A Deus Ex Advancement Mod
Gameplay - Audio Design - Bug Patches - Level Design - Graphics

Mod of the Year Awards
Editor's Choice


Developed by |Totalitarian|

Additional Programming by dasraiser
Installer by ggrotz

v8.0 RELEASE DATE: DEC 20th 2015



GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result is said to be the "definitive Deus Ex experience".

To learn more about the modifications in GMDX

CLICK HERE

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GMDX v8.0 RELEASE

News 9 comments

gmdxnocredsxmas

DOWNLOAD GMDX v8.0: Moddb.com


Merry Deus Exmas!

Experience Deus Ex pushed to its potential with GMDX, a logical progression of FPRPG game design.

Follow the installation guide: Moddb.com

The majority of features available in GMDXv8.0 can be viewed on GMDX's WEBSITE (not mobile optimized), or alternatively some can be viewed as demonstrated in video format on Youtube:

Thanks to contributors, testers and supporters of GMDX over the years.

If you don't want to finish the game to unlock the last difficulty, add the line "bHardcoreUnlocked=true" under "[DeusEx.JCDentonMale]" which can be found right at the bottom of gmdxuser.ini

GMDX v8.0 DELAYED

GMDX v8.0 DELAYED

News 15 comments

GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

Drawing Closer. Parts 4 & 5 Released

Drawing Closer. Parts 4 & 5 Released

News 5 comments

GMDX addresses the many flaws of Deus Ex, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel.

GMDX Release Date Revealed + More

GMDX Release Date Revealed + More

News 15 comments

I am proud to announce the release date of GMDX (v8.0): December 7th, 2015. GMDX addresses the many flaws of the game, polishes it to a very high standard...

GMDX v8.0 Development Milestone

GMDX v8.0 Development Milestone

News 9 comments

Development of v8.0 of the award-winning Deus Ex mod GMDX is progressing exceptionally well, reaching levels of design depth seldom trodden. I estimate...

GMDX v8.0 FULL

GMDX v8.0 FULL

Full Version 70 comments

Experience Deus Ex pushed to its potential with GMDX. Also comes bundled with HDTP & New Vision graphics mods.

GMDX v8.0 WITHOUT New Vision

GMDX v8.0 WITHOUT New Vision

Full Version 2 comments

GMDXv8.0 without the New Vision graphics mod bundled. For those that have data caps, may already own New Vision, or simply don't wish to use it. However...

LightCharge

LightCharge

Effects GFX 1 comment

A small addon to change the light augmentation drain back to normal values, as well as to remove the energy drain completely upon an upgrade.

GMDX 2027Music Add-on

GMDX 2027Music Add-on

Music 7 comments

Music Addon for GMDX. Adds eight new great tracks originally from the Deus Ex TC "Project 2027". All tracks replace music in specific maps where music...

Post comment Comments  (0 - 10 of 766)
deezey
deezey

From all these bugs posted, any timetable for 8.1 on the horizon?

Just curious as I was looking to try the mod once the bugs get ironed out.

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|Totalitarian| Creator
|Totalitarian|

A patch is in the works, yes. However there isn't much to patch, and nothing of great urgency; nothing game breaking etc. It's polished to a reasonably high standard and is good to go, but if you want to wait then by all means. There is a couple minor fixes that will improve the overall experience.

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Kruncher
Kruncher

I have problem with this, it seems like only some elements of the mod are installing. Like i have new graphic, and weapon models, but i dont have perks, weapon changes, and lot of thing. Why this is happening? I of course use this new icon GMDE to open game.

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Kaiketsu
Kaiketsu

I took a moment to check the formulas and it seems that except bombs (like LAM), the function does not differentiate between ammo, in general. You get 1-4 pieces (it's coded as Rand(4)+1). This seems like an oversight to me, tbh. Obvious examples would be poor scaling for rapid fire weapons.

if you look at regular clips, you know - ammo that is not looted from enemies - they are different. 7.62mm clip actually provides 35 ammo (~7 bursts of assault rifle). 10mm ammo box = 9 rounds (9 shots, duh). Shotguns have 5 ammo per box (still 5 shots).

Now compare that to looted ammo:
Pistol: 1-4 (1-4 shots)
Assault rifle: 1-4 (0,2 - 0,8 shots) <- fail
Shotgun: 1-4 (1-4 shots).
GEP Gun: 1-4 missiles.
Flamer: 1-4 units (0,16 - 0,6 shots) <- fail

Some of those need changes. Assault rifle should be Rand(16)+5. Flamer should be at least Rand(36)+7. GEP Gun looks like too much, on the other hand. A Rand(2)+1 seems more on par with the general idea of looted ammo giving less than a regular ammo box found in chests and drawers. A box of GEP rockets gives 3, IIRC.

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Kaiketsu
Kaiketsu

another BUG: If a laser mod is active, GEP Gun does not reload automatically, you have to press the reload button. Didn't check if it's the same story with other weapons when modded with laser.

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TheUnderclasses
TheUnderclasses

I'm not aware that the GEP gun ever reloaded automatically, in vanilla even.

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Kaiketsu
Kaiketsu

When you fire a missile, GEP gun automatically loads next into the chamber. Unless laser is on (in this case it doesn't)

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Kaiketsu
Kaiketsu

More bugs!

1. At MJ12 helicopter base in Hong Kong, Jock can actually miss the blast door with the missile. He hits the pillar in front of him instead. The only way to progress is to run inside once his chopper starts turning around: the missile hits the target if you aren't looking. This is quite a critical bug since it makes it impossible to progress if you don't look away.

2. At Jock's apartment in Hong Kong, the elevator doesn't come up once you press the button. You have to drop down. If you don't have enough HP to survive the fall, it's a death trap.

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TheUnderclasses
TheUnderclasses

I can confirm the Jock's missile bug in the HK helicopter base, but not sure if this was a bug in vanilla as well.

With regard to the elevator to Jock's apartment, I have not seen this particular bug (the elevator seems to work correctly for me).

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Kaiketsu
Kaiketsu

Elevator bug only happens if call the elevator down on ground level (through the metal bars) and leave it there. If you do so, you won't be able to summon the elevator back up when in Jock's appartment; pressing the key will do nothing.

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Highest Rated (9 agree) 10/10

When v7 came out, I thought that GMDX was basically finished - after all, there is only so much time you can spend on fixing the smallest of details and tweaking balancing issues until you run out of steam. Most mod authors at this point either give up entirely, start refurbishing old stuff that does not need retouching (hello Revision), or just add random elements for the sake of adding anything new (looking at you, Misery 2.0). Not so GMDX. v8 is easily the biggest update so far, adding a slew…

Apr 23 2014 by Marvin42

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