Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.
A new animation set meant to bring new functionality to broken animations, and improve units previously neglected.
This is a version of the 2-hand improvement mod that prevents soldiers from spreading out during combat. Everything else is the same.
Someone asked to create this card so I did. It's only a basic map, ideally you should create a mod with it. To remove the purple colour from the map you...
*****APPLY AFTER you apply patch 2***** fix for missing mesh causing ctd for a couple of new rum units and fixes wrong mesh for Turkish archers. Also...
***APPLY AFTER PATCH 1.0***** Complete redo of unit models for Sultanate of Rum, Abbasid Caliphate, and Ayyubid dynasty. They are resources heavy but...
Google translated english patch, mostly finished. Includes a CTD fix when launching the mod.
Beta Release version of Steam and Steel. Includes two world campaigns, more to come! credits and recognition will be added soon
The newest version that I could find. Extra patches and translation included.
Google translated english patch. To install simply replace all the files in zip.
Full version. You should download version 1.6 and copy to mods folder (... SEGA \ Medieval II Total War \ mods)
Extremely big and high-quality project for Medieval II Kingdom by my good friend ukrainian modder Knut. Now you are taking part in the middle of XII century...
installation:extract it with a program such as winrar or 7zip in case your pc doesnt already can,then exectute part 1 and install the mod then execute...
2022-07-27 - I've replaced this file which didn't have any triggers for traits anymore, with the old file from the older version of the mod so that generals...
Standalone download, click Read more for the easiest instruction ever.
Updates "July" version to Final. Have fun!
***apply after build 2 main download Patch for A Medieval Mod: 1191 build 2. Includes many new units some fixes and more. Check out the description for...
New version with some news - new menu design - new recruitment for mesoamerican factions - new units (vanilla) for zimbabwe faction - new units (vanilla...
The v5.1 Update makes a ton of various fixes and improvements to the mod, most notably fixing the recruitment limitation script, numerous battle model...
Final version of Tierra Santa TW in full english with minor bugfixes.
This is the first version of the mod, I'm not aware of any bugs, report any you find.
0.11: Added support for CD version. There are now two executables for each version.
New version with the 4 kingdoms maps in one. Is not totally finish but 100% playable If you have a suggestion, just write in comments.
Little submod -> New AI + aztecs and apachean with boats and some other stuff explained below
New version. see total war center and discord for newest updates and support.
The "July" version, some ugly stuff in here.
Version : 0.10 Added variables for zoom speed, much like the existing ones for horizontal speed. Added binds for rotating camera with keyboard, !!this...
Full latest version! Now with tons of expanded features never seen before in MEDIEVAL 2 TOTAL WAR! Thanks to the M2TWEOP PROJECT! This latest version...
DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.
DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.
The first version of Dawn of a New Era - there will be other patches for this.