Triptych is a Lovecraftian Walking Simulator written within a lore of Gnosticism, Occultism and Cosmic Horror. Legend has it that an ancient civilization once summoned an Elder God down from the heavens, and paid the ultimate price. They now live on as a Necromantic cult that the Caulm Brothers accidentally discover in their lifetime. A somber narrative of deceit, familial betrayal, and impending doom weaves itself through both character's perspectives in a two hour journey through madness.
Dark Craft Studios directs a sinister narrative about the underbelly of philosophy and lost theological ideas in a subtle and insidious story, a modification of Cryengine 2, free for owners of Crysis 1 to download and play.
Glenn Winkelmann Jr - Sole Developer | Sole Designer | Lead Writer |
Ian Wiese - Co-Writer | Lead Editor |
Jarod D'Camp - Lead Composer
Adam Halpin - Secondary Composer
David Smolanowicz - Sound Director
Finn M.K - Playing Dorian Caulm
Jamie Campbell - Playing Jeremiah Caulm
David Bodtcher - Playing Samael
Ian Wiese - Playing Orne
Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much
Hanger34 - Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Pages.)
Luke Treacher - Trailer Creation
Hello players and newcomers alike, and welcome. Today I will be discussing in length about the Triptych 1.1c edition that went live last week as well as covering some future news from Dark Craft Studios. A lot of information will be held below, along with a reiteration of our release trailer and some media for exposure to some new faces in the crowd.
First and foremost I would like to thank everyone who has given us feedback. We're at 93/100 right now with our rating system, and are going to begin a renewed push on media in order to expose us to a larger audience (for a modification, that is) that will help Triptych reach the arms of true Lovecraft fans out there. The ambiance in the team has been ecstatic, reveling in the successful release quality of our builds and taking a small break figuring out what's next, and where the future lies ahead. I will delve more into that in the future.
Triptych 1.1c Patch Notes
Triptych 1.1c is a re-release of all the prior patches and some new additional tweaks on top of their base. An introductory book reading tutorial will help players understand all the controls. Particle Effects and atmospheric effects have been adjusted to be more consistent and less strenuous, and the backend of our flowgraph system has a more dynamic load in-out module that should reduce RAM usage considerably. A smoother, relatively bug free experience awaits. Full changelog below;
Future Triptych Expansion
I have been tossing and turning between the idea of covering a Director's Cut edition or not. Today I've decided to push forward with the idea, to be released in July of this year. Mostly scheduled to be a quality of life improvement, focus has gone into the following elements. This is the complete list of changes to expect in that expansion update.
Another look at our release trailer and some finalized media!
Lastly, we are hard at work finalizing what our next project will be. Details will be scarce on here, but it will be a 2D Lovecraftian/Science Fiction hybrid centered around exploration, base building, real time combat, lore/story missions and a linear campaign. We're on track to develop and release it independently, for sale on Steam.
In the year 2170, humanity has reached the pinnacle of their space faring dreams by colonizing most of the solar system, with outposts on or in orbit of all five planets distant from Earth. After a Type II Civilization is achieved, humanity celebrates their new success, but only for a short while. One day contact with Neptune is suddenly lost, with no ships or communications reporting why. Scouts sent to investigate are never heard from. Afterward, Jupiter and Saturn go "Black" in the same way. A militarized fleet stationed around Mars in preparation await anxiously for the coming threat. Outlying in an asteroid field, the player's ship watches in horror as nothing comes on radar -- but every human ship, colony, orbiter and satellite crew goes completely insane. They kill each other, themselves, crash by the hundreds and in a few moments everyone is dead and Mars goes black in a tidal wave of lights fading. With no idea what is happening, the player must solve the mystery in Contact Lost.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.