A Deus Ex Advancement Mod.

Mod of the Year Awards
Editor's Choice Worldy Award.

What if? What if Ion Storm Austin continued to work on Deus Ex rather than releasing it when they did? What if it were more uncompromising in it's design? What if it's widely agreed upon flaws were no more? GMDX may very well be the closest answer. The goal is to expand upon the game whilst strictly staying true to the original design principles of Ion Storm.

Any developer could keep working on their game post-release in theory, further expanding and refining, but the nature of the game industry demands you move onto your next project.
Ion Storm granted the opportunity to anyone to contribute to the fine game that is Deus Ex. Few have the insight or the dedication to get it right, however...

Project Lead/Design by CyberP.
Additional Programming by dasraiser.
Installer by ggrotz

  • More life-like & challenging AI, in addition to new enemy types.
  • Higher quality weaponry through attention to detail & polish.
  • Deeper and balanced RPG systems.
  • Expanded choice & consequence design.
  • Stabilizes Deus Ex's massively declining difficulty curve.
  • Adds an extra optional difficulty mode for those who seek additional challenge.
  • Further simulated systems.
  • Fixes many bugs.
  • Improved level design.
  • Enhances various visual effects (explosions, gore, projectiles etc).
  • Improved audio design.
  • Many miscellaneous new features.

"GMDX feels more like the designers intended than the wonderful but flawed product that hit the shelves in 2000."
-WildcatPhoenix

"A true, remastered edition of the original Deus Ex."
Rob12772

I am currently seeking animators to improve NPC animations, reload animations and add new sequences.

To learn more about the modifications in GMDX click here

For a step by step guide to installing GMDX click here

Requirements:

-Deus Ex updated to latest patch 1.112fm. (GOTY version has this patch default).
-The recent (2012) HDTP Beta (comes bundled with GMDX in v6 onwards).
-A fair understanding of the English language. GMDX is not localized.
-You will need to start a new game.

Stop by GMDX's website to learn more about the mod in general.

Image RSS Feed Latest Screens
New Stuff v7 Interactivity GMDX Options
Blog RSS Feed Report abuse Latest News: GMDX v7 Released

5 comments by CyberP on Feb 15th, 2015

Version 7 release of the award-winning Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

Download link: Moddb.com
GMDX v7

Guide to installing GMDX: Moddb.com

Every single feature of the mod can be viewed in great detail on GMDX's website: Genericname112.wix.com

The changes made in this release alone can be viewed here: Moddb.com

Get a preview of just a few of thousands of core design advancements made by GMDX below.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GMDX 2027Music Add-on

GMDX 2027Music Add-on

Feb 16, 2015 Music 3 comments

Music Addon for GMDX. Adds eight new great tracks originally from the Deus Ex TC "Project 2027". All tracks replace music in specific maps where music...

GMDX v7

GMDX v7

Feb 12, 2015 Full Version 2 comments

Version 7 release of the Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

GMDX v6.3

GMDX v6.3

Nov 10, 2014 Full Version 4 comments

v6.3 release of the Deus Ex Advancement Mod designed primarily for Immersive Sim enthusiasts and Deus Ex fans.

Post comment Comments  (0 - 10 of 255)
captainbirdseye
captainbirdseye Mar 1 2015, 3:37pm says:

Hey there! Having lots of fun with the mod so far but have hit a brick wall. Have just been captured and have escaped from the cell in the MJ12 facility under UNATCO HQ, but the door out of the starting cell block has been changed to a 3 digit code and thus the code on the data block on the guards table no longer works. Am I missing something really obvious?

+1 vote     reply to comment
CyberP Creator
CyberP Mar 1 2015, 9:12pm replied:

Refer to this thread: Moddb.com

There are three options of escape. As for the door code ****-up I will get a patch out soon.

