Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.

The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.

Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source 2015 Community Map Pack

About GoldenEye: Source with 9 comments by GoldenEyeSource on Jan 19th, 2015


Welcome back for another community update. Today we are announcing and releasing our next Community Map Pack. Two are faithful recreations of classic GE007 maps, and one is a welcome departure from the GoldenEye genre. Each map's description is written by the map developer. Call it their final words; their reasoning for developing the map and crediting the people who helped them along.

Each of these maps were made by a GoldenEye: Source Team member, but were designed to be released separate from an official update. Although these maps are being promoted in a map pack, only Archives Classic will be included in future releases of GoldenEye: Source. These are fantastic quality maps, and we hope everyone will enjoy them as much as we had testing them. Nevertheless, let's dive into the details of each map.


Created by Cy

"The map orientates itself towards the N64 classic layout as close as possible in order to capture the original feeling. In addition the map features some new high-res-textures and bot support for multiplayer experience. It took 6 months until the map was done: January - April 2014 and continued in December - January. While game artist Kraid modeled the exploding brake units, our new music artist Mesmonium created a new remix for Train. The map features the alpha version of the track. At last Graslu made the loading screens. Thank you all very much." -Cy

Click for larger image




Created by Torn

"A tear in the spacetime continuum has merged our reality with that of the Mushroom Kingdom. In a world where General Ourumov reigns supreme, he plays a twisted game of cat and mouse as he reminds players that they can not, in fact, win.

Blockfort was approximately a 3 to 4 week project, that began with a passing comment by JcFerggy along the lines of "I heard there was a blockfort Mario Kart map, I kind of want to see it" What started as somewhat of a joke attempt to create the original blockfort in a matter of hours, turned into making it a decently balanced, albeit silly multiplayer map. The original layout has been slightly modified to have interior sections that help to spruce up game flow. All team game modes are fully supported, and bot support is included.

The map became very much a community effort, and I thank everyone for their involvement. Kraid's tree sprites, Graslu's music, JcFerggy's texture help and loading screens, and Adrian's skybox all came together to help make the map what it is. And of course Luchador's assistance with hosting the map for us to test it. Their portraits can be found hanging in the map... if you know where to look. Along with a few other easter eggs strewn about." -Torn

Click for larger image




Created by Adrian

"Archives Classic is a faithful recreation of its N64 counterpart, from its scale and lighting to its high-res texture work.

The tight scale gives the map a niche for close-quarters combat. The classic aesthetics and setting bring memories of chasing after and rescuing Natalya while avoiding the hail of bullets from Russian soldiers. There was only one deviation from the original I had to make. The original multiplayer map was just the frontzone (the starting room, pillar room, tight hallways and the offices). This area was hardly suitable in multiplayer for even three or four players. The doors leading to the main room, and the rest of the backzone, were locked. In this, I unlocked them for more gameplay opportunity and playable space.

The map started as my trial project at the end of August, and was my gateway to joining the dev team. After four months of work, the map reached its final stage in the middle of December. This was one of the most important stepping stones for me. It was not only my first official project for the mod, but it was a chance for me to further develop my skills and get to know my tools more intimately. This was also where I made my first model, the cardboard crates which are strewn about. I worked closely with Mangley and Luchador while developing this. I cannot thank them and the beta testing team enough for their support and input. This map was an absolute pleasure to work on and I look forward to producing more content in the future!" -Adrian

*Note: This is an official GoldenEye: Source map and will be included in future releases. The version in this Map Pack may not represent the official release build.

Click for larger image





We'd like to thank the community for all the years of support and hard work you've given. For all the content and events the community creates between our releases makes this one of the longest and best communities around. Rest assured the wheels behind the scenes are still moving and that the future holds some awesome content for the dedicated player base. We're very lucky to have you.

As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to

give your opinions, and get involved with our discussion areas!


With dedication comes reward, in a game that is always evolving and releasing. Made by the fans for the fans. As always, we are taking applications for our open positions. Mature and dedicated folk head Here to Apply


Sincerely,
Team GoldenEye: Source.

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Antarctic Sciences: Demo
Half-Life 2

Antarctic Sciences: Demo

Jan 25, 2015 Antarctic Sciences Demo 5 comments

About it demo the content, players can play the contents of two chapters of the story, but there are many small problems, this incomplete.

SSM2-BETA
Half-Life 2

SSM2-BETA

Jan 22, 2015 Super Sandbox Mod 2 Demo 2 comments

The Beta version of SSM2, currently in development but was developed enough to be released to the general public.

