In Forum City, the Internet is serious business. As its name implies, the city is the physical embodiment of Internet forums and bulletin boards. It's more like The Matrix or Tron than Second Life, however, as the troubles of the city are no laughing matter. Embracing the style of Deus Ex, Forum City has as much crime and conspiracy as the world of JC Denton — but most citizens would have it no other way.

The lust for power seems to come easily to those who call the city their home; everywhere there are factions scheming to increase their reach, or even wrest control of the city itself. Were it not for a peacekeeping triumvirate of invulnerable Moderators the city would quickly plunge into chaos.

This has been the way of things for as long as most care to remember.

But now, the balance of power has been upset. Unthinkably, a Moderator has disappeared, and panic is gripping the city. With the remaining Moderators spread far too thin, the lawless have found themselves with the freedom to prey upon others, and formerly suppressed rivalries threaten to explode into open conflict.

You are called upon to silence the discord.

Throughout the course of the game, you take on the avatar of Trestkon, a former intelligence agent whose reasons for leaving the city are mysterious, at best. Negotiating for his return was an act of desperation, but having known him personally, the remaining Moderators trust that he can find their missing colleague before it is too late.

Two years can change a man, however, and Trestkon's loyalty is not set in stone. Now imbued with legal authority, he could tip the balance of power in virtually anyone's favour, and the multitude of factions are well aware. Corrupt corporations, religious fanatics, cyber-terrorists, and even deadly computer programs will stop at nothing to gain Trestkon's allegiance.

Your task is simple: Save the world. The rest is up to you.


  • An imaginative new setting unlike any game you've played before (yet very familiar to any netizen).
  • 59 levels of gameplay plus a new training mission, 6 intro and endgame cinematics, and two secret bonus maps!
  • 20 original new weapons, many of which are unique and may only be acquired once through the game.
  • Several unique pre-modded versions of original Deus Ex weaponry to be stolen from particular characters upon defeating them.
  • The ability to fight with your bare hands, or to make use of several different gloves to augment your furious blows.
  • A weapon shop where you can buy original DX weapons, equipment, and ammunition.
  • Hundreds of emails, books, newspapers, notepads, and datacubes.
  • Multipage info-devices allow for many pages per book or datacube for the really inquisitive player.
  • Over 100 entirely new character skins and many more combinations of old skins!
  • Actual nanoaugmented enemies. You can view their augmentations with the Targetting aug and disable them with EMP attacks.
  • More customization: Choose between two different character models, 5 different faces for each, and eyewear!
  • A ton of new decorations and items.
  • Two parallel story arcs, that branch early in the game, and plenty of side-missions.
  • An almost ridiculously responsive story with a detailed denouement at the end.
  • Choice and consequence: Major characters will remember if you knock them out.
  • A script of 200,000 words of dialogue, monologue, infolink messages, and AI barks.
  • More than 13,000 fully recorded lines of very high quality.
  • Eye-pleasing graphical detail with HDTP support!
  • New high-quality ogg music for every level (over 100 tracks!).
  • A myriad of secrets, easter eggs, and little details to encourage replaying.
  • Goals will be updated as you progress through the missions.
  • Greater implementation of difficulty levels: Enemies and pickups will depend on your chosen difficulty.
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Blog RSS Feed Report abuse Latest News: Expeditions: Conquistador on Kickstarter

3 comments by Jonas on Aug 8th, 2012

If you're one of the people who've been casually following the gradual disassembly of Off Topic Productions after the release of The Nameless Mod, you might be interested to know that three of the TNM developers are behind a new tactical party-based roleplaying game recently launched on Kickstarter: Expeditions: Conquistador.

The lead designer, the composer, and the animator of the Conquistador team all held those same positions on the TNM team. The new game is a stand-alone commercial indie game built with the Unity engine and set in Central America at the beginning of the Spanish conquest in the 16th century. A tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. The setting of Conquistador is a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.

You will take on the role of a Spanish Conquistador in South America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when it’s time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.

Here's the game's feature list from the Kickstarter page:

  • Engaging and intricately branching storyline with difficult decisions and long-term consequences.
  • A gallery of unique expedition members who chime in during events & conversations and react to your decisions - pay attention to their morale or you may have to deal with mutiny!
  • Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
  • High replayability - dynamic endings reflect decisions you've made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you've lost (or gained!) along the way.
  • Detailed and tactical combat - make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
  • Character management - unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
  • Dynamic trading system - barter with different merchants and buy & sell resources based on local market conditions.
  • Campaign maps based on actual topological maps of the Dominican Republic and Mexico.

If all this sounds like something you might be interested in playing, please consider backing the Kickstarter to ensure that the game is finished, and that it will be able to live up to the legacy of interactive narrative and uncompromising attention to detail that made The Nameless Mod so popular.

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TNM 1.0.4 PLUS Patch

TNM 1.0.4 PLUS Patch

Jun 21, 2010 Patch 9 comments

This patch requires TNM to already be updated to version 1.0.4, and is an extra, mostly fan-created patch for TNM that fixes all known remaining bugs.

The Nameless Mod 1.0.4 SDK

The Nameless Mod 1.0.4 SDK

Nov 26, 2009 SDK 9 comments

The TNM SDK contains the version 1.0.4 development files of The Nameless Mod. It contains all our uncompiled code, including NVShacker's native stuff...

TNM 1.0.4 Patch

TNM 1.0.4 Patch

Nov 21, 2009 Patch 10 comments

The final patch for TNM, version 1.0.4 contains over approximately 30 bug fixes over the 1.0.3 version and more than 500 fixes since the first release...

