A submod for Westeros: Total War designed to bring the look, the feel and the sounds of HBO's Game of Thrones to the world of Westeros. (Alas I have no affiliation with HBO) This submod is currently for version 0.53 of Westeros: Total War which is currently in Alpha stages but with a devoted mod team working hard to bring it to a full release. The submod is compatible with both the Standard (Vanilla) version of Westeros 0.53 and also the Enhanced version. It is highly recommended that you visit the official mod page at TWCenter.net to get precise details and installation help.

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Join the Discord here: Discord.com

Installation:

1. You need to go into the folder named "Medieval II Total War" and then copy the file named "medieval2.exe" - then rename the copied file to kingdoms.exe. This is needed or the mod won't launch with Steam.

2. You do need to patch the medieval2.exe and the kingdoms.exe with a program named "4gb patch" found at this link:

Moddb.com

3. It's a program, extract it anywhere on your computer, then run it as an administrator - then browse to both .exe-files inside of the "Medieval II Total War"-folder and select one of them and click on "patch" - then repeat the process with the other one.

4. You need to have just one folder named "GoT" as in "Steam\steamapps\common\Medieval II Total War\mods\GoT - and then You'll start it by double-cllicking the executable.bat-file of the mod.

5. With the CD instead it would be "D:\Games\SEGA\Medieval II Total War\mods\GoT - and you'll still start it by double-clicking on the executable.bat-file.

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Game of Thrones: Total War Enhanced V. 5.6 (Win 10 compatible)



Download Game of Thrones: Total War Enhanced V. 5.6 (Win 10 compatible) - Mod DB


Game of Thrones: Total War Enhanced V. 5.6 (Win 10 compatible)


Hello, the 5.5 update had serious issues on win 10 and would CTD (crash to desktop) in many siege battles due to custom settlement-files - I've had to remove certain files in those folders to make the mod run on win 10 without this issue - Moat Cailin had to be removed sadly but the rest are working.

1. I've also added new merchants, priests, diplomats and ships from Peaman with his permission.

2. Updated textures for some of the old strat-models on the map.

3. Updated Nights Watch diplomacy - they start allied to House Stark, House Lannister and Baratheon of Kings Landing only - cause Stannis, Edmure Tully, Renly, Dany, Balon Greyjoy etc would all declare war on House Stark and each other whenever a faction declared their Kingship, as such the Nights Watch needed to only be allied with these three in order to prevent them from betraying House Stark.

4. Siege Battles work on windows 10 - all the problematic settlements have been fixed, and all the custom settlements also work - including Kings Landing, Highgarden, Dragonstone, Castle Black and the DBM Albian/scottish settlements in use by the Wildlings - Moat Cailin removed due to it causing the Stark Holdfasts to crash. Other files removed as well that caused any southern wooden castle or southern holdfast to crash on windows 10.

5. New UI-update by Firestorm for "southern european"-factions like House Lannister.

6. Updated Kingsguard battle-model by Firestorm - no longer has buggy arms.

7.Updated Nights watch and Wildling strat-models - the strat-models of these factions were glitched and in the case of the Wildlings could turn invisible after a few turns on win 10. They now work as any other strat-model.

8. New winning conditions - At first i re-added all the old victory conditions from 5.0 - then I spent a few hours re-working these to make them more lore-accurate and also possible for the AI to achieve.

In version 5.5 there where no victory conditions and now every faction has a goal.

Redownload the mod by downloading the 5.6 version! Delete version 5.5 and insert this new one instead. Has Quality of life-changes and shouldn't be merged/mixed with older versions of GoT Enhanced including 5.5 - and shouldn't be merged or mixed with Westeros 1.0 neither!

The mod is a stand-alone mod despite being a sub-mod of Westeros originally.

Credits:

Version 5.6:

Mr_Nygren and Firestorm - the work on the update!

Peaman - new merchants, priests, assassins (edited out), spies (edited out), diplomats and ships - implemented by me, but rigged by Peaman!

Older credits for 5.5:

Credits (I can't remember everyone at the moment but I will try,):

- Westeros: Total War for the old mod that started it all and for the custom settlements - also Makayane for said cities. Certain textures for strat-model princesses.

- Game of Thrones: Enhanced Submod V 3.0 and earlier - in particular Inarus and his team, because they are the original creators, and made the original art-mod back when the models were all vanilla - they also did the voice-modifications, strat-model cities of the oldest versions, and many of the images and portraits - not to forgot many of the old scripts. Not that many old scripts have been re-implemented yet though.

- Peaman for some battle-models from Fire & Blood, quite a few strat-model generals and cities from Fire & Blood.

- Warhammer Alt-Cut and it's creator Kalla for the Warhammer animations, the dragon models and the mammoths - the skins of the dragons are by Peaman.

- Firestorm for just above half the work on this version - he did edit the new models/units, implement many things on the new map, add new cards and did most of the new stuff seen here. However, I had simultaneously done most f the same work on another version (the original, there were two versions of the mod with the new map and models - one worked on by me and one by Firestorm - but only Firestorms version allowed new scripts - and only with Firestorm's version could we get rid of the old "Play a custom battle first"-bug. So Firestorm had come a bit further than me even though I had pretty much re-added everything from the old version on the new map and after that added the new factions. But I hadn't added the Others or the Free Cities yet - that's when we moved to Firestorms sub-mod and made that the new version.

