Patch 1.1
Jun 15, 2013 Terminus Machina Patch 0 commentsThis patch irons out the couple showstopping bugs that slipped into the beta, fixes missing/wrong voices, adds more social engineering functionality...
The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.
About Terminus Machina with 1 comment by SilverSpook on Jun 15th, 2013
The Terminus Machina patch 1.1 is out! This patch irons out the couple showstopping bugs that slipped into the beta, fixes missing/wrong voices, adds more social engineering functionality, and more. Note that you need to install Terminus Machina first then apply the patch.
Bug fixes include:
- Big Bouncer convo no longer freeze/crashes game
- Flushing toilet shouldn’t flush
- Sattelite dish doesn't turn
- Maps save with correct location text
- Correct updated credits.- Soyfoods give calories
- Skill points don't carry from training
- Recipe on hex gen network for lockpick and multitool now downloads
- Washingtonian audio levels / missing lines fixed
- Journalist – CyberSec convo now starts
- Repeating McSwift Clerk skill point award fixed
- Repeating Kwajalein, Shirley, Tron lines fixed.
- Shirley gives ten silvers after bot mission
- New club music
- Spy on Kwajalein mission less impossible (enemies less likely to detect during eavesdropping)
- Faces no longer disappear when picking up a face file from NPCs and during convos
- Added several social engineering interactions
- A bunch of other smaller reparations
At present I am operating near full capacity with my RL job(s) but I will continue to wring out what free time I can to work on TM issues. As far as the next step for Terminus Machina in particular and my game development "odyssey" in general, I can't really say at this point. Terminus Machina in its present form is in its 'Morpheus' stage, to borrow some symbolism from Deus Ex. That is, this beta is, "A prototype for a much larger system." It's a hallucinatory cyberpunk chimera produced by an ex-game designer dreaming into blog posts and .uc files and archaic BSP editors and onto Photoshop layers; often in a well-meaning but novice fashion. The new game mechanics are there, the hacking, the social manipulation, the offensive AI, all of the other pieces of 'the dream'. It's been built, and, apparently, they (players) are coming.
The initial impetus behind Terminus Machina sprang from my dissatisfaction with modern games, the apparent lack of games with the kind of game design depth, the creative intelligence, and the writing quality that Deus Ex 1 exhibited. The guiding philosophy was, "Stop complaining. Stop talking about what you want. Make it." As such, I basically went full-steam-ahead building, or striving to build, the apex of games. I sought to build the game I longed for, casting aside all excuses such as, "I don't know how," or "I don't have the time/talent". This paradigm served me well over the past sixteen months. But, as William Gibson once quoted someone else saying, "Technique eventually becomes the enemy." This damn-the-torpedos, one-man-army method can no longer continue.
What does this melodramatic speech mean, in plain English? Whether or not the 'much larger system' manifests is uncertain. However, what is certain is that I will not be able to produce it alone. I'll need my own personal Hex Gen, a "decentralized network of hacktivists", actively hacking away at Unreal Ed geometry, crowdsourcing texture files into the greater gestalt.
As the strongest items in my skillset are programming and writing, I'll continue to serve essentially in this capacity, however, the realization of a game longer than the Terminus Machina playable demo is now thrust onto the shoulders of the greater modding and game developer community. If I can drum up enough support from mappers and artists (2d/3d) at least, then, by all means, let's realize the full version of Terminus Machina! I am also open to working on some other platform, or as a completely independent non-mod game. It's open to discussion.
If the full "Helios" version of Terminus Machina is not meant to be, then I can accept that. In that case, I will likely continue to be active in the modding community, as I have loved every second of making Terminus Machina*. Perhaps I'll help with other Deus Ex mods, as the release of exceptional DX mods such as Deus Ex Nihilum has apparently rebooted great interest into modding this thirteen year old, "Golden Age of Gaming" game. I can only hope that Terminus Machina has played some small part in this renaissance of *coughthegreatestgameofalltimecough*.
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Highest Rated (17 agree) 10/10
You will reinstall this game a lot.
That is all.
Nov 29 2010, 1:42pm by SlayerX3
So sad it was never released on Linux
NEW WORLD VISION Yeahhhhhhhhhhhhhhhh
I looooooooove this game so much *__*
I'd rather have a game with horrible graphics and the best gameplay ever, rather than the contrary !
"You are now beneath the nanotech lab."
I have to say that Deus Ex community is one of the best and funniest communities ever!
"Get PILLS against my orders!"
"A BOMB!"
"What a shame!"
"Augmented."
Hehehe. :D
I'm playing old games such as Half-Life 1, Need For Speed 5 Porsche Unleashed (2000), DOOM 1-2... And this seems one more game I HAVE to play :D
Nowadays developers work too much for graphics, and they say "it's realistic", but gameplay is worse than in oldies D:
Cuz graphics make you buy new expensive PC - games become big business and 90% of games now are good looking ****. Old or indie games and mods are only things I'd like to play. In old times bad graphics were compensated by Rich Gameplay.
"Nowadays developers work too much for graphics, and they say "it's realistic", but gameplay is worse than in oldies D: "
I absolutely agree with you!
"In old times bad graphics were compensated by Rich Gameplay."
I wouldn't use the term "bad graphics." For the most part, they were doing the best they could with what they had. That said, there is NO question that the developers back then were much more tightly focused on Rich Gameplay. I can barely stand looking at the modern titles that are coming out - more often than not, the website I find myself going to for future purchases is GOG.com, a website that's devoted to selling older titles (and some NEWER ones too!) completely free of DRM.
A great game, regardless of its graphics, will CAPTURE the player, and far too few titles do that today.
I STRONGLY applaud all of the current mods that are going back and overhauling the older titles. Every one of them has gotten my vote for 2012's Mod of the Year.
where is the list of mods?
At the top of the page, underneath the Game's title graphic you'll see a row of links, just after the middle of that row, if you're taking your eyes from left to right, will be 3 links: "addons," "downloads," and "mods."
i know that but the list of mods are gone for some reason