About Triptych

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through a lost civilization in history; in the crypts of ancient necromancers; in the frozen mountains of a sleepy village.

Written by Dark Craft Studios members Glenn and Ian Wiese, and developed exclusively by Glenn, Triptych promises to achieve excruciating detail through multiple years of development. Principle writing took two years to complete, bringing together a cohesive, mature, thematic entry into Dark Craft Studios' Lovecraftian catalog.

Credits and Thanks

C-zom - Sole Developer & Level Designer | Lead Writer |
Dr.Doozer - Secondary & Assistant Writer
KillerTruffle - Voice Actor - Jeremiah
Edwyn Tiong - Voice Actor - Dorian Caulm
StygianWhite - Lead Composer

Dark Craft Studios extends special thanks to these contributors, or are not strict parts of the team. Thank you all so much!

Hanger34 - For his stellar Flash Rendered custom UI
Maarten Basjes - For editing numerous revisions!
Seaglass - For editing numerous revisions!
James Dean - Secondary Tracks Composer
Alan Grant - Graphics Artist (All Book Papers)

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Triptych
Triptych

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Penace of Sarcon Caulm House Anywhere out of this world?
Blog RSS Feed Report abuse Latest News: Triptych Formally Cancelled

12 comments by C-zom on Oct 2nd, 2014


For the last year I have been navigating by starlight to make Triptych complete. Multiple websites, forums and branches of communication have rejected Triptych based on the fact it's on such an ancient engine, and is modded into a game that is three sequels out of date. The consumer base was, simply, not there. Using this as the backbone of my inspiration, I had to tackle tying together a monolithic narrative into 3 distinct worlds and 6 wrap-around cutscenes all sculpted by hand, solely by myself. The only assistance this project was afforded was the wonderful screenwriting magic of Ian Wiese. When it comes to production of the engine, levels, and game play, I was the sole curator of what Triptych's vision would be.

This monumental task, as well as the rallying cry of enough fans to count on one hand, have led to the cancellation of the project. All the levels have been stripped bare of narrative and game play, and their heightmaps and atmospheres may be recycled into future, more stable projects. As it stands, the only playable incarnation of Tripych will be the obscure 2012 demos, or the final demo released last year in 2013.

I'm sorry that it had to come to this, and I wish I had both the manpower to complete this and the will to continue, but neither are with me. Triptych will be archived on November 1st, and the demo will be rescinded then too. It's been a crazy ride, guys.

The Story, as it would have been

Triptych is named after the artwork style, in which three distinct pieces create a bigger picture, a formation of a singular theme. For Triptych, this theme was betrayal, and it's cost. It is told backwards.

Chapter 1 concerned the brother Jeremiah on his death bed, weary of mind and memory, wandering to the crypts of his town, recalling guidance from his brother Dorian, whom he no longer remembers, due to a curse explained later. While at the bottom of the crypt in this town, the elder god Hadad reaches out to him, implying he has already died before this, and his fate is worse than he thought.

Chapter 2 leaps backwards in time, with the brother Dorian researching the civilization of Sarcon in the ancient Mesopotamian range. This ancient species was said to have a wonderful city in the mountain, before succumbing to the urges to summon a god out of the skies to give them ultimate power. Hadad is pulled from the heavens, and quickly corrupts and molds the civilization into a slave race. Their priests, however, manage to rip Hadad's spirit from his corpreal body and hide it within the mountain, which they destroy, and it's revealed at the end of the journey in present time that Dorian was recruited through unknown means by this elder God to find the ancient civilization so that he can attain his body once again. Dorian asks for a favor in return: Stripping his brother Jeremiah of his mind and body, as penace for a betrayal he committed.

Chapter 3 leaps back even farther in time, with the two occultist brothers investigating a mysterious graveyard said to contain innumerable artifacts, but guarded by a sect of Necromancers. Dorian wants to rush headlong into it, but Jeremiah is skeptical, aware of the power of this cult and the artifacts. The two reach an impass, and Dorian leaves Jeremiah behind. Learning the invitation was a trap, Jeremiah rushes to find his brother. The two argue, and Jeremiah, fearing his brother is gone, pushes him into a crypt and seals the entrance. Within, Dorian learns of a group of Necromancers who roam the halls, interrogating the final living Sarconian about the whereabouts of the mountain. He overhears the torture, and is seized. Strung up in the darkness for an untold amount of time, he's forced to convert to the cult, and is given the objective of finding Sarcon.

Each chapter has a subchapter dealing with character growth, sub themes, emotional progresses and so forth. It's a very rich and layered narrative, written by Ian Wiese and Glenn Winkelmann over the course of two years.

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Triptych Demo - 2013

Triptych Demo - 2013

Nov 8, 2013 Demo 2 comments

Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...