Mr_Nygren for the same amount of work on the original factions of GoT Enhanced 5.0 bringing them back to Souls map in a different version that we didn't use in the end, I also did implement the Wildlings, the Nights Watch and House Targaryen to it. I added most of Firestorms heroes to it with the help of his already done entries from his sub-mod. And I did implement the custom settlements and a bunch of new units to it, dragons, animations, new portraits. - This was all scraped in favor of Firestorms work on the sub-mod.

- Then I added unique bodyguards to most heroes in the campaign for this release, I did add the Wildling script, I did add the custom settlements to this mod - including tinkering with the Castle Black-settlement and making it load in the mod - it used to crash in Westeros 1.0 when attempting to play a battle there, I did add the new system of armor upgrades for House Bolton, I added a bunch of edits to the game-play, I implemented the new UI changes in the faction selection screen (Firestorm did the map-pictures for the new factions,) I added some strat-models to the mod and what-not.

- Most of the work on the release was done by Firestorm - most of my work were done on the other beta. I did some final stuff before this released though.

- TheScouseSicario for all the wonderful new heads of all the new custom heroes.

- VltimaRatio for all the GoT Enhanced base-models and old models.

- DBM (De Bello Mundi) for the Wildling "Albian/Scottish" custom settlements in battle.

- Makayane for the new "Great Wall" custom settlement in battle - used by Castle Black and the other two castles. - I managed to make it work after some tinkering with the files, as it was in Westeros 1.0 but always did CTD (crash to desktop) when attempting to play a battle there.

- SoulGamesInc (SGI) for the new huge map!

- The Italian "Song of Ice and Fire"-mod and it's creator for the Castle Black strat-model - also in use by the other castles at the wall.

Check this earlier article for older changes:

Moddb.com


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Comments  (0 - 10 of 1,672)
divehigh
divehigh

Great work! Looks great and feels great to play! The units rooster is quite good! The only two things that need to be changed in my opinion are the Golden Company Elephants and rebalancing the economy of Dorn and Aryn . The whole Golden company things is a game killer if available without special conditions and limited recruitment . Lannisters have Elephants on turn 20 and I still struggle to start earning money on turn 20 . And the elephants are capable of killing armies, dont get afraid of fire arrows or anything ... The other thing is the huge amounts of gold that moors/Dorne and portugal/Aryn amass. Dorne has taken over the reach by turn 50 and Aryn is kicking riverland butts . Apart from that - really enjoy the details of the mod! Really great work !

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Mr_Nygren
Mr_Nygren

Hello man, thanks for the appreciation of the mod that mostly Firestorm is updating right now.

Okay, so there is an update coming adding new UI building cards, a couple new units, new strat-map models, fixing certain reported issues and it will most likely correct this issue with the Golden Company Elephants as well - I do think there needs to be a limited supply of those in the mod indeed.

Alright, economy is an area that is suffering in most of the mods I've worked on. Maybe Firestorm will make it better or maybe not.

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divehigh
divehigh

Thank you and the team, man! Seems to me you've done qute a good job - especially rebalancing the units rooster . Couple years ago, when I playd 4.6 or something like that, the North was definately weaker when faced unit to unit , compared to the other houses. Bowmen were complety useless, now they do their job quite well. Consider making the Ironborn a bit more agressive , coz rn they are the easiest to beat . I've taken the North back by turn 12 or so and they never send another army ... But really love the units looks, the individual names and squadrons, great, great!

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imkrissssalvana
imkrissssalvana

Mr_Nygren can I ask for this mod's Discord link? Thank you! :)

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Mr_Nygren
Mr_Nygren

Hi there, it's at the top of the article.

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Guest
Guest

Mr_Nygren,
I have fatal error when I want to start campaign and try to do what you said.

after I patch the game with 4gb patch it's say " the application was unable to start correctly (0xc000007b)" and the game is totally crushed.

please help me.

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Mr_Nygren
Mr_Nygren

Then you probably need to try with the "large address aware"-patch instead. If your computer doesn't have 4gb RAM-memory the 4gb patch won't work.

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Guest
Guest

my system is new;

Intel(R) Core(TM) i9-10980HK CPU 2.40GHz 3.10 GHz

Ram: 32.0 GB (31.8 GB usable)

Nvidia GeForce RTX 2070 Super

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Mr_Nygren
Mr_Nygren

With a new computer both patches will/should work.

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Guest
Guest

"large address aware" patch didn't work for me same as 4gb patch.

but I tried different ways.

I decreased graphic settings and now error changed

now it say;

UNSPECIFIED ERROR AND WILL NOW CLOSE

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Mr_Nygren
Mr_Nygren

You are probably doing the old mistake of patching the wrong files.

You need to patch the medieval2.exe and the kingdoms.exe found in the main Medieval2-folder - not the executable.bat-file of the mod found in the mods folder.

Also, are you running the patch-program as an administartor?

It's a program that needs to be run, and then you'd browse for the .exe-files through the program's UI - then click patch. I don't see why this wouldn't work on a new computer.

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Medieval II: Total War: Kingdoms
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Highest Rated (7 agree) 10/10

Vey Nice But could add more characters from the tv show/ Books

Apr 27 2013 by King-Turgan

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