About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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18 comments by C-zom on Nov 8th, 2013

Triptych Demo - 2013

It's been three years of designing and two years of principle writing, but Triptych is about to come to a close. This article is going to be our second to last, explaining what it is you'll be getting into and what kind of experience you should expect. First and foremost, Chapter 1 is small -- very small. It's about 25-30 minutes if you try to find all the easter eggs and read the books. This doesn't mean the entire mod will go by in a blink of an eye, it's just that, as a setup chapter, it's very minimal and condensed. If you guys feel the need to write reviews for the demonstration (Something I don't really want people to do.) then by all means, length will not be a concern in the full thing.

I'm excited for the release and have finally found the confidence in the project to be able to happily share it with people. I know that it won't be a smooth sailing operation, but it has been so passionately made and designed, that it is indeed bound to strike the right chord with the intended audience.

That out of the way, what is Triptych?

It's a playable horror story written in the Lovecraftian/Occult medium. It is a mixture of pagan, gnostic, and sumerian themes and tropes rolled into a "mythos" I've created. This means reading, observance, and listening at the ultimate devices you'll be 'playing' with. The adaption was completed in two years and written by myself, with Ian Wiese as well. It tells the story (non linearly) of two brothers who are occultists, who get separated after a grave betrayal, than documents their respective lives under the influence of Necromancers, an Elder God named Hadad, and their own karma. The story is very subtle, very dark, and is written for a particularly niche audience.

This demonstration is intended to show you what kind of atmosphere to expect, what kind of emotions are at work, and the way it is written. Slow walking pace, brooding atmosphere, and small nuances are meant to immerse in a chilling story.

Triptych will release in full on Christmas Evening, 2013, along with all the milestones we reached including ten short stories, commentary tracks, and more.

Want to give feedback?

Please post your comments on the download page, in this news post, or in the meta-comments page. I really request that no reviews be published because it would be unfair for newcomers to spring along and read reviews of a 25 minute demonstration and get turned off. This is a sample platter, and in no way represents accurately the full entree!

Tomb EntranceForsaken

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (0 - 10 of 151)
serendipiti May 8 2014, 10:44am says:

aces ! excellent work

+1 vote     reply to comment
unbeknowenst503 Apr 24 2014, 7:41am says:

sup any news on current dev and hows that patch for newport coming along its been a while bro

+1 vote     reply to comment
C-zom Apr 26 2014, 12:48am replied:

Newport will get patched before this comes out. Traction was nonexistent, really put me in the "dumps" with my mood for this mod, not even Lovecraft eZine or RPS wanted to look at it. In short, no one wants this thing. It'll come out, solemn promise, but I don't know when. I suspect the summer, the dev build is rock solid but the ending ~2 hours need work.

At the moment I'm converting the narrative into tangible gameplay. Extending level length, adding lore ,books, easter eggs and ambient cinematics. I need to do a HUGE audio pass, adding custom audio and environmentals, I will use up the single digit days of May doing that.

Newport is gonna get a really great patch. That will come out first, expect a news post.

+4 votes     reply to comment
unbeknowenst503 Apr 26 2014, 4:04pm replied:

god damned **** , i feel for ya bro , eZine and RPS can go and suck a **** for all i care ,ignore those ignorant ***** they wouldnt see gold even if youd place it right in front

of theyre eyes , *******, not to mention the demo was exactly that a ****** demo not a full release so yes it needs polishing and more work but thats to be expected

every game has that , theres great potential with this i tell ya , anyhow youd be suprised how much people actually want this thing, and take your time on polishing it , honestly , ill gladly wait and cant wait for that news post about Newports great patch, im holding off

on replaying until then , dont let a couple jerks get you down, what your doing is a great thing its just that some people have no appreciation for such talent wich is a sad thing , no wonder we have so little Lovecraft inspired games because of this downputting **** devs have to put up with ,

but ill tell you why theres been so little traction to it , its cause unlike big indie devs you dont advertise enough wich im actually happy about, i always say let the game do the advertising , then word of mouth will do the rest , keep up the great work bro

+1 vote     reply to comment
Shooop Apr 7 2014, 5:33pm says:

I really want to try this out. Played the Crysis mod for a bit, and was very impressed with the voice acting.

+3 votes     reply to comment
Megalolpronoob Apr 7 2014, 7:58am says:

So, last news was few month ago. Maybe you have some new information?

+2 votes     reply to comment
C-zom Jan 17 2014, 3:09pm says:

Triptych is still under development. Expect a news post soon. Honestly, our traction was almost zero with the demo -- we picked up 12 new subscribers, and only reached three digit downloads in over two months.

What I'm doing now is working up a media campaign to reinvigorate the interest in this mod ,rather than releasing it to a silent crowd. This gives me more time to hone and polish it.

+2 votes     reply to comment
antiriad Jan 8 2014, 1:15pm says:

happy new year !! and merry xmas too..

-does release contains "only" Chapter I ? (i finished demo in ~45 minutes////)
-Xbox 360 pad + LCD support to read books ? (not fixed in demo...)

verry nice !!! close to play (edit: "play"... hum.... i mean discover...) it soon ! :D

+1 vote     reply to comment
C-zom Jan 9 2014, 2:49pm replied:

It contains Chapter 1, 2, 3, and the Epilogue. The final release is about 2-3 hours long.

Subtitles, Gamepad support, and improved book reading for LCD/CRT is going to be in the final version.

+1 vote     reply to comment
antiriad Jan 9 2014, 3:20pm replied:

excellent, thank you for responses .

+1 vote     reply to comment
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Latest tweets from @darkcraftstudio

Dark Craft Studios is taking a two week vacation from #Triptych to prioritize our yearly interests and plans. We'll be back soon!

May 1 2013, 1:12pm

Newest trailer for Triptych shows off 10 minutes of level/story design. T.co

Apr 16 2013, 2:35am

#Triptych character models are done; Usable Lantern system is done; human-acted cutscenes are done; five hours of level design completed.

Mar 14 2013, 5:32pm

#Newport prequel is titled #TalesFromAfar, will run on Cryengine3 technology. Pre-Production #Writing has begun by author of the first entry

Feb 13 2013, 7:43pm

Writing has begun on #Newport prequel; #Sapience development still continues strong, and #Triptych is nearing 75% completion today.

Feb 13 2013, 1:15pm

Ian Wiese has been promoted to Junior Writer; will be fronting future #14Days project. Maarten Basjes is now the Senior Writer of #Sapience.

Jan 17 2013, 2:47pm

#Triptych Optimization passes have begun, bringing the total average FPS up to 40. As well, designs on the epilogue level have concluded.

Jan 17 2013, 2:39pm

#Triptych #Newport Lead Writer, Glenn, has stepped down from penning #Sapience. Maarten Basjes will take over as lead author for the mod.

Jan 15 2013, 8:19pm

Prepare for #Sapience news in early February. Also, #14Days (working title), the next DCS project, has entered conceptual stages for CE3.

Jan 10 2013, 3:58pm

We will be cancelling the developer commentary on Newport due to poor reception and doubling efforts on Triptych's development.

Jan 10 2013, 3:55pm

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