The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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1 comment by nerdenstein on May 27th, 2014


Version 6 (mar 18, 2014)

Switched to Visual Studio 2013, make sure to update your runtimes.
Dropped Windows XP support.
Executable marked as High DPI aware.
The INI file names in the launcher dialog are now clickable to easily edit the files. Note that any changes made will not be picked up by the game until next launch; changes made in the Deus Exe GUI will be visible in the files, though.
Instead of the various separate FOV settings, the choices are now 'Default', 'Automatic' and 'Custom'.
Uses game game default (75 for Deus Ex).
Calculates optimal FOV depending on the game's resolution.
Custom FOV.
Note that automatic mode sets the FOV for the selected resolution, it will not change the FOV upon in-game resolution changes.
The resolution drop-down box is now populated with the resolutions supported by the primary monitor.
User.ini changes (FOV) now take the USERINI command-line option into account.
When starting the game for the first time, the desktop resolution is chosen for full-screen mode.
Instead of using a mix of DirectInput and raw input to combat mouse acceleration, raw input is now a dedicated mode. In this mode, standard Windows input is used for the menu mouse cursor, while the player camera uses the raw input API to be acceleration free.
Duplicate mouse cursor when playing in windowed mode now also removed in standard input mode.
Added LARGEADDRESSAWARE linker flag and set stack size to 2MB for Revision support.
Data Directories dialog is now tree-based.
Localization file override support. Mods such as Shifter and its derivatives replace some game strings by overwriting These .int files can now be stored in a mod's subdirectory and will be used if the user adds this directory in the 'Data Directories' dialog.

Three matters complicate all this:
The user running a localized version of the game, e.g. the language set to something other than 'int', such as 'det' for German. In that case, the game uses 'DeusEx.det' for its strings, with the original 'int' file as a fallback for when a string is not found in the 'det' file.
The ability to rename the game's executable; if DeusEx.exe is renamed to 'bla.exe', the executable will use '' for its strings.
The fact that also contains strings for the 'DeusEx.u' package, such as main menu text items. When DeusEx.exe is renamed, '' (or .det, etc.) will still be used for those.

In the end I settled on the following behavior:
The 'Data Directories' dialog only looks for .int files, so it won't recognize mods that for some odd reason do not include English strings.
The replacement mechanism itself will reroute access to any localization file the game tries to access. This means the 'DeusEx.u' package will still use the 'DeusEx' localization file for its strings no matter the .exe name, just like before.
When the language is something other than 'int', access to both that language's localization file (e.g. 'DeusEx.det') and the '.int' file is rerouted, so localized mods work fine. If a string is not found in the mod's language-specific file, its .int file is used.
Combining the above two rules, if Deus Exe is renamed to 'bla.exe' and the language is 'det', it reroutes access from 'System\bla.det' to 'Shifter\bla.det' and from 'System\' to 'Shifter\'. But explicit access to 'System\' by the 'DeusEx.u' package is unchanged.
As a result of the localization file fallback mechanism, with the language set to e.g. 'det', if a mod only includes an .int file, and not a .det file, the .int file will be used for all its strings, which turns the game English but does allow the mod to use its text.
There's NO fallback for individual entries; if 'Shifter\' does not contain a string, the original 'System\' file is not queried; but then, the new file needs to include all strings anyway to be compatible with the original DeusEx.exe, which has no override mechanism for localization files at all.

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Post comment Comments  (60 - 70 of 199)
lmfao9898999 Aug 18 2012, 2:00pm says:

lol i love it i kiss the game muahahaahaha

+2 votes     reply to comment
scopedknife Aug 7 2012, 3:45pm says:

Old but gold

+7 votes     reply to comment
Magical-12 Jun 28 2012, 5:40pm says:

But the multiplayer is CRAZY! And this game is not dead, there are like over 50 people still playing this game

But, its gonna die over the years

+2 votes     reply to comment
ShadowFear Jul 25 2012, 1:33am replied:

Never. It's immortality is augmented.

+5 votes     reply to comment
~DJ~ Jul 28 2012, 5:45pm replied:



+4 votes     reply to comment
Magical-12 Jun 28 2012, 5:37pm says:

Old game, i think downloading New Vision Mod can help improve the graphics, GREAT GAME THO!!

+2 votes     reply to comment
Luke.Filewalker May 4 2012, 7:34pm says:

This game is a work of art I will love it till the day i die

+4 votes     reply to comment
asif_ridwan Apr 2 2012, 2:11am says:

Old but still good to play!

+3 votes     reply to comment
MrCal3x Jan 29 2012, 11:50am says:

THE best of the best game !

+5 votes     reply to comment
SuperWafflecones Jan 25 2012, 8:37pm says:

Looks like it's coming to if somebody still hasn't picked up this gem.

+2 votes     reply to comment
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Deus Ex
Windows, Mac, PS2
Ion Storm
Eidos Interactive
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Release Date
Released Jun 2000
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543 votes submitted.

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Ratings closed.

Highest Rated (24 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

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