The Worry of Newport is a two part horror/mystery mod for Crysis built around immersion and story telling, rather than combat or action. Both parts span a story arc that concerns a nameless protagonist awakening in the ocean outside of the island of Newport, a fictional colony in the Atlantic. Upon exploring the port nearby and uncovering a little bit of the backstory, it is on his (and your, the players) shoulders to presue the truths behind the dark secrets on the island. Sacrifices, ancient rites, deities of long past within the ocean, and surviving the very creatures that doomed the island are all on the player's plate. Finding out who Edgar Gray is and what has he done is the leading mystery, as well as your own past and truths to face. Just what was the Worry of Newport?

Game Play:

Worry of Newport is a playable horror/mystery story with no combat, a few puzzles, but mostly exploring, reading, and listening and observing through some truly detailed and atmospheric setpieces. I need to stress that this is still a unique take on gaming and is more of a playable conventional story rather than a horror "game". There is no stealth, no monsters, no combat.

Interaction is not limited however. Exploration and book reading is key, and the devil is in the details. There are scenes to "survive", a puzzle here and there, and some engaging moments. It is not limited to walking in a straight line listening.

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The Worry of Newport - Final

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The Team

  • C-zom: Lead Developer & Writer
  • Jason: Secondary Developer & Lead Trackview Designer
  • KillerTruffle: The Protagonist - Voice Actor
  • Seaglass: Aoife Gray - Voice Actress
  • James Dean: Lead Musical Composer (Gameplay)
  • Jarod DCamp: Additional Musical Composer (Themes/Songs)
  • Rana Winkelmann: Graphics Artist - Part 1


  • Crysis 1 Mod of the Year 2011 - Moddb
  • Mod of the Week - RockPaperShotgun
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Edgar Gray New Jungle Final Vegetation #2
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7 comments by C-zom on Feb 13th, 2013

I didn't expect myself to be posting here again so soon, but -- hello everyone, C-zom here to bring you bilateral news of pure excellence. Though, I should begin by stipulating that, indeed, the Developer Commentary was cancelled officially and will not return due to poor reception and low view counts. What was begged of us practically by the community for almost a year straight landed to ice cold reception, and there won't be another crack at it. Now, onto the important bits:

What is first and foremost is the discussion of a hotfix patch upcoming for The Worry of Newport, to be released by March 1st or earlier (guaranteed this time, no if's ends or buts.) Hotfix-#1 will address the following issues,

Hotfix #1

  • Book reading system has been recoded to be sturdier and more weighted, akin to the Triptch book reading engine. This should solve all complaints on the logs once and for all.
  • All glitchy narrations have been recoded to not overlap or loop, and a narration change has made it so... you can walk while listening! No more standing and waiting for every painstaking line.
  • Option to skip Aoife's logs will be given after 30 seconds.
  • Glitchy swamp section in Part 2 has been reworked to gel easier in the storyboard.
  • For real this time, for the billionth time we've tried, we can FINALLY get the ambient music to cooperate with us. Expect the soundtrack on almost constant loop.

Tales from Afar

The Worry of Newport is going to get a AAA prequel at long last. I will be writing it once again, I am unsure if Jason Daysh will return to direct our cutscenes, but I hope to secure the original cast and crew entirely. Preliminary talks have not gone into motion. Rather, I've secured the confidence in Cryengine3 to begin private build development and conceptual solidification. I have also begun the screenplay and storyboard.

The prequel is designed to deal with the explorations of Aoife Hall in Europe, the Middle East, and eventually to Newport itself, before culminating in a visitation to an ancient city housing a cosmic horror -- Tygras. Fans of The Worry of Newport will be familiar with this all by playing it and reading the journals and logs. The context, and hook, of the game is a first person adventure (I stress adventure) in Lovecraftian Mystery, whereupon she delves deep into a profound mystery surrounding that city, as well as the whereabouts and identity of a cosmic horror named Hadad. She meets Edgar Gray at a focal point of the story and each character is dedicated to leap-frog patterned chapters in the game.

It is going to ramp down on the dreadful, horror, and misanthropic atmosphere of the first and present itself as an actual spanning adventure with quests, npc's, and the like. But it won't be without it's Lovecraftian influences or horrifying atmosphere, of course. Promising a full suite of characters, locations, DX11 graphics, and custom assets and top grade voice acting and composing, it should be the prequel Newport deserves. Expect a Moddb page to be opened up shortly after Summer begins. Tell the living, tell the dead; The Worry of Newport's long awaited "successor" has begun development.

