1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Timed and tuned Tech Levels unlock progressively more powerful weapons and vehicles as the match progresses. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!

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Blog RSS Feed Report abuse Latest News: APB Dev. Blog :: February 23rd, 2014

12 comments by triattack on Mar 4th, 2014

Going to try to keep this a bit short. We've had a few issues with the APB test server that have made things difficult lately. A server override issue recently was causing the game to crash anytime a player joined because it tried to spawn them as a GDI minigunner, that no longer exists in our context. Despite this, balance changes and mechanics adjustments are coming together although it's not always something worth a screenshot or video. Some of the latest adjustments involve the addition of a Soviet jeep (right now it's a straight copy of the Allies' Ranger) and hiding the player names for "sneaking" infantry. Some holdups that were interfering with the explosion reduction logic changes are also now resolved, and that will receive some balance testing next weekend. Vehicles now purchase much faster, making it easier to assemble an army quicker.
For some changes you can actually see, several new camera adjustments are now possible, which will be of great benefit for us when nit comes to APB but also a huge bonus to anybody who's ever been frustrated by aiming with the Titan in Tiberian Sun: Reborn. Third person view is now set as an over-the-shoulder view instead of the old behind-your-head, which gives it a more cinematic feel but more importantly also gives you greater visibility towards whatever you're aiming at. It's just another way to make infantry play better, which was a big concern for the next release.

Same position and aim location, first versus third person

The new camara view for the hind. the Longbow has a similar one to this.

The new camera perspective for the Heavy Tank; the Medium tank has a similar one

The infantry self-healing logic is also in and ready for testing and balancing, so the numbers I'm about to give you are preliminary and will doubtlessly be adjusted. A video of this process is very boring to watch, so I'll describe it. There is a 45-second delay before infantry self healing kicks in. Being hurt resets this timer. After the waiting period passes, you begin to self heal at five HP per second until you're at full health or get hurt again (including fall damage or self-inflicted wounds). This process takes around 20 seconds to fully heal a soldier, and it means that about one full minute after combat you will be back to full health (but armor is not currently restored). That's perhaps quite a while during combat, but the idea as we've already presented it before is that you'll be able to either actually retreat for another attack later, or if you survive an engagement victorious you can press on without the need to return to your base. This negates the need for any kind of "Refill purchase" option, too.  

Volkov already self-heals, you might point out, during combat. Volkov's also now got a very short delay (three seconds or so) before he self-heals instead of constant healing, so if you continue to damage him he will be unable to effectively self-repair. Volkov's armor is restored by this process right now.

See you next time.

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LevelEdit Path

LevelEdit Path

Feb 12, 2014 SDK 0 comments

A simple utility that allows you to easily re-route your LevelEdit application to point to a new game source folder, without the hassle of using regedit.

BHP Launcher

BHP Launcher

Jul 6, 2013 Installer Tool 15 comments

Improved download, repair, and patch support for TS:Reborn and RA:APB. Note: This installer can skip any .NET 4 Framework installation issues, but users...

Obsolete - BHP Launcher

Obsolete - BHP Launcher

May 31, 2013 Installer Tool 38 comments

(Obsolete installer) The new frontend is here! Install TS:Reborn and RA:APB easily, with patch and repair support. The server browser will let you join...

Mapping & Mod SDK v2 - RA:APB Gamma

Mapping & Mod SDK v2 - RA:APB Gamma

Jan 1, 2013 SDK 0 comments

Updated for RA:APB 2.1.2 content. Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your...

Obsolete - v 2.1.2 Mac Full Client - RA:APB Gamma

Obsolete - v 2.1.2 Mac Full Client - RA:APB Gamma

Sep 25, 2012 Full Version 0 comments

(Obsolete) For Mac gamers, this is the RA:APB 2.1.2 full game client Wineskin. Thanks for Darklord42 once again for preparing this special wrapper for...

Obsolete - v 2.1.2 Full Client - RA:APB Gamma

Obsolete - v 2.1.2 Full Client - RA:APB Gamma

Sep 24, 2012 Full Version 16 comments

(Obsolete - Use the Launcher to get the latest build) Version 2.1.2 for RA:APB, enabling you to connect to a server and play the game. Included are all...

Post comment Comments  (0 - 10 of 1,740)
darkgrievous Apr 2 2014, 3:48am says:

It would be great if it was created Neso similar on RA3.

+1 vote     reply to comment
D.E.G Mar 7 2014, 3:43pm says:

Is there bots or something?

+1 vote     reply to comment
Dan5 Feb 4 2014, 8:10pm says:

*Just Curious* are you guys planning a possible single player campaign in the future?

+1 vote     reply to comment
Chronojam Feb 4 2014, 9:21pm replied:

Probably not.

+1 vote     reply to comment
Templarfreak Jan 28 2014, 1:54pm says:

This was never finished? I swear, I recall seeing trailers for this back in like 2008.

I might be crazy, though. Anyway, tracking.

+2 votes     reply to comment
Chronojam Jan 28 2014, 3:17pm replied:

It's like a train set, a hobby more than a product.

+3 votes     reply to comment
johnstar145 Jan 28 2014, 6:36am says:

Is this still online or something? I mean does it still have loads of players playing it?

+1 vote     reply to comment
Chronojam Jan 28 2014, 3:17pm replied:

We're sort of between releases right now, so there aren't tons of players.

+1 vote     reply to comment
Elitesse Jan 24 2014, 9:46am says:

System Requirements?

+1 vote     reply to comment
Chronojam Jan 27 2014, 9:50pm replied:

Pretty low, like Windows 2000+

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Released Apr 6, 2011
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519 votes submitted.

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Highest Rated (9 agree) 10/10

i haven't even played it yet, but i still give 10!

Mar 14 2011, 11:18pm by BionicleManFanatic

First Person Shooter
Red Alert 2: Apocalypse Rising, TBD
Red Alert: A Path Beyond, Released Apr 6, 2011

Latest tweets from @bhpteam

No new blogs for APB, AR or Reborn today, big changes coming.

Apr 6 2014, 5:26pm

No new blogs for any of our projects this week, but things are moving, soon there will be changes and news! -BHP PR

Mar 31 2014, 8:44am

Well as I promised last week the latest APB Blog is here! T.co

Mar 18 2014, 3:06pm

A map patch for reborn is out! with a new map Field 2 and a fixed Tiber with scripts 4.2 T.co

Mar 13 2014, 8:00pm

Ok no Q&A Then

Mar 6 2014, 3:26pm

Sigh a blog was supposed to happen but it hasn't happened, so lets hold an informal Q&A.

Mar 6 2014, 1:27pm

Did you know we have a TeamSpeak ? Come to T.co and talk with other players and members of the dev team!

Mar 5 2014, 11:22pm

For more info visit T.co download our launcher and GET PLAYING!

Mar 5 2014, 5:32pm

We run and develop 3 GREAT projects: Red Alert: A Path Beyond Red Alert 2: Apocalypse Rising and Tiberian Sun Reborn!

Mar 5 2014, 5:32pm

Still waiting on that update, in the mean time why don't you go read some of our development blogs? @ T.co Sign up too!

Mar 5 2014, 5:30pm

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