Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.

Post tutorial RSS feed Tutorials  (0 - 30 of 147)
Half-Life 2: How To Install Skins Easily

Half-Life 2: How To Install Skins Easily

Textures Tutorial 1 comment

This tutorial will show you how to install skins for Half Life 2 in the easiest way. :D

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Swinging Doors Tutorial (HL2:ZPS Config)

Swinging Doors Tutorial (HL2:ZPS Config)

Mapping/Technical Tutorial 2 comments

Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.

How to play Underhell - Coop (Unofficial version)

How to play Underhell - Coop (Unofficial version)

Underhell Other 25 comments

This small tutorial will explain how to play the unofficial Underhell Coop mode built into the engine. It is unstable, buggy, it will crash and lag, but...

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Starting a mod Tutorial 4 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Difficulty Scaling

Difficulty Scaling

Underhell Mapping/Technical 24 comments

Half Life 2 made you weaker, enemies tougher, and gave you less ammo. We intend to push things a little more.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 4 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Triggering events in other levels

Triggering events in other levels

Black Mesa: Uplink Mapping/Technical 4 comments

How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.

Custom Titles System

Custom Titles System

Underhell Mapping/Technical 6 comments

After hitting a hard limitation on the TITLES.TXT file, we have created our own system that allows us to not only create as many TITLES as we want, but...

[Black Mesa] Osprey and rapelling grunts

[Black Mesa] Osprey and rapelling grunts

Black Mesa: Uplink Mapping/Technical 1 comment

How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

Black Mesa: Uplink Mapping/Technical 4 comments

How to set up a 50 cal. machinegun in Black Mesa (Source).

[Black Mesa] TOW Missile System

[Black Mesa] TOW Missile System

Black Mesa: Uplink Mapping/Technical 0 comments

How to set up the TOW Missile system for Black Mesa (Source).

Killable Citizens in Source using the ai_relationship entity - Video

Killable Citizens in Source using the ai_relationship entity - Video

Mapping/Technical Tutorial 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

Tutorial - Blender 2.6x and Source-Engine

Tutorial - Blender 2.6x and Source-Engine

Props Modelling Tutorial 1 comment

This is simple tutorial for Source-Engine's Modelling

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

Mapping/Technical Tutorial 0 comments

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to create a Source Engine mod. Properly.

How to create a Source Engine mod. Properly.

Starting a mod Tutorial 16 comments

Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...

Anti Setup (NMRiH)

Anti Setup (NMRiH)

Mapping/Technical Tutorial 0 comments

An "Anti" is a visgroup that is used to spawn entities to show that the objective string associated with it was not selected by the game that round. An...

Introduction to the Half-Life Model Viewer

Introduction to the Half-Life Model Viewer

Starting a mod Tutorial 1 comment

In this Tutorial I will explain to the best of my knowledge how the Half-Life Model Viewer can be used to view and inspect Models, I take an indepth look...

Introduction to Jed’s Half-Life Model Viewer

Introduction to Jed’s Half-Life Model Viewer

Starting a mod Tutorial 0 comments

In this Tutorial I will explain to the best of my knowledge how Jed’s Half-Life Model Viewer can be used to view, decompile and recompile Models, I...

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 6 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

How to make a client side infinite ammo alyxgun

How to make a client side infinite ammo alyxgun

Client Side Coding Tutorial 4 comments

This teaches u how to make the weapon_alyxgun heve infinite ammunition. However, this doesn't work on other weapons. I used the pistol model for it.

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Players Modelling Tutorial 0 comments

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

How to import Source models in Blender

How to import Source models in Blender

Animation Tutorial 12 comments

A tutorial on how to import Source models such as Half-Life 2, Counter-Strike: Source, and Team Fortress 2 into Blender.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Animation Tutorial 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

How to Create an Animated Texture

How to Create an Animated Texture

Textures Tutorial 5 comments

This tutorial will show you how to make your own animated textures for various source games.

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Players Modelling Tutorial 2 comments

Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.

Bump Mapping In Source

Bump Mapping In Source

Textures Tutorial 18 comments

Bumpmaps are a very good way of adding extra realism to your Source maps, The Bumpmaps Essentially adds an extra 3D layer of realism to your otherwise...

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Half-Life 2
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Installing A Mod Basic Installers
How to import Source models in Blender
How to import Source models in Blender Intermediate Animation
How to Create an Animated Texture
How to Create an Animated Texture Intermediate Textures
Changing the HUD Colour, Layout, Fonts & Effects Intermediate Client Side Coding
How to create a Source Engine mod. Properly.
How to create a Source Engine mod. Properly. Intermediate Starting a mod
Beginners Guide to Valve Hammer Editor Basic Mapping/Technical
How To Create 360 Degree Panoramic Screenshots
How To Create 360 Degree Panoramic Screenshots Intermediate Design/Concepts
Modding Sound Files.
Modding Sound Files. Basic Sound Effects
Creating a Weapon for Source Intermediate Weapons Modelling
Difficulty Scaling
Difficulty Scaling Basic Mapping/Technical
Switching Animations Between Models
Switching Animations Between Models Intermediate Animation
Setting up a mod with the Source SDK 2013
Setting up a mod with the Source SDK 2013 Basic Starting a mod
How to make skins Intermediate Skinning
Adding a new weapon Intermediate Server Side Coding
Importing Static Props Into Half-Life 2: 3DS Max 9
Importing Static Props Into Half-Life 2: 3DS Max 9 Intermediate Mapping/Technical
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