About Triptych

Triptych is a Lovecraftian Walking Simulator written within a lore of Gnosticism, Occultism and Cosmic Horror. Legend has it that an ancient civilization once summoned an Elder God down from the heavens, and paid the ultimate price. They now live on as a Necromantic cult that the Caulm Brothers accidentally discover in their lifetime. A somber narrative of deceit, familial betrayal, and impending doom weaves itself through both character's perspectives in a two hour journey through madness.

Dark Craft Studios directs a sinister narrative about the underbelly of philosophy and lost theological ideas in a subtle and insidious story, a modification of Cryengine 2, free for owners of Crysis 1 to download and play.

Credits and Thanks
Written and developed by the Dark Craft Studios Banner, Triptych is the swansong of our Cryengine 2 development, released March 13th, 2017.

Glenn Winkelmann Jr - Sole Developer | Sole Designer | Lead Writer |
Ian Wiese - Co-Writer | Lead Editor |
Jarod D'Camp - Lead Composer
Adam Halpin - Secondary Composer
David Smolanowicz - Sound Director
Finn M.K - Playing Dorian Caulm
Jamie Campbell - Playing Jeremiah Caulm
David Bodtcher - Playing Samael
Ian Wiese - Playing Orne


Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much


Hanger34 - Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Pages.)
Luke Treacher - Trailer Creation

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Triptych
Triptych

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Dark Craft Studios has been around for almost a decade. It was conceptualized during my golden era of gaming interest, and when the realization that following my English dream could be difficult given my niche -- weird fiction, as they call it, -- I created my first modification, The Worry of Newport off the tail end of juggling a few options for what exactly I could do next. Seven months I completed it, having learned Cryengine 2, applied my best written ability (at the time) and used a detailed minds eye to conceptualizing the atmosphere of the story. A few talents joined my team, a name was given to 'us', and Dark Craft Studios was born on the backs of that release.

For my stories and their structures I like to tap into my generally melancholy perspective on things, which first reared its head in my childhood -- due to its inextricable plague of night terrors. These nightly experiences, whose contents aimed well higher than my age bracket of reference knowledge, laid the foundation for the sense of dread and solemnity in my modifications that was first established in dream.

Worry of Newport was a more personal story than Triptych, relating to a lot of interpersonal experiences and tragic events that befell me in time. Triptych, however, is an entirely different creature. The story takes stark roots in my fascination with the occult, pessimistic philosophy, and our inexorable march towards death. From anyone who has played it by now, the story deals with the summoning of a god, the betrayal by two kindred brothers, and the dissolution of morality.

I have established a personal, and cerebral rung on the ladder upwards. What follows next after Triptych is anyone's guess, but a story (or two) are bouncing around our shared folders and eventually something will be settled. The horror, therein, lies in the unknown future. As our years up to now are traced before, it can be seen no profit or true fanfare has followed us. Off the backs of a kickstarter, funding would fail. There's virtually no one "in" this studio, beyond Ian Wiese, myself, and the talented voice acting cast. So that means that development would solely be done by myself, one person, so funding it ourselves is out of the question.

And so, we've settled to audition for a few investors to help realize a future Steam title for you. To whomever this may excite, I will say that it is not a prequel or sequel to any of our prior works, but certainly exists in the same universe. And, yes -- The Newport Mythos as we call them -- are shared between Triptych and Worry of Newport. There's threads and clues between them, and in our hopefully upcoming retail release, it will be in the same fashion.

All future endeavors will be done in Cryengine V. We're in the process of creating a demo for our audition title, and if it's successful, we'll be sure to polish it up and release it as a demonstration for the public to generate interest. Anything more than that comes from this, and we'll have to ramp up our social media so you can follow us.

Future of Triptych


I know that I announced plans for a Triptych 1.2 update. However, given the general lack of feedback and low volume of downloads we've gathered, we've decided that our best interest is in to move forward with a future project and not stretch out Triptych when no one is even asking for an update yet. As it stands, until the indeterminate future, the latest updated patch for Triptych will be the last one. It is entirely playable from start to finish.

