Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.
After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...
How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).
How to set up a 50 cal. machinegun in Black Mesa (Source).
How to set up the TOW Missile system for Black Mesa (Source).
Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.
This is simple tutorial for Source-Engine's Modelling
I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D
Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...
An "Anti" is a visgroup that is used to spawn entities to show that the objective string associated with it was not selected by the game that round. An...
Constrained to 15 minutes (Thanks youtube) i do my best to bring you through HLMV's features and uses. Also includes a detailed PDF on the subject.
Basic overview of the Source SDK. Nothing special about it. Really just a place for me to start posting my tutorials.
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...
This teaches u how to make the weapon_alyxgun heve infinite ammunition. However, this doesn't work on other weapons. I used the pistol model for it.
Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.
Want to learn to make machinima? "Source Machinima Choreography" is up on design3.
This tutorial will show you how to make your own animated textures for various source games.
Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.
Bumpmaps are a very good way of adding extra realism to your Source maps, The Bumpmaps Essentially adds an extra 3D layer of realism to your otherwise...
Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.
Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3
Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.
Noesis Interactive's "Source Vehicle Scripting" video tutorial has been released on design3.
Noesis Interactive's "Character Design and Integration with Maya" video tutorial has been released on design3.
In this tutorial i show you how to compile your smd files and texture and put your model in a map
Exporter Download link: go to youtube page, i can post links in the moddb description In this tutorial i show you how to export to .smd files with xsi...