You play as D-9341, one of many Class-D test subjects used by the SCP Foundation, an organization dedicated to containing and safe-guarding anomalous creatures and artifacts from the rest of the world.
Not long after receiving your first assignment, the facility undergoes a massive containment breach, leaving you alone in the darkness with the escaped entities roaming around the facility.
Your goal throughout the whole game is to escape the facility alive, while trying to avoid any hazards along the way. The most prominent hazards being SCPs which have escaped containment.
It has been two or three months, huh? Anyways, I'm here telling you guys regarding updates and new sneak peaks to come. As of now, the latest version of the game is V.1.3.7. And... sorry about the delay for the no base game version. I was busy preparing and coding stuff for the new version and hadn't had time to work on it. Now it is done, you can have faster downloads! I assure you that this won't happen again!
Now, about the updates and new sneak peaks, we planned to have these features added in:
Here are some images for you to know how much progress we had done on the new version!
That's pretty much about it. But... there's one more thing that is not meant to be revealed fully...
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Update v1.3.3 of SCP - Containment Breach. Full changelog available in the description. Happy Halloween!
A patch that includes only v1.3.1's additions. Add this onto your 1.3 game to install them. Full changelog available in the description.
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Highest Rated (10 agree) 10/10
An intense atmoshere that keeps you nervous from the containment breach till your demise. Requires some logical thinking such as placing the gas mask on your face so as to avoid blinking faster in smoke. The creature chasing you is not particularly scary until it starts speeding towards you to break your neck. A game that keeps a nervous, paranoid player such as me looking behind you for threats and jumping at the slightest sound. The randomised maps also keep things intersting as you have to ind…
Mar 9 2013 by rails2