What exactly is Tsardoms Total War:
Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.
Timeframe:
The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.
The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.
In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.
In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.
In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...
This is certainly the time for Total War!!
Number of turns per year:
We adopted two turns per year system
Factions:
Catholic factions:
01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)
Orthodox factions:
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova
Kristjani factions:
18. Banate of Bosnia
Muslim factions:
19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik
Emergent factions:
23. Papacy
24. Timurids
25. Crown of Aragon
26. Kingdom of France
Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.
Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.
Cultures:
The main cultures of the mod's factions will be:
1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)
Map:
The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:
you can see also a preview of how the map will look like here.
Previews:
All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:
Faction Previews:
Gameplay Previews:
Teasers:
Other Features:
Strategic Map Features:
Scripting Features:
Other Features:
Release Status:
Mod is released
Tsardoms Total War presents new wall and settlement textures for several factions and cultures including Islamic factions, Italian factions, Central European factions.
Credits to Curt and his 1191 mod for allowing us to use his textures in Tsardoms
Anatolian Islamic textures which use the more accurate Roman style walls
Germanic factions
Poland
Italian factions
Hungary - reskinned version of the Germanic factions with more accurate red roof tiles and whiter walls
Other European
Tsardoms Total War proudly presents a preview for the newly added Crown of the Kingdom of Poland faction. The faction features lots of heavy cavalry and...
Tsardoms Total War presents a preview of the revamped Ottoman roster for the upcoming 1448 campaign. There is one new unit, new upgrades, several revamped...
Tsardoms Total War presents a preview of the many events which will impact the Ottoman Empire or factions fighting against the Ottomans in the 1448 campaign...
Tsardoms proudly presents a comprehensive preview of the newest faction, the Principality of Kiev.
The team of Tsardoms Total War proudly presents the brand new 1448 Campaign - Fall of Constantinople. This is a brand new mod which moves the Tsardoms...
¡LA TRADUCCIÓN AL ESPAÑOL ESTÁ AQUÍ CHAVALES! Full Spanish translation of Tsardoms version 2.2
Version 2.2 of Tsardoms has now been released. This version fixes a host of bugs and crashes plus adds several new historical events, new characters...
Version 2.0 of Tsardoms has now been released. This is the definitive version of Tsardoms Total War and includes a host of bug fixes and gameplay tweaks...
Version 1.5 of Tsardoms has now been released. This is the most stable version of Tsardoms to date (most bugs and CTDs fixed) and includes a host of changes...
We are proud to announce the next version of Tsardoms Total War 1.4. This version includes a large amount of changes including a new faction (Albania...
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armor upgraded varangian guard units(1448) hold their weapons weird. The two hander just floats near their hands. Also, not all the roman units (https://www.moddb.com/mods/tsardoms-total-war/news/tsardoms-total-war-roman-late-era-revamp)have the option to upgrade their armor, is this intended? great mod.
Yes, not all roman units have upgrades.
Thanks for letting us know about the varangians
I have to point out,
for muslims factions
1. candar (FoC) is a miss, try replace them with Ilkhanate/ Aq-Qonyulu (in FoC), or even straight up Timurid remnants, with reuse Turkmen/ Seljuk/ Armenian/ Mongol/ Timurid Roster, horse archer, heavy lancer, elephants, you already have the assets
2. for navy muslim along with Aydin, you can put mamluk based in syria/ latakia & antakiya, for model, you can use the broken cresent aset, with Christian/ levantine sailors and berber corsairs with genoese marines due to slave trade agreement, with their standard Ahdath/ Bedouin/ Jund/ Halqa / Mamluk Slave infantry/ cavalry
for christian factions
Epiroit (FoC), Cilli (FoC) and Wuttenburg (FoC) are miss,
1. Epiroit can be replace with France, in Marseille, for Italian wars, use Stainless Steel/ SSHIP asets, while Former territories in Balkan either given to Byzantine or rebels
2. Cilli can be replace with Holy Roman Empire/ Imperial German in cologne, compete with bavaria & austria for Imperial crown, also intervene in Hungarian/ Bohemian/ Milan/ Papal affair
3. Wuttenburg can be replace with Burgandy, for wars with the Swiss, Bavaria, Austria and HRE
For emerging faction/ (at least extra raiding parties), you can try to put
1. berber corsairs in Mediterranean
2. Lithuania in Eastern Europe against poland, kiev & tatar
3. Teutonic Order in Central Europe against HRE, kiev & Poland
4. Qara Qonyulu in Anatolia against Ottomans and the Beyliks
The suck part about this is that maps need to be redesign and added a few more cities, & the scripts need to be rewrite
Then again, this is the best medieval 2 mod i had ever played so far
A lot of these suggestions are good but none of them are possible because they involve changing the map. We reached the province limit and every single settlement we currently have is there for a reason so we can't afford to remove any of them.
- Candar was added just to have a playable faction. Ilkhanate/ Aq-Qonyulu are off the map so that will mean adding non playable faction
- France is already in the mod, it's an emerging faction. Marseille is off the map
- We can't add HRE since it's not a real entity it's just a conglomeration of states, Austria holds the imperial crown
If we want Epirus, Cilli or Wurttemberg replaced it has to be with other factions within the existing map.
We actually already have Qara Qoyunlu raids against the Ottomans. Good ideas for the other raids though!
yes Aydin would benefit from more unique marine units
why would Lithuania rise up against Poland. Same for the Teutons - its a bit too late for a war against them.
Could the heavy swordsmen and spearmen of the League of lezhe be updated with more unique textures and assets so as to not be just the Serbians ones again?
They are actually a unit shared between factions so can't change anything other then the textures
hello!
just a short question, are there any plans to make a new version?
greeting!
Amazing mod, some of the best times I had on medieval 2 since i downloaded stainless steel...I want to report a bug or at least I believe its a bug, I have done about 2 campaigns in tsardoms fall of Constantinople campaign, my first one as Epirus and my current campaign is as Hungary and I noticed that the ottomans are very eager to make peace even when they are winning the war. It got to the point where I could declare war on them with a few armies prepared, snatch 4 or 5 settlements in 2 turns and then peace out and this process was easily repeatable. I dont know if its a bug or not but I wanted to report it anyway.