A Deus Ex Advancement Mod
Gameplay - Audio Design - Bug Patches - Level Design - Graphics

Mod of the Year Awards
Editor's Choice Worldy Award


Project Lead/Design by CyberP.
Additional Programming by dasraiser.
Installer by ggrotz

  • More life-like artificial intelligence, in addition to new enemy types.
  • Higher quality weaponry through attention to detail & polish.
  • Deeper and balanced RPG systems.
  • Further simulated systems.
  • Fixes many bugs.
  • Improved level design.
  • Enhances various visual effects.
  • Improved audio design.
  • Stabilizes Deus Ex's declining difficulty curve.
  • Adds an extra optional difficulty mode for those who seek additional challenge.
  • Many miscellaneous new features such as physics expansions, deeper interaction systems, a new options menu and much more.

For a step by step guide to installing GMDX click here

To learn more about the modifications in GMDX click here

Image RSS Feed Latest Screens
v8.0 Swap Inventory Item Positions Burnt Down Osgoods v8.0 Create a Color Theme
Blog RSS Feed Report abuse Latest News: GMDX v8.0 Development Milestone

9 comments by CyberP on Jun 22nd, 2015

NEW PERK SYSTEM

- 32 new empowering perks.
- Features skill requirements; you must first upgrade the respective skill to the corresponding level to be able to purchase the perk.
- Enables new features such as the ability to toggle grenades that explode on contact or timed, and the ability to hack security systems at range with multitools.
- Click the "perks" button from the skills screen.
-More choice, more depth. How will you build your character?


SAMPLE PERKS:

FOCUSED: PISTOLS

Description: An agent's standing accuracy bonus with pistols is accelerated by 20%.

Requires: Pistols (TRAINED)
Costs: 250 skill points.

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CLARITY

Description: An agent's vision is not impaired whilst drowning.

Requires: Athletics (TRAINED)
Costs: 75 skill points.

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WIRELESS STRENGTH

Description: Multitools gain considerably increased wireless signal strength, enabling an agent to hack security systems at range.

Requires: Electronics (ADVANCED)
Costs: 200 skill points.

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SONIC-TRANSDUCER SENSOR

Description: Nearby proximity mines emit audible feedback to your infolink, revealing their location.

Requires: Demolitions (ADVANCED)
Costs: 125 skill points.

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CREEPER

Description: An agent's stamina regenerates even when crouch-walking.

Requires: Stealth (MASTER)
Costs: 350 skill points.


EXPANDED PHYSICS

- Pickups and decorative objects now move when taking damage, meaning explosions send objects flying, hitting objects or shooting them knocks them around.
- Force is transferred when one object hits another.
- AI are knocked back by high-powered weaponry.
- Pool ball physics improved.


FURTHER WEAPON MODDING EXPANSIONS

- New weapon mods: damage & fully-automatic firing modes.
- Added a "Installed Modifications" display to weapon inventory descriptions. This shows all the weapon mods you have installed with clarity.
- Also updated and improved general weapon information information, such as whether a weapon is semi-automatic or fully-automatic..
- Installing weapon mods produces various different sounds based on type.
- More weapons accept more types of mods.


EXPANDED & IMPROVED LEVEL DESIGN

- Bigger & better than before, GMDX expands upon Deus Ex's level design in every respect whilst staying true to the original style.
- Every map has received attention, improving all aspects of gameplay, enhancing level audio design with ambiance and scripted audio, making things look prettier and more detailed, improving mission scripting and adding more noteworthy places to explore.
- The example image you see below is an overhead shot of a beautiful expansion to the Paris Metro HUB map, where on one side of the map you had the hostel, the bakery, the club and such, but on the other side there was very little at all. On this side you'll have to avoid or take out MJ12 troopers on their patrols by sticking to the side alleys or climbing on the roofs, and you'll find a number of interesting areas to explore.


FURTHER IMPROVED AI

- AI in GMDX v7.0 are polished to a very high standard, but there's always more you can do. So in GMDX v8.0 we have some finishing touches. Examples:

COMBAT

- Some high-level AI use new augmentations, such as a typhoon-like aug, and visual shielding.
- Improved AI's GMDX camping behavior; behavior when taking cover and holding their positions.
- Optimized AI shooting/aiming behavior primarily related to projectile attacks.

STEALTH

- If an alarm is sounded more enemies are called in (high security areas only).
- Dogs chase and attack the player more effectively, and when they spot you they bark loads and alert nearby AI to your presence. (in other words, they behave closer to real life guard dogs).

