About Triptych

Triptych is a Lovecraftian Walking Simulator written within a lore of Gnosticism, Occultism and Cosmic Horror. Legend has it that an ancient civilization once summoned an Elder God down from the heavens, and paid the ultimate price. They now live on as a Necromantic cult that the Caulm Brothers accidentally discover in their lifetime. A somber narrative of deceit, familial betrayal, and impending doom weaves itself through both character's perspectives in a two hour journey through madness.

Dark Craft Studios directs a sinister narrative about the underbelly of philosophy and lost theological ideas in a subtle and insidious story, a modification of Cryengine 2, free for owners of Crysis 1 to download and play.

Credits and Thanks
Written and developed by the Dark Craft Studios Banner, Triptych is the swansong of our Cryengine 2 development, released March 13th, 2017.

Glenn Winkelmann Jr - Sole Developer | Sole Designer | Lead Writer |
Ian Wiese - Co-Writer | Lead Editor |
Jarod D'Camp - Lead Composer
Adam Halpin - Secondary Composer
David Smolanowicz - Sound Director
Finn M.K - Playing Dorian Caulm
Jamie Campbell - Playing Jeremiah Caulm
David Bodtcher - Playing Samael
Ian Wiese - Playing Orne


Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much


Hanger34 - Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Pages.)
Luke Treacher - Trailer Creation

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Triptych 1.1c - Full Final Release


Introduction

Hello players and newcomers alike, and welcome. Today I will be discussing in length about the Triptych 1.1c edition that went live last week as well as covering some future news from Dark Craft Studios. A lot of information will be held below, along with a reiteration of our release trailer and some media for exposure to some new faces in the crowd.

First and foremost I would like to thank everyone who has given us feedback. We're at 93/100 right now with our rating system, and are going to begin a renewed push on media in order to expose us to a larger audience (for a modification, that is) that will help Triptych reach the arms of true Lovecraft fans out there. The ambiance in the team has been ecstatic, reveling in the successful release quality of our builds and taking a small break figuring out what's next, and where the future lies ahead. I will delve more into that in the future.

Triptych 1.1c Patch Notes

Triptych 1.1c is a re-release of all the prior patches and some new additional tweaks on top of their base. An introductory book reading tutorial will help players understand all the controls. Particle Effects and atmospheric effects have been adjusted to be more consistent and less strenuous, and the backend of our flowgraph system has a more dynamic load in-out module that should reduce RAM usage considerably. A smoother, relatively bug free experience awaits. Full changelog below;

  • [Gamebreaking/Bugfixing]
  • Fixed rare instance of walk speed / loading of Chapter 3 not working.
  • Fixed rare instance of falling off cliff in chapter 2 load.
  • Glowing Fence through stones.
  • Removed all blinking fog artifacts.

  • [Features]
  • Introduced book reading tutorial.

  • [Visual]
  • Chapter1 Fixed Lanterns Flashing Orange in some instances
  • Chapter2 Fade-in
  • ChapterEnding Fade-in

  • [Audio]
  • Remove Candle Blowout.
  • Normalized volumes of VA/Music.
  • Fixed audio taking too long at Chapter 3 detonator

  • [Music]
  • Removed music from last line in game
  • Restored Samael Music in Epilogue
  • Fadein added to main menu / loading music

Future Triptych Expansion

I have been tossing and turning between the idea of covering a Director's Cut edition or not. Today I've decided to push forward with the idea, to be released in July of this year. Mostly scheduled to be a quality of life improvement, focus has gone into the following elements. This is the complete list of changes to expect in that expansion update.

  • Chapter 2 has been reworked entirely. The same dialog and relatively same book pages will appear, but the length and breadth of the level will be increased. Above ground now takes place in a relatively small circumference, feeling more like an archaelogical campsite, above a mountain in a foggy blizzard. Descending into the digsite will be half organic material, half Sarconian ruins, with more lore and atmosphere from the mysterious civilization to first encounter Samael. Length will increase from 18 minutes to 40, doubling it to increase overall playthrough time to 4 hours.

