Set in the Dune universe, this mod turnes Emperor: Battle For Dune into a First/Third Person Shooter. More features are on the way, such as depleteable spice fields, capturable buildings and explorable vehicles.

Background

The Emperor is dead. The Guild has taken over the Spice production on Arrakis untill another great House claims it, three Houses remain after the long fighting on Arrakis. The noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Universe.

Houses

Atreides
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From the water world Caladan. The Atreides are a rightous and noble people, only doing what they can for good.

Harkonnen 
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From the industrial wasteland Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their followers to gain rank, making them harden soldiers.

Ordos
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From the ice planet Sigma Draconis IV. The Ordos are a mercantile house, only after profit. Investing in cloning troops and shield technology on their tanks so they don't have to spend more money buying extra units.

Buildings

Base Defences
 
Atreides: Machinegun Post, Rocket Turret

Harkonnen: Flame Turret, Gun Turret

Ordos: Gas Turret, Pop-up Turret

Infantry
Each House has a Barracks for infantry production. In these structures you can refill your ammo and health and purchase higher characters with more health and better weapons.

Atreides
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Harkonnen
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Ordos
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War Factory
Each House has a War Factory where their vehicles are created. You can purchase fast scouting vehicles for at low cost, main battle vehicles with more armour and strong firepower for a higher price or long ranged vehicles for indirect combat.

Atreides
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Harkonnen
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Ordos
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Take a look on www.battlefordune.co.uk for more info on this mod. We are part of Final Warriors Productions, along with Scud Storm. 


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Blog RSS Feed Report abuse Latest News: Blog #94

0 comments by -FW-Wolf on Nov 18th, 2009 digg this super bookmark


Hey and welcome to blog 94, sorry for no blogs for the past two weeks and this blog won't be much like the others with pictures and stuff.

Due to the fact that we are at the stage were almost all of the models are done and are just awaiting some internals, detail updates or maybe redo's due to old versions just not looking as good as they could. We pretty much done have anything to show right now, this doesn't mean that we aren't working though.

What have we been up to?
LR01 has been busy with getting a new build out and unwrapping models for our new texture artists. He has also been doing work on the Atreides building interiors while also doing some weapon modelling.

Jens has been very busy with RL and hasn't had the time to do any coding but has told me that he should have free time this week and hopefully weeks to come so expect to see some nice script features in the near future!

Seadust has been working on the Harkonnen building textures for the Construction Yard and Windtrap, these are the most complete Harkonnen buildings at the moment (the others need touching up and some parts fixing).

Prototstar is making some nice terrain textures from what I hear and getting ready to texture the Harvester when LR01 has finished unwrapping it.

And as for me? I have been slowing making progress on the map, Aprit Chard. I have been distracted by the new Call of Duty but now back on track and ready to work again.

Sorry about no pictures and other stuff, but as you can see we are all pretty much working and just getting things finished up and adding them in game the testing to make sure they work. So we're not dying or dead and expect to see a proper blog Friday!

Be sure to come visit us if you have any questions or suggestions at www.battlefordune.co.uk
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Comments  (0 - 10 of 292)
Profanity-Incarnate
Profanity-Incarnate Nov 14 2009, 8:10am says:

Are there going to be Makers?

+1 vote     reply to comment
-FW-Wolf
-FW-Wolf Nov 19 2009, 2:23pm replied:

Not in the first release but yes we should be added them, we do have a shot of one modelled up somewhere...

+1 vote     reply to comment
CKeen
CKeen Nov 2 2009, 4:37pm says:

Im going to die if this doesn't get released the next year.

+1 vote     reply to comment
Ex0TiCz
Ex0TiCz Oct 26 2009, 11:45pm says:

This is extremely well done in the video, i see no errors, then texture design is in need. But otherwise ill be waiting for more.

+1 vote     reply to comment
xain_ssj3
xain_ssj3 Oct 4 2009, 9:57am says:

u really need a good texturer

+1 vote     reply to comment
cnc95fan
cnc95fan Oct 5 2009, 11:42am replied:

Yeah, really hard to find

+1 vote     reply to comment
LR01
LR01 Oct 16 2009, 6:17pm replied:

We could always use a texturer, so if anyone want's to help use out, plz do so.

+1 vote     reply to comment
cnc95fan
cnc95fan Oct 1 2009, 9:55am replied:

Well to bring in the idea of destroying buildings it would take a lot more work on the BF2 engine; Renegade already had this function built in

+2 votes     reply to comment
Kalenov
Kalenov Oct 9 2009, 3:46pm replied:

Its, not Battlefield, its Battlezone 2, game by Pandemic Studio, basically like Renegade but with a little better graphics :S

Pc.gamespy.com

Sorry for the confusion if you feel I ment Battlefield 2.

+1 vote     reply to comment
cnc95fan
cnc95fan Oct 17 2009, 9:56am replied:

Apologies; I misread :P

+1 vote     reply to comment
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Battle for Dune: War of Assassins
Platform
PC
Developer & Publisher
Final Warriors Productions
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First Person Shooter
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