Set in the Dune universe, this mod turnes Emperor: Battle For Dune into a First/Third Person Shooter. More features are on the way, such as depleteable spice fields, capturable buildings and explorable vehicles.
The Emperor is dead. The Guild has taken over the Spice production on Arrakis untill another great House claims it, three Houses remain after the long fighting on Arrakis. The noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Universe.
From the water world Caladan. The Atreides are a rightous and noble people, only doing what they can for good.

From the industrial wasteland Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their followers to gain rank, making them harden soldiers.

From the ice planet Sigma Draconis IV. The Ordos are a mercantile house, only after profit. Investing in cloning troops and shield technology on their tanks so they don't have to spend more money buying extra units.
Base Defences
Atreides: Machinegun Post, Rocket Turret
Harkonnen: Flame Turret, Gun Turret
Ordos: Gas Turret, Pop-up Turret
Infantry
Each House has a Barracks for infantry production. In these structures you can refill your ammo and health and purchase higher characters with more health and better weapons.
Harkonnen

Ordos

War Factory
Each House has a War Factory where their vehicles are created. You can purchase fast scouting vehicles for at low cost, main battle vehicles with more armour and strong firepower for a higher price or long ranged vehicles for indirect combat.
Harkonnen

Ordos

Take a look on www.battlefordune.co.uk for more info on this mod. We are part of Final Warriors Productions, along with Scud Storm.
0 comments by -FW-Wolf on Nov 18th, 2009 digg this super bookmark
Hey and welcome to blog 94, sorry for no blogs for the past two weeks and this blog won't be much like the others with pictures and stuff.
Due to the fact that we are at the stage were almost all of the models are done and are just awaiting some internals, detail updates or maybe redo's due to old versions just not looking as good as they could. We pretty much done have anything to show right now, this doesn't mean that we aren't working though.
What have we been up to?
LR01 has been busy with getting a new build out and unwrapping models for our new texture artists. He has also been doing work on the Atreides building interiors while also doing some weapon modelling.
Jens has been very busy with RL and hasn't had the time to do any coding but has told me that he should have free time this week and hopefully weeks to come so expect to see some nice script features in the near future!
Seadust has been working on the Harkonnen building textures for the Construction Yard and Windtrap, these are the most complete Harkonnen buildings at the moment (the others need touching up and some parts fixing).
Prototstar is making some nice terrain textures from what I hear and getting ready to texture the Harvester when LR01 has finished unwrapping it.
And as for me? I have been slowing making progress on the map, Aprit Chard. I have been distracted by the new Call of Duty but now back on track and ready to work again.
Sorry about no pictures and other stuff, but as you can see we are all pretty much working and just getting things finished up and adding them in game the testing to make sure they work. So we're not dying or dead and expect to see a proper blog Friday!
Be sure to come visit us if you have any questions or suggestions at www.battlefordune.co.uk
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Are there going to be Makers?
Not in the first release but yes we should be added them, we do have a shot of one modelled up somewhere...
Im going to die if this doesn't get released the next year.
This is extremely well done in the video, i see no errors, then texture design is in need. But otherwise ill be waiting for more.
u really need a good texturer
Yeah, really hard to find
We could always use a texturer, so if anyone want's to help use out, plz do so.
Well to bring in the idea of destroying buildings it would take a lot more work on the BF2 engine; Renegade already had this function built in
Its, not Battlefield, its Battlezone 2, game by Pandemic Studio, basically like Renegade but with a little better graphics :S
Pc.gamespy.com
Sorry for the confusion if you feel I ment Battlefield 2.
Apologies; I misread :P