boring way.
I have heard comments like that **** what about the Neverwinter Nights 2, we should take lessons from Dungeon Siege. It's like comparing chess with (respectively) plates.

You can say what you will about Gates and Episode 2, but remain one of the most "valid" producers play. And I wait for Episode 3. When it is. Next year 2 years 3. I'll play, no matter how stupid you look to other games 'realistic'. Because, think-Dacians bathrooms, one is to reproduce photographic reality it's another to have a design concept and art design that will serve to create an atmosphere of a universe, to tell an interesting story and to leave some questions as Small ago ... :-) :-)

+5 votes     reply to comment
RangerC Feb 2 2011 says:

i heard that EP2 has some Beta eastereggs.

+2 votes     reply to comment
commando241 Feb 21 2011 replied:

I wish it was easter so i can find the eastereggs...Or maybe its just eggs :-)

+1 vote     reply to comment
Held Feb 3 2011 replied:

did you?

+2 votes     reply to comment
BlueThundah Sep 8 2010 says:

i'm having a hard time starting a mod for episode 2. everyone says i have to use the 2007 engine to do it, but there is no option to use ANY game with that engine. wtf?

+2 votes     reply to comment
JrComissarValvatorez Sep 20 2010 replied:

It's because Valve doesn't care anymore, you can't even fix it because they didn't include anyway to update your mod to the 2009 version.

+4 votes     reply to comment
Exosoldier22 Dec 23 2010 replied:

you can still mount the 2009 content tho

+1 vote     reply to comment
croco-duck Sep 7 2010 says:

any mods i play of half life 2 dont work it just starts up half life 2 can any 1 help

+3 votes     reply to comment
Mr_Flame Aug 24 2010 says:

lol nice!

+2 votes     reply to comment
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Half-Life 2: Episode Two
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Released 2007
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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012 by Captain_Hell_Knight

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