About:

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

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The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1

Accolades

  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1


  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar


The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

The Worry of Newport -- Developer Playthrough

The Worry of Newport -- Developer Playthrough

News 6 comments

A look at the first official developer commentary and playthrough of TWON, by Dark Craft Studios.

The Worry of Newport - Final Released!

The Worry of Newport - Final Released!

News 0 comments

The final patch for Worry of Newport is released, closing the door on this tremendous mod and its extraordinary long life cycle.

March becomes June for this highly anticipated patch.

March becomes June for this highly anticipated patch.

News 2 comments

The final change log for the final Newport patch, including a release date.

Worry of Newport March Update

Worry of Newport March Update

News 2 comments

A look at an upcoming update for Worry of Newport which is due in a months time.

RSS feed Downloads
The Worry of Newport - Final

The Worry of Newport - Final

Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (30 - 40 of 259)
C-zom Creator
C-zom

We're working on a hotfix patch to make the book reading a bit more "weighted" and hard to screw up (Using the Triptych Engine) and hotfixing other minor control or path finding complaints.

Reply Good karma+2 votes
unbeknowenst503
unbeknowenst503

so wheres that hotfix patch , still waiting

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C-zom Creator
C-zom

Porting over the Triptych engine to the Newport book reading system is actually shockingly difficult. This hotfix patch might turn into a regular patch by the time we're done with it. To be honest, we expect it to be done by December 10th

Reply Good karma+2 votes
unbeknowenst503
unbeknowenst503

cant wait and keep it up guys your work is freakin epic! , btw its 11th Dec :)

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HybridHalo
HybridHalo

Hey C-Zom,

I'm having a little trouble with WoN at the moment - Running Steam Crysis which is auto-updated to 1.2.1. WoN in the Mods folder and all seems to load and run fine, with one exception - All the pages appear as pure black.

So I can't read anything. Any idea why this might be? I don't plan on playing any further until I can fix this and give your mod the attention it looks like it deserves!

Thanks!

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C-zom Creator
C-zom

That is certainly a new one. Hmm. Are your settings on Very High? Do you see our custom main menu and user interface when you launch or activate our mod? The pages all render on my end, so I haven't the faintest why they wouldn't for you -- they're texture overlays, nothing more than that. Can you give me a screenshot?

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Angerfist219
Angerfist219

I'm having this same problem. All of my settings are on very-high with 8xQ anti-aliasing. I'm using the command via the shortcut because Crysis' mod loader won't work for me either. It detects WoN is there, but when I hit load it just restarts normal Crysis again.

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HybridHalo
HybridHalo

Hey C-Zom, Thanks for your fast reply. Fortunately - I've fixed the problem by redownloading and reinstalling the Mod.

Previously, I could see the shape of a page, but the contents themselves were pure black and received no light or anything from the surroundings.

Now, back to enjoying TWoN!

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BlazeHedgehog
BlazeHedgehog

Great atmosphere and a very professional feel but I can't help but think there are parts of it that are borderline broken. I found something in the bushes in the first map that let me get out of boundaries. The system for reading notes is kind of cumbersome, and more than once I had it break in various ways - sometimes it would bring up notes despite me being nowhere near a book, other times mouse 2 would not remove a note from view, and voiced notes with multiple pages would play all pieces of dialog at once overlapping each other.

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C-zom Creator
C-zom

It's possible you missed that a few book pages had multiple pages early on, and that by clicking RMB too prematurely, then pressing "2" or "3" later on, the books would overlap. We're currently working on a hotfix for this, it shouldn't take long at all. However, it is recommend to take it slowly and surely, and to read every book precisely and to the end until you move on to the next one.

As for the bush area, we have over 1500 solid invisble walls keeping players in the boundries. But we aren't omnipotent. If you can send us a screenshot of the area you fell over at, we'd love to hotfix it.

Reply Good karma+2 votes
BlazeHedgehog
BlazeHedgehog

No, I mean, I'm trying not to spoil something, but there was a thing hidden in the bushes in the first map. A thing I could interact with. And interacting with it caused me to float in to the sky and when I let go of the thing I had dropped out of map boundaries with no way to get back.

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C-zom Creator
C-zom

Oh, the... thing. Right. It has a problem in the flowgraph engine of materializing visibly sometimes, hahaha. It's a crysis bug; thats why its surrounded in bushes. Y'know what, I should surround that whole thing in invisible walls so the player can't uhh... "find" it?

Reply Good karma+2 votes
wowtgp
wowtgp

I downloaded this mod and put it in mods folder.It shows in the mods category when i launch the game but when i load this mod the game restarts but nothing changes.The screen doesn't change.

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C-zom Creator
C-zom

You need to have Crysis patched to 1.21. It is not patched if you're using Origin, you need to do it manually. That is literally the only thing that causes this issue. :) And don't forget to add -mod Newport2 outside of your shortcut, it might help. Should look like this.

I.imgur.com

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Jun 10 2011 by Panzert

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