1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.
It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.
Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
Classic C&C economy management comes into play, giving players the choice on what character classes and military hardware they want to bring to the fight. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!
Hey everyone! Another patch has just been pushed to the launcher and server based on your feedback! This patch contains mostly balance changes, but there are other things in the update as well like an overhauled MCT, a few new sounds, changes to Coastal Influence's Soviet base, and more! But many of you want the long version, so here you go:
Thieves take 3 seconds to steal money, and Soviets are now notified about the stolen money as well.
Rocket Soldiers/RPG Troopers cannot be trained without a Barracks.
Medic Kit healing effect duration down from 6 to 5 seconds.
MP5-N range down from 70 to 60 (same as pistols/shotguns).
MP5-N reload time up from 2.1s to 2.35s.
MP5-N warhead changed from standard Assault Rifle bullets to AK-47 spray bullets (damage to all vehicles/buildings reduced by 15%).
Flamethrower splash damage up from 27.5 to 30.
Flamethrower direct damage down from 80 to 70.
Fire damage multiplier to building walls up from 0.24 to 0.25 (a ~9% decrease after the damage nerf).
Fire damage multiplier to building weakpoints up from 0.32 to 0.35 (a ~4% decrease after the damage nerf).
Fire damage multiplier to pads/silos buildings up from 0.24 to 0.3 (a ~9% increase after the damage nerf).
Fire damage multiplier to defenses down from 0.32 to 0.3 (a ~18% decrease after the damage nerf).
Shock rifle damage multiplier to building weakpoints up from 0.2 to 0.225 (a 12.5% increase).
Shock rifle damage multiplier to pads/silos up from 0.15 to 0.175 (a 16.66% increase).
Allied sniper bots no longer give out 100x the intended points/cash.
Gunboat/Destroyer turn rate improved.
Destroyer rockets no longer arc up as this causes them to be unable to fire sometimes for some reason.
Destroyer/Missile Sub rocket projectile velocity up from 50m/s to 75m/s.
The side windows of the Power Plant can no longer be broken.
The appearance of the MCT has been vastly improved, with the texture/model overhauled by Synaesthesia and the animation redone by Generalcamo.
Rangers, APCs, MBTs, Artillery, and Gunboats now have visible barrel recoil.
AA guns use the right sound file now.
New sounds for Destroyer/Missile Sub and V2 rockets.
Pillbox/Hind use 2 separate sound files (currently identical).
Higher-quality stereo versions of the following music tracks:
Crush (Rock Trap)
Deception (Camos Canyon)
Face The Enemy (Coastal Influence, Guard Duty)
In Trouble (Pipeline)
Militant Force (Fissure)
On The Prowl (Forest of Illusion)
Re-Con (Stormy Valley)
Run (Camos Canyon, Under)
Underlying Thoughts (Under)
RA_CoastalInfluence: Removed a couple of the Allied defenses around the inlet and added a Soviet flame tower by the bridge.
RA_CoastalInfluence: Soviet base is raised up to the height of the bridge.
RA_CoastalInfluence: Thickened fog a little as there is no ridge blocking base-to-base sight anymore.
RA_GuardDuty: Fixed a VIS error in Allied Barracks basement.
RA_KeepOffTheGrass: Fixed hole in terrain behind the Soviet base.
RA_Pipeline: Fixed the floating rocks on the "V2 ridge".
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