  • All existing Chapters will receive dynamic lighting updates, randomized weather effects and animated or more detailed backdrops.

  • Five new diary pages will be introduced to all chapters.

  • Music will be more present and varied, with a new pass on sound mixing done to VA volume, ambient volume, and music balance.

  • Dorian End Sequence has been visually reworked from the bottom up to feel more like the fugue state dream he's in. Ethereal visuals, particle effects, dynamic light and hallucinations will be present over the ominous Samael narration.

  • Final optimization pass will be made throughout the flowgraph system we developed, cutting load times, RAM usage, and stabilizing average FPS throughout.

Triptych Media

Another look at our release trailer and some finalized media!



Triptych Main Menu


A Fleeting Memory


Lighthouse


Necropolis


Future of Dark Craft Studios


Lastly, we are hard at work finalizing what our next project will be. Details will be scarce on here, but it will be a 2D Lovecraftian/Science Fiction hybrid centered around exploration, base building, real time combat, lore/story missions and a linear campaign. We're on track to develop and release it independently, for sale on Steam.

In the year 2170, humanity has reached the pinnacle of their space faring dreams by colonizing most of the solar system, with outposts on or in orbit of all five planets distant from Earth. After a Type II Civilization is achieved, humanity celebrates their new success, but only for a short while. One day contact with Neptune is suddenly lost, with no ships or communications reporting why. Scouts sent to investigate are never heard from. Afterward, Jupiter and Saturn go "Black" in the same way. A militarized fleet stationed around Mars in preparation await anxiously for the coming threat. Outlying in an asteroid field, the player's ship watches in horror as nothing comes on radar -- but every human ship, colony, orbiter and satellite crew goes completely insane. They kill each other, themselves, crash by the hundreds and in a few moments everyone is dead and Mars goes black in a tidal wave of lights fading. With no idea what is happening, the player must solve the mystery in Contact Lost.

Elegance of continuity.

Elegance of continuity.

News 2 comments

A look into the future of our games design, and Triptych.

Triptych Post Release - Thoughts & Reflections

Triptych Post Release - Thoughts & Reflections

News 2 comments

One week later, some lingering thoughts on the release of Triptych.

Triptych Released -- Announcement & More

Triptych Released -- Announcement & More

News 8 comments

Triptych has released on schedule for March 13th, 2017.

Triptych Trailer & Release Date

Triptych Trailer & Release Date

News 2 comments

A look at the upcoming release of Triptych, by Dark Craft Studios.

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Triptych 1.1c - Full Final Release

Triptych 1.1c - Full Final Release

Full Version 5 comments

All patches and a few other tweaks have been added to the 'final' edition for Triptych, now superseding all prior uploads. Expand for install instructions...

Comments  (0 - 10 of 203)
Guest
Guest

I enjoyed working with Glenn on this project. I've played Triptych myself and it's one of the best Lovecraft inspired mods i've ever had the pleasure viewing.

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Bobfuria
Bobfuria

[SPOILER talk, do not read a single word before playing the mod]

This is a step up over the past Newport project in terms of immersion and level design. No clearly visible Crysis aliens for example. This felt like a separate game , very professional, however the lack of subtitles made me miss out on important plot points. I did not understand what happened on the Samael tomb. Why did Dorian insult Samael when he was serving him previously? What did Dorian do that ****** offf Samael and made him possibly kill Dorian in retaliation?

Still, the mod is excellent and my personal evaluation of 10 in my opinion is well deserved for the effort.

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C-zom Creator
C-zom

SPOILERS

Subtitles are hilariously difficult to code into the engine, I apologize. I'm working on it for Samael only and if I can crack that nut, will release a hotfix patch for it.

So first off, Dorian is lost to us by the time of Chapter 2. In C3, he's captured by the Necromancers (We hear this over the radio, and then see the indoctrination into Samael's cult) in the 2nd to last ending sequence. Dorian isn't killed because Samael finds out that he knows where Sarcon is, and thus, where his body is.

