Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.
A very useful effect that can make your map looks so much more detailed
The aim of this tutorial is to teach you how to make a combine soldier(npc_combine_s) rappel down a building/ledge/tall thing using the new animations...
Have a look at the methods to create a convincing fight against real threats in your levels.
In this tutorial I will show you how to make a working laser beam in CSS. This entities works in other mods also.
A pretty basic tutorial on how to make wrecked walls in Hammer that you see so much of in HL2 and mods.
In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...
The purpose of this tutorial is to setup game rules to allow for last man standing gametype.
This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial....
This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...
This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering,...
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning...
This tutorial will teach you how to import a custom model into Half Life 2 as a static prop.
This is a tutorial explaining the basic way of creating 3D Skyboxes in Hammer.
These tutorials were designed to help beginners in mapping from the time you will learn how to create a simple room with npc's, guns, doors and more......
In this tutorial, you will learn how to export a model to a source mdl with CannonFodder's StudioCompiler.
This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn...
Introduction to modelling with the XSI 6 MOD Tool - A video training module from Noesis Interactive
This short tutorial contains simple information on building shaders within the Source Engine for Half Life 2 mods.
The final Part of the Creating a weapon for Source Series.
This is a video tutorial where I explain and show how to make metal texture without any photo reference or anything. Just pure photoshop!
Learn how to add rain, snow, or falling ash into your Half-Life 2 map.
Because some sections of Highway 17 are just too dark!
How to create a simple post-process shader
This tutorial will take you over the basic concepts of Shaders, and how to configure your environment to work with them.
This is the second installment of the Creating a Weapon For Source series. This tutorial guides you through the unwrapping and texturing process of the...
Learn how to use FacePoser to choreograph a very simple scene with one NPC.
Learn how to make rotating weapons/items (like Doom 3) in any Source game. Using the dynamic input and output system and a few other entities, you will...
This is a 6 part video tutorial which aims to guide people through the process of creating a weapon model (glock) and compiling it for use by the Half-Life...
Brought to you by Noesis Interactive™ this is a 2 part introduction to the Hammer SDK. Come check us out @
This is a 4 part tutorial hosted by youtube that will instruct you in texture painting for props and models using SoftImage|XSI, courtesy of your freinds...