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The Worry of Newport - Final

The Worry of Newport - Final

Nov 24, 2011 Full Version 18 comments

The Worry of Newport Final. Both editions patched to their maximum threshold, complete with a new custom UI, loading screens, loading animations, cutscenes...

Post comment Comments  (50 - 60 of 255)
gm381 Mar 3 2012, 8:08pm buried:



-6 votes     reply to comment
C-zom Creator
C-zom Mar 4 2012, 12:44am replied:

I don't appreciate advertisement in my comments box, but I'm also not a big enough **** to delete this. Free speech 4 lyfe. Cry of Fear is great, but it literally could not be more different than Newport.

+8 votes   reply to comment
HatemPS3 Feb 24 2012, 5:50pm says:

Is this playable through steam? Or can I play this with the steam version?

+2 votes     reply to comment
HatemPS3 Feb 24 2012, 6:09pm replied:

Nervermind, I'm an idiot. Very simple, lol.

+2 votes     reply to comment
C-zom Creator
C-zom Feb 24 2012, 7:07pm replied:

Very simple to play on Steam, just add the -mod Newport2 target to the end of the launch parameters, open the console, and type "map part1" without quotes.

+3 votes   reply to comment
Zetetick Feb 15 2012, 12:48am says:

V I C T O R Y !!!!!! :D
ah,man,whatta mindf**k, I'd completely forgot about replacing my old install
- I've been trying to patch this MAX ED but no dice (it seems to think the main patch is the hotfix???) so, bugger it, uninstall the lot and start from the top step by step and...
I'm now organising fireworks every colour to explode the word S U C C E S S !!! over all main continents of earth... 5.36 in the frikkin mornin and I got it WORKING!!!
I can now fall into bed with mind at ease -HA!

Niceone C-ZOM :) -I had a quick look at opening just to check it's running OK (looks real promising)
I'll give it full attention 2morrow once I've slept and get back to you, you have my genuine thanks man :)

(...to sleep, perchance to dream...)

+3 votes     reply to comment
Zetetick Feb 14 2012, 10:39pm says:

Think I've sussed it...BRB
This is pretty dumb (but I guess you'd sherlocked that already) but about 2 months ago a mate gave me "Crysis-Maximum edition" he'd done with -I had the old retail one (patched up)
-and guess what...I installed it, but forgot to patch it....


Patchimg it now...(whilst feelin like a PROPER chump I might add)

Your patience be lesson to us all -(I reeally gotta give up doin 3 things at once)
-Thanks Fella
Niceone -ZTK

+2 votes     reply to comment
C-zom Creator
C-zom Feb 14 2012, 10:44pm replied:

Just in case, I've sent you complete install instructions complete with reference pictures, just to be sure. :)

+2 votes   reply to comment
Zetetick Feb 14 2012, 10:48pm replied:

Sir,you are a Superstar
Thanks C-Zom -I'll get back to you with the results ASAP

+2 votes     reply to comment
Zetetick Feb 14 2012, 10:08pm says:

Right-o, an update...
I got the MOD to load (my target line was " -mod=Newport2"(other MODS I've used -big OFP/ARMA2 fan -always had the "=".)
changed it to " -mod Newport2 " and it seems to have loaded,but on restart when I enter the "map part1" bit I can see the game is loading something behind a wall of console text then the whole game crashes...
I already have a few other MODS working for Crysis (noname isl/mandate of heaven etc)-but I'm loading this on a VANILLA shortcut.
I got WIN7 64bit/ I5 2500K /NVIDIA GTX570/ 8GB RAM etc (good standard kit-took me 15months to save up for -worth it:D)
so I don't think it's anything up with the rig...
-Can someone please help me out: I'm developing a nervous tic over this :S

Yours twitching in agitation -ZTK

+2 votes     reply to comment
C-zom Creator
C-zom Feb 14 2012, 10:36pm replied:

Gonna PM you, we can definitely work this out easily. :)

+2 votes   reply to comment
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Release Date
Released Jun 9, 2011
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Highest Rated (5 agree) 10/10


Jun 10 2011, 11:28am by Panzert

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