In chapter 2, Dorian locates the body and it is revealed Dorian himself sabotaged the entire archeology crew too. At the end, in his tomb, Dorian pledges his mission complete; Samael, in turn, tells him he will rise from his shattered tomb and reap untold destruction, in which Dorian would be "Writhing in agony amidst a sea of despair" as reward for his loyalty.

Samael provides no hope. He pledges to be, "The last God." for humanity. Dorian twitches out, hard, tells him off and gets blasted back. Fun little easter egg time: He lives! What happens to Samael? The world? Dorian Caulm is a secondary antagonist in Worry of Newport, talked about in numerous diary entries, as the physical leader of the Necromancers. TWON takes place someodd 30-40 years after Triptych, but has nothing to do with Samael or the Brothers story. It is a shared universe situation.

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Bobfuria
Bobfuria

Thanks, I understand the plot better now.

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flippedoutkyrii
flippedoutkyrii

Just finished it, was a very mystic and eerie play-through!

Loved the attention to detail, a few parts were even quite unnerving!

Splendid job! I hope to see more from you in the future! :)

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C-zom Creator
C-zom

Thanks for the feedback man, I really appreciate it. If you'd ever consider us dropping a review on here for others to read, it'd be awesome. We're starved for feedback.

Reply Good karma+2 votes
flippedoutkyrii
flippedoutkyrii

Will do :)

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C-zom Creator
C-zom

Fantastic review, thanks so much for giving us such detailed feedback. I would have loved to make a puzzle oriented, multi-dimensional, and perhaps frictional games-esque monster encounter situation where monsters and AI could be hid from but, alas, you know as well as any crysis mod player how fickle the engine is. Doing such drastic coding on the Sandbox2 is just impossible! So I adopted a philosophy of walking simulator.

In regards to the AMD glitch, Crytek told me to pound salt. lol. Trust me, I get it too, and I'm the developer!

Some day, one day, Chapter 2 will be completely remade. I know that's where your niggles of bad attention to detail come into play. I am aware, and am not a fan of how that section looks. It was difficult to portray that substory -- Crysis can do winter, jungle, and forest. I would have loved to put it on a desert mountain, for example!

Most of all I'm glad that, from one LC fan to another, the insidious designs of the story got under your skin. Samael, the brothers fates, and some of the grander brush strokes are horrible truths and nothing positive can be found within the somber and melancholy narrative.

Reply Good karma+3 votes
MalfistheMerciless
MalfistheMerciless

I remember playing Worry of Newport, very unique and inspiring to what can be done on the Cry engine, congrats on the release :)

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C-zom Creator
C-zom

Thank you!

Reply Good karma+2 votes
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Latest tweets from @darkcraftstudio

#Triptych 1.1c Final Edition is out, with all updates rolled into one full download. Thank you all for the support! Moddb.com

May 28 2017

RT @ModDB: Play @darkcraftstudio's Triptych mod for @Crysis which turns the tropical shooter into a dark Lovecraftian adventur… T.co

May 21 2017

#Triptych has released. Owners of Crysis 1 can play our free total conversion modification below. It is finished. Moddb.com

Mar 13 2017

#Triptych will release March 13th, 2017. I am excited to announce our official pre-release trailer; Youtube.com

Mar 7 2017

#Triptych has ongoing auditions for Samael, the villain of the narrative. Cast your attention over to Voiceactingalliance.com to apply!

Dec 6 2016

#Triptych Act III Near - Final Level Desig peek. T.co

Nov 24 2016

#Triptych Entrance to Sarcon -- Updated Details T.co

Oct 15 2016

#Triptych Act II Near Final Level design. T.co

Oct 15 2016

#Triptych Entrance to Sarcon T.co

Oct 6 2016

#Triptych Act II Level Design; we will go gold on it in two weeks. T.co

Oct 6 2016

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