Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert. Control the characters, infantry, and vehicles from the classic and its expansions Counterstrike and The Aftermath in a unique flavor of base-oriented combat.

RA:APB has been featured by Game Informer, PC Gamer, Games for Windows, Let's Play, PC Zone (UK), eGames (GER), and has appeared on Electronic Art's very own CommandAndConquer.com; not to mention having a showing at the Leipzig Games Convention in 2006 and another shout-out segment in Battlecast Primetime. Recently, we were also listed in 1up.com's best free games of 2008... on top of being ModDB's 2nd Place Indie Game of the Year 2007.

Video and images appearing on this page are actual in-game footage taken during live gameplay.
The War

It's 1946. Mankind has just gone through one of the most brutal wars it ever faced. While the rest of the world is still in shock and trying to find ways to prevent such an event from ever taking place again, a Jewish/German scientist of unmatched genius by the name of Albert Einstein, decides to act. With a device he was engineering for the US government (at a secret research center in Trinity, New Mexico-- the same site where he helped develop the most devastating weapons mankind has come to know), he travels back into time to kill the person who he sees as the root of all misery; Adolf Hitler. He catches up with Hitler in 1926, as Hitler is still a young - but already embittered - man and 'disposes' of him; without thinking through the consequences thoroughly enough, as time will soon tell.

Mammoth in Snow Heavy Tank versus Ore Truck

It's now the 1950s. World War II never happened; at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now finding themselves facing increasing tensions with Russia under Josef Stalin's lead... and all the while the Soviet Union grows in influence and military might. Attempting to live up to a glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The Soviet Union stretching from coast to coast after an epic communist revolution, with Russia reigning supreme. The nations of England, France, Germany, Greece, Turkey and many more form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
The Sides

Players, joining the game at anytime during the gameplay, will usually be signing up to fight for either the Allied or Soviet forces. Currently in planning are also competitive-cooperative missions and unorthodox levels based around a specific set of RA:CS missions some of you may remember...

The Soviets rely on no-brainer brute force tactics, with the heaviest and hardest-hitting units on the battlefield. With an emphasis on putting as much fire on-target as possible, as quickly as possible, the Soviet arsenal includes many weapons with large areas of effect, and all their tanks include twinned barrels. While their navy is not neccessarily impressive, they can field massive squadrons of Hind helicopters.

Tesla Tank HIND

The Allies require a bit more finesse to play. Taking advantage of the Soviet's slow advance with long ranged weaponry and agile combat units are only part of the plan. An array of uniquely-abled units like the Thief, Spy, and Mobile Gap Generator are able to play an important support role, and the Allies feature important field-repair infantry. Precise and powerful hits are key features of the combat-oriented units.
The Units

Command almost the entire roster of vehicles and infantry from Red Alert and its expansions, with new flair. Discover new unit combinations to make defeating your enemies a breeze. There is a near-complete roster of both combat and support vehicles for land, sea, and air, including:

  • Wage warfare on the Land, Sea or Air with units ranging from Mammoth Tanks and Helicopter Gunships to Destroyers and Missile Submarines.
  • Lay defensive AP and AT mines to protect your base while mobilized 155mm Artillery units and V2 Rocket Launchers engage in long-range bombardments.
  • Support your team as an Engineer, Technician, Medic and Mechanic or Infiltrate the enemy using Spies and Thieves to subtly (or overtly) harass their forces.
  • Engage in Infantry combat using an array of weapons from Pistols, Light Machine Guns and Assault Rifles to Combat Shotguns, Grenades and Sniper Rifles.
  • Employ Demolition Trucks, MAD Tanks and tactical Atom-Bomb strikes to obliterate targets.
Allied Infantry Mammoth Tank

The Outcome

Needless to say, we've been at this for a while to get to version Beta 1.2.0, and the unit balance is in constant revision. The map list is always being expanded, with over 20 primary maps for play, with an assortment of fan maps available for checking out. There is a game running nearly 24/7, and detailed statistical tracking is available with forum sig integration. We are dedicated to the constant revision and enhancement of this game, and have worked hard to make it what it now is, after a year-long break a while back. We'll try to provide a hosting package as soon as possible.

Longbow Officer vs Heavy

We hope you like what we have to offer, and look forward to your constructive feedback at our forums at www.apathbeyond.com. It's a blast to play.

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Blog RSS Feed Report abuse Latest News: APB Dev. Blog :: June 22nd, 2009

7 comments by drunkill on Jul 2nd, 2009 digg this super bookmark


[Note: This newspost has been edited from the origianl. Please click here to view the original post on our forums with expanded content]

Generic Update

  So what have we been working on? Well, we've nearly got the M16 done that we showed the other week, just needs some touching up. Expect the final version somewhat soon. The new RPG and frag grenade have been unwrapped. The RPG guy handles well so far in testing, by the way, but needs a little bit of tweaking to make sure he's useful but not overpowered. It's a fun character to play as.

