Triptych is a Lovecraftian Walking Simulator written within a lore of Gnosticism, Occultism and Cosmic Horror. Legend has it that an ancient civilization once summoned an Elder God down from the heavens, and paid the ultimate price. They now live on as a Necromantic cult that the Caulm Brothers accidentally discover in their lifetime. A somber narrative of deceit, familial betrayal, and impending doom weaves itself through both character's perspectives in a two hour journey through madness.
Dark Craft Studios directs a sinister narrative about the underbelly of philosophy and lost theological ideas in a subtle and insidious story, a modification of Cryengine 2, free for owners of Crysis 1 to download and play.
Glenn Winkelmann Jr - Sole Developer | Sole Designer | Lead Writer |
Ian Wiese - Co-Writer | Lead Editor |
Jarod D'Camp - Lead Composer
Adam Halpin - Secondary Composer
David Smolanowicz - Sound Director
Finn M.K - Playing Dorian Caulm
Jamie Campbell - Playing Jeremiah Caulm
David Bodtcher - Playing Samael
Ian Wiese - Playing Orne
Dark Craft Studios extends special thanks to these contributors, both past and present. Thank you all so much
Hanger34 - Flash UI Main Menu & Loading Screen
Alan Grant - Graphics Artist (All Book Pages.)
Luke Treacher - Trailer Creation
One Week Later.
Hello Moddb Followers! Thank you again for seeing us through to release, I can't say how happy I am to be able to sit back and realize all the work is done. Triptych is out, and some-odd 150 people have downloaded and played it. Sitting at 87/100, we've gotten a microscopic amount of feedback but from what I've gathered there are two principles at play; people are praising the atmosphere and story, and have reminded me that patching isn't done yet.
I'm hard at work rendering the vision for the harrowing 1.2 patch, which will be a cumulative "complete" version of all the prior patches to supersede the 1.0 release. I can't talk too much about what I'm planning to do here, but a significant audio pass, optimization pass, a few new books and missing content re-added, and potentially (keyword) a look at expanding Chapter 2 earlier than predicted. We'll see on that last part. I can say that I have some sinister plans to revision the epilogue with Samael to be much more visually... haunting. It'll be out in the first week or two of April. As it stands the 1.1b will be the final version for a little bit.
Since release we've managed to remove a few crippling bugs, secure audio consistency, reintroduce a book reading system and add visual polish to the ambiance of the lanterns/fog elements. While this isn't anything exciting on the outside, on the inside, it has given us confidence that the shipment copy of Triptych is extremely stable and polished. With Worry of Newport, at this point after one week, we were up to 12 patches and scrambling to "remake" the first section of the entire mod. That's a significant developer improvement.
Future & Final Thoughts
While the data cross compared with our release of Worry of Newport almost a decade ago reminds us that Cryengine 2 is old and out-dated and not many people have generated an interest in reinstalling Crysis for our work, it is still testament enough that we wheeled through a release after losing everything before. I only ask that if you play, give us feedback! Let us know how we did. The pros, the cons, your opinion of our work. We'd love to hear from newcomers, stalwart followers, and Lovecraftian fans alike. Don't forget to leave us a review and if you have friends who enjoy Lovecraft and his work, to send them our way to experience this somber and dark narrative.
This was a labor of love for so long, and we're so passionate to give it back to a community we've lived in and loved for so long now.
Going forward, Dark Craft Studios is undergoing a small expansion and gathering arms for a potential release on Steam with a whole new IP and story. We'll be delighted to give you news of this endeavor when we have something to show. In the mean time, thanks for reading this small reflection, and have a wonderful Spring! Think you can help us in any possible creative way? Shoot us an email, I'd love to meet you.
Co-Founder & Lead Writer of Dark Craft Studios
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