The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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JC Denton Dialog In-game
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1 comment by nerdenstein on May 27th, 2014


Version 6 (mar 18, 2014)

Switched to Visual Studio 2013, make sure to update your runtimes.
Dropped Windows XP support.
Executable marked as High DPI aware.
The INI file names in the launcher dialog are now clickable to easily edit the files. Note that any changes made will not be picked up by the game until next launch; changes made in the Deus Exe GUI will be visible in the files, though.
Instead of the various separate FOV settings, the choices are now 'Default', 'Automatic' and 'Custom'.
Uses game game default (75 for Deus Ex).
Calculates optimal FOV depending on the game's resolution.
Custom FOV.
Note that automatic mode sets the FOV for the selected resolution, it will not change the FOV upon in-game resolution changes.
The resolution drop-down box is now populated with the resolutions supported by the primary monitor.
User.ini changes (FOV) now take the USERINI command-line option into account.
When starting the game for the first time, the desktop resolution is chosen for full-screen mode.
Instead of using a mix of DirectInput and raw input to combat mouse acceleration, raw input is now a dedicated mode. In this mode, standard Windows input is used for the menu mouse cursor, while the player camera uses the raw input API to be acceleration free.
Duplicate mouse cursor when playing in windowed mode now also removed in standard input mode.
Added LARGEADDRESSAWARE linker flag and set stack size to 2MB for Revision support.
Data Directories dialog is now tree-based.
Localization file override support. Mods such as Shifter and its derivatives replace some game strings by overwriting These .int files can now be stored in a mod's subdirectory and will be used if the user adds this directory in the 'Data Directories' dialog.

Three matters complicate all this:
The user running a localized version of the game, e.g. the language set to something other than 'int', such as 'det' for German. In that case, the game uses 'DeusEx.det' for its strings, with the original 'int' file as a fallback for when a string is not found in the 'det' file.
The ability to rename the game's executable; if DeusEx.exe is renamed to 'bla.exe', the executable will use '' for its strings.
The fact that also contains strings for the 'DeusEx.u' package, such as main menu text items. When DeusEx.exe is renamed, '' (or .det, etc.) will still be used for those.

In the end I settled on the following behavior:
The 'Data Directories' dialog only looks for .int files, so it won't recognize mods that for some odd reason do not include English strings.
The replacement mechanism itself will reroute access to any localization file the game tries to access. This means the 'DeusEx.u' package will still use the 'DeusEx' localization file for its strings no matter the .exe name, just like before.
When the language is something other than 'int', access to both that language's localization file (e.g. 'DeusEx.det') and the '.int' file is rerouted, so localized mods work fine. If a string is not found in the mod's language-specific file, its .int file is used.
Combining the above two rules, if Deus Exe is renamed to 'bla.exe' and the language is 'det', it reroutes access from 'System\bla.det' to 'Shifter\bla.det' and from 'System\' to 'Shifter\'. But explicit access to 'System\' by the 'DeusEx.u' package is unchanged.
As a result of the localization file fallback mechanism, with the language set to e.g. 'det', if a mod only includes an .int file, and not a .det file, the .int file will be used for all its strings, which turns the game English but does allow the mod to use its text.
There's NO fallback for individual entries; if 'Shifter\' does not contain a string, the original 'System\' file is not queried; but then, the new file needs to include all strings anyway to be compatible with the original DeusEx.exe, which has no override mechanism for localization files at all.

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Post comment Comments  (20 - 30 of 199)
DrunkenSurgeon Feb 6 2014, 1:24pm says:

Greetings everyone. After playing Deus Ex: Human Revolution - Director's Cut, I feel the need to play the original all over again. I've experimented with various mods in the past. The thing is, I have a major issue with the UI. Basically increasing the resolution decreases the size of the fonts in the game, mod or no mod. I love immersing myself in this game but it's really difficult to do that when I can barely read any of the data cubes, emails, bulletin boards, newspapers or notes from the HUD. Is there any way to resolve this without installing any mods? If the only way to resolve this is by installing a mod, then which one? I really appreciate any advice/ suggestions given. Thanks.

