About:

The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

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The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1

Accolades

  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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Edgar Gray New Jungle Final Vegetation #2
Blog RSS Feed Report abuse Latest News: Worry of Newport Patch; Prequel

7 comments by C-zom on Feb 13th, 2013


I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1


  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar


The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

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The Worry of Newport - Final

The Worry of Newport - Final

Nov 24, 2011 Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (20 - 30 of 255)
C-zom Creator
C-zom Jan 10 2013, 3:54pm says:

Due to the lack of interest or viewership, despite much promotion on our parts, we will be cancelling the developer commentary and doubling efforts on Triptych.

+1 vote   reply to comment
unbeknowenst503
unbeknowenst503 Jan 28 2013, 2:51am replied:

hows that patch for newport comin along

+1 vote     reply to comment
C-zom Creator
C-zom Nov 18 2012, 9:19pm says:

Entry #1 in the developer playthrough series has uploaded, with a news post readying for authorization.

+2 votes   reply to comment
C-zom Creator
C-zom Nov 4 2012, 3:32pm says:

We're working on a hotfix patch to make the book reading a bit more "weighted" and hard to screw up (Using the Triptych Engine) and hotfixing other minor control or path finding complaints.

+2 votes   reply to comment
unbeknowenst503
unbeknowenst503 Dec 1 2012, 5:11am replied:

so wheres that hotfix patch , still waiting

+1 vote     reply to comment
C-zom Creator
C-zom Dec 6 2012, 10:40pm replied:

Porting over the Triptych engine to the Newport book reading system is actually shockingly difficult. This hotfix patch might turn into a regular patch by the time we're done with it. To be honest, we expect it to be done by December 10th

+2 votes   reply to comment
unbeknowenst503
unbeknowenst503 Dec 11 2012, 3:48am replied:

cant wait and keep it up guys your work is freakin epic! , btw its 11th Dec :)

+2 votes     reply to comment
C-zom Creator
C-zom Oct 29 2012, 12:19pm replied:

That is certainly a new one. Hmm. Are your settings on Very High? Do you see our custom main menu and user interface when you launch or activate our mod? The pages all render on my end, so I haven't the faintest why they wouldn't for you -- they're texture overlays, nothing more than that. Can you give me a screenshot?

+2 votes   reply to comment
Angerfist219
Angerfist219 Nov 15 2012, 1:43am replied:

I'm having this same problem. All of my settings are on very-high with 8xQ anti-aliasing. I'm using the command via the shortcut because Crysis' mod loader won't work for me either. It detects WoN is there, but when I hit load it just restarts normal Crysis again.

+2 votes     reply to comment
HybridHalo
HybridHalo Oct 29 2012, 6:51pm replied:

Hey C-Zom, Thanks for your fast reply. Fortunately - I've fixed the problem by redownloading and reinstalling the Mod.

Previously, I could see the shape of a page, but the contents themselves were pure black and received no light or anything from the surroundings.

Now, back to enjoying TWoN!

+2 votes     reply to comment
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Platform
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Crysis
Developer
Dark Craft Studios
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Released Jun 9, 2011
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Jun 10 2011, 11:28am by Panzert

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