About Unreal Tournament with
by papercoffee on Nov 14th, 2012
Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
PRIZE:
There is no prize, this is just a fun contest for bragging rights and pats on the back. The main goal to hopefully make a bunch of new maps for the UT community, and have some fun while doing it. The real winners of these contests is the players, because they get some new maps to frag in. The submitted maps will be included in a map-pack following the contest.
TIME-FRAME:
One month, starting Nov.15, 2012 and ending Dec.15, 2012 (plus 5 days grace for final submission)
CONTEST RULES:
1.
Map is to be based on Epic product maps for any version of UT, and
Unreal (because Unreal works in UT). Map can be a conversion with a new
theme, or a modified layout, or a mash-up of Epic maps parts, or can be
brushed from scratch - as long as map has recognizable Epic Games design
elements. A mapper is allowed to submit a map that does not conform to
the "Epic" rule - but the map will lose a point in score.
2. DM,
MH, CTF game type - Maps must be runnable in ut99 and should be
playable online. If map is not one of these types, it will lose a point
in score.
3. XMas theme. If map is not xmas theme, that's okay, except it will lose a point in score.
4.
Custom content allowed - credits must be included in a maps readme file
if there are terms of re-use by original authors. A UT99.org contest
banner graphic will be provided, and should appear in the map somewhere.
5. Maps must be submitted by Dec.15, 2012. Maps will be accepted up to Dec.20, but will lose one point from score.
Maps must be named using the prefix "XC" to identify them as contest maps. "XC" stands for "Xmas contest" .
Example map names: MH-XC-YourMapName, CTF-XC-YourMapName, DM-XC-YourMapName
SCORING:
Submitted
maps will be scored by judges and given a point score out of 5 for
looks, build and gameplay. The maps will also have a voting poll for
"best DM", "best CTF", "best MH", and "Best overall" map. The winner of
each poll gets one extra point added to the judged map score.
So
if you make a perfect popular map, you can get 7 points. Of course, if
it sucks really badly and everyone hates it, that would be ZERO
SUBMISSIONS:
Mappers can submit more than one map if they want to, can be high-poly or low poly if they want, whatever you
can do in one month. The contest ends Dec.15, 2012, but late mappers have until Dec.20 to get their map submitted.
A submission thread will be set up for mapper to include a download link for their contest map.
Contest map should be submitted in a zip or rar archive file. Archive file must contain the map, a screenshot, a readme
text file with any required credits, and any other required packages (utx, umx, uax, u, etc). Packages can be MyLeveled
if you want.
So that's it!
All
mappers are welcome. One month is plenty of time to make a good map, so
have fun and create some cool maps for the UT community!
UT99.org
I think they should release this engine for free...
yarp. but epic fears the UE1 modders... they really do
where is the GUI editor?
UT 99 and all the others are the same...
COD is shoot kill....
GOW is shoot kill....
Face it retard all shooters are the same pretty much..
And it is not just shoot kill if you have mods or make mods(most likely you dont).
this really need to be rewritten first it says this :
32-bit colored 512x512 size texture support
then further down it says:
High resolution texture 1024x1024 size support
i know for a fact that the first release of this engine only supported up to 512x512 textures and only later in 1.5 they included the 1024x1024 support
(never released only for tech demos)
with an advanced renderer the unreal engine 1.x CAN draw textures up to 4096x4096 pixels (8-32 bit)
Exactly!
The thing is -- Unreal and UT99 used raw UNCOMPRESSED textures!
Imagine that!
The engine actually could support much higher res textures at that time :D
um didn't lip sync animation come in through games in unreal engine 2.0
and was created in 1.5
unreal was good but wen i went forther in the game shoot kill press buttons shoots kill shoot kill i was board and stoped playing this the boring game of all
yeah if they actually added some proper npc's like humans that helped you it would have been great but all you got were the stupid nali who couldn't protect themselves for sh*t