+2 votes     reply to comment
DrunkenSurgeon Feb 15 2014, 1:55pm replied:

It appears that I found an answer for my own query. For anyone interested, I recently tried the Deus Ex Enhanced v2.0.0 w/ HDTP beta compatibility mod. (I installed New Vision and Shifter first). This mod appears to do the trick, to an extent. Still, if anyone knows of any alternatives, please feel free to reply.

+2 votes     reply to comment
kocmo Mar 22 2014, 10:21pm replied:

Saracen-Rue, you beat me to it :-) I'm shamelessly plugging my mod unifiedDeusEx (see; it does include double-sized UI and sharp fonts from dxEnhanced, and replaces UI icons & textures with high-quality ones. That's what I use myself to play Deus Ex 1 :-))))

+2 votes     reply to comment
DrunkenSurgeon Mar 29 2014, 11:12pm replied:

Thanks for your response and suggestion kocmo.

+1 vote     reply to comment
Saracen-Rue Mar 26 2014, 6:55am replied:

Sorry for the reply-steal there kocmo, I just felt that people had to know of this awesome mod you have.

+1 vote     reply to comment
DrunkenSurgeon Mar 29 2014, 11:14pm replied:

Thanks for your response and suggestion Saracen-Rue.

+1 vote     reply to comment
Saracen-Rue Mar 21 2014, 10:25am replied:

Try Unified Deus Ex, it continues with the resolution solutions seen in Deus Ex Enhanced and has compatibility with various other mods.

+1 vote     reply to comment
Prototype458 Feb 3 2014, 10:47am says:

if you guys are interested go to this site for some tutorials and downloads and more like admin codes and deusex beta stuff and upcoming mods/unfinished mods

+1 vote     reply to comment
SamirLP Jan 17 2014, 9:45am says:

the game is hard cool and pretty cool i have it on cd

+1 vote     reply to comment
tomas352000 Oct 7 2013, 3:22pm says:

damn, it sucks there is still no mod to stay with unatco :(

+3 votes     reply to comment
walton Dec 10 2013, 11:24am replied:

It would be interesting to explore in an alternate-universe kind of way. JC Denton serving UNATCO, and in turn, Majestic 12

+2 votes     reply to comment
tomas352000 Dec 10 2013, 11:37am replied:

yea lol. it sucks both mods for it has been cancelled, oh and also, for these who dont know it, game creators WANTED to add the choice - how i know? i refused to send message and came back to paul - i said i know unatco isnt great, blablabla, im not a terrorrist, blablabla, but game dont continue then

+1 vote     reply to comment
J. Sep 20 2013, 3:40pm says:

I am in a bit of a fix. I have recently reinstalled Deus Ex (GOG version) with the following mods:

New Vision 1.5
Shifter 1.9
Kentie's Launcher
DirectX 10 graphics driver
DX Enhanced v.2
HDTP pack (removed)
Revision (removed)

I have started the game before installing the mods. However, my unit portraits on the infolink are too big for the infolink photoframe, resulting in only the top left quarter of the unit ID showing.

Can anyone give me advice (except reinstall - AGAIN) on how to fix this?

0 votes     reply to comment
zenith99 Dec 4 2013, 2:21pm replied:

can play the original?) no seriously, even after so many years, the game engine seems beautiful, why all this crap?

+2 votes     reply to comment
zenith99 Dec 4 2013, 2:32pm replied:

we have in Russia, unfortunately, the developers themselves probably know, pathetic)) do something really worthwhile rarely, mistland ..... be that as it may, the developers can rarely offer something interesting ..... as whatever it was, waiting for new versions of your favorite games. return of Denton's really surprise the hell)) unreal engin best thing would be created)

do not know where the interpreter translated, with your tongue, sorry the problem, I hope everything is correct))

+1 vote     reply to comment
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Deus Ex
Windows, Mac, PS2
Ion Storm
Eidos Interactive
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Release Date
Released Jun 2000
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543 votes submitted.

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Highest Rated (24 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

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