The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.

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1 comment by nerdenstein on May 27th, 2014


Kentie.net

Changelog

Version 6 (mar 18, 2014)

Switched to Visual Studio 2013, make sure to update your runtimes.
Dropped Windows XP support.
Executable marked as High DPI aware.
The INI file names in the launcher dialog are now clickable to easily edit the files. Note that any changes made will not be picked up by the game until next launch; changes made in the Deus Exe GUI will be visible in the files, though.
Instead of the various separate FOV settings, the choices are now 'Default', 'Automatic' and 'Custom'.
Default
Uses game game default (75 for Deus Ex).
Automatic
Calculates optimal FOV depending on the game's resolution.
Custom
Custom FOV.
Note that automatic mode sets the FOV for the selected resolution, it will not change the FOV upon in-game resolution changes.
The resolution drop-down box is now populated with the resolutions supported by the primary monitor.
User.ini changes (FOV) now take the USERINI command-line option into account.
When starting the game for the first time, the desktop resolution is chosen for full-screen mode.
Instead of using a mix of DirectInput and raw input to combat mouse acceleration, raw input is now a dedicated mode. In this mode, standard Windows input is used for the menu mouse cursor, while the player camera uses the raw input API to be acceleration free.
Duplicate mouse cursor when playing in windowed mode now also removed in standard input mode.
Added LARGEADDRESSAWARE linker flag and set stack size to 2MB for Revision support.
Data Directories dialog is now tree-based.
Localization file override support. Mods such as Shifter and its derivatives replace some game strings by overwriting DeusEx.int. These .int files can now be stored in a mod's subdirectory and will be used if the user adds this directory in the 'Data Directories' dialog.

Three matters complicate all this:
The user running a localized version of the game, e.g. the language set to something other than 'int', such as 'det' for German. In that case, the game uses 'DeusEx.det' for its strings, with the original 'int' file as a fallback for when a string is not found in the 'det' file.
The ability to rename the game's executable; if DeusEx.exe is renamed to 'bla.exe', the executable will use 'bla.int' for its strings.
The fact that DeusEx.int also contains strings for the 'DeusEx.u' package, such as main menu text items. When DeusEx.exe is renamed, 'DeusEx.int' (or .det, etc.) will still be used for those.

In the end I settled on the following behavior:
The 'Data Directories' dialog only looks for .int files, so it won't recognize mods that for some odd reason do not include English strings.
The replacement mechanism itself will reroute access to any localization file the game tries to access. This means the 'DeusEx.u' package will still use the 'DeusEx' localization file for its strings no matter the .exe name, just like before.
When the language is something other than 'int', access to both that language's localization file (e.g. 'DeusEx.det') and the '.int' file is rerouted, so localized mods work fine. If a string is not found in the mod's language-specific file, its .int file is used.
Combining the above two rules, if Deus Exe is renamed to 'bla.exe' and the language is 'det', it reroutes access from 'System\bla.det' to 'Shifter\bla.det' and from 'System\bla.int' to 'Shifter\bla.int'. But explicit access to 'System\DeusEx.int' by the 'DeusEx.u' package is unchanged.
As a result of the localization file fallback mechanism, with the language set to e.g. 'det', if a mod only includes an .int file, and not a .det file, the .int file will be used for all its strings, which turns the game English but does allow the mod to use its text.
There's NO fallback for individual entries; if 'Shifter\DeusEx.int' does not contain a string, the original 'System\DeusEx.int' file is not queried; but then, the new file needs to include all strings anyway to be compatible with the original DeusEx.exe, which has no override mechanism for localization files at all.

Kentie.net

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Post comment Comments  (30 - 40 of 199)
J.
J. Sep 20 2013, 3:40pm says:

I am in a bit of a fix. I have recently reinstalled Deus Ex (GOG version) with the following mods:

New Vision 1.5
Shifter 1.9
Kentie's Launcher
DirectX 10 graphics driver
DX Enhanced v.2
HDTP pack (removed)
Revision (removed)

I have started the game before installing the mods. However, my unit portraits on the infolink are too big for the infolink photoframe, resulting in only the top left quarter of the unit ID showing.

Can anyone give me advice (except reinstall - AGAIN) on how to fix this?

0 votes     reply to comment
zenith99
zenith99 Dec 4 2013, 2:21pm replied:

can play the original?) no seriously, even after so many years, the game engine seems beautiful, why all this crap?

+2 votes     reply to comment
zenith99
zenith99 Dec 4 2013, 2:32pm replied:

we have in Russia, unfortunately, the developers themselves probably know, pathetic)) do something really worthwhile rarely, mistland ..... be that as it may, the developers can rarely offer something interesting ..... as whatever it was, waiting for new versions of your favorite games. return of Denton's really surprise the hell)) unreal engin best thing would be created)

p.s
do not know where the interpreter translated, with your tongue, sorry the problem, I hope everything is correct))

+1 vote     reply to comment
Guest
Guest Dec 1 2013, 3:48pm replied:

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Guest
Guest Oct 21 2013, 6:55pm replied:

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Mindphaser
Mindphaser Sep 15 2013, 3:23am says: +1 vote     reply to comment
Dittokiller
Dittokiller Jun 23 2013, 2:20pm says:

WOW WTH IS THIS

0 votes     reply to comment
Miia
Miia Jul 8 2013, 12:00am replied:

One of the best games of all time my friend. :)

+8 votes     reply to comment
Wasmachineman_NL
Wasmachineman_NL Aug 20 2013, 5:52am replied:

Correction: The best game ever.

+3 votes     reply to comment
Wasmachineman_NL
Wasmachineman_NL May 30 2013, 4:34am says:

Wish DXVetery was finished, the music and the story is absolutely amazing!

[Steve Tack, I demand you to come back and make a ZODIAC Part IV!]

+2 votes     reply to comment
rgt32
rgt32 May 12 2013, 8:40pm says:

Can some one please make a third person view mod some thing like in Deus Ex Human Revolution thank you

0 votes     reply to comment
9696ayhan
9696ayhan Dec 17 2013, 7:00am replied:

as much as i love human revolution the leaning is superior to the 3rd person view IMO

+1 vote     reply to comment
Guest
Guest May 19 2013, 8:35am replied:

behindview 1

+4 votes     reply to comment
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Deus Ex
Platforms
Windows, Mac, PS2
Developer
Ion Storm
Publisher
Eidos Interactive
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Release Date
Released Jun 2000
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Highest Rated (24 agree) 10/10

You will reinstall this game a lot.

That is all.

Nov 29 2010, 1:42pm by SlayerX3

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