About Triptych

Coursing through the veins of this narrative is the singular notion of epistemology and the futility of it; the correlation with death that knowledge holds, and the inescapable grasp of mortality. Strokes of the Lovecraftian, the strange, the occult and the esoteric have been brushed heavily upon the story of two brothers, Dorian and Jeremiah Caulm. A singular event of betrayal leads to a rift between them while an ancient cosmic horror grows to the influence their worlds. Written and Developed by the makers of The Worry of Newport, Triptych will be the swan song of our Cryengine 2 development coming Q4 2016.

Triptych is a playable horror story with a strong foot in the 'walking simulator' genre given the limitations of the engine rather than the intentions of the developer. A lot is done with a minimal amount of tools to the greatest production values I can offer.

Credits and Thanks

Glenn Winkelmann Jr - Developer | Level Designer | Lead Writer |
Jarod D'Camp - Lead Composer
Finn M.K - Dorian Caulm
Jamie Campbell - Jeremiah Caulm
David Smolanowicz - Sound Engineer

Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much!

Ian Wiese - Secondary Writer (Countless Past Drafts & Revisions)
Hanger34
- Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Papers)

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Triptych
Triptych

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Triptych


Happy August, or by now September, I suppose. It has been a harrowing last six months as I established myself in a new city to live, overcame more than a dozen hardware failure obstacles for my workstation, and acclimated to some new scheduling priorities work wise. But now I can catch my breath, unwind, and vent to you guys about Triptych. I have a lot to talk about, so I've bullet pointed what /you/ might be looking forward to reading

  • Re: Release Day?

We are still on track for a release this year. I have managed to reduce the working set of tasks required for launch down to three months work; with a total estimation being December. This has become more clear than ever with the integration of Trello in establishing a footing to appease the community on what, where, and when I am doing anything at all regarding Triptych. You can help to establish this by becoming a beta tester. Please email me (All contact information at the end) about your interest in crushing bugs and squashing mundane issues, and also comparing performance and rig consistency. All you need is a copy of Crysis 1, and a lively communication skillset. The official testing month is November -- I will try to give every tester $20 for their efforts (It won't be much work.) before release.

  • Re: Open Beta/Demo/Split Parts?

I am sorry to say that there will be nothing of any kind in regards to public or open sampling of Triptych. It will be tested privately and in house and a media campaign including Lets Play exclusivity, and a full trailer, will be all there is to see before it's actually out. That is not to say it's the end of the world, but I will say that Triptych will not be exposed early and harshly to the public again. If you want to Lets Play Chapter 1 before it's out (This happens in November) hit me up! Email or PM works.

  • Re: Can you tell us more about it? Game longevity? Content and style?

Triptych is a linear narratived explored in a first person perspective through walking and minimal interaction. You are set to observe, listen to, and experience a particular tale. There will not be any: Combat, Death, Stats, Huge Puzzles, Inventory, Riddles, Alternate Endings, Alternate Paths. There will be: Nonlinear levels, a dynamic narrative, sophisticated book reading, minor puzzles, exploration and discovery. I have been developing in this genre for almost a decade, but I can say now that is has established footing elsewhere, Triptych is a walking simulator.

Triptych is a Weird Fiction horror style with roots deep in Occultism, Necromancy, Paganism and Gnosticism, Philosophical Pessimism and the emotions corresponding to death, loss, betrayal, misery and atonement. Within you'll find Lovecraft, Ligotti, Blackwood, Machen and dozens of other personal inspirations and touches.




Follow Us At


Triptych currently is undergoing a transparent development feed using Trello, which is a nifty indie platform which allows me to conveniently stack and arrange 'cards' that represent my current tasks and how close I am to reaching development status. To be more transparent and constant, I decided to take part in this system. Here is the link to it; Trello.com

Please be sure to also follow Dark Craft Studios on Twitter, linked below to your convenience. #Triptych and #DarkCraftStudios will both get my attention; also, PM me here or there for any personal offers, conversations, insight or critique! My email is, Darkcraftstudios@gmail.com


Twitter

Triptych Formally Revived

Triptych Formally Revived

News 11 comments

A look at the revival process of Triptych, and the development plan to see it through a completion.

