About:

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

Download at:

The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1

Accolades

  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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Blog RSS Feed Report abuse Latest News: Worry of Newport Patch; Prequel

7 comments by C-zom on Feb 13th, 2013


I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1


  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar


The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

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The Worry of Newport - Final

The Worry of Newport - Final

Nov 24, 2011 Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (0 - 10 of 259)
lowenz
lowenz Nov 13 2013, 11:34am says:

Isn't the hotfix released yet?

+2 votes     reply to comment
C-zom
C-zom Nov 26 2013, 1:45am replied:

It's extremely overdue. I've been working 50 hours a week IRL and the rest of those project hours exclusively on Triptych. I promise the patch will be MORE than worth it, it's turned into more than a hotfix.

+1 vote     reply to comment
Guest
Guest Aug 26 2013, 10:12am says:

Simply Great

Sadly to say, this mod will have to object against Elder Scrolls V or so ever. But at least it will win.
this is real art of computer gaming.

Thumbs Up

Holgar

+1 vote     reply to comment
Sangre
Sangre Aug 1 2013, 2:58pm says:

Closest thing to Dear Esther. Will wait for Triptych. Thanks!

+1 vote     reply to comment
Icemanepic
Icemanepic Jun 5 2013, 6:43am says:

How do i play part 1?

+2 votes     reply to comment
C-zom
C-zom Jun 6 2013, 1:28am replied:

Download The Worry of Newport - Final from here, and then place the folder "Newport2" in your Crytek/Crysis/Mods folder. Then launch the game and select it in the mod list, or make a shortcut and add -mod Newport2 at the end of the target line.

+1 vote     reply to comment
Thane91
Thane91 May 1 2013, 3:20am says:

I'm also having trouble closing notes and books after reading them. No buttons seem to work, even after reading the whole thing. Also the legs from the Crysis character model have suddenly appeared. Has this happened to anyone else?

+1 vote     reply to comment
Thane91
Thane91 May 1 2013, 7:33am replied:

These issues appear to have fixed themselves as I progressed to part 2. Not sure what happened...

+1 vote     reply to comment
aRadiatedNoodle
aRadiatedNoodle Mar 23 2013, 7:12pm replied:

Same :(

+1 vote     reply to comment
C-zom
C-zom Apr 10 2013, 1:10am replied:

You guys need to add -mod Newport2 at the end of your Crysis shortcut target if the mod menu isn't working. This is a Windows related glitch. Also insure your game is patched. Origin does NOT autopatch Crysis, so you need to do it manually.

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Crysis
Developer
Dark Craft Studios
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Release Date
Released Jun 9, 2011
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Jun 10 2011, 11:28am by Panzert

Style
Genre
Adventure
Theme
Horror
Players
Single Player
Twitter

Latest tweets from @darkcraftstudio

Dark Craft Studios is taking a two week vacation from #Triptych to prioritize our yearly interests and plans. We'll be back soon!

May 1 2013, 1:12pm

Newest trailer for Triptych shows off 10 minutes of level/story design. T.co

Apr 16 2013, 2:35am

#Triptych character models are done; Usable Lantern system is done; human-acted cutscenes are done; five hours of level design completed.

Mar 14 2013, 5:32pm

#Newport prequel is titled #TalesFromAfar, will run on Cryengine3 technology. Pre-Production #Writing has begun by author of the first entry

Feb 13 2013, 7:43pm

Writing has begun on #Newport prequel; #Sapience development still continues strong, and #Triptych is nearing 75% completion today.

Feb 13 2013, 1:15pm

Ian Wiese has been promoted to Junior Writer; will be fronting future #14Days project. Maarten Basjes is now the Senior Writer of #Sapience.

Jan 17 2013, 2:47pm

#Triptych Optimization passes have begun, bringing the total average FPS up to 40. As well, designs on the epilogue level have concluded.

Jan 17 2013, 2:39pm

#Triptych #Newport Lead Writer, Glenn, has stepped down from penning #Sapience. Maarten Basjes will take over as lead author for the mod.

Jan 15 2013, 8:19pm

Prepare for #Sapience news in early February. Also, #14Days (working title), the next DCS project, has entered conceptual stages for CE3.

Jan 10 2013, 3:58pm

We will be cancelling the developer commentary on Newport due to poor reception and doubling efforts on Triptych's development.

Jan 10 2013, 3:55pm

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