The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.
A project by Gflex, he had noticed that Deus Ex 2.0 seemed like it was fizzling out a bit, so figured he'd download the source and see if he couldn't expand on it, if only as a personal project.
A project by G-flex.
I had noticed that Deus Ex 2.0 seemed like it was fizzling out a bit, so figured I'd download the source and see if I couldn't expand on it, if only as a personal project to suit my own needs.
So I did, and at this point I've done what I feel comfortable doing, so why not share it with people?
I noticed a surprising number of things that could be fixed, both old and new. It's mostly bugfixing and balance-tweaking, without many major content changes at all; I was going more for a "patch" approach than a "mod" approach, despite the fact that a few bits of content notably have been changed. That said, I'm quite pleased with the changes I've made (except maybe the ones that still need some playtesting and balancing), so if anybody out there is actually reading this and cares to take a look, input would be greatly appreciated.
The downloadable mod, documentation (including a full list of changes), and source can be found at the Google Code project page.
There are some things I wish I could have implemented, but I haven't. For example, I didn't implement any of Deus Ex Enhanced's code for its own GUI scaling or new fonts, because I'm not sure how and because I'd rather not have this require DirectX 10 to function.
Copied from that page's description of the project: