The Worry of Newport - Final
Nov 24, 2011 Full Version 18 commentsThe Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?
Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.
Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.
Download at:
Follow us at:
7 comments by C-zom on Feb 13th, 2013
I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:
What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,
The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.
The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.
It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.
The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
Great mod! Just wish I could get Part1 working.
ok I figured out that it isn't updating for some reason after i run the updates. it stays on product version 1.0.0.1. any advice?
thanks:)
Hey buddy. :) Glad to see another Lovecraft fan! Let me help you through the process.
First, make sure you install Crysis 1.0 patch. After that, 2.0, then finally the 2.1 patch. After that, make a shortcut on your desktop for Crysis and add -mod Newport2 to the end of the target so it looks kind of like it does below,
I.imgur.com
To install Worry of Newport, add the Newport2 folder into the Crysis mods folder. A screenshot below illustrates what it should look like,
I.imgur.com
All set? Now launch the game through the shortcut you made, and type "map part1" without quotes into the console, and it should load perfectly.
If Crysis for some reason is having the not-patching glitch, you just need to do a simple reinstall to fix it. Or if you're using Steam, its already up to date and there's nothing to worry about.
Probably a daft question, but what (and where!) is the "console" to type into? I have tried pressing ~ during gameplay and nothing happens.
Thanks.
You can get into the console in Crysis by pressing the tilde (~) key once the game has launched. :)
Thanks man much appreciated I'll try it out :)
Hey I need help, iv followed the install manual and done everything correctly but when push ~ and then type map part1 I get the message "[Warning] unknown command: map part1" I really wanna play this mod as I'm a huge Lovecraft fan.
We officially have Desura support at long last.
Thank you so much!
I'll go through manual install-
HI! =(
sorry guys...ive trying to install this mod (on desura) but cannot even launch crysis itself.
I mean before downloading the MOD, i was able to play crysis from my client (Desura), but afeter the install of the MOD, just "appears" another link to a "new" crysis.exe...so from that exe, is impossibble to launch, nor the game or the mod.
This is my Original Route :
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin64\Crysis.exe
and this is the one that has been created after the installation of the mod:
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Bin32\Bin32\Crysis.exe
So the thing here is: Im not able to link the MOD to my original path, so guys plz!! help me i wanna try this great mod. Love it!
Thx for your time!
=)
...and yes I have patched 1.2 and then 1.21 hotfix,and my game is not cracked. Retail version.