Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

Image RSS Feed Latest Screens
Screenshots Screenshots Screenshots
Blog RSS Feed Report abuse Latest News: Update #9 - Progress, Lighting, and Rebrands

About Reversion with 6 comments by ChrisMurray on Jan 19th, 2015


Can it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate the arrival of another year! It’s been a while since the last update, but for those that has been following the project for a while you will see that there have been a few images here and there. As a whole though, 2014 has been a fairly quiet year for development.

I have a few things to talk about today and over the coming months I’m going to really try and get some more content out in regards to articles and images. So let’s have a look at what’s been going on.

Tug Scene Improvement

Lighting Update - WIP



It’s no secret that Reversion did not come out in 2014. I understand completely why modification developers choose to omit any reference to an expected release date. The truth is that these modifications take a lot longer to produce then anyone (including myself) would expect, and Reversion isn’t even a total modification. For now I’m going to drop the release date and just continue with development until I feel there is a date I think I can hit.

Now, to talk about alternative release models. I’m not sure if I want to release Reversion episodically or as a single experience. As a method of releasing content I believe it works, but the stigma around Half-Life in regards to episodic releases is one with obvious weight. A few modifications in the past such as The Citizen have benefitted from an episodic release cycle but I’m not sure if this approach would work for Reversion in the long run. I’d love to hear your suggestions to this, does releasing the mod in “acts” sounds like a method of release that could work?

Please let me know in the comments below!



This is something a little different. I’ve been producing content under the name SwanActive Games for several years. However, I feel as though that name and brand revolved around a mind-set towards game development that had changed over the years until it represented something I felt I as a developer, no longer did.


As such, I drew up plans and spent several months going through the necessary steps to start a company in the United Kingdom and layout a budget and plan for what I wanted to achieve in 2015 as an entity. So please welcome Carrion Design! Which at the moment is myself and a good friend of mine called Tom.



I’ve very excited to be working with Viktor Goriyachev (Ferapod) formally of Oak Gear, the team behind the upcoming and fantastic looking Half-Life 2 modification Crossroads: Episode 1. Viktor has been helping to bring global dynamic lighting to Reversion.

Work in Progress - Global Lighting

Obviously this is a big step up in terms of the graphical fidelity of the project. Although the Source engine has aged well, its lack of global lighting and other efficient forms of dynamic illumination are lacklustre at best and have, in recent years, put it behind many other leading engines and games.

I’m looking forward to working on it more and seeing it implemented into some complex environments. A big thank you to Viktor for his work and if you haven’t already, you should take a moment to check out Crossroads: Episode 1.



Finally I cracked it. It’s been a thorn in my side for quite some time but I am now able to compile modified code for Source 2013 and therefore, Reversion. This gives me a lot more options in the way of adding new content to the standard Half-Life 2 formula but rest assured the modification with still be very much Half-Life through and through.



Below is a small gallery of images that have been released since the last update.



And there we have it! Reversion is still trooping on and so am I, albeit slowly. We’ll get there eventually and I thank all of you for sticking with the project. 2014 was… definitely a year, to say the least but 2015 will be better.

Thanks for reading everyone!

Note: See WaterMelon1? Not dead.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Vertigo full download
Half-Life 2: Episode Two

Vertigo full download

Jan 24, 2015 Vertigo mod Full Version 1 comment

Welcome in my Vertigo skyscraper beta Half-life 2 (hl2) mod! Fix and some textures by me, but other by Valve! I dont like say it long. just try mod if...

Patch v1.2
Half-Life 2: Episode Two

Patch v1.2

Dec 15, 2014 Hopeless Night Patch 5 comments

This is the second patch for Hopeless Night. Fixed the major bugs. Included a new lighting, crosshair and more. Full changelog in the description. Patch...

Steam Pipe patch + full game DVD
Half-Life 2: Episode Two

Steam Pipe patch + full game DVD

Nov 19, 2014 DangerousWorld Patch 14 comments

Hi all this is full game (DangerousWorld version 2.0 DVD) on MediaFire.com and replace gameinfo.txt downloaded in this Patch steam pipe.

