Making its debut in 1998

The first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking and file system management into one complete engine.

With the level of integration used, some trade-offs were necessary to maintain performance levels with the hardware that was available at the time.

For example, Epic decided to use cylindrical collision detection over the IK collision detection system in an effort to maintain playable framerates on systems that were common at the time of its release. Internally, Epic used this engine for Unreal and Unreal Tournament.

Features

  • 32-bit fully colored soft animated dynamic lighting
    • Multicolored lighting
      • with true colored intermixing of fuzzy shadows

    • Supports raytraced and enveloped lighting
    • Radial, cylindrical, spotlight, searchlight, ambient, spherical, shell, and 20+ special effect lights
    • Caustic effects such as "fire waver", "watery shimmer", and the like can be applied to lights
    • Supports lens flares and coronas

  • Extensible BSP and portal technology
    • Mirror surfaces
    • Semireflective materials, such as marble surfaces which partially reflect light
    • Non-euclidean, redirectable "warp" portal effects for seeing through teleporters
    • Seeing through windows into an infinite sky zone in which a sky, planets, mountains, and other objects are constructed
    • Skies and backgrounds with independent coordinate systems for independent translation and rotationz

  • Curved-surface rendering support
    • with an adaptive level-of-detail subdivision surface rendering algorithm
    • eliminating polygonization

  • 32-bit colored 512x512 size texture support
    • Emboss bump mapping
    • Multi-texturing
    • Dynamic range scaled detail textures
    • Procedurally animated textures

  • ClipTexturing
  • Multiple channels of vertex animation support
  • Skeletal animation support 
    • Smooth-skinned Geometry 

  • Facial animation 
    • With lipsync animation

  • Hardware brush with static meshes
  • Height-mapped filed terrain support
  • Decal support
  • Light bloom
  • Fog volume
  • Distance fog
  • Volumetric lighting
  • S3TC texture compression
  • High resolution texture 1024x1024 size support
  • Environment mapping support
  • Multy-skybox system
  • Very improved multi-skybox system
  • Complex particles system
  • Extensible particles system
  • Fully digital audio based module sound system
  • Digital music, MP3, CD Audio, module music, s3m, etc support
  • Doppler shift
  • A3D support
  • Software 3D sound
  • Surround sound
  • Dynamic Music System
  • Improved support on A3D, EAX, DS3D
  • Newly highly enhancing A.I. algorithms and BOT A.I. and teamwork A.I.
  • Newly very improved network code
  • Real-time recording of in-engine footage as replayable 'demo' files
  • Enhanced demo reconding system
  • GUI editor
  • Imploved GUI editor
  • Native support for localization of text to 8-bit languages, via CODEPAGE 850 and replaceable fonts
    • Built-in UnrealScript and C++ support for externalization of all text, enabling non-programmer translation to all 8-bit languages
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Comments
Shadow-Marine
Shadow-Marine Jul 18 2009, 7:50am says:

this really need to be rewritten first it says this :

32-bit colored 512x512 size texture support

then further down it says:

High resolution texture 1024x1024 size support

i know for a fact that the first release of this engine only supported up to 512x512 textures and only later in 1.5 they included the 1024x1024 support
(never released only for tech demos)

+1 vote     reply to comment
Shadow-Marine
Shadow-Marine Jul 18 2009, 7:43am says:

um didn't lip sync animation come in through games in unreal engine 2.0
and was created in 1.5

+1 vote     reply to comment
TheUnknownM
TheUnknownM Mar 11 2009, 10:59am says:

unreal was good but wen i went forther in the game shoot kill press buttons shoots kill shoot kill i was board and stoped playing this the boring game of all

+1 vote     reply to comment
Shadow-Marine
Shadow-Marine Jul 18 2009, 7:45am replied:

yeah if they actually added some proper npc's like humans that helped you it would have been great but all you got were the stupid nali who couldn't protect themselves for sh*t

+1 vote     reply to comment
Killer_man_1996
Killer_man_1996 Nov 24 2008, 5:56pm says:

Light Bloom???? I never see it...

+1 vote     reply to comment
NemesisRaptor
NemesisRaptor Feb 18 2008, 10:05pm says:

This is a good engine to start the building of the Mods. Have good graphics

+1 vote     reply to comment
van_helblaze
van_helblaze Feb 5 2008, 6:58pm says:

Where might I be able to dowload this engine?

+1 vote     reply to comment
FXD|Shadow
FXD|Shadow Dec 21 2007, 9:21pm says:

were did all these non-standard features like "Light bloom" or "Height map terrains" pop up from into the feature list? they aren't official and supported by the engine on standard..

+1 vote     reply to comment
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Platform
PC
Company
Epic Games
Contact
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Official Page
Wiki.beyondunreal.com
Licence
Commercial
Release Date
Released Jan 1, 1998
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