The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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OCTOBER DEVELOPTMENT UPDATE : 'Wormsign'



Hi guys, it's been a while for many of you, if not longer since you guys have heard from us at Battle for Dune. To clear the skies of Arrakis, WE ARE STILL VERY MUCH ALIVE!
The team has been non-stop, hard at work ever since our last Update and continue to do so every day. So to thank you guys for your patience and passion not only for the game, but also for the Dune franchise, here is a extra *Spicy* Development Update!

Let's get straight to the Elephant in the room. - TeamWolf

Where have we been, and why?


We seem to really be making a habit of posting something around April and then emerging once again 6 months later, and we apologize for that.

As we are not able to give many more details on that, it as it is. Let's move on, or like the Emperor and the Guild it self always say: THE SPICE MUST FLOW

To fix that, we have been working on restructuring but also on a ton of quality of life and work flow improvements. All with the mind to make sure it won't happen again for both the game, and it's development but also for you guys.

But, we haven't been idle in any either case. We have been working on getting more content in the game and restructuring our first release plans to get a playable version of War of Assassins out to you sooner! More about that later in this update but first, some actual gameplay (Who reads words these days anyway (::::::: )

What have we been working on?

As some of you might of guessed by our trend for the last couple of years for April Fools, Emperor Worm Mode is an official gamemode going into Battle for Dune!

We have been working on getting bug fixes done for the mode, the current map count for it stands at one.

The gameplay we showed in the last Dev Update is gonna be it's core bases, with added structure and refinement. Not only that, we would love to hear what you guys have to add in for Emperor Worm Mode, leave any idea's or suggestions down behind in the comments/replies.

Along side that, we have also been working on our Horde Mode and elements surrounding it. Maps have had additional content added to them, weapon lists used and general ideas have also been played around with to try and achieve the best results. We'll hopefully been working on more for this gametype soon. We'll also be adding Team Death Match!

Check out some multiplayer gameplay of Horde Mode and it's latest build here!

Let us know in the comments what you guys would like to see next!


What is in the future pipeline for BFD and prospects of it?


This is something that has recently been looked at, refined and then completely redone due to the amount of people working on the game, what we want to do with the resources we have currently and how to use them in a more realistic time frame. Our current Pipeline goes as follows:

For context purposes, @TeamWolfhas made a neat looking Roadmap for you guys to hype on about, to give you more insight and info on what is going on and what is yet to come. Feel free to ask in the Comments about it or any specific details, we will try to answer them as clear and detailed as we can.

U8KvAFd.png

NOTE: The Roadmap is subject to change (In a good way ;))


What is the planned Release date?


The big question! With how things are going and being worked on, we hopefully should be seeing a release fairly soon. We've been working towards it and getting closer each day but, we need to get some major fixes in. We're also playing around with the approach of Team Death Match mechanics, along with tweaks as mentioned above many other additions that are still no definitive yet.

Can I say when? No, otherwise someone with a big name called a 'A-D-M-I-N' , would get very mad at me ;.;

But I can say for sure that development is going faster and more structured then ever before, and with that said, the First Release of Battle For Dune is getting there.


May Shai-Hulud be in your favor when you wander the Deserts of Dune, stranger.


2j1tnk.png


That's all for now folks, till the next one!


PS: HOUSE ATREIDES, BEST HOUSE, SPICE MY MIND



Follow us at the greatest and latest, Facebook.com

Stalk us on Twitter, @W3DHub or Twitter.com3dhub

Watch our best fails at, Youtube.com

Join me and the Impatiently but oh so more hyped community at W3dhub.com and Discord.gg

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Comments  (0 - 10 of 35)
zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

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moddb_dev
moddb_dev

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

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WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

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Kark-Jocke
Kark-Jocke

Wery good mod ;)

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jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

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JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

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Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

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FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

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TPA-Desolate
TPA-Desolate

I think EA should give up their SAGE because it sucks and they don't have originality

Reply Good karma Bad karma0 votes
ApornasPlanet
ApornasPlanet

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

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TAK02
TAK02

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

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