Westeros: Total War is a modification for Medieval 2 Total War: Kingdoms. It is based on the 'A Song of Ice and Fire' novels by George R.R. Martin.

Report WTW 1.0 Beta
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WTW.zip
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INtense!
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7704ec8078ab93611e549915610ad810
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The Beta of 1.0 version of this Mod. Please be warned this mod contains numerous bugs and issues however it should still be playable. We hope that fellow modders can help us correct the many issues and streamline certain features for the full 1.0 release.

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WTW 1.0 Beta
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stratman97
stratman97

ITS HAPPENING

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HouseStarkshouldrule
HouseStarkshouldrule

Thank you looord My savior Ive been waiting 8 years and then its back to waiting for winds of winter than hopefully learning
N+A=J

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KahK
KahK

Wow cool can't wait for it, well I can but still... THIS IS REALLY ******* AWESOME

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zachman1201
zachman1201

Okay had to do this one. Finally after 8 years! If you run into issues please comment on the YouTube video comments! Have fun! :)

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Mr_Nygren
Mr_Nygren

You should probably create an article, just a tip - people don't know it's been released unless they click on the page and find out that way.

- An article stating the release has happened would help the mod getting the attention it may deserve.

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Crociato78
Crociato78

I agree with you!

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Guest
Guest

>Mar 2010
>Mar 2018

Eight years!

WE WOULD SPEND A YEAR ON A FRIVOLOUS ASPECT OF MODDING EACH
AND RELEASE A BETA
WE USED TO CALL IT MAKING THE EIGHT

GODS I WAS DELAYED THEN
FETCH THE RELEASE DATE STRETCHER

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JJJaikishan
JJJaikishan

Congratulations on the release WTW team!

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Guest
Guest

I can't get this mod to work, every time I run it it crashes :/

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Watman92
Watman92

Praise the Old Gods and the New!

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bigtasty69
bigtasty69

everytime i try to play the campaign the game crashes

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jacber35
jacber35

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Corvinus_Blackwing
Corvinus_Blackwing

Damn, I'm so happy to see 1.0 at last. Though it's playable, there's a lot to be fixed. So, is it final release, or you will continue your work?

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Corvinus_Blackwing
Corvinus_Blackwing

There's one bug, that ruins whole game for me. Timescale, as I have figured out is 0.0843 or something. That's great for me, though after 50+ turns timescale comes back to 1 year per turn. Is there any chance that I can handle fixing it by myself?

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Guest
Guest

I downloaded and its running great. The only issue is that the game isn't going fullscreen, I've tried every video option and can't fix it. If anyone knows how to solve this, please tell me.

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HouseFalcon
HouseFalcon

Same problem :/

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HasserTheRed
HasserTheRed

Same! It's driving me nuts

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Corvinus_Blackwing
Corvinus_Blackwing

Try configuration.cfg, Windowed = false

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HouseFalcon
HouseFalcon

Can't play on fullscreen either, but the rest is cool. Good job !

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Crociato78
Crociato78

Hallelujah! After many years we have a version to download! It was from 2012 that I was waiting to download it! I already have white hats!

Apart from the jokes! Congratulations to the whole team for the great work!

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pbn007
pbn007

How to put in full screen
I install correctly but it is not fullscreen

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Guest
Guest

Had the same problem. It's explained above.

Go to "C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\WTW"

Then open the CFG file "Configuration". Go to "windowed" and put in "False" instead of "True". Worked for me

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pbn007
pbn007

THANKSSSSSS

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fabien28210
fabien28210

I have a question about lordship restriction . Is it really working ? (i have a lot of province without the good general cause the lord is a princess) Does it break the game (not the gameplay experience) to deactivate it ? And what about conquered city? (i have captured the twins with the north (**** those bastard) but i cant commence to assimilate the province because i have no lord to this land.

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fabien28210
fabien28210

The thing so far as i know is broken for one reasons mostly : princess . Some princess are lord of city but even with them present you can't build anything . And since they can't move you need to wait for a lord to pass close enough or people to demand to marry her .

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KingsofCanada
KingsofCanada

Is there a reason the only units available in this like at cities are sellswords?

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TsengMao
TsengMao

Everytime I start the campaign, it crashes

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KingsofCanada
KingsofCanada

Try doing a custom battle before the actual game that seems to work with some mods, or delete the geography file

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TsengMao
TsengMao

Sorry, what? The geography file?

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Toranks
Toranks

How I can change music ingame? If I try to edit descr_sounds_music and rebuid events.XXX file, all ambient, sound effects and voices on battle dissapear.

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EmperoroftheSun
EmperoroftheSun

Hey man, i know you let us know that this is the Beta for 1.0 so i don't know if you want us to give feedback on any bugs, but in case you do i thought i should let you know that occasionally Martell Princesses function show as Martell family members, then the next turn you hold a mouse of them and it says EMT_MOORS_PRINCESS instead, then alternates every other turn or so.

I can send screenshots if you need them on total war centre or something, but i thought i'd point it out.

Anyway i love the mod so far mate you all have done a great job with it. Finally Stannis can be the one true king!

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TsengMao
TsengMao

Noticed a fairly large bug. Played about 50 turns each as a few different Houses to see how they were. and in each case a similar issue occurred. Any time you had someone at sea, whether it be an army/General/diplomat/princess/etc a "Flash Flood" would happen in the Riverlands, and no matter where my fleet happened to be at the time, every named person in the fleet would die to "An act of God". The first time I played, I attempted to send a group to Kings Landing from Sunspear. I lost the entire Oberynn family (He and all the Sand Snakes) off the coast of Evenfall Hall from a flood that happened near Riverrun. Even without a stack on board, Flash Floods would occur very often and I would lose like 4-5 Admirals from a fleet. Played other Houses, same things would happen, as Stannis I lost Salladhor & Stannis just trying to land an army at Kings Landing from Dragonstone to a Flash Flood that was no where near where my characters were. As The Starks I would lose entire fleets on the way from White Harbor to Kings Landing. Playing as Tywin I noticed another overly common part of this bug, Diplomats/Princesses can't cross The Neck toward Moat Cailin without massive casualties, as they will almost always die randomly from floods. I eventually tested it by sending 7 diplomats across at the same time, about halfway past The Twins, 5 of them died in a flood.

Also I noticed there's no way to remarry Cersei to anyone, and Jamie (in both Lannister factions) will randomly die. Not in battle or anything, he'll just disappear and the family tree will say he died (in battle or peacefully, I've seen both) and he also cannot be married to anyone.

I know this a beta, so I'm just informing of things I've noticed. I am incredibly happy with the mod overall.

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TsengMao
TsengMao

As an update to this, playing as Joffery. Flood in Riverlands just killed Myrcella & Arys Oakhart of the coast of Sunspear as I attempt to recreate sending them to Dorne.

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Medieval II: Total War: Kingdoms
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