Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

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Half-Life 2: How To Install Skins Easily

Half-Life 2: How To Install Skins Easily

Jul 14, 2015 Basic textures 0 comments

This tutorial will show you how to install skins for Half Life 2 in the easiest way. :D

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Basic weapons modelling 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Swinging Doors Tutorial (HL2:ZPS Config)

Swinging Doors Tutorial (HL2:ZPS Config)

Feb 9, 2014 Basic mapping/technical 2 comments

Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.

How to play Underhell - Coop (Unofficial version)

How to play Underhell - Coop (Unofficial version)

Dec 15, 2013 Underhell Basic other 23 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Aug 4, 2013 Basic starting a mod 4 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Difficulty Scaling

Difficulty Scaling

Jul 7, 2013 Underhell Basic mapping/technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Basic starting a mod 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Feb 24, 2013 Advanced textures 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Feb 12, 2013 Basic skinning 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Triggering events in other levels

Triggering events in other levels

Nov 29, 2012 Black Mesa: Uplink Advanced mapping/technical 4 comments

How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.

Custom Titles System

Custom Titles System

Nov 7, 2012 Underhell Basic mapping/technical 6 comments

After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...

[Black Mesa] Osprey and rapelling grunts

[Black Mesa] Osprey and rapelling grunts

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 1 comment

How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 4 comments

How to set up a 50 cal. machinegun in Black Mesa (Source).

[Black Mesa] TOW Missile System

[Black Mesa] TOW Missile System

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 0 comments

How to set up the TOW Missile system for Black Mesa (Source).

Killable Citizens in Source using the ai_relationship entity - Video

Killable Citizens in Source using the ai_relationship entity - Video

May 3, 2012 Basic mapping/technical 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

Tutorial - Blender 2.6x and Source-Engine

Tutorial - Blender 2.6x and Source-Engine

May 3, 2012 Basic props modelling 1 comment

This is simple tutorial for Source-Engine's Modelling

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

May 1, 2012 Intermediate mapping/technical 0 comments

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to create a Source Engine mod. Properly.

How to create a Source Engine mod. Properly.

Apr 14, 2012 Intermediate starting a mod 15 comments

Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...

Anti Setup (NMRiH)

Anti Setup (NMRiH)

Jan 16, 2012 Basic mapping/technical 0 comments

An "Anti" is a visgroup that is used to spawn entities to show that the objective string associated with it was not selected by the game that round. An...

Introduction to the Half-Life Model Viewer

Introduction to the Half-Life Model Viewer

Sep 14, 2011 Basic starting a mod 1 comment

In this Tutorial I will explain to the best of my knowledge how the Half-Life Model Viewer can be used to view and inspect Models, I take an indepth look...

Introduction to Jed’s Half-Life Model Viewer

Introduction to Jed’s Half-Life Model Viewer

Sep 14, 2011 Basic starting a mod 0 comments

In this Tutorial I will explain to the best of my knowledge how Jed’s Half-Life Model Viewer can be used to view, decompile and recompile Models, I...

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Jun 22, 2011 Basic textures 7 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

How to make a client side infinite ammo alyxgun

How to make a client side infinite ammo alyxgun

Jun 11, 2011 Intermediate client side coding 4 comments

This teaches u how to make the weapon_alyxgun heve infinite ammunition. However, this doesn't work on other weapons. I used the pistol model for it.

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Apr 27, 2011 Basic players modelling 0 comments

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

How to import Source models in Blender

How to import Source models in Blender

Jan 24, 2011 Intermediate animation 12 comments

A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Nov 22, 2010 Basic animation 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

How to Create an Animated Texture

How to Create an Animated Texture

Oct 2, 2010 Intermediate textures 5 comments

This tutorial will show you how to make your own animated textures for various source games.

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Sep 30, 2010 Basic players modelling 2 comments

Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.

Bump Mapping In Source

Bump Mapping In Source

Sep 25, 2010 Advanced textures 18 comments

Bumpmaps are a very good way of adding extra realism to your Source maps, The Bumpmaps Essentially adds an extra 3D layer of realism to your otherwise...

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Half-Life 2
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Windows, X360, XBOX, PS3
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Valve
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Source
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Official Page
Half-life2.com
Release Date
Released 2004
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