Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression.
In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide governament to their agendas, understanding that the right moves now could determine the shape of human society for decades- even centruries- to come.
In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
* Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
* Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
* Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
* Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
* Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
* Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
* The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.
Less than a month until GMDX v9.0 release!
This article shall be covering a sneak preview of the latest work done on the Enhanced Artistic Direction, which pertains to the faithful updating of Deus Ex's visual look.
Note: it's all a work in progress and subject to change (and improve), but still feel free to share your thoughts in the comments below.
Various new faithful weapon updates are underway by the talented artist 'Clyzm'.
Check out his Stealth Pistol update (WIP - unskinned):
I don't know about you but I for one am infatuated by this inanimate object.
First we have a new Effect when using the Radar Transparency aug:
Note: I will be looking into making the effect appear more subtle and believable, even though in reality there would likely be no visual effect whatsoever...yet it would not be good game design logic that cloak gets a visual effect but its rival does not, as this alone can influence player choices for a number of reasons.
Sometimes it's the little things that can have the biggest impact: Jock's helicopter now has a hover movement effect rather than sitting there static. Keep your eyes peeled or you may miss it!
NEW TEXTURE UPDATES
Updated stained variation of the canal wall to signify a difference in water levels over time, and generally add a bit of detail:
Fixes to various New Vision typos and oversights are underway:
New Vision above
GMDX edit below
Note: no work is perfect. New Vision is a very nice mod regardless.
New Decals that represent environmental damage:
A number of these will be drawn when bashing walls and doors with melee weapons or shooting them, based on what surface it is you are hitting.
GMDX could use a programmer experienced with NSIS/Installers to build upon the current one and create a highly user-friendly installer. Send an email to GMDXv8.0@Gmail.com if you'd like to help.
Keep an eye out for the latest news here on moddb, the official GMDX website, or over at reddit on r/GMDX.
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Lowest Rated (3 agree) 3/10
It was a HUUUUUUUGE disappointment for a Deus Ex sequel. I remember just beating Deus Ex, being amazed by the game, then I was looking around the Steam store, and saw Invisible War. My first thought was "Holy s***, I am buying this." So I did, installed it, and I was shocked at how BAD it was. Maybe it's because I had such high expectations for it because of "Deus Ex" in the title, and it would be hard to live up to it, but... it's just.... ugh, I don't even want to think about it. Everything is…
May 31 2011 by NinjaBunny