Gameplay - Audio Design - Bug Patches - Level Design - Graphics


GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result is said to be the "definitive Deus Ex experience".


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Developed by |Totalitarian|

Additional Programming by dasraiser
Installer by ggrotz


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Follow the link to GMDX's official website revealing details about GMDX v9.0.

Just when you thought it couldn't get any better, GMDX once again takes Deus Ex to the next level.

Post-Release Development Support

Post-Release Development Support

News 22 comments

GMDX v8.0 is out to further critical acclaim, discover what is in store for this content-packed Deus Ex mod next:

GMDX v8.0 RELEASE

GMDX v8.0 RELEASE

News 12 comments

GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

GMDX v8.0 DELAYED

GMDX v8.0 DELAYED

News 15 comments

GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

Drawing Closer. Parts 4 & 5 Released

Drawing Closer. Parts 4 & 5 Released

News 5 comments

GMDX addresses the many flaws of Deus Ex, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel.

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GMDX v8.0 FULL

GMDX v8.0 FULL

Full Version 82 comments

Experience Deus Ex pushed to its potential with GMDX. Also comes bundled with HDTP & New Vision graphics mods.

GMDX v8.0 WITHOUT New Vision

GMDX v8.0 WITHOUT New Vision

Full Version 7 comments

GMDXv8.0 without the New Vision graphics mod bundled. For those that have data caps, may already own New Vision, or simply don't wish to use it. However...

UltUnlockFix

UltUnlockFix

Weapons Model 0 comments

A similar fix to the LightCharge fix, this time for the UltUnlock addon. To install, replace the DeusEx.u file in GMDX\System with the one provided.

LightChargeFix

LightChargeFix

Effects GFX 1 comment

Just a fixed up DeusEx.u for the LightCharge . It fixes the empty Stealth skill boxes that occur because of exporting issues. To install, simply replace...

Ult Unlock

Ult Unlock

Singleplayer Map 6 comments

A small addon that unlocks checkpoints on all difficulties(doesn't disable free saving though) and gives the two new weapons right from the start.

LightCharge

LightCharge

Effects GFX 2 comments

A small addon to change the light augmentation drain back to normal values, as well as to remove the energy drain completely upon an upgrade.

Comments  (0 - 10 of 1,071)
naryanrobinson
naryanrobinson

Still waiting for a NewGame+
Oh God a NewGame+ would be awesome...

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HellCaller
HellCaller

If you are talking about Human Revolution kind of "NewGame+", then just use cheats xd

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naryanrobinson
naryanrobinson

Would rather not...
I'd rather have the option to build my character up and up, playthrough after playthrough until he's a nanite cyborg god.

The option to start a regular New Game would always be there, of course.

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HellCaller
HellCaller

Yeah, but that's sort of cheating anyway. The thing is you are not supposed to get every skill, perk, aug maxed out in one playthrough. That kinda takes away the fun factor of building up your character and choosing the augs and skills you might think would be useful. If you are really a fan of this mod like I am, then just try with each playthrough a different playstyle. Like now I just finished a playthrough where I Used no weapons, but only relied on sneaking, athletics, hacking and stealth related augs. Lots of fun figuring out the right tactics to get passed the enemy without being seen. Now I'm trying out a heavy weapon character with flamethrowers and ****. This way you can also make better suggestions which CyberP, unlike many people, will actually read and consider. Just give it a try.

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naryanrobinson
naryanrobinson

“Yeah, but that's sort of cheating anyway.”
In no way, shape or form is that cheating.
If you're not supposed to have all the augmentations, then you're also not supposed to have any mods whatsoever, and you should stop playing GMDX immediately and go back to vanilla.
What does “If you're really a fan” mean?
It sounds a lot like, “If you're a *true* American...”
If *you're* really a fan then you would have wanted it to stop at v1.0, and refused any further changes.
I don't want to do an entire run as the aqua guy, then as the environmental hazard guy. That sounds unbelievably boring. The only way I'm ever going to advance my swimming, etc. is if I've already got the others.
I don't want to miss out on the best parts of a loooong game just to see the boring parts. But I do want to see the boring parts somehow, and NewGame+ gives me a comfortable, “Don't worry, get it next time” option, without have to drag myself through an entire boring playthrough.

