About:

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

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The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1

Accolades

  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1


  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar


The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

The Worry of Newport -- Developer Playthrough

The Worry of Newport -- Developer Playthrough

News 6 comments

A look at the first official developer commentary and playthrough of TWON, by Dark Craft Studios.

The Worry of Newport - Final Released!

The Worry of Newport - Final Released!

News 0 comments

The final patch for Worry of Newport is released, closing the door on this tremendous mod and its extraordinary long life cycle.

March becomes June for this highly anticipated patch.

March becomes June for this highly anticipated patch.

News 2 comments

The final change log for the final Newport patch, including a release date.

Worry of Newport March Update

Worry of Newport March Update

News 2 comments

A look at an upcoming update for Worry of Newport which is due in a months time.

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The Worry of Newport - Final

The Worry of Newport - Final

Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (10 - 20 of 259)
Icemanepic
Icemanepic

How do i play part 1?

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C-zom Creator
C-zom

Download The Worry of Newport - Final from here, and then place the folder "Newport2" in your Crytek/Crysis/Mods folder. Then launch the game and select it in the mod list, or make a shortcut and add -mod Newport2 at the end of the target line.

Reply Good karma+1 vote
Thane91
Thane91

I'm also having trouble closing notes and books after reading them. No buttons seem to work, even after reading the whole thing. Also the legs from the Crysis character model have suddenly appeared. Has this happened to anyone else?

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Thane91
Thane91

These issues appear to have fixed themselves as I progressed to part 2. Not sure what happened...

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FuzzyMcFluffenstein
FuzzyMcFluffenstein

The mod doesnt start when i load it. Just loads back to crysis

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aRadiatedNoodle
aRadiatedNoodle

Same :(

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C-zom Creator
C-zom

You guys need to add -mod Newport2 at the end of your Crysis shortcut target if the mod menu isn't working. This is a Windows related glitch. Also insure your game is patched. Origin does NOT autopatch Crysis, so you need to do it manually.

Reply Good karma+1 vote
SonofX51
SonofX51

I can't close a book/note. How do I fix this?

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C-zom Creator
C-zom

When you have reached the last page of a note or book, you need to click Mouse2 to close it. We recommend taking it very slowly with the books and only turning each page as you finish them, as (until the patch I just mentioned below this comment0 is done, it is very finicky and delicate.

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C-zom Creator
C-zom

The Newport engine is not handling the advanced book reading code or lighting engine too well ported over from Triptych. We're struggling to get it to work, so that we can ship it as soon as possible. The programming is being rejected, as Newport Engine 2.0 is a very strict sub-engine of flowgraphs, ToD lighting, optimization and trigger-scripts. To gut it and put in the Triptych elements is turning into a nightmare of coding.

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Jun 10 2011 by Panzert

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