The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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About Hatchet with 0 comments by WCCC on Oct 22nd, 2014

A month spent polishing and refining, working out and eliminating redundancies and kinks. Also, I may be moving soon, though it'll have minimal impact on our work schedule.

- First person hands expanded and polished. New animations exist for smaller tasks, including some with a bit of variety. Player hands now also only appear in animations if the according limb has 20% or more health. No, you won't be taking your broken left arm into your large-strided jogging routine.

- Abilities system saw a lot of fine-tuning and polishing. It kills me every time I have to mention this because it is so frequently under lock and key, but I think I can say a few sub-points without giving anything away.
  * A lot of looking around was done with tiers, function, and redundancy. One ability got the boot entirely in exchange for a re-worked concept. This re-worked concept then was dubbed lower tier in the tree and swapped places with another. Seeing how trees all share fairly common themes such as offense, defense, or utility, this is hardly saying much.
  * "On-Cast" Abilities now have more sound effects, rebalanced usage, and some now interact with the player hands while empty-handed. While empty hands aren't mandatory for usage, it's a fun way to add more immersion to the ability-usage system, once again focusing on bringing life to the canvas.
  * "On-Cast" Abilities now use queuing instead of just "bam. activated". Some cast at different rates, including some that are still instant, but overall this adds a little more sensibility to not just spamming as fast as you can push your F5 key, and adds immersion yet again.

- 12G Compact shotgun now has an alternate firing mode. Previously it didn't even have the "default" safety-on/safety-off setup, but now is the only weapon in game to feature "slam-fire" setting. Slam-firing the super stubby will wear out its parts quicker, but in addition to being able to just hold down the trigger for easy firing, it also slightly increases the maximum rate of fire. For a small and low-capacity skirmish shotgun, this is a great "panic button" and its doubled effects on wear-and-tear are hardly of issue simply because shotguns are the 2nd most condition efficient family of weapons in-game, next to low-capacity precision rifles.


- RevBow is now a thing. This could've been tagged onto the last pre-update, but for whatever reason it was chosen not to be. Everything you need to know about the RevBow:
  * 5-shot capacity, relatively fast-firing weapon. It is classified as low-tech and has very low noise-output, and sports a considerable array of choices for munitions. It has a medium-long reload period and is emptied fairly quickly, but has very considerable stopping power per shot and per second.
  * Slight firing offset, making it the first weapon that doesn't fire where you point the cursor. This was done along the lines of A. darts coming from the center of the screen looking like garbage and B. that it is fired not in or between hands, but from under the wrist. Holding one's wrist over the face isn't always super-convenient, so its left with a slight offset. With a bit of practice, it's easy enough to compensate off the top of your head.
  * It is highly flexible, assuming stealth, assault, and various other tactical roles at once. It has both accuracy boosting and penalizing effects in its ammo pool and can be Vs light, Vs heavy, and Pro-stealth depending on what munitions its loaded with.
  * Revbow was BOMBARDED with nerfing after the video demonstration. Darts that shatter on "heavy armor" targets now inflict 2/3 their base damage when doing so, mostly in response to tranquilizer's super potency. Damage decreased. Twice. Ammo on crafting/purchase modified slightly. Accuracy nerfed slightly.
  * This is a funny one, and was rather unintentional. Standard-Effect RevBow rounds are composed of 2/3 small-quantity steel and 1/3 plastic, and combat knives of standard quality are composed of 3/4 small-quantity steel and 1/4 plastic. What this means is that a bit of "wrap-around" has occured with the crafting system, and you can turn perhaps the most common piece of equipment into a considerable amount of RevBow ammo. Low Tech weapons, go figure.


- Debugging and play-testing all around. Shop system now updates if a new day transpires during browsing, and some other similar tweaks.

- Lots of other fine-tuning and tweaking, such as cleaning up potential weapon system bugs.

We may end up throwing more on this list as it IS a pre-update, but the schedule for the next couple of weeks is gonna be pretty complicated.

