Triptych is crafted within the embraces of Gnosticism, Occultism and Sumerian Mythology. Legend has it that an ancient civilization summoned the Demiurge down from the heavens eons ago and paid the ultimate price, but live on as a Necromantic cult that the Brothers Caulm accidentally discovered in their time. Triptych will direct a sinister narrative of the underbelly of philosophy and lost theological ideas in a subtle and insidious story of familial betrayal and Lovecraftian horror.
Written and developed by the Dark Craft Studios Banner, Triptych will be the swan song of our Cryengine 2 development coming Q1 2017.
Glenn Winkelmann Jr - Lead Developer | Lead Designer | Lead Writer |
Ian Wiese - Co-Writer | Lead Editor |
Jarod D'Camp - Lead Composer
David Smolanowicz - Lead Sound Director
Finn M.K - Playing Dorian Caulm
Jamie Campbell - Playing Jeremiah Caulm
David Bodtcher - Playing Samael
Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much
Hanger34 - Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Pages.)
Happy 2017 to everyone following Triptych development. In order to fully articulate all the things we accomplished in the last four months; 60% of Triptych could be shipped tomorrow, as it is done. The entire script has long been completed with all voice acting lines, too, coming to a recent end. Music is currently on standby but we have an expert composer articulating the OST and soundstage for some key moments in Triptych. I will not continue to give deadlines and then punish myself for missing them, but we will be done soon. Very soon. There are only a few elements left that need to be tied together for the story to conclude.
This brings me to the central focus of this news post, and it is that I need some volunteers to test the first 1/3rd of Triptych and provide feedback for polishing purposes. If you would like to experience Triptych before anyone else, provide feedback for myself, and maybe even make a lets play or video? You have the opportunity here.
All you need to do is post on here or PM me first and I'll provide you with some instructions on what I'm looking for and a private Dropbox link. Here is a timeline for those anxious to know our plan and currently don't follow our Trello blog.
1: Push Chapter 2 through final quality filters, tie it together. Not hard.
2: Move Chapter 3 from Beta to Stable, which will require a level makeover and some new particle engine tweaks. Moderately time consuming.
3: Hopefully by now the music will be done, so prepare for release with a trailer. Not hard.
4: Release soon. Feb-March, latest.
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