1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Timed and tuned Tech Levels unlock progressively more powerful weapons and vehicles as the match progresses. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!



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Blog RSS Feed Report abuse Latest News: Heavy Tanks, Light Tanks, And Testers (oh my)

1 comment by Chronojam on Jan 17th, 2012

New Heavy Tank

A few weeks ago, we posted up a render showing off the new look for the Heavy Tank to our images section. For version 2.1.1 the venerable Heavy will sport four color schemes with a sleeker (but still sturdy) profile, but also will receive some improvements to its speed and traction so that it can keep up with the Medium Tank a bit better and handle slopes easier. Here's an in-game shot we grabbed; we're looking into a few tweaks due to popular demand for some small changes... including a big red star on the front.


That's the model Kane000 did with some slight adjustments by TheBeerinator, who also did the texture whilst Eggman rigged it up.

New Light Tank

The Light Tank has also been given some love. Kane000's model once again, rigged by Eggman, and textured by MightyBob. A smaller profile for this tank as well. While the Light Tank still accelerates (even up steep inclines) rapidly, its ability to rapidly turn is being cut back a bit and its overall mass has been reduced so that it can no longer easily ram other vehicles. However, its been given a slight damage boost. Like the Heavy, all four color schemes are available. Here it is, in-game.


Staffing & Testing Changes

We've got some operational changes. We'd like to welcome Eggman891 back as staff, and as you can see, he's already hard at work. BaneOfSorrows will also be taking over as the testing director, which was previously handled by Deadpikle.

All players are welcome to submit bugs to our Bugzilla tracker. Due to the success of the open testing we tried recently, that program will resume in the future. For now, because we've got need for private testing for this and other projects, we're looking to take on more internal testers.

Anybody interested in becoming a Bluehell Productions tester should contact Chronojam via private message on our forums. Please give us the username you use most often while playing APB or Reborn online, tell us how long you've played any of the three projects, and let us know your time zone and availability. We'll post a list of the new testers once we've finished picking them out. Former testers can certainly re-apply.

IOTY 2011 Top 100

Finally, a big thanks to everybody who voted for us for Indie of the Year 2011. We really appreciate the continued support! It's very encouraging to see people happy about what we do.

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RA:APB 2.1 Client

RA:APB 2.1 Client

Nov 20, 2011 Full Version 16 comments

Red Alert: A Path Beyond version 2.1 is here! This is the client version, enabling you to connect to a server and play the game. Included is the game...

Red Alert: A Path Beyond - Gamma (2.0.0) (Fixed)

Red Alert: A Path Beyond - Gamma (2.0.0) (Fixed)

Apr 10, 2011 Full Version 18 comments

The newest version of Red Alert: A Path Beyond, named Gamma, has been released today. This is the culmination of roughly two and a half years of work...

SSAPB 2.1 UPDATE 1

SSAPB 2.1 UPDATE 1

Oct 22, 2010 Server 6 comments

SSAPB 2.1 recommended update! We highly encourage you to apply this patch to your SSAPB 2.1 server hosting package if you run a gameserver.

SSAPB 2.1 Server (Hosting for 1.4.0 Clients)

SSAPB 2.1 Server (Hosting for 1.4.0 Clients)

Oct 22, 2010 Server 0 comments

SSAPB2 2.1 hosting package to run a Red Alert: A Path Beyond 1.4.0 gameserver, but be sure to get the SSAPB 2.1 Update 1!

RA:APB Nuclear Winter (Patch 1.3.1->1.4.0)

RA:APB Nuclear Winter (Patch 1.3.1->1.4.0)

Aug 15, 2010 Patch 6 comments

This will update the 1.3.1 client to version 1.4.0, with a myriad of balance adjustments, and new maps and map changes. Required for play on both official...

SSAPB 2 Server (Compatible w/ 1.4.0 Client)

SSAPB 2 Server (Compatible w/ 1.4.0 Client)

Aug 8, 2010 Server 0 comments

SSAPB2 comes with everything you need to host a Red Alert: A Path Beyond 1.4.0 gameserver. We mean everything! Full IRC integration for administration...

Comments  (0 - 10 of 1,522)
GenOBvNOD
GenOBvNOD Feb 5 2012, 3:33pm says:

ye have thought about that time times on the unreal engine change. Would be worthwhile for your great mod too.

+1 vote     reply to comment
APB_ICE
APB_ICE Feb 5 2012, 2:11pm says:

In the test game images, I noticed a mistake in the Heavy Tank's textures: The tracks have camouflage textures instead of track textures.

+2 votes     reply to comment
Austino
Austino Jan 22 2012, 8:40am says: Online

Could we get a steam group or something up for this game?
Id love to play it with more people, but I dont know when said peoploe would be on.

+2 votes     reply to comment
Chronojam
Chronojam Feb 5 2012, 4:24am replied:

I believe there was a Steam group made, check our forum

+2 votes     reply to comment
APB_ICE
APB_ICE Jan 18 2012, 1:19pm says:

Stop SOPA and PIPA!!! Don't let them censor the Internet!!!

Facebook.com!/AntiSOPA/posts/344265892252810

+4 votes     reply to comment
APB_ICE
APB_ICE Jan 17 2012, 11:37pm says:

The new tank models, however, look awesome. The textures are awesome, too! :)

Although, the Heavy Tank's urban camo' really should be darker, and the wheels should be dark grey, not light grey.
Images.wikia.com

Also, the forest and desert versions should have brown wheels, not light grey ones. Other than that, everything else is perfect. :)

+2 votes     reply to comment
APB_ICE
APB_ICE Jan 17 2012, 11:31pm says:

The Heavy Tank already got a speed and traction boost in 2.1. Are you saying that it's getting another boost in 2.1.1? IMO, this is unnecessary; Heavy Tanks are supposed to be relatively sluggish, and slower than Medium Tanks.

Same goes for the Light Tank's damage boost; It already got one in 2.1, and it shouldn't get another in 2.1.1. Light Tanks are supposed to be weak-but-fast harassment weapons.

+2 votes     reply to comment
Chronojam
Chronojam Jan 18 2012, 3:55am replied:

They're not huge changes. Don't worry.

+2 votes     reply to comment
Meyerm
Meyerm Jan 16 2012, 3:56pm says:

How soon can we expect to see the "bigger and better" War Factory and Refinery models? And the tech centers?

+2 votes     reply to comment
Chronojam
Chronojam Jan 17 2012, 3:50am replied:

We're trying to work out some of those details for timing internally; a few things have come up since those were posted, such as the modeler being conscripted and taking on a new project and two other buildings becoming much more important.

+2 votes     reply to comment
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Red Alert: A Path Beyond
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Released Apr 7, 2011
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