RA:APB 2.1 Client
Nov 20, 2011 Full Version 16 commentsRed Alert: A Path Beyond version 2.1 is here! This is the client version, enabling you to connect to a server and play the game. Included is the game...

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

1 comment by Chronojam on Jan 17th, 2012
A few weeks ago, we posted up a render showing off the new look for the Heavy Tank to our images section. For version 2.1.1 the venerable Heavy will sport four color schemes with a sleeker (but still sturdy) profile, but also will receive some improvements to its speed and traction so that it can keep up with the Medium Tank a bit better and handle slopes easier. Here's an in-game shot we grabbed; we're looking into a few tweaks due to popular demand for some small changes... including a big red star on the front.
That's the model Kane000 did with some slight adjustments by TheBeerinator, who also did the texture whilst Eggman rigged it up.
The Light Tank has also been given some love. Kane000's model once again, rigged by Eggman, and textured by MightyBob. A smaller profile for this tank as well. While the Light Tank still accelerates (even up steep inclines) rapidly, its ability to rapidly turn is being cut back a bit and its overall mass has been reduced so that it can no longer easily ram other vehicles. However, its been given a slight damage boost. Like the Heavy, all four color schemes are available. Here it is, in-game.

We've got some operational changes. We'd like to welcome Eggman891 back as staff, and as you can see, he's already hard at work. BaneOfSorrows will also be taking over as the testing director, which was previously handled by Deadpikle.
All players are welcome to submit bugs to our Bugzilla tracker. Due to the success of the open testing we tried recently, that program will resume in the future. For now, because we've got need for private testing for this and other projects, we're looking to take on more internal testers.
Anybody interested in becoming a Bluehell Productions tester should contact Chronojam via private message on our forums. Please give us the username you use most often while playing APB or Reborn online, tell us how long you've played any of the three projects, and let us know your time zone and availability. We'll post a list of the new testers once we've finished picking them out. Former testers can certainly re-apply.
Finally, a big thanks to everybody who voted for us for Indie of the Year 2011. We really appreciate the continued support! It's very encouraging to see people happy about what we do.
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Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
ye have thought about that time times on the unreal engine change. Would be worthwhile for your great mod too.
In the test game images, I noticed a mistake in the Heavy Tank's textures: The tracks have camouflage textures instead of track textures.
Could we get a steam group or something up for this game?
Id love to play it with more people, but I dont know when said peoploe would be on.
I believe there was a Steam group made, check our forum
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The new tank models, however, look awesome. The textures are awesome, too! :)
Although, the Heavy Tank's urban camo' really should be darker, and the wheels should be dark grey, not light grey.
Images.wikia.com
Also, the forest and desert versions should have brown wheels, not light grey ones. Other than that, everything else is perfect. :)
The Heavy Tank already got a speed and traction boost in 2.1. Are you saying that it's getting another boost in 2.1.1? IMO, this is unnecessary; Heavy Tanks are supposed to be relatively sluggish, and slower than Medium Tanks.
Same goes for the Light Tank's damage boost; It already got one in 2.1, and it shouldn't get another in 2.1.1. Light Tanks are supposed to be weak-but-fast harassment weapons.
They're not huge changes. Don't worry.
How soon can we expect to see the "bigger and better" War Factory and Refinery models? And the tech centers?
We're trying to work out some of those details for timing internally; a few things have come up since those were posted, such as the modeler being conscripted and taking on a new project and two other buildings becoming much more important.