Gordon Freeman is back! Half-Life 2 picks up some time after the original Half-Life left off, with Gordon Freeman working for the G-Man. Along with scientist Eli Vance and his daughter Alyx, your mission is to... well, that would be telling.

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Importing Static Props Into Half-Life 2: 3DS Max 9

Importing Static Props Into Half-Life 2: 3DS Max 9

Aug 08, 2008 Intermediate mapping/technical by King_of_Moose 14 comments

This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.

3D Skybox Tutorial

3D Skybox Tutorial

Jul 20, 2008 Intermediate mapping/technical by Sythen 7 comments

This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.

Half-Life 2 Mapping Tutorials for Beginners

Half-Life 2 Mapping Tutorials for Beginners

Jul 19, 2008 Basic mapping/technical by Weeblinator 11 comments

These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more......

How to compile a model

How to compile a model

Apr 07, 2008 Intermediate starting a mod by PVRfrite 14 comments

In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.

Source Dynamite Prop Integration

Source Dynamite Prop Integration

Feb 13, 2008 Basic mapping/technical by Noesis_Interactive 1 comment

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...

 Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Introduction to Dynamite Prop Modelling with the XSI 6 MOD Tool

Feb 13, 2008 Basic props modelling by Noesis_Interactive 10 comments

Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive

Source Shaders Tutorial

Source Shaders Tutorial

Nov 06, 2007 Basic client side coding by justinms66 2 comments

This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.

Creating a Weapon for Source - Part 3

Creating a Weapon for Source - Part 3

Sep 27, 2007 Intermediate animation by Stormy101 5 comments

The final Part of the Creating a weapon for Source Series.

TFS Video - Metal Texture from scratch

TFS Video - Metal Texture from scratch

Aug 05, 2007 Intermediate textures by Garrador 17 comments

This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!

Adding Precipitation

Adding Precipitation

Jul 24, 2007 Intermediate mapping/technical by Psalm 7 comments

Learn how to add rain, snow, or falling ash into your Half-Life 2 map.

Adding headlights to the buggy

Adding headlights to the buggy

Jul 21, 2007 Basic server side coding by razvan252 3 comments

Because some sections of Highway 17 are just too dark!

Post-Process Shader

Post-Process Shader

Jul 20, 2007 Advanced client side coding by Wraiyth 17 comments

How to create a simple post-process shader

Introduction to Shaders

Introduction to Shaders

Jul 20, 2007 Advanced client side coding by Wraiyth 3 comments

This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.

Creating a Weapon For Source - Part 2

Creating a Weapon For Source - Part 2

Jul 09, 2007 Intermediate skinning by Stormy101 15 comments

This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...

FacePoser Basics

FacePoser Basics

Jun 19, 2007 Basic animation by Psalm 12 comments

Learn how to use FacePoser to choreograph a very simple scene with one NPC.

Rotating Pickups

Rotating Pickups

Jun 12, 2007 Basic mapping/technical by Ripper_hugme 5 comments

Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...

Creating a Weapon for Source

Creating a Weapon for Source

Jun 10, 2007 Intermediate weapons modelling by RequieM 18 comments

This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...

Introduction to Hammer SDK Video

Introduction to Hammer SDK Video

Jun 08, 2007 Intermediate mapping/technical by NoesisInteractive 2 comments

Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @

Texture Painting Video

Texture Painting Video

Jun 08, 2007 Intermediate props modelling by NoesisInteractive 1 comment

This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...

Face Mapping Video

Face Mapping Video

Jun 08, 2007 Basic players modelling by NoesisInteractive 6 comments

From Noesis Interactive's "Mod Your World" DVD Series, a tutorial on how to port a true to life set of facial shots onto a character model....

Mini Cutscenes

Mini Cutscenes

Jun 05, 2007 Intermediate mapping/technical by Psalm 6 comments

Learn how to use the point_viewcontrol entity to make a mini cutscene of a door opening.

Adding an Npc_Crow

Adding an Npc_Crow

May 26, 2007 Basic mapping/technical by EntityHunter 2 comments

This tutorial shows you how to make a crow fly around using path_corners.

Creating a Dynamic Weapon Dispensor

Creating a Dynamic Weapon Dispensor

May 20, 2007 Advanced mapping/technical by EntityHunter 3 comments

This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using....

Collapsible  Tower

Collapsible Tower

May 16, 2007 Intermediate mapping/technical by Psalm 2 comments

Learn how to create a destructible wooden watch tower, as used by the Combine in the canals level of Half-Life 2.

NPC's Guide

NPC's Guide

May 09, 2007 Intermediate sound effects by AlbertoFinotti 1 comment

How to create npc

Automatic Sliding Doors

Automatic Sliding Doors

May 06, 2007 Intermediate mapping/technical by Psalm 17 comments

Learn how to create Star Trek style doors that slide into the ceiling when a player approaches.

Advanced Lighting

Advanced Lighting

May 05, 2007 Advanced mapping/technical by SgtJman 7 comments

Using a combination of effects to achieve a nicer light effect

Combine/Rebel Combat

Combine/Rebel Combat

Apr 15, 2007 Intermediate mapping/technical by Psalm 9 comments

Learn how to create dynamic cover-based combat between squads of rebels and Combine.

Rappeling Combine

Rappeling Combine

Apr 06, 2007 Intermediate mapping/technical by Psalm 10 comments

Learn how to make a Combine soldier rappel through a skylight.

Metrocop kicking down a door

Metrocop kicking down a door

Apr 04, 2007 Intermediate mapping/technical by Psalm 11 comments

Learn how to make a Combine officer kick down the door of a room that your player is in.

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Half-Life 2
Platforms
PC, X360, PS3, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Valvesoftware.com
Release Date
Released Nov 10, 2004
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