Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

Description

Full release of Roar of Conquest: Late Middle Ages VIII.

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Roar of Conquest: The Late Middle Ages VIII
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Provid
Provid - - 8 comments

Super, all in one, thanks a lot!!!

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Guest
Guest - - 689,799 comments

is this in the English version?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Yes.

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ranier16
ranier16 - - 3 comments

Gracias for update

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Guest
Guest - - 689,799 comments

It keeps saying unable to find Kingdoms.exe
can somebody help please?

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ranier16
ranier16 - - 3 comments

We got same problem

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

You need to create it. Instructions are in the installation instructions.

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kerkoiden
kerkoiden - - 50 comments

I followed the instructions completely and it still says unable to find Kingdoms.exe even though it's right there

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Guest
Guest - - 689,799 comments

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waldemar4
waldemar4 - - 6 comments

I installed the game again and demands Kingdoms why I have it

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waldemar4
waldemar4 - - 6 comments

I have kingdoms I have everything but the new mod does not work old works well but this one does not

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Guest
Guest - - 689,799 comments

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Guest
Guest - - 689,799 comments

is there a portrait sub-mod for this mod?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Not that I am aware of.

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caledoniaxe
caledoniaxe - - 32 comments

I'm loving it so far! Keep up the good work! By the way, are you still going to
update this?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

There is a patch planned, and we have some ideas for a future update involving the campaign map.

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Guest
Guest - - 689,799 comments

People, please add the new world as in vanilla !!!
You cannot have all this upgrades and tweaks in this beautiful mod and yet for some reason decided to exclude the new world....
it would be the perfect oportunity to put to the test those gunpowder weapons and new mechanisms !!!!!!

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dináras
dináras - - 8 comments

Awesome work, lighter than S.S. or other gigantic mods!
Too many scripts in mods of one-core-cpu-designed games like M2TW
make the game unbearable for most pcs so well done from this aspect!!

I would just like to ask the creators to add the new world in the campaign with its indigenous factions as in vanilla !!!

You cannot have all this upgrades and tweaks in this beautiful mod and yet for some reason decided to exclude the new world....
It would be the perfect oportunity to put to the test those gunpowder weapons and new mechanisms !!!!!!

* The comment of the guest above is mine, i made it as a guest but then i registered in MOD DB to not have to await the admin´s approval.

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JLMP
JLMP - - 300 comments

Im not the author but on top of remaking the map that would require enormous recoding of all positions and scripts.

Not to mention it's impossible to add more factions.
I find the mod is awesome the way it is

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Guest
Guest - - 689,799 comments

I don't know if anyone else has encountered this, but the AI in VIII seems bugged out.
Tried playing in VH Campaign difficulty. For example, playing HRE in VH usually means within 10 turns you'll be swarmed from all four sides of the map. Yet every time I start a campaign, every faction immediately starts allying itself with almost all others, be it Islamic or Christian. There's no sign of any conflict anywhere. Nobody's attacking anyone including me, even the scripted warring factions in the beginning of the campaign promptly make peace with each other. This never happened with the previous version.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

That's part of the new AI in the mod. Rest assured, the factions start attacking each other within the first 20 turns of the campaign, and the making and breaking of many alliances between the AI makes for less predictable campaigns in comparison to previous versions of the mod.

Edit: I can understand your confusion, though; it was a bit of an adjustment for me during the playtesting stage, but it grew on me, and it was well-received by the mod team and mod testers as well.

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Guest
Guest - - 689,799 comments

Thank you for replying. And yes, after 20 turns or so, hell indeed breaks out! It seems to me that at first I got too freaked out at this change to the previous AI. Now I'm enjoying this change to the fullest. Thank you again for all the hardwork you and your team is doing. Keep it up.

P.S. It would be a treat if you could add a dedicated factional mercenary recruitment building for every faction in the next update, like the ERE has the Hetairae building.

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Guest
Guest - - 689,799 comments

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Guest
Guest - - 689,799 comments

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Guest
Guest - - 689,799 comments

Good day! Does the new 'file upload' date mean it had an update?

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jumblelegs999
jumblelegs999 - - 19 comments

Yes, this is my question as well.

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Guest
Guest - - 689,799 comments

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waldemar4
waldemar4 - - 6 comments

Mod is beautiful, but you can see that these gamonia from Steam do not send a Kingdoms file and it's probably especially with the SEGA company because Mod simply showed that the models are better than the Creator Hehehe

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waldemar4
waldemar4 - - 6 comments

\ It seems that Steam has updated its version and there is a great problem with firing fashion or update microsyf has again made a brothel

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Guest
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ovidiuzinveliu8
ovidiuzinveliu8 - - 29 comments

my PC can't really handle this mod :')

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