The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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About NanoMod with 1 comment by silver1305 on Apr 8th, 2015

NanoMod 1.1.5

NanoMod 1.1.5 update. New features, and of course, more polish!

NanoMod v1.1.5

[1.1.5 Changes]

  • The game has a feature that a certain computer login could have access to a Special Option that other logins don't. But that feature never actually worked. The routine responsible for checking logins for Special Options could almost never pass. Every login had access to special options, even GUESTs. This was fixed.
  • Because of the above change, I made the two computers at UNATCO HQ in Mission 5 that decrypt kill-phrases have their Special Options set to only one particular user that Paul tells you about if Anna is still alive. Meaning, killphrase decrpyption is now available when logged-in/hacked-in only with the user that has access to those decryption options.
  • But good luck hacking the account, because here is another feature I added that was intended to be, but never completed for the game: the account now requires an ADVANCED Computers level or higher to be hacked.

    With that said, the following is a list of computer accounts that now require a particular hacking skill:

  • The computer at the LaGuardia Helibase that gives you the keycode for the secret telephone conversation requires ADVANCED.
  • The computer accounts at the top of the NSFHQ had hacking restrictions already set, but that obviously did nothing before. They are now set to require ADVANCED. Or you can always go find that DataCube in the basement.
    Those two are my favorite lore-wise effects of the following change. So I listed those first before this:
  • Anything and everything that has a Special Option has a requirement of ADVANCED. In other words, the ADVANCED Computer level allows hacking into most terminals with special functions.
    Turning On/Off cameras is one thing, but access to BOT AI alteration should require more skill, right?


  • In addition to that rule, here are more specific ones:

  • In Mission 5, MJ12 Facility, the security terminals allowing you to control BOT AI requires ADVANCED as by the rules.
  • But because of this, you are no longer stripped of your credits at the start of the mission (just think of it like your ammo - it isn't stripped, right?). You have two options if you don't have ADVANCED Computers: pay the mechanic right away or backtrack and find the DataCube.
  • All computer and security terminals in MJ12 Helibase, VersaLife, and MJ12 Lab require ADVANCED.
  • The computer accounts in the Nanotech Containment Facility for Virus Schematics upload require MASTER.
  • Now, the above change may prove to be impossible in some cases, as you may not have gotten the master password in the previous level if you made a covert approach in the MJ12 Lab. Because of this, I replaced the DataCube in the locked cabinet next to the Virus Schematics computer (you can read that same DataCube in the previous level anyway) with the text for the master password. This allows you to still get everything in the MJ12 Lab by having ADVANCED computers and not kowing the master password in case you chose not to disturb the scientists, and find out the master password right before you actually need it.
    I also created a new NanoKey for the cabinet that you can either pickpocket or loot off of the scientist there -- just in case you're out of lockpicks and rockets and LAMs to open the cabinet.
    Yea, you won't get stuck. This is also a nice touch since it confirms who the scientist is because you can never actually speak to her and thus, her Familiar Name is never shown.
  • The Security Terminal that opens Aug Canister containment pods in that same area with the Virus Schematics computer now has the standard security password used for the two areas. The password it used to have isn't mentioned anywhere, and the terminal itself now requries ADVANCED level to hack. You do not need to access it to pregress the story -- just for the Canisters (which can also be Miltitool'ed) -- as the Keypad for the UC at the bottom raises automatically when you get close anyway.
    To sum up the MJ12 Lab and Nanotech requirements: ADVANCED level Computers, or reading all the DataCubes.
  • Almost all computer terminals in the Cathedral require ADVANCED.
  • Everett's "precious" cryonic storage requires MASTER, while his Security Terminal for opening Aug Canister containment fields requires ADVANCED. You should already know his login/password, though.
  • Milnet Uplink requires MASTER, just for flavor.
  • Everything starting from the Ocean Lab until the end requires ADVANCED, except for the UC Reaction Module computer and the literal Deus Ex ending -- both require MASTER. For flavor.
  • However, since the DataCube for the Ocean Lab Reaction Module is a little hard to find and you need it to actually advance the story now, I moved it somewhere else, somewhat nearby.
  • 'SECURITY' is no longer saved by itself as a password for NanoMod's Auto-Fill Setting. Meaning ONETHING/SECURITY and OTHERTHING/SECURITY are treated as completely different accounts now, and get auto-filled only when both the login and the password match when accessing an account. It has also been removed from the starting known passwords, as SECURITY by itself is no longer a valid password for auto-fill.
    The only other known to me case of matching passwords is at the top of the NSFHQ, but those accounts are both on the same DataCube so that hardly matters. If you know one login, you know the other one anyway.
  • Fixed a bug that kept increasing the initial hacking detection time when logging in and out of an account, leading to unbelievably long hacking attempts afterwards.
  • When cycling through grenades with the Switch Ammo key, WP Grenades are now part of the switch list.
  • When placing the last grenade, switch to next available grenade. Works just like when you throw your last grenade.
  • Decreased the 20mm HE canister's blast radius to match that of a LAM, which is still twice the blast radius of a GEP rocket.
  • Increased the blast radius of the Plasma Bolt. The nerf to its blast radius in 1.1.0 to use single-player values turned out to be a little low, but it's still not as high as the multi-player value it used to have.
  • Commented out a piece of code in ScopeView that was responsible for setting your Crosshair's visibility to whatever value set in your game settings hundreds of times per second, even when not in actual scope view. This effectively gives us control over the crosshair for the times when we want to hide it if it's enabled, like when reading DataCubes and Books.
  • The Scanning/No Target of the Targeting Aug and the the crosshair reticle also get temporarily hidden if you happen to start reading a DataCube/Book.
  • Pressing Escape while the DataCube/Book text is on screen will get rid of the window instead of opening the menu. This will help get rid of any text displays that might get permanently "stuck" on some levels.
  • You no longer pull out your lockpicks when attempting to open an unpickable door that you don't have a NanoKey for.
  • Inside the superfreighter's lower decks there is a DataCube mentioning a code to the hangar. That code wasn't used anywhere and the doors leading to and from the hangar shared the same code as the door to the storage closet elsewhere on the level. The three keypads for the hangar doors now require the correct code from the DataCube.
  • The DataCube in Paris, the one in the police shack, now gives you the map of Paris Metro, like the text suggests it should. A previously unobtainable image.
  • When Cassandra at the Paris Nightclub tells you the code to the saferoom, it is now added to your Notes.
  • In Mission 5, Manderley's Office is now initially locked and can be opened with his office NanoKey (or a lockpick).

