Opposing Force 2

Storyline :

Opposing Force 2 takes place in the fictitious Half-Life 2 universe. It all begins just after the 7 Hours War, ending of Portal Storm. Many xenian creatures are treating portals as a ticket to Earth. World is total chaos.

A surviving group; 800 expert marines around the whole globe, are now trying to finish-off the Combine races on Earth, whose now, are in control of the whole planet once, was taken by humans. The group uses the old Powered Combat Vests, Military Equipment, Vehicles, and many other stuff that could be used to battle the Combine. The group is called Phoenix Army, which, represents that someday, the human specimen will rebirth from the ashes. G-Man does not trust Adrian Shephard as much as he trusts Gordon Freeman, now, he presumes a chance must be given to Shephard, to do the... Harder job.

But what if, an intact Osprey Helicopter comes from Xen, causing a massive portal to appear due to its huge amount of xenian material? Frozen in past, revealed in the Portal Storm, well, it seems Shephard has a mission to accomplish; Find Goose 3 Osprey Helicopter, and stop what's causing the tremendous portal storms on the land he is in. But he is not alone, Zombies, Bullsquids, Houndeyes, Combine, all versus the epic One Man Army!

Mod is about 18% complete.

Player-Used Weapons :

Pipe Wrench
Glock 17
Magnum 357
Desert Eagle (Equipped with laser sight)
MP5 EOD
MP5K
AR2 (Pulserifle)
Shotgun
Sniper Rifle (A Sako TRG-41)
Crossbow
Frag Grenade
Incendiary Grenade
Spore Launcher
Barnacle
Snarks
RPG
SLAM
APM (Anti Personnel Mine)
ShockRoach
Knife
Displacer

New Npcs :

Houndeye
Bullsquid
Voltigore
Prowler
Pit Drone
Gargantua
Alien Grunt
Phoenix Zombie (plus some Zombie variants)
Gonome
Shock Trooper
Phoenix Marine

Vehicles :

Human APC

The mod will also include:
- Both SP and MP experience.
- Re-creation of many Opposing Force maps for the MP.
- A long single player adventure featuring 14 chapters.
- Ability to play cooperative with your friends.
- More than 20 useable weapons, including the Barnacle, Desert Eagle, Shock Roach, Sniper Rifle, and many more.
- Support for HDR
- Advanced Dynamic Fog
- Re-creation of Opposing Force's Boot Camp training sequence.
- Creatures never seen before, and old monsters from Opposing Force.
- Different sets of environments, Xen, City 14, Underground Complex, ect.
- Ability of the NPCs to use the alternate fire of the shotgun.

Bgwlomxe
Legend :
L = Letter
L#(# = E.g: L3 = HuMa
n)

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5 comments by MenteR on Aug 7th, 2008 digg this super bookmark


Ever thought about a fog on Half-Life 2 that looks real and acts normally? Ever thought of how would that fog act on the Source Engine? Well, here it is: the Advanced Dynamic Fog, made out of a bunch of floating sprites, the Dynamic Fog, as we prefer to call it, acts just as a real fog; Covers the space it's supposed to, and the most important: Works for pollution, works for a fog you'd see in a rainy forest, or works as a dirty fog, that morphs itself to a dirty mud floor. The most interesting about this "new" fog, is that mappers won't need to add it to the whole map, as the HL2 fog works. They can cover the map with spots they want with fog, and they can leave spots they don't want clean and without fog. Here is an example of it: Img228.imageshack.us

...And another one: Img80.imageshack.us

As you can see, the dynamic fog acts as a real fog, releases dust puffs all around the place, and there is no single need of a HL2 kind of fog on it. It even blends with the skybox. Adding to the mappers an easy way to work with it, the dynamic fog promises to do its job.

Now let's talk about Opposing Force 2 Platinum. I mean, what is that? An expansion pack? Basically. It will include better looking remakes of each Opposing Force 2 map, will basically re-texture every single default Opposing Force 2 Textures and important textures that are seen everywhere on the mod. (Grass, sand, concrete walls, ect) AND, it will add new maps for each chapter (Giving the chapters more action, and the game, more gameplay time). But fans ask: Well, why not just add it together with OpFor 2? Because it's an addon. People will already have to download around 3 GBs. (Compressed 700MBs), and the Platinum is supposed to be around 1 GB. So it's optional. Since it doesn't change anything in the storyline, you won't have to download it if you don't want to. It's just a greater and better looking way to play OpFor 2. Its release date is confirmed to be months after the Opposing Force 2 release, which is expected to be on the year 2010.

