The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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About Hatchet with 0 comments by WCCC on Aug 23rd, 2015

Another busy month spent polishing up the arsenal and, in turn, various mechanics.


Here's what got done:
-Rest of Hatchet arsenal is now completely converted to Nonlinear Parts, effectively TRIPLING the amount of icon work for every weapon's parts and expanding a lot of the code to be smarter, in addition to a bit of modeling (such as the Order 10G's 2 visible attachments) along the way.
-Modified masterkey loads in Order 10 Gauge to be affected by the weapon's spread and hence effective range. This means suppressed and sawed off barrels have to be closer to doors and/or living things to effectively apply the door breaching damage bonus.
-Made .50 Caliber cartridges cheaper to make by reducing the material cost for the tipping and filling by 1 unit, down to 1 for each component, like all sane ammos. This is because the weapon was less economic, and, in recent days, no longer quite as raw firepower heavy as some competing weapons (now that double mags and scopes are abundant), so making the weapon more economic seemed like the rational thing to do.
-Revbow's damage is now affected by its cylinder type. Strong and high quality gives damage bonus, light and low quality produce a damage penalty, and medium quality/tactical give no craps either way.
-Revbow's base damage upped from 9 to 10, since many factors now affect how OP 9 vs 10 actually IS.
-Fixed a bug with .45 magnum filler sometimes spawning in High Velocity variant, which normally does not exist.
-Further, definitive fixes into weapon weight mechanics in relation to part spec. Quite frankly, it was discovered countless things were wrong with the formula including by not limited to: Quality multiplier, bad int vs float conversions, unwanted truncation in calculation, bad value extremities, bad part calculation for scopes, and bad method for comparing certain values. It took me about 3 hours to sort it all out. Dear god.
-Weapons now corrode per part 85% of time instead of 90% of the time, and before that previously 80% of the time. Additionally, using high velocity rounds increasing degradation rate to a very even 100%.
-Modified per-limb player healing to divert overkill amounts of health into the normal order of "heal all".
-Modified code for bridging slugger's noise reducing barrel.
-Modified the way melee damage is calculated, including up to a 10% penalty across to a 10% bonus (new) to damage in relation to how much arm health a player has left.
-Sorted out some formatting errors on shop screens with NPCs.
-Magazines now reskin in relation to the weapon the dropped them, and its magazine coloration.
-Various fixes with reskin method used on some new weapons after non-linearity was applied.
-Fixed some materials not being set for default weapons, in relation to their part spec.
-Fixed bad stat calculations in some very rare instances.
-Modified the values at which scopes give bonuses to guns, relation to the Order Doubled Sniper, General Rifle, and Scoped Order 10 Gauge.
-Fixed some faulty descriptions on the slugger grenade launcher.
-Fixed part inconsistency in stats (in practice) vs described stats in inventory screen.
-Slight stat changes and rebalancing on select weapons.
-Fixed some bugs related to multiplayer replication, and debugged other aspects in preparation for MP.

EDITS:
-Fixed some bad price ranges on ammos containing plastic, since plastic has increased cost since the nonlinear weapons update.
-Added snakeshot "shotgun style" rounds for the gust rifle, allowing it to have both more tactical roles and more ammo choices.
-Re-implemented incendiary rounds for the gust rifle, for the sake of choices and crowd control.
-Modified the way AI aims with physical projectile weapons to properly compensate for projectile arc.
-Made slugger shell velocity scale the amount of knockback dished. This includes, yes, up to a 66% bonus to knockback from high velocity shells. Thunk.
-Modified the way weapon parts appear in randomly generated containers. Now they shift into "higher tier" parts 5 levels faster than entire weapons, though at lower initial probabilities than before. This means players who do a lot of looting and digging around can obtain some nice hardware a bit ahead of the curve!

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Post comment Comments  (40 - 50 of 200)
rgt32
rgt32 May 12 2013 says:

Can some one please make a third person view mod some thing like in Deus Ex Human Revolution thank you

0 votes     reply to comment
9696ayhan
9696ayhan Dec 17 2013 replied:

as much as i love human revolution the leaning is superior to the 3rd person view IMO

+1 vote     reply to comment
Guest
Guest May 19 2013 replied:

behindview 1

+4 votes     reply to comment
Prototype458
Prototype458 Apr 22 2013 says:

Who ever is interested in making new maps with s3tc textures(high resolution) visit this link

Gravity-world.com

hope some of you wil actualy start using this for new maps and other so we can make deusex even more lovely!

+1 vote     reply to comment
Miia
Miia Mar 15 2013 says:

Someone needs to remake this awesome game in source or unreal engine 3.

+3 votes     reply to comment
J.
J. Sep 20 2013 replied:

If the gameplay is to remain as it is, but the graphics improved, will be amazingly great. But i believe what made this game a legend is, in part, that its engine runs on systems which are unable to run UE3 or Source, which would mean a smaller player base.

+1 vote     reply to comment
guest09238
guest09238 Aug 17 2013 replied:

Why remake it? It's perfect the way it is

+2 votes     reply to comment
VictorsMod
VictorsMod Aug 19 2013 replied:

It has it's own share of flaws, but I agree it's darn near perfect. That game definitely is an amazing gem for it's age.
Even to this date I can pick it up and play through it... I am doing that exact thing at the moment, to be perfectly frank.

+1 vote     reply to comment
Blue_Dust
Blue_Dust Feb 5 2013 says:

Whatever the claim may be from people, my only interest is having fun within a game. Deus ex is a kind of game that I enjoy a lot due to the ability to explore (unlike a certain game of duty modern warfare whatever). It's not an easy game but it is fun for me. I just hope that one game developer looks at this and tries to base a game around this type of gameplay rather than going for the yet again bland first person shooter adventure in some kind of war.

+6 votes     reply to comment
Opinionator
Opinionator Dec 22 2012 says:

Remake or remaster this game I want this back after the dismal 2 & 3 poor offerings.

+1 vote     reply to comment
TheManHimself
TheManHimself Mar 14 2013 replied:

Its funny, I kinda liked the second one more than the third one because my expectations were low for IW, but high for HR. But both are nothing like the first one, so I too want a remake of DX 1.

+2 votes     reply to comment
AshtarSheran
AshtarSheran Dec 11 2012 says:

So sad it was never released on Linux

+2 votes     reply to comment
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Deus Ex
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Ion Storm
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Released Jun 2000
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Highest Rated (24 agree) 10/10

You will reinstall this game a lot.

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Nov 29 2010 by SlayerX3

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