Full release history here

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Patch 1.0.2
Deus Ex

Patch 1.0.2

Apr 1, 2015 Otchlan Mod / Chasm Mod Patch 0 comments

BugFixed/fixed: Some Items Some Maps Some Textures --------------- First maps now are little easier than before, fixed some bugs.

NanoMod v1.1.7
Deus Ex

NanoMod v1.1.7

Mar 14, 2015 NanoMod Full Version 2 comments

NanoMod 1.1.7. Small update to fix some stuff and optimizations for non-HDTP installations.

GMDX v7
Deus Ex

GMDX v7

Feb 12, 2015 GMDX Full Version 2 comments

Version 7 release of the Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

English version
Deus Ex

English version

Jan 19, 2015 Otchlan Mod / Chasm Mod Patch 1 comment

Part 1 - English Version (Some texts have not been translated yet) (maybe in future will be can select language in settings)

Patch 1.0.1
Deus Ex

Patch 1.0.1

Jan 19, 2015 Otchlan Mod / Chasm Mod Patch 0 comments

Patch 1.0.1 Fixed little bugs (If you want English text, download English version and put it to patched mod) 1.Download this Patch 1.0.1 2.Download English...

Otchlan Mod /  Chasm Mod - version 1.0b
Deus Ex

Otchlan Mod / Chasm Mod - version 1.0b

Jan 15, 2015 Otchlan Mod / Chasm Mod Full Version 2 comments

It is this day, when my mod finally was released I need few days for patches, and day or two for translate books and notes I foresee two maybe three small...

Post comment Comments  (20 - 30 of 202)
DrunkenSurgeon
DrunkenSurgeon Feb 6 2014, 1:24pm says:

Greetings everyone. After playing Deus Ex: Human Revolution - Director's Cut, I feel the need to play the original all over again. I've experimented with various mods in the past. The thing is, I have a major issue with the UI. Basically increasing the resolution decreases the size of the fonts in the game, mod or no mod. I love immersing myself in this game but it's really difficult to do that when I can barely read any of the data cubes, emails, bulletin boards, newspapers or notes from the HUD. Is there any way to resolve this without installing any mods? If the only way to resolve this is by installing a mod, then which one? I really appreciate any advice/ suggestions given. Thanks.

