The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

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The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1


  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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It's startling to realize that it's happening; I'm in amazement at the very revelation. Perhaps premature, perhaps right on time? Regardless of that fact, I can say I'm happy to be here in the position that I love to be in -- at the helm of a new horror project. With Triptych behind us in March of 2017, all eyes were set on the completion and articulation of an indie project to be released on Steam. However, life and hubris got in the way and our ambitions died in the cradle. So I sat back and drank. And thought. And drank some more. And then it came to me in a blinding realization, that to become sufficient game developer(s) I need to do more than release two mods for /Crysis/ in a decade. My eyes turned to Amnesia's engine, and I fell in love.

Story Synopsis

The Shadow of the Ramlord will be written with the same care and attentive detail that laced our prior projects. While Worry of Newport contemplated the lengths one will go to recover their humanity, and Triptych mused on many favorite philosophical discussions of mine in a somber tone, our Amnesia project will cast shadows in a unique direction. Utilizing (due to our technical limitations) purely stock assets, we instead hope to entice our audience with a story-first focus polished up to an even higher standard. Ramlord will be a frightening, unsettling, unnerving and downright insidious foray into the nature of sin and evil itself -- something I have toed the border on in all my prior works, but never truly immersed the player in. What do the dead have to tell? What would a reversed abortion accomplish through Necromancy? A few spoilers for the horror to come.

In The Shadow of the Ramlord, a witchfinder, Albert Gray, is sent to Caecea Manor, the seat of a powerful house in the Holy Roman Empire, in order to investigate claims of occult behavior. Rumor among the villages nearby is that the Count of the castle is a Necromancer raising the dead to torture lost secrets and black mail out of the long dead in order to gain political power in the region. As well, he forces a marriage between himself and a baroness to secure more political clout, which raises concern from the church. It's through her diary entries and journals that the horrific actions and horrible rituals of the villain are told to the player investigating. The emotional depths and tragic fate of the woman is one of the unique, unsettling things to discover in our fully voiced custom story.

The villain will be kept in suspense and in the wings until the very final act, where his own voice and experimentation journals are discovered. Since I can introduce puzzled, monsters chasing you, jump scare sequences and a really in depth amount of ancient castle, manor, dungeon and industrial assets I'm going to have a phenomenal time really doing my homework. How are the best chase sequences created? What are the most fun HPL Engine Puzzles? How can I avoid the key-to-grunt, or turn off all the lights tropes? How can I effectively unnerve a player with assets they've seen in a million streams and lets plays? I'm going to have a fun time really engaging the player mentally in all ways and tell a much more visceral and emotionally present story that isn't as contemplative or sad as my priors.

Development Cycle

Realistically this project will be completed within the year, or less. All roles have been cast, a composer has been chosen, a co-programmer/designer has been brought onboard for the first time in a new studio hire, and I've been immersing myself in studying the engine inside out for the last month, five hours a day. You should start seeing a more fleshed out profile within a week, pre-alpha screenshots within a month, a trailer by Summer, and a release in the Fall.

How can I support this vision?

First off, no money. No need. This is a mod for fun, and it's hosted on Moddb for a reason! But if you could spread the word, tell your friends, talk about us -- new or old projects -- we would be eternally grateful. Once we get more media we'll launch our own campaign, but I would like active discussions on what you guys would like to see -- or not see -- in order to perfect our vision for a proper, Lovecraftian Custom Story.

Worry of Newport Patch; Prequel

Worry of Newport Patch; Prequel

News 7 comments

A look at the upcoming patch for The Worry of Newport, and the official announcement of the prequel to The Worry of Newport, titled Tales from Afar.

The Worry of Newport -- Developer Playthrough

The Worry of Newport -- Developer Playthrough

News 6 comments

A look at the first official developer commentary and playthrough of TWON, by Dark Craft Studios.

The Worry of Newport - Final Released!

The Worry of Newport - Final Released!


The final patch for Worry of Newport is released, closing the door on this tremendous mod and its extraordinary long life cycle.

March becomes June for this highly anticipated patch.

March becomes June for this highly anticipated patch.

News 2 comments

The final change log for the final Newport patch, including a release date.

RSS Files
The Worry of Newport - Final

The Worry of Newport - Final

Full Version 20 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Comments  (0 - 10 of 260)

so this game has no gun ?? pff ! nothing to do here !

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What the hell? Why was this abandoned?
It looks so great!
Why does this keep happening to Lovecraftian mods? Or just mods with great potential? Damn...

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C-zom Creator

TWON is released, and can be played at any time. It's final state needs only a micro patch to fix, but it has no demand and a lot of the root files have been corrupted over the course of multiple HDD transfers.

Reply Good karma+2 votes
C-zom Creator

The Worry of Newport will not be receiving an update after all. Sorry guys. Complete edition will stand as the last.

Reply Good karma+2 votes

Why? What's happened? :(

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C-zom Creator

RAID 0 failure due to a violent storm rendered those HDD's destroyed, as well as all TWON development files. I cannot patch what no longer exists sadly.

Reply Good karma+1 vote

Isn't the hotfix released yet?

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C-zom Creator

It's extremely overdue. I've been working 50 hours a week IRL and the rest of those project hours exclusively on Triptych. I promise the patch will be MORE than worth it, it's turned into more than a hotfix.

Reply Good karma+1 vote

Simply Great

Sadly to say, this mod will have to object against Elder Scrolls V or so ever. But at least it will win.
this is real art of computer gaming.

Thumbs Up


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Highest Rated (5 agree) 10/10


Jun 10 2011 by Panzert

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Latest tweets from @darkcraftstudio

#Triptych 1.1c Final Edition is out, with all updates rolled into one full download. Thank you all for the support! Moddb.com

May 28 2017

RT @ModDB: Play @darkcraftstudio's Triptych mod for @Crysis which turns the tropical shooter into a dark Lovecraftian adventur… T.co

May 21 2017

#Triptych has released. Owners of Crysis 1 can play our free total conversion modification below. It is finished. Moddb.com

Mar 13 2017

#Triptych will release March 13th, 2017. I am excited to announce our official pre-release trailer; Youtube.com

Mar 7 2017

#Triptych has ongoing auditions for Samael, the villain of the narrative. Cast your attention over to Voiceactingalliance.com to apply!

Dec 6 2016

#Triptych Act III Near - Final Level Desig peek. T.co

Nov 24 2016

#Triptych Entrance to Sarcon -- Updated Details T.co

Oct 15 2016

#Triptych Act II Near Final Level design. T.co

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#Triptych Entrance to Sarcon T.co

Oct 6 2016

#Triptych Act II Level Design; we will go gold on it in two weeks. T.co

Oct 6 2016

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