Triptych Stories, News, and Update.

Triptych Stories, News, and Update.

News 4 comments

A look at three short stories from the writing staff, as well as news of an upcoming trailer, and new screenshots.

Worth tracking: Triptych

Worth tracking: Triptych

News 6 comments

I should make a meme picture for these kind of mods saying „I don’t always vote 10/10 for a mod, but when I do, it’s better then a commercial game”...

Triptych Demo has been released!

Triptych Demo has been released!

News 7 comments

Two cut scenes flank the remastered and remade Chapter 1, telling a much more efficient and chilling story and introducing players once again to the atmospheres...

Comments  (0 - 10 of 167)
dwineil96
dwineil96

where can i download this mod

Reply Good karma Bad karma+1 vote
C-zom Creator
C-zom

We are aiming for a Q4/2016 release.

Reply Good karma+2 votes
C-zom Creator
C-zom

Development continues to excel, and a team has been finalized and formed. Expect more news Monday evening and new media too.

Reply Good karma+3 votes
TKAzA Staff
TKAzA

good to hear, tracking

Reply Good karma+2 votes
TheUnbeholden
TheUnbeholden

Horrors of ModDB is now about occult and demonology, all things lovecraftian are welcome there :)

Reply Good karma Bad karma+1 vote
C-zom Creator
C-zom

Excellent, I shall be sure to subscribe and share there. Thank you. :)

Reply Good karma+1 vote
Rockcabbage
Rockcabbage

My disappointment in hearing this was canceled was some of the worst gaming news I've heard since the cancellation of Silent Hills, or the cancellation of the original Metal Gear Solid: Rising, which is saying quite a bit of a mod of a 8 year old game.
My excitement in just now reading the project has been restored is borderline palpable. The original triptych was so gripping and atmospheric, I really felt immersed in a world not unlike what Lovecraft had envisioned. Keep up the amazing work, I'll keep myself posted on the progress here. Thanks a ton!

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C-zom Creator
C-zom

Comments like this are what hold me together in this profession. Thank you, I am humbled.

Reply Good karma+2 votes
C-zom Creator
C-zom

Triptych has been restored.

Reply Good karma+6 votes
visual_paradox
visual_paradox

This is great news! I am very excited about this, I haven't played Crysis in a while and getting back into it, only to discover that most mods I remember playing don't exist any longer :(
Anyway, I will be checking back for updates on this for sure!

Reply Good karma Bad karma+1 vote
modsuki
modsuki

Oh great. :D

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Megalolpronoob
Megalolpronoob

Yeeeeeees!

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Latest tweets from @darkcraftstudio

#Triptych Near final Act I level design. T.co

Jul 6 2016

#Triptych Book Reading System -- Alpha. Interactive novels/texts/papers/diary entries are a method of exposition. T.co

Jul 6 2016

#Lovecraft #Inkitt @Inkitt A more carefully crafted weird fiction titles, The Priors Eyes. Hint: shapeshifting. Inkitt.com

Jun 18 2016

#tbt #TWON My first professional release as reviewed by @noneconomical five years ago. Time flies. Rockpapershotgun.com

Jun 16 2016

#DarkCraftStudios Titles and Management to be significantly reworked in 2016. Official roadmap to follow in July Media Announcement.

Jun 16 2016

#CumbrianCthulhu Volume 5 features one of my more recent titles, featuring beautiful illustration. @CumbrianCthulhu Lulu.com

Jun 16 2016

#Triptych is officially revived. More announcements to follow soon on this Lovecraftian title. T.co

Jun 16 2016

The Temple of the Worm, my first true horror story written long ago. Inkitt.com via @inkitt

Aug 9 2015

The Way We Were, Lovecraftian horror. Be sure to vote in the contest! Inkitt.com via @inkitt #fiction #lovecraft #horror

Aug 9 2015

My story Feast For the Star is live to vote for! Inkitt.com via @inkitt

Aug 9 2015

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