+2 votes     reply to comment
DrunkenSurgeon
DrunkenSurgeon Feb 15 2014, 1:55pm replied:

It appears that I found an answer for my own query. For anyone interested, I recently tried the Deus Ex Enhanced v2.0.0 w/ HDTP beta compatibility mod. (I installed New Vision and Shifter first). This mod appears to do the trick, to an extent. Still, if anyone knows of any alternatives, please feel free to reply.

+2 votes     reply to comment
kocmo
kocmo Mar 22 2014, 10:21pm replied:

Saracen-Rue, you beat me to it :-) I'm shamelessly plugging my mod unifiedDeusEx (see Moddb.com); it does include double-sized UI and sharp fonts from dxEnhanced, and replaces UI icons & textures with high-quality ones. That's what I use myself to play Deus Ex 1 :-))))

+2 votes     reply to comment
DrunkenSurgeon
DrunkenSurgeon Mar 29 2014, 11:12pm replied:

Thanks for your response and suggestion kocmo.

+1 vote     reply to comment
Saracen-Rue
Saracen-Rue Mar 26 2014, 6:55am replied:

Sorry for the reply-steal there kocmo, I just felt that people had to know of this awesome mod you have.

+1 vote     reply to comment
DrunkenSurgeon
DrunkenSurgeon Mar 29 2014, 11:14pm replied:

Thanks for your response and suggestion Saracen-Rue.

+1 vote     reply to comment
Saracen-Rue
Saracen-Rue Mar 21 2014, 10:25am replied:

Try Unified Deus Ex, it continues with the resolution solutions seen in Deus Ex Enhanced and has compatibility with various other mods.

+1 vote     reply to comment
Prototype458
Prototype458 Feb 3 2014, 10:47am says:

if you guys are interested go to this site for some tutorials and downloads and more like admin codes and deusex beta stuff and upcoming mods/unfinished mods
Rdxmp.enjin.com

+1 vote     reply to comment
Elitesse
Elitesse Jan 28 2014, 4:48pm says:

Did you know that whenever the New York City skyline is visible in the background, the Twin Towers of the World Trade Center are absent? This was due to texture memory limitations that arose during the game's development, but the in-universe explanation for the missing towers is that they were destroyed in a terrorist attack. A year after the game's initial release, the real Twin Towers were destroyed in the 9/11 terrorist attacks!

+1 vote     reply to comment
CyberP
CyberP Jan 29 2014, 6:19pm replied:

Coincidence. There was also an attack on the WTC in 1993: En.wikipedia.org

+1 vote     reply to comment
SamirLP
SamirLP Jan 17 2014, 9:45am says:

the game is hard cool and pretty cool i have it on cd

+1 vote     reply to comment
tomas352000
tomas352000 Oct 7 2013, 3:22pm says:

damn, it sucks there is still no mod to stay with unatco :(

+3 votes     reply to comment
walton
walton Dec 10 2013, 11:24am replied:

It would be interesting to explore in an alternate-universe kind of way. JC Denton serving UNATCO, and in turn, Majestic 12

+2 votes     reply to comment
tomas352000
tomas352000 Dec 10 2013, 11:37am replied:

yea lol. it sucks both mods for it has been cancelled, oh and also, for these who dont know it, game creators WANTED to add the choice - how i know? i refused to send message and came back to paul - i said i know unatco isnt great, blablabla, im not a terrorrist, blablabla, but game dont continue then

+1 vote     reply to comment
J.
J. Sep 20 2013, 3:40pm says:

I am in a bit of a fix. I have recently reinstalled Deus Ex (GOG version) with the following mods:

New Vision 1.5
Shifter 1.9
Kentie's Launcher
DirectX 10 graphics driver
DX Enhanced v.2
HDTP pack (removed)
Revision (removed)

I have started the game before installing the mods. However, my unit portraits on the infolink are too big for the infolink photoframe, resulting in only the top left quarter of the unit ID showing.

Can anyone give me advice (except reinstall - AGAIN) on how to fix this?

0 votes     reply to comment
zenith99
zenith99 Dec 4 2013, 2:21pm replied:

can play the original?) no seriously, even after so many years, the game engine seems beautiful, why all this crap?

+2 votes     reply to comment
zenith99
zenith99 Dec 4 2013, 2:32pm replied:

we have in Russia, unfortunately, the developers themselves probably know, pathetic)) do something really worthwhile rarely, mistland ..... be that as it may, the developers can rarely offer something interesting ..... as whatever it was, waiting for new versions of your favorite games. return of Denton's really surprise the hell)) unreal engin best thing would be created)

p.s
do not know where the interpreter translated, with your tongue, sorry the problem, I hope everything is correct))

+1 vote     reply to comment
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