Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Update Available!

News 8 comments


UPDATE RELEASED

The 1.1.1 patch for Expanding Fronts is now available. This patch corrects the AI issues players have been having, and enables support for additional widescreen resolutions. You can download it here. The Google Drive Monthly Build has also been updated.


CHANGE NOTES

NEW CONTENT AND FEATURES:
- Additional units and props added to the Scenario Editor

BALANCE AND UNIT STATS:
- (GE) Death Troopers have increased stats

AI:
- Starting a Deathmatch game should no longer cause an AI error
- Starting a game with a population cap below 100 should no longer cause an AI error
- Starting any of the default campaign missions should no longer cause an AI error

GRAPHICS/AUDIO:
- Anchor points on various units and objects fixed
- (GE) Death Troopers and Shoretroopers now display proper player colors, outlines, and shadows

INTERFACE:
- Widescreen support for resolutions on 1024x768 UI enabled
- Launcher now contains a button to open the configuration tool, instead of having to hold Shift
- Fixed missing icons for many units and objects

SCENARIO EDITOR:
- Various duplicate units removed
- Change Unit Data/Change Unit Property Object - Additional variables defined

CAMPAIGNS/SCENARIOS:
NEW Scenario - [EF] Trade Federation Battleship

MISC BUG FIXES:
- (RA) Astromech Repairs tech now works properly
- (RA) Evacuation Protocols now affects all Rebel buildings properly
- Incorrect Tech names fixed
- Playing Terminate the Commander should no longer result in instant defeat
- Databank entry for Silri fixed
- Fixed invalid sound value which caused crashes under certain conditions
- Fixed crash caused by setting gather points from native buildings


TPM REMASTERED

A long time ago, on a fansite not very far away, The Phantom Menace campaign was released. Developed by Tevious and the SCN Punk design group, it was one of the GBH's earliest custom campaigns, based on the film, and to a lesser extent, the PC/PlayStation game of the same name. It was a very unique project at the time, taking the form of an Action/Adventure game instead of the traditional 'Build & Destroy' strategy game SWGB was built as.


Filled with exploration, interesting puzzles, challenging combat, beautiful maps, and astounding trigger work, The Phantom Menace turned into an instant classic; becoming not only SWGBH's most successful campaign to date (over 14,000 downloads), but the gold standard of how the vast majority of GB campaigns would be designed for the following decade. Now, Tevious has returned, and with the help of the expansive capabilities and content of Expanding Fronts, is in the process of building The Phantom Menace Remastered. The First level, Trade Federation Battleship, is included with the patch download. More details will be coming soon. You can download the original campaign here and see the improvements for yourself!


HAPPY HOLIDAYS

We'd like to thank everybody for following and playing Expanding Fronts, doubly so for those who have contributed to the continued development of the project. Enjoy the rest of your holiday, Expanding Fronts will be back next year with even more great things!


HELP WANTED

Despite all of the progress we've made with the editor, we are still severely short-staffed in one major role: 3D artists. Without skilled people that can model and animate characters, vehicles, and structures, we are unable to add the plethora of new infantry, animals, monsters, heroes, and even entire civilizations we have planned for Expanding Fronts. We need your help to make all of this possible. If you, or anybody you know has the skills, and is interested in helping the project, please let us know by contacting the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



Expanding Fronts 1.1 Released!

Expanding Fronts 1.1 Released!

News 27 comments

A new version of Expanding Fronts is available, featuring countless new units, buildings, and props, alongside a massive list of new features and improvements...

The New Worlds of Expanding Fronts

The New Worlds of Expanding Fronts

News 9 comments

The Expanding Fronts mod has added an immense amount of new content since its last release. But what good are all of theses new toys without more worlds...

Coming Soon

Coming Soon

News 17 comments

A new version of Expanding Fronts is on the horizon, featuring widescreen support, an improved level editor, and countless new objects.

Building Your Galaxy

Building Your Galaxy

News 25 comments

With hundreds of new objects, and a range of powerful and versatile triggers, Expanding Fronts is making unprecedented advances in user scenario design...

