Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Half Life 2- Zombie Scripting

Half Life 2- Zombie Scripting

Oct 08, 2009 Intermediate mapping/technical by True_Life 1 comment

This will teach you how to make a Zombie Run across a T-Junction ahed of you in a corridor and then mysteriously Disappear

Making a basic door in Hammer editor

Making a basic door in Hammer editor

Sep 26, 2009 Basic mapping/technical by Elliottcoe 0 comments

Lots of people thought this video was helpful so I decided to post it here. Easy to follow tutorial but I'm sorry for the click sound :P

Modding Sound Files.

Modding Sound Files.

Sep 22, 2009 Basic sound effects by Ŝ|Ŧ|Ã|Ļ|Ķ|Ē|Ŕ 3 comments

Yes, modding sound files. This is mainly for the people who are new to the PC gaming world. This probably won't be the best tut on modding but hey, I'm...

install skins

install skins

Sep 06, 2009 Basic skinning by shaun10656 4 comments

this is for people who dont know how to install skins

Easy Pickable Weapon System Tutorial By Morais PGSI

Easy Pickable Weapon System Tutorial By Morais PGSI

Aug 16, 2009 Basic client side coding by MoraisPGSI 2 comments

This is a really easy tutorial on how to make the E key in half life 2 ep 2 pick up weapons.

Hammer Editor Tutorial #4 - Entities

Hammer Editor Tutorial #4 - Entities

Jul 27, 2009 Basic mapping/technical by GeNiaL` 1 comment

In this tutorial we will show you some entities you should or could use in your map. The entities are: info_player_start, light, light_environment prop_detail...

Colour Correction

Colour Correction

Jul 12, 2009 Intermediate mapping/technical by True_Life 7 comments

This tutorial will teach you how to create amazing screen effects for half life 2 by utalizing colour correction

Hard Surface Modeling: The Making of Binocular Cover

Hard Surface Modeling: The Making of Binocular Cover

Jul 07, 2009 Advanced props modelling by RealProject||FishMan 4 comments

This video is showing a process of modeling the "binocular cover" for a character called "Vladimir Chernyshov" in 3D Studio Max 2010.

Grated light effect

Grated light effect

Jun 18, 2009 Basic level design/theory by Shirk 23 comments

A very useful effect that can make your map looks so much more detailed

(New)Rappeling combine soldier

(New)Rappeling combine soldier

Jun 18, 2009 Basic mapping/technical by Corewarp 4 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

The basics of AI in Half Life 2

The basics of AI in Half Life 2

May 31, 2009 Intermediate other by RavenITA 14 comments

Have a look at the methods to create a convincing fight against real threats in your levels.

Working Laser Beam (env_laser)

Working Laser Beam (env_laser)

Apr 25, 2009 Basic mapping/technical by Vimelin 10 comments

In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.

Creating basic destroyed walls

Creating basic destroyed walls

Mar 22, 2009 Basic mapping/technical by dafatcat 12 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical by GeNiaL` 7 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Last Man Standing Gametype

Last Man Standing Gametype

Nov 28, 2008 Intermediate server side coding by bob_gneu 2 comments

The purpose of this tutorial is to setup game rules to allow for last man standing gametype.

Creating Teams

Creating Teams

Nov 28, 2008 Intermediate server side coding by bob_gneu 2 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...

Basic HUD Modification

Basic HUD Modification

Nov 28, 2008 Basic client side coding by bob_gneu 6 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Hammer Beginners Tutorial Part 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Basic mapping/technical by BeginnersMod 13 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering...

Hammer Beginners Tutorial (With pictures!)

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Basic mapping/technical by BeginnersMod 26 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Importing Static Props Into Half-Life 2: 3DS Max 9

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 08, 2008 Intermediate mapping/technical by King_of_Moose 29 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

3D Skybox Tutorial

3D Skybox Tutorial

Jul 20, 2008 Intermediate mapping/technical by Sythen 10 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Basic mapping/technical by Weeblinator 14 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more...

How to compile a model

How to compile a model

Apr 07, 2008 Intermediate starting a mod by PVRfrite 17 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

Source Dynamite Prop Integration

Source Dynamite Prop Integration

Feb 13, 2008 Basic mapping/technical by Noesis_Interactive 2 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Basic props modelling by Noesis_Interactive 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Source Shaders Tutorial

Source Shaders Tutorial

Nov 06, 2007 Basic client side coding by justinms66 2 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Creating a Weapon for Source - Part 3

Creating a Weapon for Source - Part 3

Sep 27, 2007 Intermediate animation by Stormy101 7 comments

The final Part of the Creating a weapon for Source Series.

TFS Video - Metal Texture from scratch

TFS Video - Metal Texture from scratch

Aug 05, 2007 Intermediate textures by Garrador 19 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Adding Precipitation

Adding Precipitation

Jul 24, 2007 Intermediate mapping/technical by Psalm 12 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding headlights to the buggy

Adding headlights to the buggy

Jul 21, 2007 Basic server side coding by razvan252 4 comments

Because some sections of Highway 17 are just too dark!

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Half-Life 2
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PC, X360, PS3, XBOX
Developer & Publisher
Valve
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Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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