Story:

Some people will claim that there was a time when PlanetDeusEx Forum City was at peace. A time when the city prospered and all citizens treated each other with respect and kindness. A time when there was no crime and no poverty, and where everyone was free to do as they pleased. It is unclear who these people are or when they lost their grasp on reality.

Forum City has always been built on the foundations of Deus Ex. An entire city dedicated to fans of the masterpiece game. Naturally, this means Forum City has as much crime and poverty and as many restrictions on personal freedom and dark conspiracies in the upper circles of society as the world of Deus Ex had. And most citizens would have it no other way.

PlanetDeusEx (or PDX for short) run the show, and have done so as long as anybody can remember. Despot is the (relatively) undisputed ruler of the city although nobody has ever seen him. He communicates through the head of his moderator corp, King Kashue. The three invulnerable moderators of the city are something akin to special law enforcement officers, and as such, they work for Despot, even if he does appear to give them a lot of leash. The moderators keep the city together, a precarious peace balances on the pillar of their power.

Until... one of the untouchable moderators is abducted.

Panic ensues. Deus Diablo, a greatly feared and respected moderator, has disappeared without a trace. Immediately, the city administration locks down every passageway between the various districts of the city to prevent mass-riots and uncontrollable crime sprees. Then, Phasmatis and King Kashue, the two remaining moderators, discuss what can be done. They decide that an independent investigator must be found; somebody without any personal interests in the city. Phasmatis sees only one option: Trestkon, ex-special operative of the now disbanded PDX Covert Intelligence Service, who left the city 2 years ago (which is an age in an Internet forum), after shockingly rejecting a nomination for a moderator position. Surely he is the man who will uncover the truth behind Deus Diablo's disappearance...

But a man can change a lot in 2 years, and there is no shortage of groups in Forum City who would love to gain the help of one such as Trestkon. Scara B. King, mad multi-billionaire and owner of WorldCorp Incorporated, immediately sees an opportunity to gain a great asset, but he knows that he must act swiftly if he is to turn the old PDXCIS agent to his side. The terrorist faction called DXO seems to keep a low profile as always, but everybody expects them to approach the investigator sooner or later. And even the two warring religious cults of the city - the Llama fanatics who worship the great Llamar and the Goat fanatics who worship the great 00n - would certainly benefit from Trestkon's allegiance. Trestkon is a wild card in the explosive political situation of Forum City. Time will tell if Phasmatis' choice to summon him was wise or foolish...

Click here if you're still confused.

Features:

  • An imaginative new setting unlike any game you've played before (yet very familiar to any netizen).
  • 59 levels of gameplay plus a new training mission, 6 intro and endgame cinematics, and three secret bonus maps!
  • 20 original new weapons, many of which are unique and may only be acquired once through the game.
  • Several unique pre-modded versions of original Deus Ex weaponry to be stolen from particular characters upon defeating them.
  • The ability to fight with your bare hands, or to make use of several different gloves to augment your furious blows.
  • A weapon shop where you can buy original DX weapons, equipment, and ammunition.
  • Hundreds of emails, books, newspapers, notepads, and datacubes.
  • Multipage info-devices allow for many pages per book or datacube for the really inquisitive player.
  • Over 100 entirely new character skins and many more combinations of old skins!
  • Actual nanoaugmented enemies. You can view their augmentations with the Targetting aug and disable them with EMP attacks.
  • More customization: Choose between two different character models, 5 different faces for each, and eyewear!
  • A ton of new decorations and items.
  • Two parallel story arcs, that branch early in the game, and plenty of side-missions.
  • An almost ridiculously responsive story with a detailed denouement at the end.
  • Choice and consequence: Major characters will remember if you knock them out.
  • A script of 200,000 words of dialogue, monologue, infolink messages, and AI barks.
  • More than 13,000 fully recorded lines of very high quality.
  • Eye-pleasing graphical detail with HDTP support!
  • New high-quality ogg music for every level (over 100 tracks!).
  • A myriad of secrets, easter eggs, and little details to encourage replaying.
  • Goals will be updated as you progress through the missions.
  • Greater implementation of difficulty levels: Enemies and pickups will depend on your chosen difficulty.
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Blog RSS Feed Report abuse Latest News: TNM Status and Voice Acting Feature #2

7 comments by Jonas on Nov 3rd, 2008 digg this super bookmark


As our projected release date grows ever closer, it's time for another general status update from your friendly neighborhood Deus Ex modders at The Nameless Mod. If nothing else, then just so you understand that we are not dead, and that we are never going to let our project die at this advanced state of development.

Lately, we've been neglecting our beta testing a little in favour of voice acting, but our testers are still awesome and we love them all. We seem to have hit a really good spread of testers in that some of them shot through the game in a matter of days while others are just now finishing their first playthrough. Such diversity is perfect in that the fast testers will generally spot more obvious continuity bugs because they can complete the entire storyline several times in quick succession, whereas the really slow testers will be reporting more esoteric bugs and glitches. For example, one tester has been deliberately breaking different parts of the game by using the Speed Enhancement augmentation to jump to places where he's really not supposed to be. Thanks to his efforts, TNM is now considerably more jump-proof.

