The Stainless Steel Historical Improvement Project is an ambitious, large-scale mod based on the great Stainless Steel, with the ultimate goal of delivering the historically accurate early era campaign this game can offer. In order to achieve this, significant improvements have been made to many aspects of the gameplay, with new features including but not limited to:

PANELS2



For questions and support please head to the forum in twcenter.net




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Medieval Total War 2 even though is an old game, can still surprise. This because of many mods, and particularly ours Stainless Steel Historical Improvement Project. Enjoy this Andy's review, we on our side are still developing, there are new features, bug fixes and improvements almost every day.

The link to original youtube video: Youtube.com

Here are some tasty screenshots:

Mutatawi Warriors:

Mutatawi Warriors

Siege hard work:

Ladders

Defending the walls:

Andys5

Of a Citadel:

Andys6 1

Historical buildings and historical family trees:

Andys2a

and more, much more - buildings, units, battles, historical immersion..


You can find us on moddb: Moddb.com

Or on the forum: Twcenter.net(SSHIP)

Review of MTW2, SSHIP and plugins

Review of MTW2, SSHIP and plugins

News 1 comment

Review of MTW2, reshade, freecam and SSHIP, BEATING CREATIVE ASSEMBLY AT ITS OWN GAME - MEDIEVAL 2 REMASTERED.

New SSHIP Version available !

New SSHIP Version available !

News

New version SSHIP 098, many updated and new features, bug fixes etc.

Campaign Game SSHIP - Crusaders

Campaign Game SSHIP - Crusaders

Feature 1 comment

Ligizid streaming his campaign playing Kingdom of Jerusalem... It's tough but is doing good, showing some mechanics of the game. Fun and at the same time...

SSHIP 098 INSTALLATION

SSHIP 098 INSTALLATION

Starting a mod Tutorial 22 comments

INSTALLATION GUIDE for an ambitious, large-scale submod, with the ultimate goal of delivering the most historically accurate early era campaign this game...

RSS Files
SSHIP 098 - April 2024

SSHIP 098 - April 2024

Full Version 28 comments

New version, April 2024. INSTALLATION: This is a stand-alone, just unpack it into the mods folder, no other (previous) installation is needed !!! Don't...

SSHIP 098 - August 2023 -OLD

SSHIP 098 - August 2023 -OLD

Full Version 232 comments

MTW2, SSHIP new version from August 2023; Many updates - Fixes, Scripts, Buildings, Units etc.

SSHIP 098 - June 2023 - OLD

SSHIP 098 - June 2023 - OLD

Full Version 38 comments

In comparison to 097 - Much more stable, many bug fixes, a lot of updates: new events, new units, buildings, scripts, AI, beautiful pictures. Medieval...

SSHIP 0.97 - OLD

SSHIP 0.97 - OLD

Full Version 66 comments

An ambitious, large-scale submod for the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign...

KCC 0.9.5

KCC 0.9.5

Full Version 27 comments

This version is an adaptation of KCC version 0.9.4 (v2) adapted to the version of SSHIP 0.9.7

[OUTDATED] Patch E

[OUTDATED] Patch E

Patch 6 comments

Fix crash and tweak Georgian units recruitment a bit. All previous patches included in it. To install, unzip and merge it with the data folder in your...

Comments  (0 - 10 of 425)
sultanmouad
sultanmouad - - 1 comments

First, I thank you for the wonderful effort you are making in developing the mod and taking it to other horizons in order to achieve fun and keep the game alive.

As for the problem that I noticed that appears in the cities of the Middle East in kingdoms such as Egypt, the Seljuks, the Kingdom of Jerusalem, and others, that when the city is developed when the population increases, the construction of the city wall does not appear, and for this reason you cannot develop it. So the cities that do not appear say that it requires such and such building, and I have it. It is built, but I think he does not read it or something like that. During the testing of many cities, such as the Seljuk capital, Mecca, and the like, I learned that the problem is in the quarry building, not the mine.
Then I destroyed it and built it again when the city wall appeared normal, but it cost me a lot of money
Major cities such as Baghdad, Damascus, and Jerusalem do not have this problem
This problem has been in the mod for several years, and I think it is because these cities are not from the vanilla game

There are also some cities that I cannot develop, such as Mecca and the cities in the desert. Note that Mecca has always been a large city in that period and an important city among the Muslim kingdoms because it gives strength to the caliphate and a great religious center, and I cannot develop it because of the contract of the local nobility in the mod.
Once again, I thank you for all your efforts, and if there are problems that I notice, I will inform you of them. I hope you will read this message.

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Kemoozz
Kemoozz - - 3 comments

within turns i faced the error : Medieval Total War encountered an unspecified error and will now exit

i've win 10 and 20 GB ram with the core i5 + amd wx 3100, & the game from unlocksteam.net version 1.52

plz inform me the solution.

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tobiuchiha507
tobiuchiha507 - - 12 comments

why all the camera options disable moving with WASD?

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irisplendent
irisplendent - - 14 comments

This mod has the best campaign map mechanics on a tw mod. However, I feel like the battle unit models are a bit lacking in variety. Everything in this mod is perfect except the unit models. Are they designed to retain vanilla feeling? Because since this mod aims for realism, I think more variety in units and more color would be nice. I think it would be great to borrow textures from other m2 mods too

P.S: retinue longbowmen don't use longbows

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