The Worry of Newport is a two part Horror/Mystery built upon Crysis 1. It is an interactive narrative and story built upon the first person perspective around immersion, story, and atmosphere.
The final change log for the final Newport patch, including a release date.
Posted by C-zom on May 25th, 2012
A frustrating scenario for us is about to come to an end, and I apologize personally for the delay. It is tremendously distressing to have to look back at plans and see that X becomes Y, in this case, March becoming June--something that is almost inexcusable on our part, since we just want this patch to be out, Newport to be behind us, and YOU enjoying the best experience possible. We have hit an unbelievable amount of snags along our journey, but its almost over, we promise-promise. We're looking at a window from June 5th to June 15th, depending on how fast we can scrub up some cut scene issues we're having in Part 2.
There, my venting is behind me, complete with the final to-do item. Now we can look forward at what is to come in June, an explosive and final release for our first mod as a studio, Worry of Newport. This last patch, dubbed "Final", will introduce many aspects that we wanted to see inside of Newport but never had the time or resources to accomplish. On the front end, we have new loading screens and a new flash based UI both in thanks to the unbelievably generous Hanger34, who has joined our studio. A demonstration of this new UI is visible below,
As well as rendering this, the final engine is capable of handling saves and loading better, even bringing you "back" into the experience with randomly loaded music each time. On another end we have the new book reading system, which will come with in-game tooltips and handling instructions much like how Amnesia did. This is particularly handy in Part 1, where most of the reading in this mod exists, because all of the writing is entirely redone to be much higher quality. I looked back on my work here as an author and realized that while the dialog was sturdy, the pages read horribly and cryptically, so I characterized every book page and fleshed out the dialog to be more realistic and less "brief", like so many people--rockpapershotgun included--complained of. Its worth noting, however, the writing is unchanged in Part 2, except for the fact that 40% of the books are removed and replaced or merged for the sake of pacing, which ping-ponged like crazy at times due to development constraints (that have been removed.) Example of Part 1's improved writing,
What else could Final be adding? We have a rather substantial changelog below for you to look over, and absorb, which is what the team has been working on since March.