A submod for Westeros: Total War designed to bring the look, the feel and the sounds of HBO's Game of Thrones to the world of Westeros. (Alas I have no affiliation with HBO) This submod is currently for version 0.53 of Westeros: Total War which is currently in Alpha stages but with a devoted mod team working hard to bring it to a full release. The submod is compatible with both the Standard (Vanilla) version of Westeros 0.53 and also the Enhanced version. It is highly recommended that you visit the official mod page at TWCenter.net to get precise details and installation help.

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Greetings!

This is a small update of the GoT Retro Mod 2.0. Not a new release, the download page remains the same but the link has been updated. There are some small changes:

1. The main update is the implementation of the Oppida view settlement mod created by Alpaca many years ago. Basically this is a script that allows the player to have a view at his own settlements on the battle map without the need to go to battle.
I believe it is very appropriate for the GoT Retro Mod at this point, with so many custom settlements.

Let me show you how it works. I’m going to run the script for the Twins (western castle). The first step is to open the construction scroll for the settlement. On that scroll, you have to click on "Locate position of settlement" (point 1) which will open an advisor asking you whether you want to view the city on the battle map or not.

If you click on "Show me how" (point 2), you will immediately be taken to the battle screen. You'll have to start the battle as normal (start deployment, then start battle).

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Afterwards you can have a view at the settlement and roam freely around it. Don’t worry the rebel army won’t attack you.

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When you're all done, you simply press Esc and the battle will end after a short while. You will win the battle but don't worry, the trait triggers won't react to that, also nothing will change on the campaign map either.

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ATTENTION:
1. Don’t hurry and exit the battle, otherwise you will lose it and your general/s will get killed and you may also lose the settlement to the rebels. Just press Esc and wait for a few seconds until you get the message about the battle being over.
2. For some factions like Starks, Greyjoys, Baratheons etc. the advisor won’t show up for the “View Settlement” before you declare your Kingship. It seems it is related to the priorities related to the advisor in the campaign map. But afterwards you can use the script as many times as you like.
3. This script works just for the custom settlements in the Retro Submod. You will get the message from the advisor for any settlement after pressing "Locate position of settlement" but once you press "Show me how", nothing is going to happen if you have selected a vanilla settlement.

2. There are 3 new custom settlements from Peaman’s Fire & Blood added to the Retro Submod 2.0, namely: Gulltown, The Arbor and Pentos.
Same as all the custom settlements imported from there, these 3 were also coded by Mr. Nygren, but they wouldn’t work properly without me slightly editing the map. Now they should work just fine. The Dothraki villages also got their own custom model, but nothing huge, they are villages after all.

3. Updated the Victory Conditions for a few factions, if the player chooses to declare his Kingship. Since the old Enhanced version, the Lannisters, Tullies, Arryns, Tyrells and Martells could declare their kingship on certain conditions. Unlike the Starks, Greyjoys or Baratheons, this option is not available to the AI. Therefore I updated their victory conditions in case the player decides to go for the Kingship.

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4. There are some new models for the Stark officers and some custom heroes like Eddard Stark or Kevan Lannister, simply to add more variations. It is about small bits or pieces of armour created by Vltima Ratio back in 2016.
There are also two new units. House Greyjoy gets access to the Ironborn Cavalry, an axe/mace wielding medium cavalry, basically mounted raiders. They differ from the Greyjoy Cavalry (spears & swords) which is simply a household unit now, same as the cavalry and knights of the other Great Houses.
The Lannisters get their own version of the Wildfire Thrower, with a unique model. Available only in the Alchemist Guild at King’s Landing.
For the Others/White Walkers, the Undead Bear isn’t its own unit anymore. Now they are simply mounts for the White Walkers, stronger and more effective.

5. There are some smaller edits in the descr_strat, campaign_script etc. for balance reasons. These came after some playtesting from me. Perhaps we will need more.

That's all for now, if you have any questions please write us on Discord: Discord.gg

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Retro Submod for GoT Enhanced - RELEASED!

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The Retro Submod reintroduces most of the features of the older versions and a lot of new stuff.

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Retro Submod 2.0 for GoT Enhanced - RELEASED!

Retro Submod 2.0 for GoT Enhanced - RELEASED!

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This is the version 2.0 of the Retro Submod for GoT Enhanced!

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Retro Submod 1.2 for GoT Enhanced - RELEASED!

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Retro Submod 1.1 for GoT Enhanced - RELEASED!

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Full Version 36 comments

This is the version 1.1 of the Retro Submod for GoT Enhanced!

Music for GoT Retro Submod

Music for GoT Retro Submod

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This is a patch to enable to add the awesome music for the first three seasons of the TV show.

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The Retro Submod for GoT Enhanced

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This is the standalone and full version of the Retro Submod

GoT Submod 5.6 - Season 1 & 2 & 3 Soundtrack

GoT Submod 5.6 - Season 1 & 2 & 3 Soundtrack

Patch 3 comments

Edit: Re-download this if you are among the 12 people that have already downloaded it - as the descr_sounds_music_types-file had an error/mistake in it...

Post comment Comments  (0 - 10 of 1,993)
sebi.costa
sebi.costa - - 195 comments

Another W, fatanstic work.
Hope to see updated textures/models fur House Tully

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zachman1201
zachman1201 - - 329 comments

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dawid20000
dawid20000 - - 64 comments

Will you add a music submod with different music?
Will you add commander recruitment?

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Firestorm89
Firestorm89 - - 56 comments

There is already the submod with official Game of Thrones soundtracks. We are not allowed to distribute it because of copyright but you can download it from other sources on the internet. That's the most appropriate music for a GoT mod.
As about general's recruitment, we find it redundant because of the 10 turns per year script. The current generals won't die for many turns and since most settlements are castles, the player doesn't need them garrisoned with generals because of public order. Also the scope of this mod is to live and recreate the story of the Great Houses throughtout the main characters of the books and the TV show. Which makes extra generals almost redundant. In any case the game itself will offer candidates for adoption from time to time. In other words, we won't add recruitable generals.

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YerseniaPestis
YerseniaPestis - - 8 comments

Can other houses (starks/Lannisters) claim overlordship over all the Seven Kingdoms or is this exclusive to the three branches of House Baratheon plus House Targaryen?

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Firestorm89
Firestorm89 - - 56 comments

If we speak on naming conventions, the other factions can go only for independence movements from the Iron Throne. But there is also an ancillary called "Crown of Westeros" which is available in King's Landing. In order to get it, the player must declare the Kingship and send a family member from the main branch of the faction to King's Landing.

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Guest
Guest - - 689,553 comments

Looking very good, map and units and all. Sadly aging of characters is too fast. Summer/winter script for 12 tpy is not working i think. They age now every winter, meaning every two month one year. Help is very appreciated.

Edit: All scripts are not working. I saw you are aware of his problem allready. Good luck with solving and thank you.

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Firestorm89
Firestorm89 - - 56 comments

Please join us on discord! Some modders think the campaign script may have become corrupted during the download. Join us there and will share the files separately.

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Guest
Guest - - 689,553 comments

Thank s for answer, sadly i was not able to locate the discord.

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Firestorm89
Firestorm89 - - 56 comments

The discord link is on the bottom of this article.

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YerseniaPestis
YerseniaPestis - - 8 comments

Thanks for the response on my previous comment. Regarding the scripts, will the fix (if there is one) be posted here as well as discord? Awesome mod btw.

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