About Triptych

Coursing through the veins of this narrative is the singular notion of epistemology and the futility of it; the correlation with death that knowledge holds, and the inescapable grasp of mortality. Strokes of the Lovecraftian, the strange, the occult and the esoteric have been brushed heavily upon the story of two brothers, Dorian and Jeremiah Caulm. A singular event of betrayal leads to a rift between them while an ancient cosmic horror grows to the influence their worlds. Written and Developed by the makers of The Worry of Newport, Triptych will be the swan song of our Cryengine 2 development coming Q4 2016.

Triptych is a playable horror story with a strong foot in the 'walking simulator' genre given the limitations of the engine rather than the intentions of the developer. A lot is done with a minimal amount of tools to the greatest production values I can offer.

Credits and Thanks

Glenn Winkelmann Jr - Developer | Level Designer | Lead Writer |
Jarod D'Camp - Lead Composer
Finn M.K - Dorian Caulm
Jamie Campbell - Jeremiah Caulm
David Smolanowicz - Sound Engineer

Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much!

Ian Wiese - Secondary Writer (Countless Past Drafts & Revisions)
Hanger34
- Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Papers)

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Triptych
Triptych

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Triptych Revived


Followers of Triptych and Dark Craft Studios, it has been two years since I've announced my footing and placement in the world of game design and weird fiction writing. I've been busy, very busy, keeping the threads intact and curing them with time. As you know, Triptych was lost to a double HDD failure in a RAID accident (due to lightning, despite my best efforts of protection) and I had no had any truly safe cloud backup storage present on a project/engine so old. I took time off this winter and autumn to review and revise the screenplay, and finding it much to my liking, have decided that I cannot leave the bones unburied. I will complete Triptych up through the year and fulfill my years old promise on delivering an aesthetic and uncompromising lovecraftian tale for Cryengine2 -- a swan song, of sorts, of this chapter of my development life.

Development Plan


I have completed Chapter 1 entirely by utilizing captions and subtitles. There are no VA's currently attached to the project as both declined a return, and professed a disinterest in the genre (having moved on to quieter, greener pastures of writing.)

Instead of letting that depress me, I'm moving on and sculpting the entire game first before I find two VA's suitable for the project.As I mentioned, Chapter 1 is done, and rather than post produce it now (Soundscape, optimization, tweaking) forever, I am shelving it and moving on to Chapter 2 immediately. Work on Chapter 2 is underdoing blueprinting now and should be done in the next two months. Then I will tackle 3, tie it all together with flowgraph and narrative, and then post production. It is during this stage I will hire Voice Actors, a Sound Engineer, and Composer to tie the whole project together. I fully expect an October release or earlier unless finding voice actors proves to be maddeningly difficult. Thank you for your patience with me, and be assured hope is not lost.


2016 02 24 00001


Triptych Stories, News, and Update.

Triptych Stories, News, and Update.

News 4 comments

A look at three short stories from the writing staff, as well as news of an upcoming trailer, and new screenshots.

Worth tracking: Triptych

Worth tracking: Triptych

News 6 comments

I should make a meme picture for these kind of mods saying „I don’t always vote 10/10 for a mod, but when I do, it’s better then a commercial game”...

Triptych Demo has been released!

Triptych Demo has been released!

News 7 comments

Two cut scenes flank the remastered and remade Chapter 1, telling a much more efficient and chilling story and introducing players once again to the atmospheres...

Triptych Trailer, Media, and News

Triptych Trailer, Media, and News

News 3 comments

A look at the advancements being made in Triptych as production continues.

Comments  (0 - 10 of 163)
TheUnbeholden
TheUnbeholden

Horrors of ModDB is now about occult and demonology, all things lovecraftian are welcome there :)

Reply Good karma Bad karma+1 vote
C-zom Creator
C-zom

Excellent, I shall be sure to subscribe and share there. Thank you. :)

Reply Good karma+1 vote
Rockcabbage
Rockcabbage

My disappointment in hearing this was canceled was some of the worst gaming news I've heard since the cancellation of Silent Hills, or the cancellation of the original Metal Gear Solid: Rising, which is saying quite a bit of a mod of a 8 year old game.
My excitement in just now reading the project has been restored is borderline palpable. The original triptych was so gripping and atmospheric, I really felt immersed in a world not unlike what Lovecraft had envisioned. Keep up the amazing work, I'll keep myself posted on the progress here. Thanks a ton!

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C-zom Creator
C-zom

Comments like this are what hold me together in this profession. Thank you, I am humbled.

Reply Good karma+2 votes
C-zom Creator
C-zom

Triptych has been restored.

Reply Good karma+6 votes
visual_paradox
visual_paradox

This is great news! I am very excited about this, I haven't played Crysis in a while and getting back into it, only to discover that most mods I remember playing don't exist any longer :(
Anyway, I will be checking back for updates on this for sure!

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modsuki
modsuki

Oh great. :D

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Megalolpronoob
Megalolpronoob

Yeeeeeees!

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flashrobi4u
flashrobi4u

What do you mean "cancelled"?

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Megalolpronoob
Megalolpronoob

noooooooooooooooooooooooooooo! Can you upload all your unfinished work? please :(

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Latest tweets from @darkcraftstudio

The Temple of the Worm, my first true horror story written long ago. Inkitt.com via @inkitt

Aug 9 2015

The Way We Were, Lovecraftian horror. Be sure to vote in the contest! Inkitt.com via @inkitt #fiction #lovecraft #horror

Aug 9 2015

My story Feast For the Star is live to vote for! Inkitt.com via @inkitt

Aug 9 2015

Sadly due to a data wipe, #Triptych and any #TWON support have been formally cancelled

Aug 9 2015

Expect a #Sapience beta release this October!

Sep 29 2014

#DarkCraftStudios is preparing to announce a new Cryengine3 project this weekend which will be our lead project into 2015.

Sep 29 2014

#Triptych and #TWON have officially been discontinued, with the former not being released and the latter not being patched again.

Sep 29 2014

Dark Craft Studios is taking a two week vacation from #Triptych to prioritize our yearly interests and plans. We'll be back soon!

May 1 2013

Newest trailer for Triptych shows off 10 minutes of level/story design. Youtube.com

Apr 16 2013

#Triptych character models are done; Usable Lantern system is done; human-acted cutscenes are done; five hours of level design completed.

Mar 14 2013

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