It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
2017 was a great year for W3D Hub and 2018 is shaping up to be even better! We've got a whole host of exciting updates to get stuck into, so without further ado, let's get into it!
Here's a short summary of what we achieved last year!
So with 2017 being a success as far as our plans were concerned, here's what we have planned for 2018!
First off, we decided that the W3D Hub logo was due a freshen up for 2018, so we've updated it a bit. The layout is still the same, but it now a lot crisper with flat colours on the text that make it look a lot more contemporary. Here's what we have decided to go with:
Over the course of this month, we shall be updating the logo across all of our games, services, and channels; so keep an eye out for it!
We're proud to announce Mammoth; a brand new tool that we're hoping to develop and build on throughout the year. Mammoth is a full replacement for the venerable Commando Level Editor (that shipped with Renegade) that will allow for a much higher degree of flexibility when creating mods and maps on the W3D Engine. Here are a couple of screenshots:
It may look a lot like level edit and that's because it is currently being developed as a reverse engineering of that piece of software, however once that is complete, we can then begin adding some more outlandish features. The viewport controls have already been improved, allowing users to use the RMB and WASD to navigate the viewport and LMB to select objects without changing between view and select modes!
After years of using Gmax and 3D Studio Max 8, a new 3D export plugin is finally within our grasp! With this new plugin anybody will be able to export their models and animations from new versions of 3DS Max that are 100% compatible with Windows 10. This is really big for all of us, because it allows us to make use of software that has newer features that are much more powerful (than Gmax and Max 8 are) and easier to use.
Here's a screenshot of the new plugin in Max 2017. It's not quite ready, but we hope to release it sometime this year!
Also, because the new export plugin has been built from the ground up, we can consider the possibility of porting it to other 3D modelling programs. We know that not everyone can get their hands on a copy of 3D Studio Max, so we are also looking at integrating the plugin to work with Blender, which is a popular free software package for 3D modelling.
Come and take a read about the rest of our exciting roadmap on our community forums!
Also a big thankyou to all of the people who play our games and support our community! Your dedication gives us the motivation to keep C&C Renegade modding alive!
Peace Through Power! :)
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