The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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About Hatchet with 0 comments by WCCC on Oct 22nd, 2014

A month spent polishing and refining, working out and eliminating redundancies and kinks. Also, I may be moving soon, though it'll have minimal impact on our work schedule.

- First person hands expanded and polished. New animations exist for smaller tasks, including some with a bit of variety. Player hands now also only appear in animations if the according limb has 20% or more health. No, you won't be taking your broken left arm into your large-strided jogging routine.

- Abilities system saw a lot of fine-tuning and polishing. It kills me every time I have to mention this because it is so frequently under lock and key, but I think I can say a few sub-points without giving anything away.
  * A lot of looking around was done with tiers, function, and redundancy. One ability got the boot entirely in exchange for a re-worked concept. This re-worked concept then was dubbed lower tier in the tree and swapped places with another. Seeing how trees all share fairly common themes such as offense, defense, or utility, this is hardly saying much.
  * "On-Cast" Abilities now have more sound effects, rebalanced usage, and some now interact with the player hands while empty-handed. While empty hands aren't mandatory for usage, it's a fun way to add more immersion to the ability-usage system, once again focusing on bringing life to the canvas.
  * "On-Cast" Abilities now use queuing instead of just "bam. activated". Some cast at different rates, including some that are still instant, but overall this adds a little more sensibility to not just spamming as fast as you can push your F5 key, and adds immersion yet again.

- 12G Compact shotgun now has an alternate firing mode. Previously it didn't even have the "default" safety-on/safety-off setup, but now is the only weapon in game to feature "slam-fire" setting. Slam-firing the super stubby will wear out its parts quicker, but in addition to being able to just hold down the trigger for easy firing, it also slightly increases the maximum rate of fire. For a small and low-capacity skirmish shotgun, this is a great "panic button" and its doubled effects on wear-and-tear are hardly of issue simply because shotguns are the 2nd most condition efficient family of weapons in-game, next to low-capacity precision rifles.


- RevBow is now a thing. This could've been tagged onto the last pre-update, but for whatever reason it was chosen not to be. Everything you need to know about the RevBow:
  * 5-shot capacity, relatively fast-firing weapon. It is classified as low-tech and has very low noise-output, and sports a considerable array of choices for munitions. It has a medium-long reload period and is emptied fairly quickly, but has very considerable stopping power per shot and per second.
  * Slight firing offset, making it the first weapon that doesn't fire where you point the cursor. This was done along the lines of A. darts coming from the center of the screen looking like garbage and B. that it is fired not in or between hands, but from under the wrist. Holding one's wrist over the face isn't always super-convenient, so its left with a slight offset. With a bit of practice, it's easy enough to compensate off the top of your head.
  * It is highly flexible, assuming stealth, assault, and various other tactical roles at once. It has both accuracy boosting and penalizing effects in its ammo pool and can be Vs light, Vs heavy, and Pro-stealth depending on what munitions its loaded with.
  * Revbow was BOMBARDED with nerfing after the video demonstration. Darts that shatter on "heavy armor" targets now inflict 2/3 their base damage when doing so, mostly in response to tranquilizer's super potency. Damage decreased. Twice. Ammo on crafting/purchase modified slightly. Accuracy nerfed slightly.
  * This is a funny one, and was rather unintentional. Standard-Effect RevBow rounds are composed of 2/3 small-quantity steel and 1/3 plastic, and combat knives of standard quality are composed of 3/4 small-quantity steel and 1/4 plastic. What this means is that a bit of "wrap-around" has occured with the crafting system, and you can turn perhaps the most common piece of equipment into a considerable amount of RevBow ammo. Low Tech weapons, go figure.


- Debugging and play-testing all around. Shop system now updates if a new day transpires during browsing, and some other similar tweaks.

- Lots of other fine-tuning and tweaking, such as cleaning up potential weapon system bugs.

We may end up throwing more on this list as it IS a pre-update, but the schedule for the next couple of weeks is gonna be pretty complicated.

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This file patches the Deus Ex mod ZODIAC so the proper AI barks are used for the UNATCO soldiers in the Holloman AFB level. To install, simply replace...

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Post comment Comments  (30 - 40 of 201)
J.
J. Sep 20 2013, 3:40pm says:

I am in a bit of a fix. I have recently reinstalled Deus Ex (GOG version) with the following mods:

New Vision 1.5
Shifter 1.9
Kentie's Launcher
DirectX 10 graphics driver
DX Enhanced v.2
HDTP pack (removed)
Revision (removed)

I have started the game before installing the mods. However, my unit portraits on the infolink are too big for the infolink photoframe, resulting in only the top left quarter of the unit ID showing.

Can anyone give me advice (except reinstall - AGAIN) on how to fix this?

0 votes     reply to comment
Guest
Guest Oct 21 2013, 6:55pm replied:

This comment is currently awaiting admin approval, join now to view.

Mindphaser
Mindphaser Sep 15 2013, 3:23am says: +1 vote     reply to comment
Dittokiller
Dittokiller Jun 23 2013, 2:20pm says:

WOW WTH IS THIS

0 votes     reply to comment
JewelOfRio
JewelOfRio Jul 8 2013, 12:00am replied:

One of the best games of all time my friend. :)

+8 votes     reply to comment
Wasmachineman_NL
Wasmachineman_NL Aug 20 2013, 5:52am replied:

Correction: The best game ever.

+3 votes     reply to comment
Elitesse
Elitesse Aug 30 2013, 6:41pm replied:

No, the best game ever is Half Life.

-3 votes     reply to comment
Jace_J_Coleman
Jace_J_Coleman Sep 11 2013, 10:43pm replied:

Half Life and this are the best games ever to me
Deus Ex = 1st Place
Half-Life = 2nd Place

-1 votes     reply to comment
Wasmachineman_NL
Wasmachineman_NL May 30 2013, 4:34am says:

Wish DXVetery was finished, the music and the story is absolutely amazing!

[Steve Tack, I demand you to come back and make a ZODIAC Part IV!]

+2 votes     reply to comment
9696ayhan
9696ayhan Dec 17 2013, 7:00am replied:

as much as i love human revolution the leaning is superior to the 3rd person view IMO

+1 vote     reply to comment
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Deus Ex
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Windows, Mac, PS2
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Ion Storm
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Eidos Interactive
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Released Jun 22, 2000
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You will reinstall this game a lot.

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Nov 29 2010, 1:42pm by SlayerX3

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