Below the Ice 1.0
Half-Life 2

Below the Ice 1.0

Jan 18, 2015 Below the Ice Full Version 5 comments

This is the full release of Below the Ice. See full description for more information.

GoldenEye: Source January 2015 Community Map Pack
Half-Life 2

GoldenEye: Source January 2015 Community Map Pack

Jan 18, 2015 GoldenEye: Source Patch 10 comments

This map pack is compatible with GoldenEye: Source 4.2.4. It contains the official Archives Classic and two third-party maps, Train and Blockfort. Enjoy...

HUF-LIF Pre-Alpha Version
Half-Life 2

HUF-LIF Pre-Alpha Version

Jan 18, 2015 HUF-LIF Demo 1 comment

Early alpha of a mod. 1/3 the stuff is not implemented yet.

Alchemilla Full
Half-Life 2

Alchemilla Full

Jan 17, 2015 Silent Hill: Alchemilla Full Version 100 comments

Alchemilla Full Version for Windows. Languages - english/russian. You need steam account to play this mod. We are have a bug, dont turn off HDR, sorry!

Post comment Comments  (20 - 30 of 1,543)
TheUnbeholden
TheUnbeholden May 30 2014, 12:36am says:

valve is really making it hard to mod, scene.images don't work anymore after the steampipe update, and for awhile the friggen mod tools didn't work at all for weeks until the community figured out a way around it. I appreciate valve's tenancity at updating an aging engine, but is it really necessary to screw with whats worked before breaking mods in the process? Theres alot of old mods that won't be updated..

+8 votes     reply to comment
Crypt
Crypt Jun 8 2014, 7:48am replied:

I got very scared (and angry) during the Steampipe updates. Is there no limit to the amount of things Valve can break?

+1 vote     reply to comment
nickyforiasha
nickyforiasha Jul 27 2014, 1:07am replied:

isnt steam pipe a beta feature?

+1 vote     reply to comment
Crypt
Crypt Jul 27 2014, 2:35am replied:

I don't think so. I do know that Valve left various Source modders stuck, unable to work on anything for a bit.

+1 vote     reply to comment
DukeOfJudea
DukeOfJudea Apr 5 2014, 2:41pm buried:

(buried)

The 22nd AB is now recruiting. 22nd plays a variety of games including Battlegrounds 2, Resistance and Liberation, etc. If anybody would like to join either add an officer on steam or sign up on our website www.22ndab.co.uk/‎.

-17 votes     reply to comment
Mr.Marooned
Mr.Marooned Mar 11 2014, 7:02pm says:

A Half life MMO..........enough said.......

+1 vote     reply to comment
WyldStyle
WyldStyle May 1 2014, 6:58pm replied:

Oh man I was gonna say that! :D

+1 vote     reply to comment
Crypt
Crypt Mar 12 2014, 3:01pm replied:

Is this the part where a novice level designer who doesn't understand Source's limits starts a mod page and tries to assemble a team to make that a reality?

+8 votes     reply to comment
Mr.Marooned
Mr.Marooned Mar 12 2014, 9:20pm replied:

Tell me about it! That happens too many times here!

+5 votes     reply to comment
sharkey9
sharkey9 Mar 7 2014, 8:14pm says:

lol people got mad over the 1/10 review.

0 votes     reply to comment
Crypt
Crypt Mar 10 2014, 10:36pm replied:

A single 1/10 can severely hurt the rating of a mod/game, even if it has nothing but 100 other 10/10 ratings.

+6 votes     reply to comment
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Half-Life 2
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Windows, PS3, X360, XBOX
Developer & Publisher
Valve
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Source
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Released Nov 15, 2004
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Highest Rated (22 agree) 10/10

Sadly it never ends for Gordon Freeman, he is gaming worlds Jack Bauer, consistently going from one bad day to the next. No sooner have you blown up the head of the Xenian Nihilanth and discussed career prospects with the mysterious G-Man than he tosses you in the mix again. Another train ride another mysterious situation leaving Gordon (and you the gamer) none the wiser, but thats what we like about the Half-life series and all it's canonical universe, Valve will always give you a Palm d'or plot…

Dec 21 2010, 6:20am by newnowmusic

Lowest Rated (8 agree) 1/10

lol

Dec 22 2010, 2:20pm by MasterBandit

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Half-Life 2: Episode Two, Released Oct 9, 2007
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Half-Life 2: Episode One, Released May 31, 2006
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Half-Life 2: Lost Coast, Released Oct 26, 2005
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Half-Life 2, Released Nov 15, 2004
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Half-Life: Source, Released May 31, 2004
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Half-Life, Released Oct 24, 1998
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