OTHER

- Whilst AI death animation is playing there is no longer invisible collision that blocks bullets and enemy decision-making algorithms.
- A focus on making AI/the game a little easier on lower difficulty levels.
- EMP damage causes an augmented MIB's augmentations to malfunction.
- Yet more appropriate variation in pain, death and knockout sounds.
- Blowing up NPCs doesn't destroy their inventories (Credit: Yuki of Shifter).
- If a military bot stomps over a corpse the corpse will gib.


AUDIO DESIGN & EFFECTS

AUDIO

- Deus Ex at this point in time (GMDX v8.0 milestone) now features over 200 new sounds, resulting in a much-needed audio design overhaul.
- New interactivity sounds, the HUD alerts you audibly when biolectricity is low, an extra focus on level audio design (ambiance, scripted sounds) this time around, plenty new player and AI sounds and much more.

EFFECTS

- further gore expansions, such as AI head decapitation, improved blood effects and general polish.
- Many other effects such as augmentation activation effects, weapon and explosion effects, player movement-based effects and of course, much, much more.


That's enough show & tell. The full changelog will be available upon release.

GMDX is shaping up to be a significant achievement in terms of game design, as well as a personal accomplishment. GMDXv8.0 will be the final release of the mod, and additional contributors are sought before that time:

- Heavy-duty testing will be required.
- An animator would be fulfilling as new animations & behavior such as first person takedowns, a greater variation in AI death animations, mantling animations and new anims for the objects that were left behind by Ion Storm.
- Any skill is up for consideration. If you're talented, I'm listening.

Thank you to those that have contributed to GMDX in the past.

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GMDX v7

GMDX v7

Feb 12, 2015 Full Version 2 comments

Version 7 release of the Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

C&C:R Laser Rifle

C&C:R Laser Rifle

May 6, 2015 Weapons Model 5 comments

A Laser Rifle ported from C&C: Renegade by Moddb Memeber Xyus.

GMDX 2027Music Add-on

GMDX 2027Music Add-on

Feb 16, 2015 Music 2 comments

Music Addon for GMDX. Adds eight new great tracks originally from the Deus Ex TC "Project 2027". All tracks replace music in specific maps where music...

GMDX v6.3

GMDX v6.3

Nov 10, 2014 Full Version 4 comments

v6.3 release of the Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

Post comment Comments  (0 - 10 of 398)
kvlco
kvlco Aug 28 2015 says:

Greetings. Just installed the mod and it seems great! But I'm seeing black borders around pointers and some other things. Any ideas on how could I fix that?

+1 vote     reply to comment
CyberP Creator
CyberP Aug 28 2015 replied:

Try changing renderer: DX9 to DX10 or vice-versa. If that results in no change, then try changing Texture Color Depth which can be found in-game in the display settings.

+1 vote   reply to comment
Drewie
Drewie Aug 27 2015 says:

Hi! Any idea when V.8 is coming out?

+1 vote     reply to comment
CyberP Creator
CyberP Aug 27 2015 replied:

I don't know. I was hoping for some assistance bring Deus Ex to new heights. I need animations, new models, PR help and more. See: Moddb.com

+1 vote   reply to comment
Guest
Guest Aug 29 2015 replied:

If you don't get the other stuff, are you still gonna release within a couple months?

+1 vote     reply to comment
Drewie
Drewie Aug 27 2015 replied:

Hope you'll get the help you need.

+1 vote     reply to comment
woskis9161
woskis9161 Aug 17 2015 says:

How do I mantle in V7? I think I managed to do it once but then I couldn't do it again.

+1 vote     reply to comment
CyberP Creator
CyberP Aug 17 2015 replied:

Press jump whilst airborne and facing an object that can be mantled straight-on.

v8.0 update: in v8 of GMDX the conditions are refined and more objects can be mantled. All it really needs now is animations.

+2 votes   reply to comment
Guest
Guest Aug 18 2015 replied:

This comment is currently awaiting admin approval, join now to view.

CyberP Creator
CyberP Aug 18 2015 replied:

I'm not sure. I need help from the community. See: Moddb.com

+1 vote   reply to comment
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Released Feb 14, 2013
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Highest Rated (7 agree) 10/10

GMDX is a comprehensive "advancement" modification which aims to improve upon almost every aspect of the Deus Ex experience. Gameplay mechanics have been painstakingly tweaked and revised in order to provide far better balance between skills, augmentations, and expendable items. NPC and enemy AI has been altered to behave more realistically and challenge the player to a far greater degree than ever before. Meanwhile, each level has been retouched and/or expanded with a number of graphical, decorative…

Aug 30 2014 by WildcatPhoenix

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