What exactly is Tsardoms Total War:
Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.
The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.
The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.
In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.
In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.
In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...
This is certainly the time for Total War!!
Number of turns per year:
We adopted four turns per year system
01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova
18. Banate of Bosnia
19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik
25. Crown of Aragon
26. Kingdom of France
Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.
Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.
The main cultures of the mod's factions will be:
1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)
The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:
you can see also a preview of how the map will look like here.
All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:
Strategic Map Features:
The game is NOT released yet. For further information about the progess, check the equivalent "stickied" thread in the modification's sub-forum.
The Swiss Confederacy-A Mini-AAR
Hey guys! Hope all is well with everybody during these uncertain times. Below is my AAR for a short Swiss campaign that I played during a recent round of beta testing. After calling it a wrap on this campaign, the benevolent Tsardoms team asked that I share it with you all. I hope all the long-time followers as well as recent devotees will enjoy my humble offering. Please note that this will not be one of the more grand and epic narrative-driven AARs that I've seen on TWC. Although much of the narrative focus for Tsardoms TW may be on the Balkans, we cannot forget that this was also the era of the Swiss Confederacy's ascendance as an influential fighting force. If you have not already, please check out the wonderful units displayed in this faction review from a while back. No different than the other factions, the Swiss unit roster is a marvel:
Part I: The Campaign
First, some units. I found myself relying on these units throughout my campaign: comprising the famous Swiss halberdiers and pikeman as well as some crucial mercenaries in the form of Burgundian archers and German knights; not to forget our trusty canton general's bodyguard. The mercs helped in my critical shortage of quality long range missiles and heavy cavalry.
Starting with a poor economy made the early game difficult. Thankfully, once I started to capture settlements from the lesser HRE duchies, my economy started to kick in and I could aggressively pursue the defeat of my first enemy, the Duchy of Austria. The isolated, corner position of the Swiss also made for a secure starting position, with only lesser 'rebel' factions standing in the way. The conquest of Hapsburg lands was not difficult since my Swiss forces routinely overpowered the Austrian feudal levies. Although most of my men were militia-grade, their superior quality allowed them to stand their ground against Austria's tougher, armored fighters (though I wouldn't recommend this).
The war with Austria proved unfortunate for them. Multiple victories over the duchy led us to the very gates of Vienna, which fell after a siege. The capture of Vienna proved a great boon for our cause--the metropolis was rich and developed. This was in stark contrast to our quaint mountain cantons back home. Seizing this city, along with the other large towns and cities along the way, brought us to a different level in terms of finance. Although the war with Austria would continue for years, the loss of their capital was a crippling blow from which they were not able to recover from. At campaign's end, the Austrians ad been stripped of all their ancestral lands and were only surviving thanks to their successful crusade at Lepanto, which they still held.
The struggles in Italy are real. At one point, I declared war on Milan,but made the mistake of not attacking them for some time. The Milanese were powerful, and had no problem sending stacks to the Alps. Although my militia-heavy forces could easily dispatch Austrian feudal levies, the Italians could recruit numerous well equipped mercs and militias on a large scale (including some tough armored cavalry). The only way that I managed to avert a complete disaster was to ally with Florence and gifted them the Milanese capital in order to create a buffer and to pit these two polities against each other. Como was one of my victory condition requirements, so I stopped venturing further into Italy after it was in hand and secured with friendly borders. A protracted war with any of these polities would have been doom.
What also motivated my decision to stay out of Italy as the sheer amount of armies at play down there.The Papacy, Milanese and Florentines were off and on at war with each other and looked like they had ambition far beyond their native peninsula. Needless to say, I was not about that life.
With the Austrians all but defeated and my settlement victory conditions completed, I started to wind down my campaign (I only had to destroy Austria to get the win). It was during this time that those blasted Karamanids won the campaign! Alas, I took this time to look how the rest of the world of Tsardoms fared.
Part II: The Endgame
A look at the maritime republics. The Ragusans ended up with a sizable portion of land, so they kind of went the mainland route to expansion. Genoa and Venice, on the other hand, did what was expected of them: creating holdings across the waterways. Genoa even managed to take Constantinople and hold it. Venice messed around and got a crusade called on them, but have been managing to hold their capital despite the doom stacks. On a side note, the Angevin kings of Siciliy had been relegated to an island and were on the cusp of defeat against the Ragusans.
A look how the Balkans played out. The Serbs and Bulgars managed to expand their borders, while the Ottomans established a foothold and kept pushing. Moldova have managed to keep it together while in a constant state of war with the Golden Horde. The mighty Kingdom of Hungary collapsed, with its boundless lands being divided between their neighbors.
I'd like to thank the Tsardoms team for the opportunity to check out this amazing project. I'd also like to thank all the researchers who helped put this amazing faction roster together. The level of detail in this mod was astounding. I haven't played a M2TW campaign in years and this was one of the best times that I've ever played any sort of TW campaign. The Tsardoms TW faithful are in for an amazing experience.
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