Set in the Dune universe, this free indie game turnes Emperor: Battle For Dune into a First/Third Person Shooter. More features are on the way, such as depleteable spice fields, capturable buildings and explorable vehicles.
The Emperor is dead. The Guild has taken over the Spice production on Arrakis untill another great House claims it, three Houses remain after the long fighting on Arrakis. The noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Universe.
From the water world Caladan. The Atreides are a rightous and noble people, only doing what they can for good.

From the industrial wasteland Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their followers to gain rank, making them harden soldiers.

From the ice planet Sigma Draconis IV. The Ordos are a mercantile house, only after profit. Investing in cloning troops and shield technology on their tanks so they don't have to spend more money buying extra units.
Base Defences
Atreides: Machinegun Post, Rocket Turret
Harkonnen: Flame Turret, Gun Turret
Ordos: Gas Turret, Pop-up Turret
Refineries
Refineries, harvesters and their carryalls are the basis of all Spice production on Arrakis, each House has their own Harvesters and carryalls where they collect the Spice and deliver it to Refineries to refine it.
Harkonnen

Ordos

Infantry
Each House has a Barracks for infantry production. In these structures you can refill your ammo and health and purchase higher characters with more health and better weapons.
Harkonnen

Ordos

War Factory
Each House has a War Factory where their vehicles are created. You can purchase fast scouting vehicles at low cost, main battle vehicles with more armour and strong firepower for a higher price or long ranged vehicles for indirect combat.
Harkonnen

Ordos

Take a look on www.battlefordune.eu for more info on this mod. We are part of Final Warriors Productions, along with Scud Storm.
4 comments by TeamWolf on Feb 7th, 2012
Hello and welcome to Battle for Dune: War of Assassins blog 116! We have been fairly busy with the holidays and working on our latest internal build.. And some of what's down below!
I have modelled up the walls, currently untextured. Walls are the best defence against outside enemies, protecting your base and keeping people out! Each house will have the same designed walls, made out of Plassteel and a Plascrete foundation.
Venom775 has finished modelling and texturing the Atreides Light Infantry rifle. This is a much more advanced version than the Engineer's model, it deals more damage, has a longer range and is slightly more accurate!
Methelina has been busy modelling and texturing the Tleilaxu Leech and Larva!
The Tleilaxu Leech is a biotank that attacks other vehicles by laying it's larvae on and into the vehicle. Once the vehicle's health has been reduced to zero, it will then spawn into a new Leech! The Tleilaxu have engineered them this biotank to travel fast across most terrain, at a cost of very weak armour.
The Larva is a small creature that will be layed onto of an enemy vehicle. Then it will start to work it's way inside it, slowly reducing the vehicle armour and health. The only way to prevent this happening is by shooting it off or repairing it via a repair vehicle.
Neither of these units will be in our first release, due to being subhouse units.
Venom775 has been busy modelling and texturing our new Atreides APC. After much talk, we decided to completely remake the the APC due to the older model just not looking like the fully detailed version in the Tlielaxu & Ix cutscene.
So Venom has come up our with this! The Atreides APC is a medium armoured cloaked transport vehicle, which travels at a fairly fast speed. It can carry up to 5 troops at once, including the driver and is equipped with a Anti Infantry Flak Cannon.
Battle for Dune is looking for texture artists, unwrappers, riggers and infantry modellers. If you are interested then please either PM me(TeamWolf) here on Moddb, our site saying why you would like to join the team and some recent work or apply in our recruitment section here.
That is it for this blog, be sure to keep following us here, over at our Site and on Facebook!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Finally an update.....
Yeah we're sorry for the lack of updates, we are currently redoing some of our vehicles and working on a new internal build. Holidays just slowed us down abit, that's all!
Is there anything i can do to contribute? I have some experience in texture making, and would love to see this mod come to light!
What kind of texture making can you do? If you could pop by our forums at www.battlefordune.eu/forums and show us some of your latest work!
hi love what ya doing ... looks awesome :)
1 Question ... have you managed to get a 3rd faction in or will it be just be a 2 faction game / maps ?
Hey, thanks for the comment.
And it will be only 2 Houses per map, we weren't able to get 3 Houses at the same time. But you will still be able to play as all 3 Great Houses.
How about making a map that has an AI controlling the third house? Player chose either Atreides or Harkonnen while AI controls the entire Ordos.
That is a nice idea, but at the moment the engine doesn't really handle AI that well online. It causes some major lag issues.
As SighNapse said, all of our stuff is made from sratch. We are working with another project called SCUD Storm which did as you suggested and we weren't too keen on that approach.
Nice!!