Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...
Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.
Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.
C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer
Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!
Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)
It's been three years of designing and two years of principle writing, but Triptych is about to come to a close. This article is going to be our second to last, explaining what it is you'll be getting into and what kind of experience you should expect. First and foremost, Chapter 1 is small -- very small. It's about 25-30 minutes if you try to find all the easter eggs and read the books. This doesn't mean the entire mod will go by in a blink of an eye, it's just that, as a setup chapter, it's very minimal and condensed. If you guys feel the need to write reviews for the demonstration (Something I don't really want people to do.) then by all means, length will not be a concern in the full thing.
I'm excited for the release and have finally found the confidence in the project to be able to happily share it with people. I know that it won't be a smooth sailing operation, but it has been so passionately made and designed, that it is indeed bound to strike the right chord with the intended audience.
It's a playable horror story written in the Lovecraftian/Occult medium. It is a mixture of pagan, gnostic, and sumerian themes and tropes rolled into a "mythos" I've created. This means reading, observance, and listening at the ultimate devices you'll be 'playing' with. The adaption was completed in two years and written by myself, with Ian Wiese as well. It tells the story (non linearly) of two brothers who are occultists, who get separated after a grave betrayal, than documents their respective lives under the influence of Necromancers, an Elder God named Hadad, and their own karma. The story is very subtle, very dark, and is written for a particularly niche audience.
This demonstration is intended to show you what kind of atmosphere to expect, what kind of emotions are at work, and the way it is written. Slow walking pace, brooding atmosphere, and small nuances are meant to immerse in a chilling story.
Triptych will release in full on Christmas Evening, 2013, along with all the milestones we reached including ten short stories, commentary tracks, and more.
Please post your comments on the download page, in this news post, or in the meta-comments page. I really request that no reviews be published because it would be unfair for newcomers to spring along and read reviews of a 25 minute demonstration and get turned off. This is a sample platter, and in no way represents accurately the full entree!
Latest tweets from @darkcraftstudio
Dark Craft Studios is taking a two week vacation from #Triptych to prioritize our yearly interests and plans. We'll be back soon!
May 1 2013, 1:12pm
Newest trailer for Triptych shows off 10 minutes of level/story design. T.co
Apr 16 2013, 2:35am
#Triptych character models are done; Usable Lantern system is done; human-acted cutscenes are done; five hours of level design completed.
Mar 14 2013, 5:32pm
Feb 13 2013, 7:43pm
Feb 13 2013, 1:15pm
Jan 17 2013, 2:47pm
#Triptych Optimization passes have begun, bringing the total average FPS up to 40. As well, designs on the epilogue level have concluded.
Jan 17 2013, 2:39pm
Jan 15 2013, 8:19pm
Jan 10 2013, 3:58pm
We will be cancelling the developer commentary on Newport due to poor reception and doubling efforts on Triptych's development.
Jan 10 2013, 3:55pm