About:

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

Download at:

The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1

Accolades

  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
Image RSS Feed Latest Screens
Edgar Gray New Jungle Final Vegetation #2
Blog RSS Feed Report abuse Latest News: Worry of Newport Patch; Prequel

7 comments by C-zom on Feb 13th, 2013


I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1


  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar


The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

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The Worry of Newport - Final

The Worry of Newport - Final

Nov 24, 2011 Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (40 - 50 of 255)
C-zom Creator
C-zom Jun 19 2012, 6:31pm says:

The final patch is out, and we'd absolutely love to hear what you guys think of it.

+2 votes   reply to comment
NCC-1701
NCC-1701 Jun 21 2012, 1:15am replied:

I downloaded it and have started playing. So far I am definately impressed with the quality... when I finish I will post more feedback.

+3 votes     reply to comment
C-zom Creator
C-zom Jun 25 2012, 12:52am replied:

Awesome. :)

+2 votes   reply to comment
Mobat
Mobat Jun 15 2012, 2:30am says:

Im going to get this mod as soon as i upgrade my processor:D

+3 votes     reply to comment
Megalolpronoob
Megalolpronoob Jun 7 2012, 5:12am says:

Ah, It's a great mod! I love it!

+3 votes     reply to comment
carruthers43
carruthers43 Apr 11 2012, 10:21am says:

@ C-zom - Would like to say thanks for a great few hours. You've generated a very broody atmosphere with this mod, and the story unfolded just at the right pace. The narration itself was excellent, and way you use it to keep the player in the right direction is a nice touch. It's always a good sign when I don't stop from beginning to end! Well done.

+3 votes     reply to comment
CreatorOfThings
CreatorOfThings Mar 30 2012, 1:04pm says:

I just want to tell everyone to GET THIS MOD! In my opinion, it's one of the best mods out there for any game. C-zom is also a great guy and very helpful.

+2 votes     reply to comment
Res1
Res1 Mar 6 2012, 10:41pm says:

By the description it sounds like dear esther with more interactivity. INSTANT DOWNLOAD!

+2 votes     reply to comment
Res1
Res1 Mar 7 2012, 9:03pm replied:

I can't even open the damn console to get to the map.

0 votes     reply to comment
C-zom Creator
C-zom Mar 7 2012, 10:00pm replied:

First things first, put the folder Newport 2 in Crysis/Mods so it looks like this,

I.imgur.com

Secondly, make a fresh shortcut for Crysis and add "-mod Newport 2" to the end of it without quotes, so it looks like below, OR if you're on Steam add this to launch parameters

I.imgur.com

Lastly launch the game from THIS shortcut, and hit ~ to open up the console. Type map part1, and hit enter. You will now be playing TWON.

I.imgur.com

+2 votes   reply to comment
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Icon
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Platform
Windows
Game
Crysis
Developer
Dark Craft Studios
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Release Date
Released Jun 9, 2011
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9.2

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MOTY

Jun 10 2011, 11:28am by Panzert

Style
Genre
Adventure
Theme
Horror
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Single Player
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