EDITS:
-Fixed a 2 persistent bugs in persona screens. One being able to re-open the window when it's already open (button not being greyed out properly) and the other being that pickups that had themselves dropped did not update the inventory tile's information, while using them DID.
-Completed persona edition of quests tracking screen.
-Fixed a few accessed nones about gauging quest status. Damage control on accessed nones has been ongoing but extremely successful. All currently existent accessed nones in a vanilla testing environment are based on incompatibilities with things such as cameras and turrets, and how they search for the older aug system. All part of Hatchet's clean and professional delivery that we strive towards.

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This file patches the Deus Ex mod ZODIAC so the proper AI barks are used for the UNATCO soldiers in the Holloman AFB level. To install, simply replace...

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Post comment Comments  (50 - 60 of 201)
AshtarSheran
AshtarSheran Dec 11 2012, 4:52am says:

So sad it was never released on Linux

+2 votes     reply to comment
zpendam
zpendam Dec 6 2012, 8:17pm says:

NEW WORLD VISION Yeahhhhhhhhhhhhhhhh

+1 vote     reply to comment
TheJCLetsplay
TheJCLetsplay Dec 6 2012, 1:50pm says:

I looooooooove this game so much *__*

+2 votes     reply to comment
orcus_35
orcus_35 Dec 3 2012, 7:34pm says:

I'd rather have a game with horrible graphics and the best gameplay ever, rather than the contrary !

+4 votes     reply to comment
J.
J. Sep 20 2013, 4:06pm replied:

You've deleted the majority of modern games from your wishlist...

+1 vote     reply to comment
DEAD_FiSH
DEAD_FiSH Nov 9 2012, 3:14pm says:

"You are now beneath the nanotech lab."
I have to say that Deus Ex community is one of the best and funniest communities ever!
"Get PILLS against my orders!"
"A BOMB!"
"What a shame!"
"Augmented."
Hehehe. :D

+4 votes     reply to comment
Cossack-HD
Cossack-HD Oct 3 2012, 11:23am says:

I'm playing old games such as Half-Life 1, Need For Speed 5 Porsche Unleashed (2000), DOOM 1-2... And this seems one more game I HAVE to play :D

Nowadays developers work too much for graphics, and they say "it's realistic", but gameplay is worse than in oldies D:

Cuz graphics make you buy new expensive PC - games become big business and 90% of games now are good looking ****. Old or indie games and mods are only things I'd like to play. In old times bad graphics were compensated by Rich Gameplay.

+2 votes     reply to comment
Kyle_K_ski
Kyle_K_ski Dec 1 2012, 10:43pm replied:

"Nowadays developers work too much for graphics, and they say "it's realistic", but gameplay is worse than in oldies D: "

I absolutely agree with you!

"In old times bad graphics were compensated by Rich Gameplay."

I wouldn't use the term "bad graphics." For the most part, they were doing the best they could with what they had. That said, there is NO question that the developers back then were much more tightly focused on Rich Gameplay. I can barely stand looking at the modern titles that are coming out - more often than not, the website I find myself going to for future purchases is GOG.com, a website that's devoted to selling older titles (and some NEWER ones too!) completely free of DRM.

A great game, regardless of its graphics, will CAPTURE the player, and far too few titles do that today.

I STRONGLY applaud all of the current mods that are going back and overhauling the older titles. Every one of them has gotten my vote for 2012's Mod of the Year.

+2 votes     reply to comment
BeardedBrotha86
BeardedBrotha86 Sep 16 2012, 8:59am replied:

At the top of the page, underneath the Game's title graphic you'll see a row of links, just after the middle of that row, if you're taking your eyes from left to right, will be 3 links: "addons," "downloads," and "mods."

+2 votes     reply to comment
Prototype458
Prototype458 Sep 21 2012, 12:18pm replied:

i know that but the list of mods are gone for some reason

+3 votes     reply to comment
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Deus Ex
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Windows, Mac, PS2
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Ion Storm
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Eidos Interactive
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Released Jun 22, 2000
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Highest Rated (22 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

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