Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.
The Official PUBLIC BETA RELEASE of Warcraft Total War Version 1.6 RELEASED, - CD-version of medieval II is what we developers are using, and so it is recommended - but mod should work for Steam as well - even though we may not be able to help you with issues then. To install the mod using the CD-version, move the mod-folder named "WTW" inside of your Medieval II Total War/Mods-folder. And start it by clicking the .bat-file - for Steam use the ordinary method. Be advised that you must move the entire game folder out of program files to prevent issues on new computers, also you'd have to deactivate the UAC (User Account Control) as it interfere with mods making them not work. Also, you'd need to download the 4gb patch i've uploaded since before and patch the Kingdoms.exe with it in order for the mod to work, or you'll face crashes a lot - using Steam you should patch Medieval2.exe instead i've heard. Also, download the Med 2 Preference-file & place in main Med2 folder.
The Official PUBLIC BETA RELEASE of Warcraft Total War - UPDATED feb 17 2019, worked on heavily since march 29 2017 - CD-version of Medieval II is what we developers are using, and so it is recommended - but mod should work for Steam as well - even though we may not be able to help you with issues then.
To install the mod using the CD-version, move the mod-folder named "WTW" inside of your Medieval II Total War/mods-folder - after first using the latest version of winRAR to extract the folder - by moving it out manually by draging the folder with your mouse. And start the mod by clicking the .bat-file - for Steam use the ordinary method. Be advised that you must move the entire SEGA game folder out of program files to prevent issues on new computers, also you'd have to deactivate the UAC (User Account Control) as it interfere with mods making them not work. - Read more about disabling the UAC at TWC (Total War Center) or just shut it down totally).
Also, you'd need to download the 4gb patch i've uploaded since before and patch the Kingdoms.exe with it in order for the mod to work, or you'll face crashes a lot and might not even be able to start the mod - using Steam you should patch Medieval2.exe instead i've heard.
Also, download the MedievalII.Preference-file that i did upload a few days ago & place in main Medieval II Total War folder - replacing the old file there. This will enable you to play defensive battles in hotseat, as well as prevent a bug causing CTD when clicking buildings on the campaign - it will also make FMV's work.
WARNING: DO NOT PLAY THIS MOD WITH ADVISOR ON, NEVER CLICK ADVISOR - mod will CTD!
Version 1.6 changelist:
1. The Trade Coalition (Goblins) added to both the campaigns as a playable faction.
2. New campaign victory conditions for all the factions in both the main campaign and the Frozen Throne custom campaign - for both the short and long campaigns.
3. The Vrykul faction added to the custom battles with half a roster.
4. New Nordrassil/Vordassil strat-map settlement and custom settlement in battle - from the Elder Scrolls: Total War.
5. Fixed issues for some units.
6. Cut the economy in half for everyone but the Scourge and the Burning Legion.
7. Created captain cards for all the factions.
8. Romaneck over at our Discord has created a complete portrait-set for the Quelthalas/Blood Elven factions. - No more vanilla cards for them-
9. WarcraftHero made the new UI and symbols, names etc for the Vrykul and Trade Coalition factions.
10. Bantu fixed the Vrykul Warriors/Goblin Artificer weapons not showing up, and the Trade Coalition Agents.
Mod changelist is huge, and i will upload an article about changes and stuff tomorrow.
A more detailed list for credits will be provided in said article. But here are some credits:
Version 1.5 CREDITS:
Elder Scrolls: Total War and LordNazgul for the Night Elven custom settlements (skins by Bantu Chieftain) and for the Undead village/town in use by the Scourge.
Hyrule Total War and Undying Nephalim for lots of custom settlements in use by many factions (skins remade by Bantu Chieftain)!
DBM and it's creator for the Aztecs vanilla settlements that he/they did have available as files in their mod used by the Troll factions in this mod (reskins by Bantu Chieftain)!
Great Sea: Total War Beta and Undying Nephalim for one of the custom settlements (water removed) in use by the Ahn'Qiraj faction!
Third Age: Total War and the Alternative Patch by leo.civil.uefs for the custom settlements in use by the Dark Iron Dwarves!
- Link to his thread over at TWC as requested from him in order for me to use his stuff:
More to come in the article i am about to write!
Enjoy the update as it's vast!
Mr_Nygren, Eoghan Wolfkin, Bantu Chieftain, TheHappyCrusader, Sulfurion Blackfyre &WarcraftHero - all the work on the mod itself turning things into Warcraft style, adding units, adding new menu, new scripts, new animations, the whole EDB, EDU, descr_strat etc - all work on turning the map-only alpha into this version.
Warcraft3Underground fan-site for Warcraft 3 moding - lots of models that we riged for the mod.
Undying Nephalim and Hyrule Total War - Animations and Undead siege engines.
Myth Total War - Animations.
Akhtross Total War - Animations and projectiles.
Call of Warhammer/The Sundering/Beginning of the End Timess - Animations, strat-models for elven princesses, projectiles, Siege engines, ship strat-models and base models for our new models.
Elder Scrolls: Total War - some of Eoghans Undead units were based on Undead from this mod.
Bare Geomod - UI textfiles.
East of Rome - Marka Horse basemodel and texture
Europa Barbarorum 2 team - Skynet Battle AI and campaign script.
Stainless Steel - Savage Campaign AI.
Changes since the demo are too many to list here. Enjoy!
"The "Warcraft" logo, the characters, races, places, names, story and background are Blizzard property, the mod is in no way tied with the company, this mod is only a free fan-made project with no profit involved.
The "Warcraft: Total War: Official PUBLIC BETA 1.0" is not an attempt at a "World of Warcraft: Total War", - it is an attempt for a full release of a Warcraft Three (Third War) Total War."
PS: Don't use too many Mountain Giants, Sea Giants, Molten Giants or Infernals in the same battle or it will CTD due to polygon hardcoded limit in Medieval II being breached - and try not to have too many big demons in the same small area neither.
Otherwise strat-map is fully stable and battles may only CTD randomly. Always save before a battle. CTRL S will create quick saves.