I'd like to thank everyone for supporting us for so many years to Triptych's completion. We're glad to say we completed it, and that those who anticipated it are free to enjoy it. It has been an honor. And now, we look forwards.

Triptych Post Release - Thoughts & Reflections

Triptych Post Release - Thoughts & Reflections

News 2 comments

One week later, some lingering thoughts on the release of Triptych.

Triptych Released -- Announcement & More

Triptych Released -- Announcement & More

News 8 comments

Triptych has released on schedule for March 13th, 2017.

Triptych Trailer & Release Date

Triptych Trailer & Release Date

News 2 comments

A look at the upcoming release of Triptych, by Dark Craft Studios.

Nearing Release: Private Testing

Nearing Release: Private Testing

News 2 comments

Triptych is nearing completion and will require some inhouse testing to guide feedback.

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Triptych 1.1c - Full Final Release

Triptych 1.1c - Full Final Release

Full Version 3 comments

All patches and a few other tweaks have been added to the 'final' edition for Triptych, now superseding all prior uploads. Expand for install instructions...

Comments  (0 - 10 of 197)
flippedoutkyrii
flippedoutkyrii

Just finished it, was a very mystic and eerie play-through!

Loved the attention to detail, a few parts were even quite unnerving!

Splendid job! I hope to see more from you in the future! :)

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C-zom Creator
C-zom

Thanks for the feedback man, I really appreciate it. If you'd ever consider us dropping a review on here for others to read, it'd be awesome. We're starved for feedback.

Reply Good karma+1 vote
flippedoutkyrii
flippedoutkyrii

Will do :)

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MalfistheMerciless
MalfistheMerciless

I remember playing Worry of Newport, very unique and inspiring to what can be done on the Cry engine, congrats on the release :)

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C-zom Creator
C-zom

Thank you!

Reply Good karma+1 vote
flippedoutkyrii
flippedoutkyrii

After an hour of fiddling, I FINALLY got rid of that damned white-fuzz overlay! Hope it sticks around!

Sadly, I have a long shift early tomorrow, but I can't wait to give this a well deserved whirl!

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C-zom Creator
C-zom

You and me both, it's beyond my control. It even happens in my last mod, Worry of Newport, now. Something since the 15-xx-x drivers onward from AMD introduced this Cryengine2 bug when SSAO is even remotely used. The solution is just to flip around the AA and vsync alternatively until it works. Sorry about that. It happens to me, too, since I have a RX 480.

Reply Good karma+1 vote
bluewario
bluewario

Dang, I have Crysis 2. Not the same engine, right?

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C-zom Creator
C-zom

Sadly not! It only works on Crysis 1, not Crysis Wars/Warhead or 2.

Reply Good karma+2 votes
C-zom Creator
C-zom

The book is closed on Triptych development, with the final patch going live today and released as a full version to (re)download. Thank you everyone.

Reply Good karma+4 votes
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Latest tweets from @darkcraftstudio

RT @ModDB: Play @darkcraftstudio's Triptych mod for @Crysis which turns the tropical shooter into a dark Lovecraftian adventur… T.co

May 21 2017

#Triptych has released. Owners of Crysis 1 can play our free total conversion modification below. It is finished. Moddb.com

Mar 13 2017

#Triptych will release March 13th, 2017. I am excited to announce our official pre-release trailer; Youtube.com

Mar 7 2017

#Triptych has ongoing auditions for Samael, the villain of the narrative. Cast your attention over to Voiceactingalliance.com to apply!

Dec 6 2016

#Triptych Act III Near - Final Level Desig peek. T.co

Nov 24 2016

#Triptych Entrance to Sarcon -- Updated Details T.co

Oct 15 2016

#Triptych Act II Near Final Level design. T.co

Oct 15 2016

#Triptych Entrance to Sarcon T.co

Oct 6 2016

#Triptych Act II Level Design; we will go gold on it in two weeks. T.co

Oct 6 2016

#Triptych Act II will feature a more condensed narration, with the somber replaced by the mysterious. T.co

Oct 4 2016

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