Voice acting is still probably our greatest Achilles heel, in that there is so much to do and we are entirely at the mercy of a very large group of people. It's mildly frustrating to depend so heavily on the personal schedules of so many volunteers, but that's what we get for being completely overambitious. All things considered, it's going remarkably well, not least thanks to the continuing generous help of a couple of industry pros. Mac of NYC Sound Design is recording one of our major characters with an actor on Thursday, and Jeremiah of the ever excellent T-Recs Studios recently sent us the lines for Phasmatis, our last remaining 200+ line character recorded by Mat Nichols, and ZeroPresence (180 lines recorded by Keith Williams). I'm especially happy with Phas's lines because it's been ever so difficult to find an actor with an appropriate northern English accent.

Speaking of Jeremiah, you may recall that he personally recorded the 3500+ lines for our protagonist Trestkon in his studio in Hamburg under my direction. We think it's time to show you some of those lines, if nothing else then just so you'll actually believe that we're not gonna let the project just die overnight (I'm looking at you, DX3 forums!) Here's a video of the first conversation between Trestkon and the high priest of the Llama cult, Beefman. You may notice that Beefman has a rather... interesting idiolect which can make it difficult to take him seriously, but I assure you that getting on his bad side can have undesirable consequences (or highly desirable, if you're of a more violent inclination).


Another, more interesting video will hit the interwebs next month. As part of their mod interview series, Noesis Interactive conducted an interview with our producer Lawrence in mid-October. I was supposed to appear as well, but I chickened out at the last second and Larry did a solid job of covering all the important points so you won't really miss me. The interview will contain a fairly significant amount of gameplay footage, which will definitely tide you over until the release of TNM. Now that you know what you have to look forward to, I'll end my rambling here. Consider it a sort of cliff-hanger! See you next month for the Noesis interview.

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TNM Trailer 2 - Low Res

TNM Trailer 2 - Low Res

Feb 19, 2006 Movies 0 comments

This trailer is 2 minutes and 57 seconds long, and consists entirely of in-game recordings with voice acting and two music tracks from the actual levels...

TNM Trailer 2 - High Res

TNM Trailer 2 - High Res

Feb 19, 2006 Movies 1 comment

This trailer is 2 minutes and 57 seconds long, and consists entirely of in-game recordings with voice acting and two music tracks from the actual levels...

The Nameless Mod Trailer - High Quality

The Nameless Mod Trailer - High Quality

Jan 09, 2006 Movies 3 comments

The First trailer for The Nameless Mod, showcasing various parts of the mod. It's actually quite out of date (almost 100% of the material has been...

The Nameless Mod Trailer - Low Quality

The Nameless Mod Trailer - Low Quality

Jan 09, 2006 Movies 0 comments

The First trailer for The Nameless Mod, showcasing various parts of the mod. It's actually quite out of date (almost 100% of the material has been...

Comments  (0 - 10 of 81)
Trestkon
Trestkon Oct 5 2008, 9:00pm says:

Thanks guys! We have an interview this week with Noesis Interactive, which will have some exclusive gameplay footage in it. Keep an eye out :-)

+1 vote     reply to comment
-Nemesis-
-Nemesis- Oct 4 2008, 1:44pm says:

this mod looks awesome I can't wait to play !

+1 vote     reply to comment
renewizard
renewizard Oct 1 2008, 4:13pm says:

cool hope this mod will be good

+1 vote     reply to comment
NoFinka
NoFinka Jul 19 2008, 5:37am says:

from the stats I've seen you guys haven't just created a mod but an entire game, this is going to quite possibly go down as either the greatest mod of all time or the 2nd greatest game of all time, greatest being the original Deus Ex, keep up the awesome work i can not wait to spend hours downloading this mod when it does come out and please what ever you do.... do not let this mod die

+3 votes     reply to comment
Trestkon
Trestkon Jul 30 2008, 9:37pm replied:

Thanks, NoFinka!

I can assure you that there is absolutely 0 chance of it dying. Unless for some reason every member of the team drops dead at the exact same instant. Of course...several people have the Beta build, so even then they could release that!

I certainly hope we can live up to your expectations, and the Beta feedback so far has been quite nice, so we're psyched!

In a semi-related note, we now have more than 6.5 hours of voice acting ingame, which should reach about 10 hours for our Beta 2 (final beta) build.

+1 vote     reply to comment
djdeadhead
djdeadhead Jul 12 2008, 1:59am says:

How do you get on the list to get the mod beta?

+1 vote     reply to comment
Blade_hunter
Blade_hunter Apr 24 2008, 7:08pm says:

I've seen the mod and I hope the end of the development of this mod :)

+1 vote     reply to comment
Jonas
Jonas Jun 3 2008, 8:16am replied:

Trust me, we do to, Blade_hunter :P

+1 vote     reply to comment
popper_smoke
popper_smoke Apr 27 2008, 1:07pm replied:

provided that you're saying i want this mod to come out. and not i want this mod dead. i agree with you completely

+1 vote     reply to comment
Blade_hunter
Blade_hunter Jul 20 2008, 8:41pm replied:

I see the last vid on youtube about this mod, and the vid shows some awsome content :)

+1 vote     reply to comment
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Platform
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Game
Deus Ex
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Official Page
Thenamelessmod.com
Release Date
Coming Jan 2009
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Action Adventure
Theme
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