Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Tutorials RSS Feed Summary List Tutorials  (0 - 30 of 147) (view official)
Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Game

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Swinging Doors Tutorial (HL2:ZPS Config)
Game

Swinging Doors Tutorial (HL2:ZPS Config)

Feb 9, 2014 Basic mapping/technical 2 comments

Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.

How to play Underhell - Coop (Unofficial version)
Half-Life 2

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Underhell Basic other 22 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Template multiplayer for Source SDK 2013
Game

Template multiplayer for Source SDK 2013

Aug 4, 2013 Basic starting a mod 3 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Hammer/Mod Config with Source SDK base 2013 SP
Half-Life 2: Episode Two

Hammer/Mod Config with Source SDK base 2013 SP

Jul 14, 2013 Steam, Tracks, Trouble & Riddles Intermediate mapping/technical 12 comments

How to configure hammer and your mod after change to Source SDK 2013 Singleplayer and steampiped content Have a look here how I put hammer back to work...

Difficulty Scaling
Half-Life 2

Difficulty Scaling

Jul 7, 2013 Underhell Basic mapping/technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Setting up a mod with the Source SDK 2013
Game

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Basic starting a mod 13 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2
Game

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Creating a custom env_screenoverlay
Game

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models
Game

How to modify weapon models

Feb 12, 2013 Basic skinning 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Triggering events in other levels
Half-Life 2

Triggering events in other levels

Nov 29, 2012 Black Mesa: Uplink Advanced mapping/technical 4 comments

How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.

Custom Titles System
Half-Life 2

Custom Titles System

Nov 7, 2012 Underhell Basic mapping/technical 6 comments

After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...

[Black Mesa] Osprey and rapelling grunts
Half-Life 2

[Black Mesa] Osprey and rapelling grunts

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 1 comment

How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).

[Black Mesa] 50. cal machinegun (Player and NPC controlled)
Half-Life 2

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 4 comments

How to set up a 50 cal. machinegun in Black Mesa (Source).

[Black Mesa] TOW Missile System
Half-Life 2

[Black Mesa] TOW Missile System

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 0 comments

How to set up the TOW Missile system for Black Mesa (Source).

Killable Citizens in Source using the ai_relationship entity - Video
Game

Killable Citizens in Source using the ai_relationship entity - Video

May 3, 2012 The Cave Developers Basic mapping/technical 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

Tutorial - Blender 2.6x and Source-Engine
Game

Tutorial - Blender 2.6x and Source-Engine

May 3, 2012 Half-life 2: Portal Development Team Basic props modelling 3 comments

This is simple tutorial for Source-Engine's Modelling

Advanced Displacements in Source - Video
Game

Advanced Displacements in Source - Video

May 1, 2012 The Cave Developers Intermediate mapping/technical 0 comments

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to create a Source Engine mod. Properly.
Game

How to create a Source Engine mod. Properly.

Apr 14, 2012 Intermediate starting a mod 12 comments

Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...

Anti Setup (NMRiH)
Half-Life 2

Anti Setup (NMRiH)

Jan 16, 2012 Half-Life 2 Basic mapping/technical 0 comments

An "Anti" is a visgroup that is used to spawn entities to show that the objective string associated with it was not selected by the game that round. An...

Overview of the Half-life Model Viewer
Half-Life 2

Overview of the Half-life Model Viewer

Sep 14, 2011 Half-Life 2 Basic other 2 comments

Constrained to 15 minutes (Thanks youtube) i do my best to bring you through HLMV's features and uses. Also includes a detailed PDF on the subject.

Source SDK - Overview
Half-Life 2

Source SDK - Overview

Sep 14, 2011 Half-Life 2 Basic other 0 comments

Basic overview of the Source SDK. Nothing special about it. Really just a place for me to start posting my tutorials.

How to Get 3D Models to Glow in the Correct Way
Game

How to Get 3D Models to Glow in the Correct Way

Jun 22, 2011 Basic textures 8 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

How to make a client side infinite ammo alyxgun
Half-Life 2

How to make a client side infinite ammo alyxgun

Jun 11, 2011 Half-Life 2 Intermediate client side coding 4 comments

This teaches u how to make the weapon_alyxgun heve infinite ammunition. However, this doesn't work on other weapons. I used the pistol model for it.

"Modifying & Recompiling Source Characters" released on design3
Game

"Modifying & Recompiling Source Characters" released on design3

Apr 27, 2011 Basic players modelling 0 comments

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

How to import Source models in Blender
Game

How to import Source models in Blender

Jan 24, 2011 Intermediate animation 12 comments

A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.

"Source Machinima Choreography" is up on design3
Game

"Source Machinima Choreography" is up on design3

Nov 22, 2010 Basic animation 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

How to Create an Animated Texture
Half-Life 2

How to Create an Animated Texture

Oct 2, 2010 Half-Life 2 Intermediate textures 5 comments

This tutorial will show you how to make your own animated textures for various source games.

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3
Game

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Sep 30, 2010 Basic players modelling 2 comments

Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.

Bump Mapping In Source
Half-Life 2

Bump Mapping In Source

Sep 25, 2010 Half-Life 2 Advanced textures 18 comments

Bumpmaps are a very good way of adding extra realism to your Source maps, The Bumpmaps Essentially adds an extra 3D layer of realism to your otherwise...

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Half-Life 2
Platforms
Windows, PS3, X360, XBOX
Developer & Publisher
Valve
Engine
Source
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Official Page
Half-life2.com
Release Date
Released Nov 15, 2004
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