Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Grated light effect

Grated light effect

Jun 18, 2009 Basic level design/theory by Shirk 14 comments

A very useful effect that can make your map looks so much more detailed

(New)Rappeling combine soldier

(New)Rappeling combine soldier

Jun 18, 2009 Basic mapping/technical by Corewarp 2 comments

The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...

The basics of AI in Half Life 2

The basics of AI in Half Life 2

May 31, 2009 Intermediate other by RavenITA 6 comments

Have a look at the methods to create a convincing fight against real threats in your levels.

Working Laser Beam (env_laser)

Working Laser Beam (env_laser)

Apr 25, 2009 Basic mapping/technical by Vimelin 4 comments

In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.

Creating basic destroyed walls

Creating basic destroyed walls

Mar 22, 2009 Basic mapping/technical by dafatcat 7 comments

A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical by GeNiaL` 5 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Last Man Standing Gametype

Last Man Standing Gametype

Nov 28, 2008 Intermediate server side coding by bob_gneu 0 comments

The purpose of this tutorial is to setup game rules to allow for last man standing gametype.

Creating Teams

Creating Teams

Nov 28, 2008 Intermediate server side coding by bob_gneu 2 comments

This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial....

Basic HUD Modification

Basic HUD Modification

Nov 28, 2008 Basic client side coding by bob_gneu 4 comments

This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...

Hammer Beginners Tutorial Part 2

Hammer Beginners Tutorial Part 2

Nov 16, 2008 Basic mapping/technical by BeginnersMod 13 comments

This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering,...

Hammer Beginners Tutorial (With pictures!)

Hammer Beginners Tutorial (With pictures!)

Nov 15, 2008 Basic mapping/technical by BeginnersMod 23 comments

A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...

Importing Static Props Into Half-Life 2: 3DS Max 9

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 08, 2008 Intermediate mapping/technical by King_of_Moose 26 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

3D Skybox Tutorial

3D Skybox Tutorial

Jul 20, 2008 Intermediate mapping/technical by Sythen 8 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Basic mapping/technical by Weeblinator 13 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more......

How to compile a model

How to compile a model

Apr 07, 2008 Intermediate starting a mod by PVRfrite 15 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

Source Dynamite Prop Integration

Source Dynamite Prop Integration

Feb 13, 2008 Basic mapping/technical by Noesis_Interactive 2 comments

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Basic props modelling by Noesis_Interactive 11 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Source Shaders Tutorial

Source Shaders Tutorial

Nov 06, 2007 Basic client side coding by justinms66 2 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Creating a Weapon for Source - Part 3

Creating a Weapon for Source - Part 3

Sep 27, 2007 Intermediate animation by Stormy101 7 comments

The final Part of the Creating a weapon for Source Series.

TFS Video - Metal Texture from scratch

TFS Video - Metal Texture from scratch

Aug 05, 2007 Intermediate textures by Garrador 17 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Adding Precipitation

Adding Precipitation

Jul 24, 2007 Intermediate mapping/technical by Psalm 9 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding headlights to the buggy

Adding headlights to the buggy

Jul 21, 2007 Basic server side coding by razvan252 3 comments

Because some sections of Highway 17 are just too dark!

Post-Process Shader

Post-Process Shader

Jul 20, 2007 Advanced client side coding by Wraiyth 18 comments

How to create a simple post-process shader

Introduction to Shaders

Introduction to Shaders

Jul 20, 2007 Advanced client side coding by Wraiyth 3 comments

This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.

Creating a Weapon For Source - Part 2

Creating a Weapon For Source - Part 2

Jul 09, 2007 Intermediate skinning by Stormy101 17 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

FacePoser Basics

FacePoser Basics

Jun 19, 2007 Basic animation by Psalm 12 comments

Learn how to use FacePoser to choreograph a very simple scene with one NPC.

Rotating Pickups

Rotating Pickups

Jun 12, 2007 Basic mapping/technical by Ripper_hugme 7 comments

Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...

Creating a Weapon for Source

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling by RequieM 19 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Introduction to Hammer SDK Video

Introduction to Hammer SDK Video

Jun 08, 2007 Intermediate mapping/technical by NoesisInteractive 2 comments

Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @

Texture Painting Video

Texture Painting Video

Jun 08, 2007 Intermediate props modelling by NoesisInteractive 1 comment

This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
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Valve
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Source
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Official Page
Half-life2.com
Release Date
Released Nov 16, 2004
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