TNM Trailer 2 - Low Res
Feb 19, 2006 Movies 0 commentsThis trailer is 2 minutes and 57 seconds long, and consists entirely of in-game recordings with voice acting and two music tracks from the actual levels...
Story:
Some people will claim that there was a time when PlanetDeusEx Forum City was at peace. A time when the city prospered and all citizens treated each other with respect and kindness. A time when there was no crime and no poverty, and where everyone was free to do as they pleased. It is unclear who these people are or when they lost their grasp on reality.
Forum City has always been built on the foundations of Deus Ex. An entire city dedicated to fans of the masterpiece game. Naturally, this means Forum City has as much crime and poverty and as many restrictions on personal freedom and dark conspiracies in the upper circles of society as the world of Deus Ex had. And most citizens would have it no other way.
PlanetDeusEx (or PDX for short) run the show, and have done so as long as anybody can remember. Despot is the (relatively) undisputed ruler of the city although nobody has ever seen him. He communicates through the head of his moderator corp, King Kashue. The three invulnerable moderators of the city are something akin to special law enforcement officers, and as such, they work for Despot, even if he does appear to give them a lot of leash. The moderators keep the city together, a precarious peace balances on the pillar of their power.
Until... one of the untouchable moderators is abducted.
Panic ensues. Deus Diablo, a greatly feared and respected moderator, has disappeared without a trace. Immediately, the city administration locks down every passageway between the various districts of the city to prevent mass-riots and uncontrollable crime sprees. Then, Phasmatis and King Kashue, the two remaining moderators, discuss what can be done. They decide that an independent investigator must be found; somebody without any personal interests in the city. Phasmatis sees only one option: Trestkon, ex-special operative of the now disbanded PDX Covert Intelligence Service, who left the city 2 years ago (which is an age in an Internet forum), after shockingly rejecting a nomination for a moderator position. Surely he is the man who will uncover the truth behind Deus Diablo's disappearance...
But a man can change a lot in 2 years, and there is no shortage of groups in Forum City who would love to gain the help of one such as Trestkon. Scara B. King, mad multi-billionaire and owner of WorldCorp Incorporated, immediately sees an opportunity to gain a great asset, but he knows that he must act swiftly if he is to turn the old PDXCIS agent to his side. The terrorist faction called DXO seems to keep a low profile as always, but everybody expects them to approach the investigator sooner or later. And even the two warring religious cults of the city - the Llama fanatics who worship the great Llamar and the Goat fanatics who worship the great 00n - would certainly benefit from Trestkon's allegiance. Trestkon is a wild card in the explosive political situation of Forum City. Time will tell if Phasmatis' choice to summon him was wise or foolish...
Click here if you're still confused.
Features:
7 comments by Jonas on Nov 3rd, 2008 digg this super bookmark
As our projected release date grows ever closer, it's time for another general status update from your friendly neighborhood Deus Ex modders at The Nameless Mod. If nothing else, then just so you understand that we are not dead, and that we are never going to let our project die at this advanced state of development.
Lately, we've been neglecting our beta testing a little in favour of voice acting, but our testers are still awesome and we love them all. We seem to have hit a really good spread of testers in that some of them shot through the game in a matter of days while others are just now finishing their first playthrough. Such diversity is perfect in that the fast testers will generally spot more obvious continuity bugs because they can complete the entire storyline several times in quick succession, whereas the really slow testers will be reporting more esoteric bugs and glitches. For example, one tester has been deliberately breaking different parts of the game by using the Speed Enhancement augmentation to jump to places where he's really not supposed to be. Thanks to his efforts, TNM is now considerably more jump-proof.
Voice acting is still probably our greatest Achilles heel, in that there is so much to do and we are entirely at the mercy of a very large group of people. It's mildly frustrating to depend so heavily on the personal schedules of so many volunteers, but that's what we get for being completely overambitious. All things considered, it's going remarkably well, not least thanks to the continuing generous help of a couple of industry pros. Mac of NYC Sound Design is recording one of our major characters with an actor on Thursday, and Jeremiah of the ever excellent T-Recs Studios recently sent us the lines for Phasmatis, our last remaining 200+ line character recorded by Mat Nichols, and ZeroPresence (180 lines recorded by Keith Williams). I'm especially happy with Phas's lines because it's been ever so difficult to find an actor with an appropriate northern English accent.
Speaking of Jeremiah, you may recall that he personally recorded the 3500+ lines for our protagonist Trestkon in his studio in Hamburg under my direction. We think it's time to show you some of those lines, if nothing else then just so you'll actually believe that we're not gonna let the project just die overnight (I'm looking at you, DX3 forums!) Here's a video of the first conversation between Trestkon and the high priest of the Llama cult, Beefman. You may notice that Beefman has a rather... interesting idiolect which can make it difficult to take him seriously, but I assure you that getting on his bad side can have undesirable consequences (or highly desirable, if you're of a more violent inclination).
Another, more interesting video will hit the interwebs next month. As part of their mod interview series, Noesis Interactive conducted an interview with our producer Lawrence in mid-October. I was supposed to appear as well, but I chickened out at the last second and Larry did a solid job of covering all the important points so you won't really miss me. The interview will contain a fairly significant amount of gameplay footage, which will definitely tide you over until the release of TNM. Now that you know what you have to look forward to, I'll end my rambling here. Consider it a sort of cliff-hanger! See you next month for the Noesis interview.
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This trailer is 2 minutes and 57 seconds long, and consists entirely of in-game recordings with voice acting and two music tracks from the actual levels...
This trailer is 2 minutes and 57 seconds long, and consists entirely of in-game recordings with voice acting and two music tracks from the actual levels...
The First trailer for The Nameless Mod, showcasing various parts of the mod. It's actually quite out of date (almost 100% of the material has been...
The First trailer for The Nameless Mod, showcasing various parts of the mod. It's actually quite out of date (almost 100% of the material has been...
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Thanks guys! We have an interview this week with Noesis Interactive, which will have some exclusive gameplay footage in it. Keep an eye out :-)
this mod looks awesome I can't wait to play !
cool hope this mod will be good
from the stats I've seen you guys haven't just created a mod but an entire game, this is going to quite possibly go down as either the greatest mod of all time or the 2nd greatest game of all time, greatest being the original Deus Ex, keep up the awesome work i can not wait to spend hours downloading this mod when it does come out and please what ever you do.... do not let this mod die
Thanks, NoFinka!
I can assure you that there is absolutely 0 chance of it dying. Unless for some reason every member of the team drops dead at the exact same instant. Of course...several people have the Beta build, so even then they could release that!
I certainly hope we can live up to your expectations, and the Beta feedback so far has been quite nice, so we're psyched!
In a semi-related note, we now have more than 6.5 hours of voice acting ingame, which should reach about 10 hours for our Beta 2 (final beta) build.
How do you get on the list to get the mod beta?
I've seen the mod and I hope the end of the development of this mod :)
Trust me, we do to, Blade_hunter :P
provided that you're saying i want this mod to come out. and not i want this mod dead. i agree with you completely
I see the last vid on youtube about this mod, and the vid shows some awsome content :)