The Worry of Newport - Final
Nov 24, 2011 Full Version 18 commentsThe Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?
Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.
Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.
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7 comments by C-zom on Feb 13th, 2013
I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:
What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,
The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.
The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.
It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.
The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...
Latest tweets from @darkcraftstudio
Dark Craft Studios is taking a two week vacation from #Triptych to prioritize our yearly interests and plans. We'll be back soon!
May 1 2013, 1:12pm
Newest trailer for Triptych shows off 10 minutes of level/story design. T.co
Apr 16 2013, 2:35am
#Triptych character models are done; Usable Lantern system is done; human-acted cutscenes are done; five hours of level design completed.
Mar 14 2013, 5:32pm
#Newport prequel is titled #TalesFromAfar, will run on Cryengine3 technology. Pre-Production #Writing has begun by author of the first entry
Feb 13 2013, 7:43pm
Writing has begun on #Newport prequel; #Sapience development still continues strong, and #Triptych is nearing 75% completion today.
Feb 13 2013, 1:15pm
Ian Wiese has been promoted to Junior Writer; will be fronting future #14Days project. Maarten Basjes is now the Senior Writer of #Sapience.
Jan 17 2013, 2:47pm
#Triptych Optimization passes have begun, bringing the total average FPS up to 40. As well, designs on the epilogue level have concluded.
Jan 17 2013, 2:39pm
#Triptych #Newport Lead Writer, Glenn, has stepped down from penning #Sapience. Maarten Basjes will take over as lead author for the mod.
Jan 15 2013, 8:19pm
Prepare for #Sapience news in early February. Also, #14Days (working title), the next DCS project, has entered conceptual stages for CE3.
Jan 10 2013, 3:58pm
We will be cancelling the developer commentary on Newport due to poor reception and doubling efforts on Triptych's development.
Jan 10 2013, 3:55pm
I'm also having trouble closing notes and books after reading them. No buttons seem to work, even after reading the whole thing. Also the legs from the Crysis character model have suddenly appeared. Has this happened to anyone else?
These issues appear to have fixed themselves as I progressed to part 2. Not sure what happened...
The mod doesnt start when i load it. Just loads back to crysis
Same :(
You guys need to add -mod Newport2 at the end of your Crysis shortcut target if the mod menu isn't working. This is a Windows related glitch. Also insure your game is patched. Origin does NOT autopatch Crysis, so you need to do it manually.
I can't close a book/note. How do I fix this?
When you have reached the last page of a note or book, you need to click Mouse2 to close it. We recommend taking it very slowly with the books and only turning each page as you finish them, as (until the patch I just mentioned below this comment0 is done, it is very finicky and delicate.
The Newport engine is not handling the advanced book reading code or lighting engine too well ported over from Triptych. We're struggling to get it to work, so that we can ship it as soon as possible. The programming is being rejected, as Newport Engine 2.0 is a very strict sub-engine of flowgraphs, ToD lighting, optimization and trigger-scripts. To gut it and put in the Triptych elements is turning into a nightmare of coding.
Youtube.com heres the walkthrough, in case if someone has a prehistoric machine, but he is curious about this excellent and interesting mod
Perfect playthrough, not a book or easter egg was missed. You even found the often-overlooked History of Tygras on the Newport Dock. Well done!