I, myself, got help on polishing the maps. Walkermag is helping me while I am going to help him. With new changes up on Outlands, we got a real big difference seen on the map. See example here: Img80.imageshack.us

...And here: Img228.imageshack.us

And, also, we are all sorry for the Barnacle Tech Demo. Some unexpected stuff happened these days. Penguin didn't log in since a week and we are probably looking forward for a new coder. If you have experience in C++ and playing around with Source, and are interested in joining the mod, please, send an email to matheus_graef@hotmail.com

Thanks for supporting the mod with comments and ideas! We promise to make this a great mod! I hope you enjoyed reading the news!

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OF2 - New Outlands Wallpapers

OF2 - New Outlands Wallpapers

Sep 03, 2008 Wallpapers 2 comments

The Wallpapers for Outlands. Made by UnkSoldieR, our 2-D Artist. Comes with 2 wallpapers in 4 different sizes: 1440x900, 1280x1024, 1024x768, 800x600....

OF2 - Forestal Ambush Wallpapers

OF2 - Forestal Ambush Wallpapers

Jul 08, 2008 Wallpapers 9 comments

Since alot of fans liked the Forestal Ambush screenshots, we decided to make a wallpaper. The pack comes with 4 different sizes: 800x600, 1024x768, 1280x1024...

OF2 - Wallpaper #1

OF2 - Wallpaper #1

Mar 29, 2008 Wallpapers 5 comments

OF2 - Wallpaper #1 A Opposing Force 2 - Wallpaper

Comments  (0 - 10 of 259)
DJPOO
DJPOO Nov 10 2008, 3:09pm says:

Finally, we get a mod set in City 14 that doesn't suck.

+3 votes     reply to comment
laupiaslammas(FIN)
laupiaslammas(FIN) Nov 5 2008, 6:37am says:

very nice!, when beta comes?

+2 votes     reply to comment
MenteR
MenteR Nov 5 2008, 10:37am replied:

Whenever we feel like it.

Not this year, but possibly next year.

+1 vote     reply to comment
speedgnom
speedgnom Nov 4 2008, 1:20pm says:

I can't wait to play this mod

+2 votes     reply to comment
turkey72
turkey72 Nov 4 2008, 12:51pm says:

omg,with more new media its getting harder and harder to wait ^^.and with the displacer gun(which is my faveorate gun in opposing force ^^!)it gets harder and harder to wait lol.

+2 votes     reply to comment
joure
joure Nov 4 2008, 10:59am says:

I love this mod alot sofar.
Keep it up guys. awesome stuff !!!!!!

+2 votes     reply to comment
Gurra300
Gurra300 Nov 4 2008, 9:39am says:

number of new weapons = :D number of new monsters = :D new Opposing Force = :D realese date >:( just kidding, take youre time, better with complete mod than a half done, keep it up, you deserves a noble price :P

+3 votes     reply to comment
peakza
peakza Oct 21 2008, 5:43pm says:

:( i'm sad the mod uses hl2 ep2 engine and my comp is so gay games with ep2 engine :( Is it possible that after you finish with the normal ep2 engine one,can you make another one like with hl2 engine?

+1 vote     reply to comment
MenteR
MenteR Oct 21 2008, 6:28pm replied:

No we can't.

And we'll possibly use the Left4Dead engine, that means your PC will probably blow. So you better upgrade it for upcoming games.

+1 vote     reply to comment
MenteR
MenteR Oct 19 2008, 10:49am replied:

Yeah, don't worry, it will be included in the mod. It just has to be re-coded into the game now.

+1 vote     reply to comment
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Icon
Half-Life 2 Icon
Platform
PC
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Official Page
Opfor2.com
Release Date
Coming 2010
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First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
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Last Update
5 days ago
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Files
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