+1 vote   reply to comment
Nihillo
Nihillo Feb 26 2015, 1:11am says:

I have encountered an issue, the spy drone and synthetic heart (and I assume this applies to the power recirculator as well) do not work together, I've noticed that the augmentations switch off for a split second when the synthetic heart activates, this seems to cause the spy drone to deactivate instanteneously, and that is really bad, because it has a 30 second cooldown after deactivation, meaning that the synthetic heart effectively nullifies this augmentation.

On that note, to be completely honest, the spy drone is quite underwhelming, I picked it (and other augs that I generally forego) over the defensive system just for the sake of experimentation, and now I regret that decision. I would suggest at the very least increasing the drone's movement speed at tech 1, and perhaps giving it the ability to produce sound pings to distract and misdirect enemy patrols at tech 4. Reducing the bio-enegy consumption even further would help, too.

At any rate, I must say this mod is impressive, it eliminates some of the dated concepts of the vanilla game and fulfills its true potential, it basically brings Deus Ex to the modern age of gaming. I love the additions as well, the new areas fit in nicely and add a lot of character to the world as well as reward certain underrated skills, and the new types of ammo can be quite useful, for instance, I underestimated the non-lethal ammo for the shotgun at first ("What, you want me to shoot rubber balls at people?"), but I found it to be surprisingly effective, and it's reusable (in typical non-lethal fashion), this elevated the shotgun's worth in my arsenal as a secondary weapon that I could always depend on.

Nice job overall, I look forward to future updates and other projects by you.

+2 votes     reply to comment
CyberP Creator
CyberP Feb 26 2015, 3:30pm replied:

I will fix the Spy Drone/Synthetic Heart combo.
Thanks for the praise.

+1 vote   reply to comment
dev221117
dev221117 Mar 2 2015, 3:37am replied:

This wasn't fixed in the release version? Well, good thing I got to know of it through a comment.

Can I atleast turn off Synthetic Heart if I'm okay with a certain level of an augmentation, or manually turn it on to improve some passive augmentations?

I can just avoid the synthetic heart augmentation if the issues around it haven't been resolved.

+1 vote     reply to comment
CyberP Creator
CyberP Mar 2 2015, 10:26pm replied:

Yeah my bad, I forgot to take note about fixing it last time around.
I'll get it sorted.

+1 vote   reply to comment
{zXc}Henry
{zXc}Henry Feb 24 2015, 3:11pm says:

I dont konw if it's only me,but i think i am having some problems with Flags
Know that if you get all terrortist on NYC unconciuns,Troops and Sam Carter you treat different,even SamC will have a different conversation if you didn't kill them(I think everyone knows that)
Other thing thtat i did't let any of the UNATCO soldiers get killed in the Bettery Park,and when i get back to the HQ,the soldiers are mad with me because of their Dead buddies...(You know..."you had other piorites")
Battery Park again,Anna says that i am good to Exterminate even if i get no one terrorist killed in the Castle Clinton

Does some one is getting saem bugs like me?Or it's just me?Therefore i will do a cheat-able game to only get god mode and did't kill any one to see it that still

-Henry

+1 vote     reply to comment
CyberP Creator
CyberP Feb 24 2015, 3:47pm replied:

Is this is in version 7? Those events should be fixed.

+1 vote   reply to comment
Guest
Guest Feb 22 2015, 11:56am says:

This comment is currently awaiting admin approval, join now to view.

CyberP Creator
CyberP Feb 22 2015, 1:47pm replied:

I'll get a patch out sometime. Thanks.

+1 vote   reply to comment
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Platform
Windows
Game
Deus Ex
Developed By
CyberP
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Release Date
Released Feb 14, 2013
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Highest Rated (5 agree) 10/10

GMDX is a comprehensive "advancement" modification which aims to improve upon almost every aspect of the Deus Ex experience. Gameplay mechanics have been painstakingly tweaked and revised in order to provide far better balance between skills, augmentations, and expendable items. NPC and enemy AI has been altered to behave more realistically and challenge the player to a far greater degree than ever before. Meanwhile, each level has been retouched and/or expanded with a number of graphical, decorative…

Aug 30 2014, 8:58pm by WildcatPhoenix

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