First-person roleplaying game, based on White Wolf's popular Vampire: The Masquerade pen-and-paper RPG. Vampire: The Masquerade - Bloodlines combines intense first-person action with an open, non-linear world, rich character development and an immersive storyline. The game plunges players into the dark and gritty vampire underworld of modern day L.A. as a creature of the night, interacting with and battling mortals and other creatures of darkness with an incredible array of vampire powers, skills and traits. Developed by Troika, Vampire: The Masquerade - Bloodlines runs on Valve Source Technology - the same game engine technology that powers Half-Life 2.

Report abuse [Tool] Quick and Dirty Bloodlines Tools v3.9a
Filename
VPKTool.rar
Type
Graphics Tool
Uploader
Mv.c9
Date
Aug 6th, 2010
Size
0.22mb (230,567 bytes)
Downloads
9,486 (3 today)
Embed Button
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Description

This is a tool, that allows you extract Map files + Texture Files and Reconfigure Models files.


This is Quote from the files Readme:

VPK_Tool wrote:Quick and dirty Bloodlines Tools version 3.9a build 210205-0055
---------------------------------------------------------------
(c) 2004-5 Turvy - All rights reserved. Etc, etc, etc.
---------------------------------------------------------------
Features :
-----------
Current features are :
* VPK data extraction (001-009 and 101+103 contain data)
* Texture conversion :
* TTZ->VTF, TTZ->TGA
* VTF->TTZ, VTF->TGA
* DDS->VTF, DDS->TTZ
Conversion to TGA currently supports these pixel formats :
* DXT1 (no alpha)
* DXT3 with explicit alpha
* DXT5
* RGBA8888 and BGRA8888
* BGR888
* Texture header modification
* Rudimentary (=useless at the moment) model information
* Model texture path and texture name changing!
(Ugly hack, don't overuse)
* Map entity editor! (Extremely rudimentary, no interface)
* Savegame unpacker (nothing useful as of yet)
* Savegame trimmer (warning, *only* use for mod creation testing)

Notes :
-------
* When converting textures to TTZ, the TTH file is needed
in the same directory. This file is *also* edited, so don't
forget to copy the new TTH too, if you're working in a
different directory.

* The texture path/name changing is a really ugly hack, so don't
overuse it. Don't forget to COMMIT any changes you made when
you're done. Don't commit UNTIL you're done changing either tho,
unless you want the file to be bloated with useless dead info ;)

* The savegame trimmer removes all savegame information except
for the current map information. This means your inventory, quests
and stats are saved, as well as some location specific data, and that
modified map info is reloaded from the BSP files so you can check
out your mods. However, ALL the other information for other places
will have been stripped, meaning that for example in the SM Hub,
you can see Mercurio drag himself back into the appartments, and
talking to Bertram takes you back to the Sabbat Warehouse.
You've been warned ;)

History :
---------
v3.9a build 210205-0055
+ Assigned VPKTool to open VPK files as default in windows
and show their contents
+ Both search fields (VPK list and map) now work with
the classic F3 key.

v3.8a build 050105-1935
+ Added texture header modification
+ Expanded find function for VPK list

v3.7g build 301204-1725
* Fixed a zlib decompression error that occured in heather_body.ttz

v3.7g build 271204-2300
* Fixed the DXT5 alpha decoder. Sorry about that people.

v3.7f build 221204-1350
* Rewrote the VPK file opener.
+ Added find function to VPK list.

v3.7e build 141204-2310
+ Savegame trimmer

v3.7e build 141204-0110
+ Savegame unpacker to HL1/HL2/HL3
(not really useful yet, but work in progress)
+ Find/Find next functions in mapeditor
+ Maximizing works now, input fields change size to follow suit.

v3.7d build 101204-2355
+ VERY rudimentary map changing option

v3.7c build 091204-1020
+ Texture path/texture name changing option

v3.7b build 081204-0200
+ More model information

v3.7b build 071204-1820
+ DXT3 texture decoding
+ This help & about box

Contact :
---------
You can leave feedback for me on the forums
at planetvampire.com where I go by the nick Turfster.

Preview Image
[Tool] Quick and Dirty Bloodlines Tools v3.9a
Post comment Comments
VampireVic
VampireVic Aug 8 2010, 3:45am says:

Coool i ben loking four someting like dis kep up the god work mate

+1 vote     reply to comment
Bj_Bob
Bj_Bob Aug 11 2010, 1:23am says:

Kewl :D

+1 vote     reply to comment
VampireVic
VampireVic Oct 4 2010, 12:57pm says:

ok i know hou to change the modles in the game but how do you change the guns & maps ??? mabe if you made a tutorial on hou it s don PLS if you know PM my ok thank you

+1 vote     reply to comment
Ivs
Ivs Jan 26 2011, 10:16am says:

thanx 4 this tool guys.

+1 vote     reply to comment
OtakuDr4gon
OtakuDr4gon Aug 17 2013, 7:25pm says:

honestly this mod did nothing to my game ,or maybe i just don't know how to use it. Help?

+1 vote     reply to comment
7Bloodfang
7Bloodfang Jun 26 2014, 1:01pm replied:

Maybe you should read the description.

+1 vote     reply to comment
Elfen.Snowsong
Elfen.Snowsong Dec 31 2013, 4:16pm says:

Thank you! :)

+1 vote     reply to comment
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Vampire: The Masquerade – Bloodlines
Platform
Windows
Developer
Troika Games
Publisher
Activision
Engine
Source
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Official Page
Vampirebloodlines.com
Release Date
Released Nov 14, 2004
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MD5 Hash
10a89c9953937150ff3c895247bd618e
Related Games
Vampire: The Masquerade – Bloodlines
Vampire: The Masquerade – Bloodlines Single Player Adventure
Related Engines
Source
Source Commercial Released Oct 31, 2004
Related Groups
Activision
Activision Developer & Publisher
Troika Games
Troika Games Developer