GMDX v8.0 is out to further critical acclaim, discover what is in store for this content-packed Deus Ex mod next:
Potential High Quality Animation Overhaul:
Motion-captured animations to replace a variety of existing animations, such as the goofy NPC running animation, as well as the addition of new animations where appropriate. As you can imagine, this would do a lot for Deus Ex/GMDX. If you know a thing or two about animating in the old unreal engine, especially DX's iteration of it and it's pipeline, then GMDX could use your help so drop a comment or PM. Those skilled in other fields of digital artistry are desired also.
Bug fixes and tweaks of the minor details mostly, v8.1 is in the works to ensure an impeccable end-user playing experience by mopping up the few bugs that slipped by v8.0's testing phase.
Changelog so far:
-Bugfix: The "do not place" test box bug when interacting with corpses if you have the the interaction auto holster option enabled is now fixed.
-Bugfix: the "Short Fuse" perk now actually works.
-Bugfix: fixed an ai cooldown issue affecting a bot activated via an alarm being triggered in the dockyard map.
-Bugfix: fixed a BSP error on the brooklyn bridge station map.
-Bugfix: JoJo now finds a path to the Rentons.
-Bugfix: The advanced security bot with cloaking now deactivates it upon returning to patrol (like the MJ12 Elite).
-Vanilla Bugfix: ensured an end-game scenario cannot be met at the Hong Kong Helibase event if Jock misses his shot at blowing up the door.
-AI accuracy with grenade throws has a touch more randomization to it to cut down on frequent perfect pitches.
-Reduced Synthetic heart energy drain considerably and halved the light aug's drain.
-NPC Head decapitation is disabled as was originally intended (because it's incomplete).
-Added a couple extra assault gun clips in the interest of ammo balancing.
-Altered stamina drain values & stamina now regenerates when crouched, if idle.
The Russians gave us the fantastic Project 2027, which English-speakers would not have been able to experience without the efforts of the volunteer translators and the developers themselves. Now to return the favor: Russian language localization for GMDX v8.0 is now in progress. Other language localizations is a possibility for the future.
Source Code Release:
GMDX pushes Deus Ex into the 21st century whilst remaining true to the original design principles of Deus Ex, and is very large and ambitious in scale. Weapons behave more polished and modern, AI are much less imperfect, bug patches are aplenty, audio design is more fleshed out, RPG systems are better balanced and have much more to offer, and system expansions further define the player's interactions the game world from physics upgrades to graphical effects. As a bonus, GMDX was also built on top of HDTP and refined many aspects of it. This makes GMDX the de facto ideal new base for future Deus Ex mods, and that's where a source code release would come in to make the life easier of those that intend to do so.
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Highest Rated (13 agree) 10/10
When v7 came out, I thought that GMDX was basically finished - after all, there is only so much time you can spend on fixing the smallest of details and tweaking balancing issues until you run out of steam. Most mod authors at this point either give up entirely, start refurbishing old stuff that does not need retouching (hello Revision), or just add random elements for the sake of adding anything new (looking at you, Misery 2.0). Not so GMDX. v8 is easily the biggest update so far, adding a slew…
Apr 23 2014 by Marvin42