TNM Bonus Material

TNM Bonus Material

May 7, 2009 Other 5 comments

A ZIP file stuffed full of TNM memorabilia like a Thanksgiving turkey. Included is concept art, trailers, outtakes, design documents, pictures and other...

The Nameless Mod Theme

The Nameless Mod Theme

Mar 19, 2009 Music 4 comments

The theme music for the highly anticipated mod for Deus Ex, The Nameless Mod. This track was composed by Leo Badinella.

The Nameless Mod (TORRENT)

The Nameless Mod (TORRENT)

Mar 14, 2009 Full Version 12 comments

This is a torrent of the .iso image. It includes the installer as well as Bonus Material (Spoilers!). DVD label and case art is also included for those...

Post comment Comments  (0 - 10 of 684)
Guest Mar 25 2015, 3:38pm says:

This comment is currently awaiting admin approval, join now to view.

HDremakeEVERYTHING Jan 6 2015, 3:10pm says:


Critical Error

can't bind to native class TNMNative.tnmNativeHookObject

etc etc

this pops up when I try to start the game, have no clue what's going on and I've tried everything I can think of

+1 vote     reply to comment
work22 Feb 27 2014, 3:57pm says:

Awesome guys, the Nameless Mod is hilarious and fun. I can't believe I keep finding myself laughing out loud (lololoz!!!) at the many hidden and overt jokes throughout Forum City. Its just really fun. I've made a mod for a different FPS and I know how much work it can be-- the voiceover work, cutscenes etc are incredible. You picked the perfect voice for the main character too. I'm only an hour into the game but really enjoying this fun world you created :) God Bless and happy gaming!

+1 vote     reply to comment
Epecb Jan 14 2014, 2:12am says:

Just wanted to Thank You Once again for putting Your Soul into this Awesome Story!

+1 vote     reply to comment
JCDenton2000 Jul 31 2013, 1:47pm says:

I need some help, whenever I try to launch the mod I get this message:
Can't fund ObjectProperty in file 'ObjectProperty DeusEx.AugLight.b2'

History:UObject::SafeLoadError<- UObject::StaticLoadClass<-
InitGameInfo<- UGameEngine::LoadMap<- UGameEngine::Init<-
XGameEngineExt::Init<- DDeusExGameEngine::Init<- InitEngine

I used it on both the 1.04 and 1.04+ versions. How can I fix this?

+1 vote     reply to comment
0451 Jun 30 2014, 12:10pm replied:

Ты уверен что запускаешь его от имени Администратора?

Are you sure that you launch mod executable as system administrator/root?

+1 vote     reply to comment
JCDenton2000 Jul 30 2013, 3:44am says:

After 7 years in developement, hopefully it will have been worth the wait.

+2 votes     reply to comment
phillon Jul 15 2013, 9:44am says:

I just finished my first playthrough of the nameless mod and it was incredible. I know its late and probably none or very few of the original devs of the mod will ever see this, but seriously: THANK YOU for all the effort that you all put into this. It is a testament to the incredible potential of the modding communities that evolve around our beloved video games. /salute

+4 votes     reply to comment
Jonas Creator
Jonas Sep 21 2013, 11:05am replied:

Several of us do still keep an eye on this, and other TNM-related, pages. Thank you for your kind words :-)

+1 vote   reply to comment
mikak Jun 1 2013, 12:37pm says:

any plans on putting this into the dxmp scene? sort of like cozmo or hengsha rpg. on my first play thru i got into the apartment next to alpha's bar and thought, id live here, forget facebook i want a forum city account.

+2 votes     reply to comment
JCDenton2000 Jul 30 2013, 3:46am replied:

BTW, if you know, how would I host Cozmo RPG on a Multiplayer server? I tried it but I couldn't get it working...

+1 vote     reply to comment
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Release Date
Released Mar 14, 2009
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323 votes submitted.

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Highest Rated (6 agree) 10/10

The Nameless Mod is a fantastic example of what a few guys (and a whole heap of voice artists) with 7 years and a love for a old PC game can do! 30 hours with multiple outcomes to just about every problem in true Deus Ex fashion!

A must play for anyone who owns Deus Ex!

Feb 1 2010, 7:55am by Henley

Single Player

Latest tweets from @otproductions

RT @JL_hk: @jonaswaever Just finished my 7th play through of TMN - after all these years it is still going strong!

Aug 5 2013, 1:29pm

RT @TheNovaci: Since I managed to find them on here, big props to @jonaswaever and @OTProductions for all their work on TNM, which is a awe…

Jul 23 2013, 12:26pm

RT @ApparentlyTall: I have to admit, The Nameless Mod is an amazing mod with a LOT of content, even voicework!

May 23 2013, 4:50pm

@Fingerthing HDTP was never actually a real OTP project, we just hosted them. Since the website and forum will remain up, HDTP is unaffected

Apr 12 2013, 7:01am

@Fingerthing TNM 1.0.5 might still happen, but it depends on the individual schedules and motivation of the two guys who have worked on it.

Apr 12 2013, 7:01am

We'll be shutting down Off Topic Productions this year. The website and forums and such will stay up, funded by @jonaswaever and Lawrence.

Apr 12 2013, 6:50am

@Beccaactress I think you've got the wrong OT Productions, ma'am. We don't do refreshments, only videogames ;-)

Mar 27 2013, 9:44pm

@GAJoaby @dhindes @Sir_JD @Jickle Yes it's awesome, speaking entirely without bias.

Jan 24 2013, 2:44pm

@augvision @Bodminzer Pffft fine, be that way. No radishes for you, then!

Dec 17 2012, 2:53am

@augvision Don't listen to @Bodminzer, definitely play The Nameless Mod. At least up until the 2nd faction mission. You know you want to.

Dec 16 2012, 5:32pm

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