The First Age of the Sun and Moon is perhaps the most eventful timeline within the works of JRR Tolkien. It is steeped in theological and philosophical themes, while retaining the epic scale that most are accustomed to when they think of Tolkien. Our hope is to recreate, as accurately as possible, the words and ideas of the author into the Total War universe. As there is yet to be any concrete display of what we believe to be the greatest and most thought-provoking age within the world of Arda, here is to you Silmarillion: Total War.
Thanks for your initial feedback regarding the mod! We've already made great strides thus far and hope to continue. This will be a short article with some information from the devs regarding some of their work and progress therein.
"My biggest and most fundamental goal for this project is the creation of concise, well-designed rosters. Given the team nature of the game and the small size of the units available in multiplayer, every single unit needs to pull its weight. To that end, every tier of each unit across all factions are given tailored bonuses to help their perform in their given role. This makes balancing tiers across factions a little more intuitive as individual tier bonuses can be tweaked to give classes or individual units targeted buffs. Naturally this comes at a cost. Smaller rosters means that factions are less flexible and have more exploitable weaknesses. Silmarillion: Total War is best enjoyed with a friend and many factions are designed to lock ranks nicely with another with complementary rosters and specialties."
"When it comes to campaign development, things have been slower, mainly because we are more focused on multiplayer from the start. Most of our devs have more experience in that field as well. However, work on the campaign map has already started. We have a base map and now have a head start so we can focus on other aspects of the campaign like building chains and custom generals. Although the base map is quite complete, we will still make our own changes and improvements to that map such as: increasing the number of regions and cities, updating some parts of the map to the start date we chose as the basis for our campaign (subject to change), updating resources and custom locations, creation of custom strat models and also other minor changes and improvements that we consider necessary. We now also have a Discord where we share some of our work and brainstorm ideas about what to do and change about the mod and debate about the future of mod. If you are interested in having daily mod updates as well as discussing and sharing your ideas for the mod you can join the discord by using the following link"
Aure Entuluva! Day Shall Come Again!
We chose to have a limited number of factions, ensuring they each receive the time and depth that they deserve. Our method for balancing eschews the traditional...
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