What exactly is Tsardoms Total War:

Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.

Timeframe:

The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.

The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.

In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.

In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.

In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...

This is certainly the time for Total War!!

Number of turns per year:

We adopted two turns per year system

Factions:

Catholic factions:

01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)

Orthodox factions:
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova

Kristjani factions:
18. Banate of Bosnia

Muslim factions:

19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik

Emergent factions:
23. Papacy
24. Timurids
25. Crown of Aragon
26. Kingdom of France

Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.

Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.

Cultures:

The main cultures of the mod's factions will be:

1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)

Map:

The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:

you can see also a preview of how the map will look like here.

Previews:

All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:

Faction Previews:

Gameplay Previews:

Teasers:

Other Features:

Strategic Map Features:

  1. Hundreds of Permament Stone Forts that will represent real fortified cities in the game map
  2. Hundreds of Villages that will represent real cities in the game map
  3. Ports which will represent acurately their real-life counterparts
  4. Roads that will follow their real-life course in the map
  5. New strat_map building and character models for all the factions


Scripting Features:

  1. A newly implemented complicated feudal system
  2. New Religion scripts that will add great depth in the game
  3. Unification of Empires
  4. Dozens of New Historical Events
  5. New eras in the game
  6. Many more scripts that will make the game more realistic

Other Features:

  1. Many new historical battles that fit our timeframe

Release Status:

Mod is released

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Ferrara - Modena


The 1448 campaign of Tsardoms will feature a new Italian faction: Ferrara-Modena. The faction is ruled by the House of Este and has 2 starting settlements. It will feature a host of new characters, new ancillaries and new events (for example the promotion to a Duchy).

Faction Intro Screen

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Faction map with the 2 settlements: Ferrara and Modena

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New unique building in Ferrara - Castello Estense

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Leonello D'Este

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Ancillary - Marquis of Ferrara

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Ancillary - Lord of Este

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Ancillary - Guarino da Verona

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Borso d'Este

Ancillary - Duke of Modena and Reggio

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Ancillary - The Bible of Borso d'Este

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Ercole d'Este

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Other noble houses

All of the noble houses of Ferrara are related to each other and to the Este family. As such, there is actually only one single joint family tree for all of the nobles.

Contrari - Niccolo Contrari

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Rangoni - Venceslao Rangoni

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Boiardo - Giulio Boiardo

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Tsardoms Total War - Strat map models for 1448 campaign

Tsardoms Total War - Strat map models for 1448 campaign

News 13 comments

Tsardoms Total War proudly presents the new set of strat map models for the 1448 campaign.

Tsardoms Total War - 1448 Milan Campaign Preview

Tsardoms Total War - 1448 Milan Campaign Preview

News 4 comments

Tsardoms Total War team presents a first preview of the upcoming 1448 campaign. This preview is of the Milan faction which will have a very interesting...

Tsardoms Total War - version 2.0

Tsardoms Total War - version 2.0

News 20 comments

Version 2.0 of Tsardoms has now been released. This is the definitive version of Tsardoms Total War and includes a host of bug fixes and gameplay tweaks...

Tsardoms Total War - Italian Character Portraits

Tsardoms Total War - Italian Character Portraits

News 2 comments

Tsardoms presents completely redone character portraits for every single Italian character starting on the map in 1345.

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Tsardoms Total War - version 2.2

Tsardoms Total War - version 2.2

Full Version 95 comments

Version 2.2 of Tsardoms has now been released. This version fixes a host of bugs and crashes plus adds several new historical events, new characters...

Tsardoms Total War - version 2.0

Tsardoms Total War - version 2.0

Full Version 75 comments

Version 2.0 of Tsardoms has now been released. This is the definitive version of Tsardoms Total War and includes a host of bug fixes and gameplay tweaks...

Tsardoms Total War - version 1.5

Tsardoms Total War - version 1.5

Full Version 59 comments

Version 1.5 of Tsardoms has now been released. This is the most stable version of Tsardoms to date (most bugs and CTDs fixed) and includes a host of changes...

Tsardoms Total War - version 1.4

Tsardoms Total War - version 1.4

Full Version 76 comments

We are proud to announce the next version of Tsardoms Total War 1.4. This version includes a large amount of changes including a new faction (Albania...

Tsardoms Battle Beta

Tsardoms Battle Beta

Demo 56 comments

Tsardoms Total War Battle Beta Release - includes the factions of Wallachia, Moldova, Serbia, Hospitallers, Ragusa, Ottomans, Hungary, Bulgaria, Romans...

Comments  (0 - 10 of 1,512)
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Guest
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Hello there!
Big fan here, looking forward to the 1448 campaign. Since it is still in development, I have a recommendation for the Roman Empire campaign.
Is it possible to grant the player the choice to unify the 2 churches and become catholic? It is a historic dilemma of the late empire with many emperors trying to unite the churches, but facing strong unrest in the process. I think a script could be made, offering the player a choice to accept catholicism, which would grant better relations with catholic nations, the right to vote for a crusade and a more western unit roster (pikemen, halberdiers, gunmen, or access to full plate upgrades to existing units if your modelists have the time to edit some textures), while simultaneously raising the unrest in all the settlements for many turns, spawning 1-2 rebel armies in the Peloponnese and probably worsening the relations with the ottomans even more.
I think it would jazz up the already super hard late Roman campaign, plus the western units could help turn the tide against the ottoman onslaught. I know it looks like a what if scenario, but that's something total war is amazing at.
What do you think?

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9yearsago
9yearsago

How can I unrestrict recruitment of Karamanid Kul Lancers and guards? They are limited to 3 regions.

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BraveSparta
BraveSparta

Is this mod fully compatible with mac. I got it to launch and I can get into the campaign map but once I try to pass a turn the game crashes.

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Wallachian Creator
Wallachian

unfortunately none of us have macs. so not really sure. if there are problems it would be medieval 2 related i think

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Guest
Guest

how do we find out how the new mechanics work?

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Wallachian Creator
Wallachian

which ones?

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