About Triptych

Triptych is crafted within the embraces of Gnosticism, Occultism and Sumerian Mythology. Legend has it that an ancient civilization summoned the Demiurge down from the heavens eons ago and paid the ultimate price, but live on as a Necromantic cult that the Brothers Caulm accidentally discovered in their time. Triptych will direct a sinister narrative of the underbelly of philosophy and lost theological ideas in a subtle and insidious story of familial betrayal and Lovecraftian horror.

Written and developed by Glenn Winkelmann (C-zom) under the Dark Craft Studios Banner, Triptych will be the swan song of our Cryengine 2 development coming Q4 2016.

Credits and Thanks

Glenn Winkelmann Jr - Lead Developer | Lead Designer | Lead Writer |
Jarod D'Camp - Lead Composer
Finn M.K - Playing Dorian Caulm
Jamie Campbell - Playing Jeremiah Caulm
NA - Playing Samael

Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much!

Ian Wiese - Secondary Writer (Countless Past Drafts & Revisions)
Hanger34
- Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Pages.)

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Triptych

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Triptych


Happy August, or by now September, I suppose. It has been a harrowing last six months as I established myself in a new city to live, overcame more than a dozen hardware failure obstacles for my workstation, and acclimated to some new scheduling priorities work wise. But now I can catch my breath, unwind, and vent to you guys about Triptych. I have a lot to talk about, so I've bullet pointed what /you/ might be looking forward to reading

  • Re: Release Day?

We are still on track for a release this year. I have managed to reduce the working set of tasks required for launch down to three months work; with a total estimation being December. This has become more clear than ever with the integration of Trello in establishing a footing to appease the community on what, where, and when I am doing anything at all regarding Triptych. You can help to establish this by becoming a beta tester. Please email me (All contact information at the end) about your interest in crushing bugs and squashing mundane issues, and also comparing performance and rig consistency. All you need is a copy of Crysis 1, and a lively communication skillset. The official testing month is November -- I will try to give every tester $20 for their efforts (It won't be much work.) before release.

  • Re: Open Beta/Demo/Split Parts?

I am sorry to say that there will be nothing of any kind in regards to public or open sampling of Triptych. It will be tested privately and in house and a media campaign including Lets Play exclusivity, and a full trailer, will be all there is to see before it's actually out. That is not to say it's the end of the world, but I will say that Triptych will not be exposed early and harshly to the public again. If you want to Lets Play Chapter 1 before it's out (This happens in November) hit me up! Email or PM works.

  • Re: Can you tell us more about it? Game longevity? Content and style?

Triptych is a linear narratived explored in a first person perspective through walking and minimal interaction. You are set to observe, listen to, and experience a particular tale. There will not be any: Combat, Death, Stats, Huge Puzzles, Inventory, Riddles, Alternate Endings, Alternate Paths. There will be: Nonlinear levels, a dynamic narrative, sophisticated book reading, minor puzzles, exploration and discovery. I have been developing in this genre for almost a decade, but I can say now that is has established footing elsewhere, Triptych is a walking simulator.

Triptych is a Weird Fiction horror style with roots deep in Occultism, Necromancy, Paganism and Gnosticism, Philosophical Pessimism and the emotions corresponding to death, loss, betrayal, misery and atonement. Within you'll find Lovecraft, Ligotti, Blackwood, Machen and dozens of other personal inspirations and touches.




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Triptych currently is undergoing a transparent development feed using Trello, which is a nifty indie platform which allows me to conveniently stack and arrange 'cards' that represent my current tasks and how close I am to reaching development status. To be more transparent and constant, I decided to take part in this system. Here is the link to it; Trello.com

Please be sure to also follow Dark Craft Studios on Twitter, linked below to your convenience. #Triptych and #DarkCraftStudios will both get my attention; also, PM me here or there for any personal offers, conversations, insight or critique! My email is, Darkcraftstudios@gmail.com


Twitter

Triptych Formally Revived

Triptych Formally Revived

News 11 comments

A look at the revival process of Triptych, and the development plan to see it through a completion.

Triptych Stories, News, and Update.

Triptych Stories, News, and Update.

News 4 comments

A look at three short stories from the writing staff, as well as news of an upcoming trailer, and new screenshots.

Worth tracking: Triptych

Worth tracking: Triptych

News 6 comments

I should make a meme picture for these kind of mods saying „I don’t always vote 10/10 for a mod, but when I do, it’s better then a commercial game”...

Triptych Demo has been released!

Triptych Demo has been released!

News 7 comments

Two cut scenes flank the remastered and remade Chapter 1, telling a much more efficient and chilling story and introducing players once again to the atmospheres...

Comments  (0 - 10 of 170)
C-zom Creator
C-zom

I am hoping to have a final update and the full story trailer to be done December 1st. Keep posted for a slew of media updates until then. An Episodic Release is being considered; I'd love your feedback on the previously denied idea.

Reply Good karma+2 votes
Megalolpronoob
Megalolpronoob

What's about release day?

Reply Good karma Bad karma+2 votes
C-zom Creator
C-zom

We're still on track for the end of this year. No holdups! Moddb added an October release date for some reason because we put in Q4 2016, sorry about the confusion/false excitement!

Reply Good karma+3 votes
C-zom Creator
C-zom

Act II is about to reach Gold status, with all eyes turned to the final harrowing Act before post-production begins. New Development Log Post in two days.

Reply Good karma+3 votes
taylor456
taylor456

can u do stand-alone and torrent?

Reply Good karma Bad karma+2 votes
C-zom Creator
C-zom

I will look into a torrent if it winds up being more than 1GB.

Reply Good karma+1 vote
Megalolpronoob
Megalolpronoob

Such a good news!

Reply Good karma Bad karma+3 votes
dwineil96
dwineil96

where can i download this mod

Reply Good karma Bad karma+1 vote
C-zom Creator
C-zom

We are aiming for a Q4/2016 release.

Reply Good karma+4 votes
C-zom Creator
C-zom

Development continues to excel, and a team has been finalized and formed. Expect more news Monday evening and new media too.

Reply Good karma+3 votes
TKAzA Staff
TKAzA

good to hear, tracking

Reply Good karma+2 votes
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Latest tweets from @darkcraftstudio

#Triptych Act III Near - Final Level Desig peek. T.co

Nov 24 2016

#Triptych Entrance to Sarcon -- Updated Details T.co

Oct 15 2016

#Triptych Act II Near Final Level design. T.co

Oct 15 2016

#Triptych Entrance to Sarcon T.co

Oct 6 2016

#Triptych Act II Level Design; we will go gold on it in two weeks. T.co

Oct 6 2016

#Triptych Act II will feature a more condensed narration, with the somber replaced by the mysterious. T.co

Oct 4 2016

#Triptych Act I has gone gold. Act II is nearing Beta Phase as we roll towards release. T.co

Oct 4 2016

#Triptych Near final Act I level design. T.co

Jul 6 2016

#Triptych Book Reading System -- Alpha. Interactive novels/texts/papers/diary entries are a method of exposition. T.co

Jul 6 2016

#Lovecraft #Inkitt @Inkitt A more carefully crafted weird fiction titles, The Priors Eyes. Hint: shapeshifting. Inkitt.com

Jun 18 2016

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