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|Totalitarian| Creator
|Totalitarian|

"If you're not supposed to have all the augmentations, then you're also not supposed to have any mods whatsoever, and you should stop playing GMDX immediately and go back to vanilla."

Hellcaller does have a point there. GMDX is intended to be a faithful, logical evolution of the original design, and meaningful C&C enforced through a limited (by design) selection, along with build permanence and all that traditional RPG goodness is a part of the original game's design that I wouldn't dare change. On the other hand I do appreciate the concept behind new game+, only providing it includes enemies that also scale in numbers, power etc each playthrough, but that's only going to lead to things like HP bloat and an unrealistic amount of enemies per map.

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naryanrobinson
naryanrobinson

In a game which really does focus quite heavily on non-contact solutions, the need for scalability is really not so great.

Even a game like Resident Evil 4 which is all about combat and upgrading was breathed new life by NewGame+, and such a simple feature means I'm still playing 12 years later, despite some people saying “it's not the place for NewGame+ in a survival game”.
It wasn't made “easy” until the third playthrough, by which point you've got an insane amount of value out of the game, and *still* have things to upgrade, and decisions to make.
And even if it does become easy before then, heck, you've got an “easy” option right there in the settings from before you even start your first playthrough, and that's not a concern to anyone because we just accept everyone has their own level.
Deus Ex does discuss the sheer power gifted to JC by augmentation, and how that power separates him from normal society. If the game is a little on the easy side, it wouldn't necessarily clash thematically with the story.

The way things stand now, I play through the game, and then I really don't have a desire to play through it again at all, at least not for a long time. Sure I get a story ending, but all my upgrade choices are nullified at that point, when upgrading is such an enjoyable part of the game. I'm effectively pushing my character towards a point at which my (the player's) character development choices become irrelevant. In the end they will amount to exactly nothing.
Yes that's the way most games are, but with the games we really love, many gamers don't want this feeling of their game stopping in such a fashion, and in a way, being left behind. They want to bring it forward with them and keep it relevant.
There are hundreds of thousands of people who crave the option of a NewGame+, and among those people, the replayability of the game shoots up at least 300%.
Among the rest, they don't have to use the option if they don't like it. The real spirit of Deus Ex is in choice. I don't think it would be unfaithful to the series to add this one.

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|Totalitarian| Creator
|Totalitarian|

"In a game which really does focus quite heavily on non-contact solutions"

It's an optional focus, and on an individual moment-to-moment basis often is still a challenge or there are stakes and build choices involved.

"I'm effectively pushing my character towards a point at which my (the player's) character development choices become irrelevant. In the end they will amount to exactly nothing"

Yep, and then you get to do it all over again with a different build, without the challenge going away.

And NG+ in RE4 sucked donkey ****. Running around with an infinite Thomson or rocket launcher was not fun. Restart on professional and go for a different weapon combo or bust.

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naryanrobinson
naryanrobinson

A Thompson was not a feature of NewGame+, those were just two separate features which could be used at the same time.
I personally never used it again after trying it out for an hour.
And again, “easy” as a difficulty setting removes the challenge, so why is that not a problem?
Understand, I'm not suggesting replacing the “New Game” option with a “NewGame+” option.
If someone doesn't want to use it, they don't have to, you can even have a first playthrough save file simultaneously with your NewGame+ save file.

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|Totalitarian| Creator
|Totalitarian|

The problem is I have to spend time coding it.

You couldn't use the Thompson on any other game mode except NG+, and it was about all there was unique to the mode, aside from bringing over your gear which did nothing except turn the game into mindless blasting.

Better than NG+ is to create a set of new missions you can transfer your character to (and is specifically designed for that), or to extend parts of the game, imo.

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Highest Rated (14 agree) 10/10

When v7 came out, I thought that GMDX was basically finished - after all, there is only so much time you can spend on fixing the smallest of details and tweaking balancing issues until you run out of steam. Most mod authors at this point either give up entirely, start refurbishing old stuff that does not need retouching (hello Revision), or just add random elements for the sake of adding anything new (looking at you, Misery 2.0). Not so GMDX. v8 is easily the biggest update so far, adding a slew…

Apr 23 2014 by Marvin42

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