The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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About Hatchet with 0 comments by WCCC on Oct 22nd, 2014

A month spent polishing and refining, working out and eliminating redundancies and kinks. Also, I may be moving soon, though it'll have minimal impact on our work schedule.

- First person hands expanded and polished. New animations exist for smaller tasks, including some with a bit of variety. Player hands now also only appear in animations if the according limb has 20% or more health. No, you won't be taking your broken left arm into your large-strided jogging routine.

- Abilities system saw a lot of fine-tuning and polishing. It kills me every time I have to mention this because it is so frequently under lock and key, but I think I can say a few sub-points without giving anything away.
  * A lot of looking around was done with tiers, function, and redundancy. One ability got the boot entirely in exchange for a re-worked concept. This re-worked concept then was dubbed lower tier in the tree and swapped places with another. Seeing how trees all share fairly common themes such as offense, defense, or utility, this is hardly saying much.
  * "On-Cast" Abilities now have more sound effects, rebalanced usage, and some now interact with the player hands while empty-handed. While empty hands aren't mandatory for usage, it's a fun way to add more immersion to the ability-usage system, once again focusing on bringing life to the canvas.
  * "On-Cast" Abilities now use queuing instead of just "bam. activated". Some cast at different rates, including some that are still instant, but overall this adds a little more sensibility to not just spamming as fast as you can push your F5 key, and adds immersion yet again.

- 12G Compact shotgun now has an alternate firing mode. Previously it didn't even have the "default" safety-on/safety-off setup, but now is the only weapon in game to feature "slam-fire" setting. Slam-firing the super stubby will wear out its parts quicker, but in addition to being able to just hold down the trigger for easy firing, it also slightly increases the maximum rate of fire. For a small and low-capacity skirmish shotgun, this is a great "panic button" and its doubled effects on wear-and-tear are hardly of issue simply because shotguns are the 2nd most condition efficient family of weapons in-game, next to low-capacity precision rifles.


- RevBow is now a thing. This could've been tagged onto the last pre-update, but for whatever reason it was chosen not to be. Everything you need to know about the RevBow:
  * 5-shot capacity, relatively fast-firing weapon. It is classified as low-tech and has very low noise-output, and sports a considerable array of choices for munitions. It has a medium-long reload period and is emptied fairly quickly, but has very considerable stopping power per shot and per second.
  * Slight firing offset, making it the first weapon that doesn't fire where you point the cursor. This was done along the lines of A. darts coming from the center of the screen looking like garbage and B. that it is fired not in or between hands, but from under the wrist. Holding one's wrist over the face isn't always super-convenient, so its left with a slight offset. With a bit of practice, it's easy enough to compensate off the top of your head.
  * It is highly flexible, assuming stealth, assault, and various other tactical roles at once. It has both accuracy boosting and penalizing effects in its ammo pool and can be Vs light, Vs heavy, and Pro-stealth depending on what munitions its loaded with.
  * Revbow was BOMBARDED with nerfing after the video demonstration. Darts that shatter on "heavy armor" targets now inflict 2/3 their base damage when doing so, mostly in response to tranquilizer's super potency. Damage decreased. Twice. Ammo on crafting/purchase modified slightly. Accuracy nerfed slightly.
  * This is a funny one, and was rather unintentional. Standard-Effect RevBow rounds are composed of 2/3 small-quantity steel and 1/3 plastic, and combat knives of standard quality are composed of 3/4 small-quantity steel and 1/4 plastic. What this means is that a bit of "wrap-around" has occured with the crafting system, and you can turn perhaps the most common piece of equipment into a considerable amount of RevBow ammo. Low Tech weapons, go figure.


- Debugging and play-testing all around. Shop system now updates if a new day transpires during browsing, and some other similar tweaks.

- Lots of other fine-tuning and tweaking, such as cleaning up potential weapon system bugs.

We may end up throwing more on this list as it IS a pre-update, but the schedule for the next couple of weeks is gonna be pretty complicated.

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Deus Ex ZODIAC AI Barks Patch
Deus Ex

Deus Ex ZODIAC AI Barks Patch

Oct 18, 2014 ZODIAC Patch 0 comments

This file patches the Deus Ex mod ZODIAC so the proper AI barks are used for the UNATCO soldiers in the Holloman AFB level. To install, simply replace...

GMDX v6.2
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GMDX v6.2

Sep 18, 2014 GMDX Full Version 14 comments

The Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

GMDX v6.1
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GMDX v6.1

Aug 30, 2014 GMDX Full Version 3 comments

The Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

DXChallenge v3
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DXChallenge v3

Jul 28, 2014 DXChallenge Full Version 1 comment

Bugfixes: - challenges were reset after restarting, loading the game and changing level. Unfortunately, saves from previous versions are not compatible...

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GMDX v6 Beta

Jun 10, 2014 GMDX Full Version 6 comments

The Deus Ex Advancement Mod Designed for Immersive Sim Enthusiasts and Deus Ex fans.

PFAD S3TC Version 1.0
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PFAD S3TC Version 1.0

Jun 3, 2014 ProtoType's Work Demo 0 comments

This version contains the previous s3tc consumables and remakes of every other original pfad consumables to fit the s3tc it also contains the items from...

Post comment Comments  (60 - 70 of 201)
Prototype458
Prototype458 Sep 11 2012, 9:44am says:

where is the list of mods?

+3 votes     reply to comment
asdshams
asdshams Sep 10 2012, 4:33pm says:

this is a very special game I adore it

+4 votes     reply to comment
lmfao9898999
lmfao9898999 Aug 18 2012, 2:00pm says:

lol i love it i kiss the game muahahaahaha

+2 votes     reply to comment
scopedknife
scopedknife Aug 7 2012, 3:45pm says:

Old but gold

+7 votes     reply to comment
Magical-12
Magical-12 Jun 28 2012, 5:40pm says:

But the multiplayer is CRAZY! And this game is not dead, there are like over 50 people still playing this game

But, its gonna die over the years

+2 votes     reply to comment
ShadowFear
ShadowFear Jul 25 2012, 1:33am replied:

Never. It's immortality is augmented.

+5 votes     reply to comment
~DJ~
~DJ~ Jul 28 2012, 5:45pm replied:

Indeed.

BY THE WAY WHAT DID YOU PLAYED AT MULTIPLAYER? WHICH SERVER?!

+4 votes     reply to comment
Magical-12
Magical-12 Jun 28 2012, 5:37pm says:

Old game, i think downloading New Vision Mod can help improve the graphics, GREAT GAME THO!!

+2 votes     reply to comment
Luke.Filewalker
Luke.Filewalker May 4 2012, 7:34pm says:

This game is a work of art I will love it till the day i die

+4 votes     reply to comment
asif_ridwan
asif_ridwan Apr 2 2012, 2:11am says:

Old but still good to play!

+3 votes     reply to comment
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Deus Ex
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Windows, Mac, PS2
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Ion Storm
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Eidos Interactive
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Released Jun 22, 2000
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Highest Rated (22 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

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