In this much overdue update we show off the new Atreides Infantry, a new map Dune Patrol and our Atreides Repair Fuses along with how they will work!
Set in the Dune universe, this free indie game turns Emperor: Battle For Dune into a First/Third Person Shooter. More features are on the way, such as spice fields, capture buildings and explorable vehicles.
The Emperor is dead. The Guild has taken over the Spice production on Arrakis until another great House claims it. Three Great Houses remain after the long fighting on Arrakis. the noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Known Universe.
From the water world Caladan. The Atreides are a righteous and noble people, only doing what they can for good. The Dukes love for his people commands superior loyal and devotion from his troops.
From the industrial wastelands of Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their followers to gain rank, making them harden soldiers.
From the ice planet Sigma Draconis IV. The Ordos are a mercantile house, only after profit. Investing in cloning troops and shield technology on their tanks so they don't have to spend more money buying extra units.
Atreides: Machine gun Post, Rocket Turret
Harkonnen: Flame Turret, Gun Turret
Ordos: Gas Turret, Pop-up Turret
Refineries, harvesters and their carryalls are the basis of all Spice production on Arrakis, each House has their own Harvesters and carryalls where they collect the Spice and deliver it to Refineries to refine it.
Each House has a Barracks for infantry training. In these structures you can refill your ammo and health while also purchasing higher characters with more health and better weapons.
Each House has a Factory where their vehicles are created. You can purchase fast scouting vehicles at low costs, main battle vehicles with more armour and stronger firepower for a higher price or long ranged vehicles for indirect combat.
Take a look on www.w3dhub.com for more info on this Indie game. We are part of W3D Hub, along with Apocalypse Rising, Tiberian Sun: Reborn and Expanded Civilian Warframe.
Hello and welcome to the ''how to become a tester'' thread. I'm assuming that you want to join the testing team, otherwise you wouldn't have decided to take a peek in here. We're now accepting tester applications on a ''per application'' basis rather than on a ''per tester hiring session'' basis. This due to the fact that we've figured we could use some extra testers. Keep in mind though that I and, maybe, others will review your application and discuss if we think you're fit for testing. If you have any questions, ask me here, in this thread.
If you want to be a tester you will have to meet some requirements and send our Lead Tester (Nodlied), a pm on the forums.
What do I put in the pm?
There will be a few questions that you will need to answer. Please use the format below and answer the questions by sending the Lead Tester a PM on the forums.
W3D Hub/Forum nickname:
How long have you been playing/following our games?:
Why do you want to be a tester?:
Why should we hire you?:
How often do you expect to be available during our standard testing time? (21:00 BST/ 13:00 PST/ 16:00 EST on Saturdays):
Extra information we should know about you:
Other than that, there are a few requirements for joining our internal testing team.
You have to have a W3D Hub forum account.
- How else would you join us in the tester forums?
You have to have a Skype account.
- We use skype daily to chat about the projects as well as to quickly call upon our testers. We do not use the voice chat function, only the text based chat.
You have to have Team Speak 3.
- We use teamspeak during testing sessions to make sure everything goes according to plan and to communicate with each other effectively. You don't need a microphone and you do not need to speak. As long as you have the ability to listen, you should be fine. (We'd would appreciate it if you do have a microphone!)
You have to be able to enjoy our games.
- In return for your services, we offer you early access to our games and if you don't like them, why even bother signing up?
While you do not need it, we would be happy if you have an IRC client and know how IRC works. Again, this isn't a necessity.
Testing is a world of ups and downs. Sometimes there will be nothing to test while at other times, projects will compete for testing time. Some testing sessions consist out of bug and code testing while others revolve around good old gameplay. Is testing online and offline no problem for you? Then send in that PM of yours and maybe you'll join our new testing team!
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Latest tweets from @warofassassins
Hello there, here's our first update from our new! In this we pretty much clear everything up from May and more! T.co
Jul 25 2015
Good Morning everyone! We've been very quiet but also very busy. Our new home is at W3D Hub, but more on that soon! T.co
May 30 2015
@mathewhasker Thanks for the support, we are working towards getting a release as soon as possible!
Oct 30 2013
Blog 123 has been up for 2 of weeks now. This blog has new Atreides basement designs, Carryall script and more! T.co
Oct 27 2013
Blog 122 is up and has been written by our coder, Triattack. It contains information about our script features! T.co
May 28 2013