Riddle Resolutions Guide
Half-Life 2: Episode Two

Riddle Resolutions Guide

Sep 21, 2014 Steam, Tracks, Trouble & Riddles Guides 1 comment

Spoiler Alert! Be aware that this can spoil your game experience! Guide to all resolutions of the riddles. Just in case you stick in the middle of the...

Steam, Tracks, Trouble & Riddles Chapter One
Half-Life 2: Episode Two

Steam, Tracks, Trouble & Riddles Chapter One

Sep 20, 2014 Steam, Tracks, Trouble & Riddles Full Version 25 comments

This contains file contains the data of the mod. Extract it and place it in your sourcemod folder under your Steam installation. Then restart Steam. You...

S.T.T. & R. Chapter One Release Guide
Half-Life 2: Episode Two

S.T.T. & R. Chapter One Release Guide

Sep 20, 2014 Steam, Tracks, Trouble & Riddles Guides 6 comments

This guide contains • installation instructions • control hints • a brief description of the background • Youtube links of all clips • the complete credits...

Post comment Comments  (60 - 70 of 101)
RangerC
RangerC Feb 2 2011, 3:44pm says:

i heard that EP2 has some Beta eastereggs.

+2 votes     reply to comment
commando241
commando241 Feb 21 2011, 1:47pm replied:

I wish it was easter so i can find the eastereggs...Or maybe its just eggs :-)

+1 vote     reply to comment
Held
Held Feb 3 2011, 12:33pm replied:

did you?

+2 votes     reply to comment
BlueThundah
BlueThundah Sep 8 2010, 11:34am says:

i'm having a hard time starting a mod for episode 2. everyone says i have to use the 2007 engine to do it, but there is no option to use ANY game with that engine. wtf?

+2 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez Sep 20 2010, 6:32pm replied:

It's because Valve doesn't care anymore, you can't even fix it because they didn't include anyway to update your mod to the 2009 version.

+4 votes     reply to comment
Exosoldier22
Exosoldier22 Dec 23 2010, 1:28am replied:

you can still mount the 2009 content tho

+1 vote     reply to comment
croco-duck
croco-duck Sep 7 2010, 7:13pm says:

any mods i play of half life 2 dont work it just starts up half life 2 can any 1 help

+3 votes     reply to comment
Mr_Flame
Mr_Flame Aug 24 2010, 10:29am says:

lol nice!

+2 votes     reply to comment
Cremat0r
Cremat0r Jul 25 2010, 3:00am says:

The GC trailer of this game still impresses the **** out of me, not many developers manage to release a game of almost such quality.

0 votes     reply to comment
ct578
ct578 Jul 18 2010, 1:12pm says:

ok i bought all half life 2 games (hl2 ep 1+2) i installed them. i have windows vista and the recomended requirements. but when i play any of these (lost coast included) they are really really laggy. any tips?

+2 votes     reply to comment
Waluigi-
Waluigi- Aug 2 2010, 4:54am replied:

Get rid of vista used to do it to me to its just vista

0 votes     reply to comment
ct578
ct578 Aug 2 2010, 5:41pm replied:

thx. im gonna change back to xp cuz steam games work well on that.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2: Episode Two
Platforms
Windows, Mac, PS3, X360
Developer & Publisher
Valve
Engine
Source
Contact
Send Message
Official Page
Orange.half-life2.com
Release Date
Released Oct 9, 2007
Game Watch
Track this game
Share
Community Rating

Average

9.6

501 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012, 12:45pm by Captain_Hell_Knight

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Half-Life 2: Episode Two, Released Oct 9, 2007
Logo
Half-Life 2: Episode One, Released May 31, 2006
Logo
Half-Life 2: Lost Coast, Released Oct 26, 2005
Logo
Half-Life 2, Released Nov 15, 2004
Logo
Half-Life: Source, Released May 31, 2004
Logo
Half-Life, Released Oct 24, 1998
Logo
Embed Buttons

Promote Half-Life 2: Episode Two on your homepage or blog by selecting a button and using the embed code provided (more).

Half-Life 2: Episode Two Half-Life 2: Episode Two
Half-Life 2: Episode Two
Statistics
Rank
148 of 27,173
Last Update
3 months ago
Watchers
615 members
Mods
275
Addons
62
Files
188
News
394
Features
10
Tutorials
30
Reviews
41