Post comment Comments  (0 - 10 of 154)
Megalolpronoob
Megalolpronoob Oct 2 2014, 3:20pm says:

noooooooooooooooooooooooooooo! Can you upload all your unfinished work? please :(

+1 vote     reply to comment
C-zom
C-zom Sep 29 2014, 6:02pm says:

Triptych has been canceled, officially. I will announce more by the weekend. Sorry guys, it's been an interesting ride.

+1 vote     reply to comment
Doyle_138
Doyle_138 Sep 29 2014, 6:40pm replied:

wtf. :(

+1 vote     reply to comment
serendipiti
serendipiti May 8 2014, 10:44am says:

aces ! excellent work

+1 vote     reply to comment
unbeknowenst503
unbeknowenst503 Apr 24 2014, 7:41am says:

sup any news on current dev and hows that patch for newport coming along its been a while bro

+1 vote     reply to comment
C-zom
C-zom Apr 26 2014, 12:48am replied:

Newport will get patched before this comes out. Traction was nonexistent, really put me in the "dumps" with my mood for this mod, not even Lovecraft eZine or RPS wanted to look at it. In short, no one wants this thing. It'll come out, solemn promise, but I don't know when. I suspect the summer, the dev build is rock solid but the ending ~2 hours need work.

At the moment I'm converting the narrative into tangible gameplay. Extending level length, adding lore ,books, easter eggs and ambient cinematics. I need to do a HUGE audio pass, adding custom audio and environmentals, I will use up the single digit days of May doing that.

Newport is gonna get a really great patch. That will come out first, expect a news post.

+5 votes     reply to comment
unbeknowenst503
unbeknowenst503 Apr 26 2014, 4:04pm replied:

god damned **** , i feel for ya bro , eZine and RPS can go and suck a **** for all i care ,ignore those ignorant ***** they wouldnt see gold even if youd place it right in front

of theyre eyes , *******, not to mention the demo was exactly that a ****** demo not a full release so yes it needs polishing and more work but thats to be expected

every game has that , theres great potential with this i tell ya , anyhow youd be suprised how much people actually want this thing, and take your time on polishing it , honestly , ill gladly wait and cant wait for that news post about Newports great patch, im holding off

on replaying until then , dont let a couple jerks get you down, what your doing is a great thing its just that some people have no appreciation for such talent wich is a sad thing , no wonder we have so little Lovecraft inspired games because of this downputting **** devs have to put up with ,

but ill tell you why theres been so little traction to it , its cause unlike big indie devs you dont advertise enough wich im actually happy about, i always say let the game do the advertising , then word of mouth will do the rest , keep up the great work bro

+1 vote     reply to comment
Shooop
Shooop Apr 7 2014, 5:33pm says:

I really want to try this out. Played the Crysis mod for a bit, and was very impressed with the voice acting.

+3 votes     reply to comment
Megalolpronoob
Megalolpronoob Apr 7 2014, 7:58am says:

So, last news was few month ago. Maybe you have some new information?

+2 votes     reply to comment
C-zom
C-zom Jan 17 2014, 3:09pm says:

Triptych is still under development. Expect a news post soon. Honestly, our traction was almost zero with the demo -- we picked up 12 new subscribers, and only reached three digit downloads in over two months.

What I'm doing now is working up a media campaign to reinvigorate the interest in this mod ,rather than releasing it to a silent crowd. This gives me more time to hone and polish it.

+2 votes     reply to comment
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Crysis
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Dark Craft Studios
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Latest tweets from @darkcraftstudio

Expect a #Sapience beta release this October!

Sep 29 2014, 6:06pm

#DarkCraftStudios is preparing to announce a new Cryengine3 project this weekend which will be our lead project into 2015.

Sep 29 2014, 6:06pm

#Triptych and #TWON have officially been discontinued, with the former not being released and the latter not being patched again.

Sep 29 2014, 6:05pm

Dark Craft Studios is taking a two week vacation from #Triptych to prioritize our yearly interests and plans. We'll be back soon!

May 1 2013, 1:12pm

Newest trailer for Triptych shows off 10 minutes of level/story design. T.co

Apr 16 2013, 2:35am

#Triptych character models are done; Usable Lantern system is done; human-acted cutscenes are done; five hours of level design completed.

Mar 14 2013, 5:32pm

#Newport prequel is titled #TalesFromAfar, will run on Cryengine3 technology. Pre-Production #Writing has begun by author of the first entry

Feb 13 2013, 7:43pm

Writing has begun on #Newport prequel; #Sapience development still continues strong, and #Triptych is nearing 75% completion today.

Feb 13 2013, 1:15pm

Ian Wiese has been promoted to Junior Writer; will be fronting future #14Days project. Maarten Basjes is now the Senior Writer of #Sapience.

Jan 17 2013, 2:47pm

#Triptych Optimization passes have begun, bringing the total average FPS up to 40. As well, designs on the epilogue level have concluded.

Jan 17 2013, 2:39pm

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