About:

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

Download at:

The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1

Accolades

  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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7 comments by C-zom on Feb 13th, 2013


I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1


  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar


The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

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The Worry of Newport - Final

The Worry of Newport - Final

Nov 24, 2011 Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (70 - 80 of 253)
Nonlin
Nonlin Jan 15 2012, 6:03am says:

I'm stuck at part 2. All that is happening is some thing is banging in the house and I have this gas tank but nothing to shoot it with or do.

Help?

+2 votes     reply to comment
C-zom
C-zom Jan 15 2012, 1:33pm replied:

You missed the campsite, with the journal explaining the creature and the Colt 45 you need to use to detonate the gas tank. :)

Backtrack and it's there, there's a path of lanterns leading to it subtly.

+2 votes     reply to comment
Nonlin
Nonlin Jan 15 2012, 6:03am says:

Great mod! Just wish I could get Part1 working.

+2 votes     reply to comment
C-zom
C-zom Jan 15 2012, 1:32pm replied:

PM me and I'll help you out, its not that difficult to get the ball rolling once an install quirk is out of the way.

+2 votes     reply to comment
Zetetick
Zetetick Feb 11 2012, 9:54pm replied:

Hello C-ZOM I'd just like to say that this looks fantastic but your mod README is incomplete in it's install instructions- I did as asked in the readme but it didn't work ,now I read above something about "con_restricted 0" ; when do you put this into the console? in what order with "map part1"? why is it not included in your instructions? all the other mods I've tried just run from the mod menu in game...
I'm a huge fan of lovecraftian atmospheres, have been for many years now so this looks perfect for me in style but I'm pretty much computerspeak illiterate.
Could you tell me what I'm to do, you know, like 1,2,3.
I'd greatly appreciate the help in this as I was really looking foreward to trying this out.I'm certain others are stuck too.
Big Thanks -ZTK

+2 votes     reply to comment
XDr4v3nX
XDr4v3nX Jan 5 2012, 2:19pm says:

ok I figured out that it isn't updating for some reason after i run the updates. it stays on product version 1.0.0.1. any advice?

thanks:)

+2 votes     reply to comment
C-zom
C-zom Jan 5 2012, 4:37pm replied:

Hey buddy. :) Glad to see another Lovecraft fan! Let me help you through the process.

First, make sure you install Crysis 1.0 patch. After that, 2.0, then finally the 2.1 patch. After that, make a shortcut on your desktop for Crysis and add -mod Newport2 to the end of the target so it looks kind of like it does below,

I.imgur.com

To install Worry of Newport, add the Newport2 folder into the Crysis mods folder. A screenshot below illustrates what it should look like,

I.imgur.com

All set? Now launch the game through the shortcut you made, and type "map part1" without quotes into the console, and it should load perfectly.

If Crysis for some reason is having the not-patching glitch, you just need to do a simple reinstall to fix it. Or if you're using Steam, its already up to date and there's nothing to worry about.

+2 votes     reply to comment
glenmoranjie
glenmoranjie Jan 15 2012, 11:07am replied:

Probably a daft question, but what (and where!) is the "console" to type into? I have tried pressing ~ during gameplay and nothing happens.

Thanks.

+2 votes     reply to comment
C-zom
C-zom Jan 26 2012, 1:45am replied:

You can get into the console in Crysis by pressing the tilde (~) key once the game has launched. :)

+2 votes     reply to comment
XDr4v3nX
XDr4v3nX Jan 6 2012, 11:12am replied:

Thanks man much appreciated I'll try it out :)

+2 votes     reply to comment
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Platform
Windows
Game
Crysis
Developer
Dark Craft Studios
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Release Date
Released Jun 9, 2011
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Jun 10 2011, 11:28am by Panzert

Style
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Theme
Horror
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Single Player
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