The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Hello everyone, hope you are all doing great! We have some more Harkonnen weapons we would like to showcase.


New designs for Harkonnen Weapons


Some of the additional weapons that TeamWolf and the gang have been working on, include the Harkonnen Machinegun, the Bazooka, the DMR, and the Flamethrower!

?c=1&o1=ro&url=https://trello-attachments.s3.amazonaws.com/5fe3eb680eaebb6a66564531/600x450/e0a61c0cb2c89ae74e47854656d5df37/hark_machine_gun.png


The Harkonnen Rakkan Shredder MK. III Machinegun is a rapid-firing weapon that will suppress enemy troops. Its accuracy is increased when the user is crouched, aiming down their sights and firing in burst-modes. However, if the user fires fully-automatic the bullets tend to spread everywhere.

Note: The texture for the Machinegun is not final as this is a WIP that we got from CGTrader by the artist Gianty-Ant. We will be adjusting the texture for the full game. This model may be replaced.

?c=1&o1=ro&url=https://trello-attachments.s3.amazonaws.com/5fe3eb680eaebb6a66564531/600x450/092e9d45f46cbb0c6fd566984ad4a711/hark_bazooka.png


The Harkonnen Horn-Bulled Bazooka is the Harkonnen's main Anti-Tank/Air weapon. It may also inflict significant damage to groups of infantry that get caught within its splash radius.

hark_dmr.png


The Harkonnen Brain Needle DMR is a Designated marksman rifle that is a high precision weapon used by the Harkonnen Marksmen. The DMR is a semi-automatic rifle that works effectively in longer ranges just like a Sniper rifle would. Although a DMR carries more ammo than a Sniper rifle, it inflicts less damage.

Note: The texture for the DMR is not final as this is a WIP that we got from CGTrader frost1ne. We will be adjusting the texture for the full game.

?c=1&o1=ro&url=https://trello-attachments.s3.amazonaws.com/5fe3eb680eaebb6a66564531/600x450/2453ee313e3c511b7de27c54e707d73a/hark_flame.png


The Harkonnen Skin Melter MK. II Flamethrower is an incendiary weapon that can inflict significant damage to infantry in close range. It is also very useful against Weak Points within enemy structures. It is not very useful against armored vehicles and ranged combat is ill-advised.


For Geidi Prime!

image.jpeg


That's it for another update on the new designs for the weapons. If you have any concerns or questions, please feel free to voice them!

As always follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB!

Also be sure to join our discord server at Discord!

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Comments  (0 - 10 of 35)
VolugTheLaguz
VolugTheLaguz

I wish that engine supports "better" quality models less laggy.

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zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

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WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

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Kark-Jocke
Kark-Jocke

Wery good mod ;)

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jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

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JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

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Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

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FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

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TheCall
TheCall

I think EA should give up their SAGE because it sucks and they don't have originality

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ApornasPlanet
ApornasPlanet

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

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TAK02
TAK02

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

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