 Which brings me to saying that we just had a new internal release, which includes the myriad of balance changes we've had and fixes up a ton of things both from prior public and internal versions. Seamist is a blast, and you can now run off into the ocean and slowly drown if you really want to. It makes getting shot down in a helicopter over the sea more interesting, that's for sure. Spies are more fun than ever, snipers feel a lot better, and a lot of the little changes really make it hard to go back to playing 1.2.0 even more than before. Can't wait to get this out so you can all play with us!


Model Revision

 Kane000, or Tiberson as some of you know him, has actually been sneakily redoing and improving the meshes for a variety of the new vehicle models that needed it. Go ahead and take a look.  These are still technically work-in-progress since they've not yet had final riggings, optimizations, and textures of course; thus, you may expect to find inconsistencies between shots. The gunboat and transport helicopter have also both been finished up a bit more, but I don't have shots of those on hand.

Soviet Heavy Tank:

IPB Image

IPB Image

IPB Image

Soviet Missile Submarine:

IPB Image

IPB Image


[note: Please read the original blog post for extra content including changes to the map Luna, vechicle death gameplay and other info relating to the future build of Red Alert: A Path Beyond]

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Red Alert: A Path Beyond - Vengeance Trailer

Red Alert: A Path Beyond - Vengeance Trailer

Feb 03, 2008 Trailers 5 comments

Full Quality Download of Trailer. (Recommended) Featuring all of your favorite units from the Red Alert universe of Command & Conquer, RA-APB is a...

RA:APB 1.2.0 Full Installer

RA:APB 1.2.0 Full Installer

Jan 26, 2008 Full Version 25 comments

This is the most recent full version of the game (Beta + Patch 2). It comes with the new launcher and manual in addition to everything else. If you are...

APB-Beta Field Manual

APB-Beta Field Manual

Sep 13, 2007 Other 2 comments

This is the same manual that will be included in the installer of APB-Beta, well almost. This downloadable version has two updated images, nothing big...

New Stealth Effect

New Stealth Effect

Jul 17, 2007 Movies 0 comments

Basically, we've got some really fancy new refraction capabilities we can put to good use, thanks to Saberhawk's efforts. It's being employed...

Tesla Technology Preview

Tesla Technology Preview

Jun 23, 2007 Movies 0 comments

This video shows off the some of the new effects for the Tesla based weapons. They include multiple arcs for the electrical bolts, new audio including...

June 2007 RA:APB/RA2:AR Podcast

June 2007 RA:APB/RA2:AR Podcast

Jun 14, 2007 Other 0 comments

This is the "official edit" of the TeamSpeak Q&A/Podcast. The live chat went very well and covered a number of community concerns as well as...

Comments  (0 - 10 of 926)
Scarwing
Scarwing Jun 21 2009, 11:12pm says:

Wow this thing has been improved ever since i started this... i used to suck, now i am very decent player, but i don't get alot of reccomedations as i used too. oh well its a good game, i shall always be one with apb.

+1 vote     reply to comment
Dollar
Dollar Jun 18 2009, 2:56pm says:

Ok , so , can anyone can explain me what the hell is :

I am fan of Red ALert . RED ALERT 1. I am so happy that I can play it as FPS , but , what the hell , when I log , Connection to server is rapidly 'broken'. I am playing from Poland , 2Mbit Internet Connection , and I cannot play normally. I played only few times , getting only 17 recomendations or 11...

What the hell is going on ? How to solve this problem ?

+1 vote     reply to comment
Voe
Voe Jun 19 2009, 5:59am replied:

Rapidly broken? Perhaps you mean the server crashes? :P
If not, check your firewall. Also, I got same problem when I installed some custom skins, they can crash the game, too.

+1 vote     reply to comment
Dollar
Dollar Jun 20 2009, 7:01pm replied:

yes , server connection broken. I havent installed any skins. Ok I'll check firewall.

+1 vote     reply to comment
sagesrage
sagesrage Jun 16 2009, 3:13pm says: Online

Excellent Mod, Play it all the time now, good work!

+3 votes     reply to comment
drunkill
drunkill Jun 18 2009, 12:32pm replied:

Thanks for the support. Don't forget to check out the blogs and other news posts on the website/forums :)

+1 vote     reply to comment
CKeen
CKeen Jun 9 2009, 7:56am says:

What's the IRC address.

+1 vote     reply to comment
drunkill
drunkill Jun 16 2009, 4:46am replied:

Even if you've found it, it's on the main website in the menu under IRC. :P

It's hosted on the n00bstories.com network, channel #apathbeyond

+1 vote     reply to comment
CKeen
CKeen Jun 9 2009, 8:01am replied:

Nevermind, found it.

+1 vote     reply to comment
Chronojam
Chronojam Jun 6 2009, 1:42pm replied:

Moddb.com

It's more of a branch off Renegade's W3d, which was off what earlier games like Earthbound used, than off SAGE itself. SAGE has gone through several incarnations/upgrades from Generals to Battle for Middle Earth through RA3: Uprising, so I agree that it doesn't make much sense to now keep certain things including us there since there's so many years and release builds between each, but that is just how the categories turned out. All W3d or SAGE projects are in the SAGE group.

We're not the advanced RA3 era SAGE but we're not stock Renegade era W3D either. It's something custom in between. I hope this answered your question!

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Release Date
Released Dec 22, 2007
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