The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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The sands of Arrakis call for you, warriors! Wage war unlike any other and lay claim to the precious spice that the Great Houses of the Imperium covet! Releasing August 31st, 2022, W3D Hub's Battle for Dune: War of Assassins will allow you to experience this war as a soldier of the noble House Atreides or the nefarious House Harkonnen! Which side are you on?

All-New Infantry Combat

Battle for Dune: War of Assassins, or BFD, is proud to introduce a new variety of infantry combat never before seen on the W3D engine! Featuring fluid, seamless movement across the landscape, the ability to aim down your sights to increase your accuracy, adjustable fire modes across several weapons, and the usage of consumables to support yourself and your teammates, BFD will see you engaged in fast-moving, tactical gameplay!


Unique Landscape

Battle For Dune immerses you in the rich, desert environment exclusive to the planet of Arrakis! Built upon the knowledge of the sci-fi background of the Dune series and tailored to ensure exciting combat without disruptions, BFD and its maps will open your melange-induced eyes to new possibilities in the W3D engine!


Unique Faction Buildings

As the Great Houses of Atreides and Harkonnen establish their presence on Arrakis, marvel in the unique aesthetic and architecture of the respective factions' buildings. Look to the Atreides hawk that sits atop its Barracks, producing soldiers who aim to fulfill the wishes of the Duke, or to the ram atop of the Harkonnen Barracks, releasing vile soldiers who seek to further the will of the Baron!


True-to-reference Windtraps not only power the bases but serve a function exclusive to Battle For Dune. While the Windtraps are operational, they will govern and provide building shields to enhance base survivability! If base destruction is your goal, these must go first!


Income-producing Spice Silos are also present to provide a steady economy for their respective bases. Without the Windtraps providing the Silo its shields, these are very fragile and must be protected!


Will you answer the call? Arrakis awaits!
Download the game on the W3D Hub Launcher this August 31st!



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Comments  (0 - 10 of 33)
HalbaradTheDunedain
HalbaradTheDunedain

I wish that engine supports "better" quality models less laggy.

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zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

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WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

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Kark-Jocke
Kark-Jocke

Wery good mod ;)

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jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

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JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

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Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

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FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

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TheCall
TheCall

I think EA should give up their SAGE because it sucks and they don't have originality

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ApornasPlanet
ApornasPlanet

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

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TAK02
TAK02

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

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