The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

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The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1


  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1

  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar

The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

The Worry of Newport -- Developer Playthrough

The Worry of Newport -- Developer Playthrough

3 years ago News 6 comments

A look at the first official developer commentary and playthrough of TWON, by Dark Craft Studios.

The Worry of Newport - Final Released!

The Worry of Newport - Final Released!

3 years ago News 0 comments

The final patch for Worry of Newport is released, closing the door on this tremendous mod and its extraordinary long life cycle.

March becomes June for this highly anticipated patch.

March becomes June for this highly anticipated patch.

3 years ago News 2 comments

The final change log for the final Newport patch, including a release date.

Worry of Newport March Update

Worry of Newport March Update

3 years ago News 2 comments

A look at an upcoming update for Worry of Newport which is due in a months time.

RSS feed Downloads
The Worry of Newport - Final

The Worry of Newport - Final

4 years ago Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (0 - 10 of 259)
makaro Jun 23 2015 says:

so this game has no gun ?? pff ! nothing to do here !

-1 votes     reply to comment
boredgunner Oct 27 2015 replied:


+1 vote     reply to comment
Cryptdidical May 7 2015 says:

What the hell? Why was this abandoned?
It looks so great!
Why does this keep happening to Lovecraftian mods? Or just mods with great potential? Damn...

+2 votes     reply to comment
C-zom Creator
C-zom May 29 2015 replied:

TWON is released, and can be played at any time. It's final state needs only a micro patch to fix, but it has no demand and a lot of the root files have been corrupted over the course of multiple HDD transfers.

+1 vote   reply to comment
C-zom Creator
C-zom Sep 29 2014 says:

The Worry of Newport will not be receiving an update after all. Sorry guys. Complete edition will stand as the last.

+2 votes   reply to comment
Megalolpronoob Sep 30 2014 replied:

Why? What's happened? :(

+1 vote     reply to comment
lowenz Nov 13 2013 says:

Isn't the hotfix released yet?

+2 votes     reply to comment
C-zom Creator
C-zom Nov 26 2013 replied:

It's extremely overdue. I've been working 50 hours a week IRL and the rest of those project hours exclusively on Triptych. I promise the patch will be MORE than worth it, it's turned into more than a hotfix.

+1 vote   reply to comment
Guest Aug 26 2013 says:

Simply Great

Sadly to say, this mod will have to object against Elder Scrolls V or so ever. But at least it will win.
this is real art of computer gaming.

Thumbs Up


+1 vote     reply to comment
Sangre Aug 1 2013 says:

Closest thing to Dear Esther. Will wait for Triptych. Thanks!

+1 vote     reply to comment
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Released 2011
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Highest Rated (5 agree) 10/10


Jun 10 2011 by Panzert

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Latest tweets from @darkcraftstudio

Aug 9 2015

The Temple of the Worm, my first true horror story written long ago. T.co via @inkitt

Aug 9 2015

The Way We Were, Lovecraftian horror. Be sure to vote in the contest! T.co via @inkitt #fiction #lovecraft #horror

Aug 9 2015

My story Feast For the Star is live to vote for! T.co via @inkitt

Aug 9 2015

Sadly due to a data wipe, #Triptych and any #TWON support have been formally cancelled

Sep 29 2014

Expect a #Sapience beta release this October!

Sep 29 2014

#DarkCraftStudios is preparing to announce a new Cryengine3 project this weekend which will be our lead project into 2015.

Sep 29 2014

#Triptych and #TWON have officially been discontinued, with the former not being released and the latter not being patched again.

May 1 2013

Dark Craft Studios is taking a two week vacation from #Triptych to prioritize our yearly interests and plans. We'll be back soon!

Apr 16 2013

Newest trailer for Triptych shows off 10 minutes of level/story design. T.co

Mar 14 2013

#Triptych character models are done; Usable Lantern system is done; human-acted cutscenes are done; five hours of level design completed.

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The Worry of Newport
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