Total Vanilla Beyond 3.3 This mod is more or less a Vanilla+ experience and tries to keep the feeling of the vanilla game and expands on it quiet a bit. Some might say this mod has surpassed long ago the stage of simply Vanilla+. So, if you are asking yourself if this mod is for you consider this: -Do I like the vanilla game, but it is not big enough? -Do I want more units and regions? -Do I want a simple gameplay with some nice, not overly complicated features? -Do I not get high blood pressure if the game is not overly historical correct, but keeps an historic spirit? -Would you like to know more? - Join the Federation Service today and gain citizenship If you can answer all or some of the question with yes, you should consider trying this mod.

Description

New version. see total war center and discord for newest updates and support.

Preview
Version 3.6
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Guest
Guest - - 690,931 comments

note - uploaded by a player. support on discord and total war center.
Just extract to the mtw2 mod folder.
Forgot to include the map.rwm, so the first time charging a campaign will take some time and later will be very fast, since the game just need to recreate once the map.rwm.
Have fun
at your disposal
all the best

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Mr.-D
Mr.-D - - 736 comments

hey man,i have a problem witha another mod,everytime a campaign is started or laoded it takes a VERY long time to load as there is huge delay before loading,the mod creator said its something to do with geomod so i suspect that something in the way the mod is structured is causing the mod to take a long *** time to generate the map.say what do you think this could be?

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Lord0mega
Lord0mega - - 45 comments

3.6!?!?!? i thought 3.3 would be the last one

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Guest
Guest - - 690,931 comments

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fannis
fannis - - 2 comments

Dude, first of all I would like to thank you for your great effort. Since I'm a MTW2 player for a decade I would like to give a couple of advice.
- Since no one attacks each other it is quite easy to blitz. It would be better if historical rivals keep fighting each other. Also, strengthening rebel settlements might be a good idea.
- Jihad and crusades can be abused easily. To resolve this, I have three solutions:
1- Only factions and priests with 10 piety should be able to start a crusade or jihad.
2- A new jihad and crusade should be allowed at intervals of 20 or 30 years instead of ten.
3- Only faction leaders, heirs, and 10-star generals should be able to participate in jihad and crusades.
- Players should be allowed to attack cities and castles 1 turn after declaring war on a faction.
- Finally, diplomacy must be more balanced. As you grow, factions should act together against you.
These are the rules that I use whenever I start a new campaign.

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Guest
Guest - - 690,931 comments

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chriskog
chriskog - - 1 comments

how do i download it correctly cause its says i have downloaded in the worng file

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Guest
Guest - - 690,931 comments

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terrifichitman
terrifichitman - - 1 comments

Your campaign map is truly BEAUTIFUL, but it breaks my heart that I can't play with a crusade faction :(

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Guest
Guest - - 690,931 comments

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Guest
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