1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Classic C&C economy management comes into play, giving players the choice on what character classes and military hardware they want to bring to the fight. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!

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Siege Developer Notes - by Raap


"Hey folks, I'd like to thank everyone for being patient with the release of this level. It took a lot more time to develop than I anticipated, and then some real life matters caused further delays. I simply had to get the level out this year, so I made a concentrated effort to wrap up development on the level, so that you can finally play it."

"Siege originally started a rough development back in 2008 during the BlueHell Production days, where it was designed to be the first airplane-enabled level. The order was to create a level with enough open space for airplanes to do their air-planey-things, but unfortunately that feature never made it into any public APB release, and Siege was put onto the backlog of other unfinished projects."

Siege Castle

"Siege has seen more changes than most maps. Once featuring a massive castle interior, I eventually opted to simplify the map design in order to focus gameplay into smaller areas, which also meant I could focus my development attention on smaller regions. The level was divided into a few segments which were all developed separately; The caves, the ramparts and balcony, the courtyard, the team bases, and the rivers/lake. To spare the technical details, you can assume it involved -a lot- of different files and assets."

Siege Courtyard

Siege Corridor

Siege Allied Base

Siege Ore Truck

Siege Soviet Base

Siege Helipads

"In terms of gameplay, the intent was to keep the map focused on core APB gameplay, and not be quite as big of a departure as HostileWaters was in this regard. The gameplay development went towards secondary gameplay elements, such as the permanently present Siege Cannons; Stationary castle wall cannons capable of dealing extreme damage, and repairable once destroyed. Additional mini elements are also present, such as destructible scaffold bridges. Last but not least, I've experimented with a new side feature not quite done before, for now, I'm simply calling it a "map secret challenge"."

Siege Bridges

"In closing, I hope you folks enjoy Siege, it is my second contribution to APB Delta, and there is one final contribution coming up, and trust me, I did save the best for last..."



News 3 comments

Update for Red Alert: A Path Beyond! Read the full changelog here and download the patch today!

APB Changelog

APB Changelog


Revived maps, economy changes, infantry and vehicle balances, and more! Full details posted with the log.

Red Alert: A Path Beyond Rankings

Red Alert: A Path Beyond Rankings

News 2 comments

The official release of the Red Alert: A Path Beyond stats system! Progress from Private to Field Marshal, see how many games you have won as either Allied...

APB Changelog

APB Changelog

News 4 comments

Red Alert: A Path Beyond update! Patch has been released to the launcher! Based on player feedback, the patch includes some general changes to...

Add file RSS Files
W3D Hub Launcher

W3D Hub Launcher

Installer Tool 12 comments

The W3D Hub launcher is your one stop shop for your W3D gaming needs, providing game downloads and automatic updates, an integrated server browser, centralised...



Full Version 2 comments

ATTENTION: This download is obsolete, and APB will no longer be distributed on this platform. Use the w3dhub Launcher to download APB.

APB Texture Pack v.2.0

APB Texture Pack v.2.0

A Patch Beyond Texture Pack Demo 2 comments

This is a demo of my mad texture pack.

LevelEdit Path

LevelEdit Path

SDK 1 comment

A simple utility that allows you to easily re-route your LevelEdit application to point to a new game source folder, without the hassle of using regedit.

Mapping & Mod SDK v2 - RA:APB Gamma

Mapping & Mod SDK v2 - RA:APB Gamma


Updated for RA:APB 2.1.2 content. Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your...

Obsolete - v 2.1.2 Mac Full Client - RA:APB Gamma

Obsolete - v 2.1.2 Mac Full Client - RA:APB Gamma

Full Version

(Obsolete) For Mac gamers, this is the RA:APB 2.1.2 full game client Wineskin. Thanks for Darklord42 once again for preparing this special wrapper for...

Comments  (0 - 10 of 1,757)

Moar planes.....?

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Still disappointed to see that there is no way to host dedicated servers.
The game would be more popular if we could actually start hosting servers in different regions without 300+ ping.

Reply Good karma Bad karma+4 votes

Can you guys give the Allied rifle a more 1960s look?

Maybe something like this Cdn0.wideopenspaces.com

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I support this suggestion.

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TeamWolf Creator

Delta has been released! Expect a news post here real soon!

But while you wait, grab the W3D Hub Launcher to get the game and join a server!

Reply Good karma+5 votes

I can't open game since a long while. I'm tring to reinstall game (my pc was crahsed, i had to format it), when i click install it says installation failed. What may be causing it?


Same goes to TS:Reborn.

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This is the gold ****!

Reply Good karma Bad karma+1 vote

Your servers are pretty well empty, i really miss playing this game

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Can you created game on the The Battle For Middle Earth?

Reply Good karma Bad karma-7 votes
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Red Alert: A Path Beyond
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Ratings closed.

Highest Rated (9 agree) 10/10

i haven't even played it yet, but i still give 10!

Mar 14 2011 by KBraid

Red Alert: A Path Beyond
Red Alert: A Path Beyond First Person Shooter

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