Hyrule: Total War is a conversion for Medieval 2: Total War. A vast majority of the iconic races from the Zelda universe have been represented as armies that the player can assemble, command, and ultimately use to destroy their enemies. The Hero of Time has chosen to return to the past, a choice that ultimately has ruined the charts of history and sent Hyrule into chaos. Major wars that were already decided have unmade themselves, allowing fallen armies a second chance at these critical events in Hyrule's history. This is where you, the player, comes in. You shall choose how to rewrite the history of Hyrule. Do you stick with the proper path and smite the evil in the land in the name of the Goddesses? Or perhaps you feel that the Hylians have overstayed their welcome as masters of the land and would rather the Gerudo forces of Ganondorf lead Hyrule into a new age leadership? Maybe you feel it's time that the Gorons march from their mountain kingdoms and rebuild their long lost empire, smashing anyone who opposes their will? On the other hand, you might fall in favor of fighting for the Zora Dominion and cleansing the land of imperfect creatures and establishing a new order of purity. Perhaps the forces of nature have won you over, and you would see to it that the Kokiri and beings of the forest rise to power? Or maybe you would act against nature, and infest and consume all life as the infestation of Gohma... There are many races to choose from, and many possible outcomes to your actions. Hyrule's fate is now in your hands. Will you lead it to a golden age of peace, or dominate it in your name?

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RSS Articles

Hyrule Conquest now has its own moddb page: Moddb.com

All new Hyrule Conquest material will be posted on its moddb page now and kept separate from the Hyrule: Total War page.

Hero and Titan units

Hero and Titan units

News 6 comments

Hero and Titan units are coming to Hyrule Conquest.

Gerudo, Aquatic Units, true Mages, tons of amazing 0AD features

Gerudo, Aquatic Units, true Mages, tons of amazing 0AD features

News 8 comments

Some of the amazing features 0AD has over Medieval 2.

The Probable Future of Hyrule: Total War

The Probable Future of Hyrule: Total War

News 13 comments

I think it's time to port to a new engine that does not fight me tooth and nail.

Calling all Bugtesters

Calling all Bugtesters

News 9 comments

If anyone is at all knowledgeable about bug fixing with Medieval 2: Total War, please get in contact with me.

RSS Files
Hyrule Total War 4.6

Hyrule Total War 4.6

Full Version 74 comments

The 4.6 release of Hyrule: Total War focusing on the faction overhauls of the Deku Scrubs and the Lizalfos.

Hyrule: Total War 4.5

Hyrule: Total War 4.5

Full Version 57 comments

The 4.4 release of Hyrule: Total War focusing on the faction overhauls of the Moblins and the Darknut Legion.

Comments  (0 - 10 of 1,328)
commandsword
commandsword

Is this mod dead? cause theirs a problem with crashes

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The_Undying_Nephalim Creator
The_Undying_Nephalim

It was ported to a new engine, Medieval 2 is extremely broken and buggy to work with: Moddb.com

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Guest
Guest

OK so this might be an old MOD but does anyone else experience a crash whenever hero units from enemy factions come into play on the battlefield as the kingdom of hyrule? Did I perhaps download it wrong, I can't beat a lone hero from the forces of twilight with four stacks of heavy units with auto resolve

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The_Undying_Nephalim Creator
The_Undying_Nephalim

Medieval 2's engine is extremely broken and buggy, I ended up porting to a much better engine: Moddb.com

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commandsword
commandsword

Same, even used cheats to auto spawn a large army game crashes, game also refuses to give me a real auto resolve so idk

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StormyBleh
StormyBleh

RIP

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The_Undying_Nephalim Creator
Guest
Guest

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tiger071
tiger071

after having played this mod since at least 4.0 i have to say this mod has been a ton of fun and i really wish that i could donate to keep this going, however there are 2 things that are really annoying in my opinion.
1. no cross faction recruitment buildings. The lack of this is something that is intensely annoying, because it means that you have to completely rebuild your recruitment buildings after you take a province. This isnt so bad for a province that has a small settlement. However if you take something like a capital you have to spend quite a lot of time making those recruitment buildings before you can get (to use hyrule as an example) ironclads or even just knights. Now i do appreciate that this makes you think about your invasions of major factions and makes you put together several armies so that you dont have to worry about a shortage of men while conducting your campaigns. However you cant always assure that a siege will go smoothly and you may loose a few prized units or a lot of men from them. In which case (again using hyrule as an example) it would take 8 turns to restock a unit of knights, assuming that the settlement you captured has the prerequisite level.
2. mercenaries as a whole. Something that was always fun for me about both Rome 1 and medieval 2 were sending generals out to find mercenaries and building mercenary armies full of exotic units. With this mod since the mercenaries are always in a few, provinces that are extremely easy to memorize, there is no such intensive for running around trying to find them. Another annoying thing about the mercenaries is that i cant get my hands on some of them for what ever reason. For example the Zuna mercenaries, i have never seen these mercenary units outside of playing as the Darknuts, even if i have an alliance with the Zuna, and i have never seen a Zuna pyramid outside of a custom battle. Another nation's units i have never seen are the Horons, once again even after making an alliance with Horon and playing as a faction that, at least in custom battles gets access to Horon mercenaries, i have never seen their mercenaries.

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Mr_Nygren
Mr_Nygren

1. This is because of the unit count being limited to only 500 units in total for any Medieval 2 modification - and Hyrule is using unique rosters/units for all it's over 20 factions.

The factions are supposed to be different from each other and that is probably why UndyingNephalim didn't let them share units like most other mods do for at least some of the factions.

Hyrule Total War is very unique in this particular area, as other mods such as Warcraft at least have a few races sharing their units with each other but using different skins. Most mods having completely unique rosters have only about 12 factions - while Hyrule Total War has about 31 - that is truly unique.

2. There simply isn't enough space for more mercs i believe. In other mods factions would have lots of reskinned units and henche have more room for mercenaries and rebels.

Edit: About those Horons and Zuna they could easily be added to the merc-recruitment by editing some files. The new version of the mod may have some issues still unfixed.

I believe it's up to the players/fans to fix the remaining issues.

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tiger071
tiger071

i dont have much in the way of coding knowledge, unless its just like scrolling through an INI file and changing a few numbers

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tiger071
tiger071

and another thing, are Zelda and the commanders of the hyrule knights and flail knights going to be taken out of the ground soon?

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Mr_Nygren
Mr_Nygren

The mod is probably dead, the creator UndyingNephalim is working on Hyrule Conquest - which is this mod ported to another game that is easier to mod than Med2.

It's more like Warcraft 3 in playstyle though.

I could probably fix that issue with Zelda and Hyrule Commanders being stuck in the ground. It's easy.

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