RSS Files
Expanding Fronts 1.1.1 Patch

Expanding Fronts 1.1.1 Patch

Patch 52 comments

A new update for Expanding Fronts is available, which should address the problems players have been experiencing with AI, among other performance issues...

Expanding Fronts 1.1 (Exe Installer)

Expanding Fronts 1.1 (Exe Installer)

Full Version 107 comments

The newest public release of SWGB: Expanding Fronts, featuring hundreds of new units, buildings, and props to play with, alongside new features, content...

Expanding Fronts 1.1 (Manual Install Archive)

Expanding Fronts 1.1 (Manual Install Archive)

Full Version 16 comments

The newest public release of SWGB: Expanding Fronts, featuring hundreds of new units, buildings, and props to play with, alongside new features, content...

Expanding Fronts 1.0.1 Hotfix

Expanding Fronts 1.0.1 Hotfix

Patch 38 comments

This patch should address the issues that many players have been having with launching Expanding Fronts. In addition, several minor in-game issues have...

Expanding Fronts 1.0 (Manual Install Archive)

Expanding Fronts 1.0 (Manual Install Archive)

Full Version 13 comments

The newest public release of SWGB: Expanding Fronts, featuring numerous new units, features, and an entirely new playable civilization!

Expanding Fronts 1.0 (Exe Installer)

Expanding Fronts 1.0 (Exe Installer)

Full Version 23 comments

The newest public release of SWGB: Expanding Fronts, featuring numerous new units, features, and an entirely new playable civilization!

Comments  (0 - 10 of 1,191)
StarLord101
StarLord101

Is there anyway to increase the population to 1000 in a scenario? I tried to set up the population limit to 1000 when creating/editing a scenario. However, when I played, I only got 250 as a maximum population.
Thank you.

Reply Good karma Bad karma+1 vote
emphan34
emphan34

Hey All, this is a question directed to anyone who sees it more than the mod Dev, anyone else finding the AI doesn't really do much? Or is incredibly easy? Or is this a personal problem I'm having.

Windows 10 and I have the mod updated to 1.1.1 and running it on the GoG version of SWGB. Everything runs perfectly from sound, to mechanics etc, just the AI seems to lack the will to continue fighting after it's initial strike.

This is a fantastic mod, and I don't think I can play Vanilla anymore!

I would also appreciate any tips on how to get multiplayer going?

Reply Good karma Bad karma+1 vote
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

GB has always had issues with AI. We currently do not have any AI scripters capable of improving it.

Multiplayer can be run through GameRanger.

Reply Good karma+1 vote
pikachris64
pikachris64

I've seen that there hasn't been any updated content in the google drive folder in a while. I know this mod isn't dead, but what's been going on lately? Are the updates on a new site or have they been slowing down with development?

Reply Good karma Bad karma+1 vote
elJorobado
elJorobado

Firstly, I have to say that the mod is fantastic. I've had a lot of fun playing the already great Galactic Battlegrounds. But playing a skirmish for over an hour, the game closes and returns me to the desktop. I use windows 8.1.
Secondly, I would like to make a suggestion to the developer of the mod: Could you add the three types of major soldiers, such as normal, heavy and repeater troops? Something like the "Revisting the Galaxy" mod of this same web page. I like to fight deathmatch with all the technologies developed, but I would like to be able to choose in the barracks these three types of infantry. I have tried to play both mods at the same time, but I have noticed that they are not compatible.

Reply Good karma Bad karma+1 vote
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

The Trooper line will not be split; having 3-4 units that do the exact same thing, even with minor stat differences, would be a waste of space.

Reply Good karma+1 vote
elJorobado
elJorobado

Okay, I understood.
Just one more suggestion: could you add in the configuration options of game both the initial and the final technological level? Something similar to Age of Empires, which has both options.
Thank you for responding and I appreciate your work.

Reply Good karma Bad karma+1 vote
TyranicRex
TyranicRex

Nevermind I fixed it.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

TyranicRex
TyranicRex

For some reason there is no in game music, yet the battlegrounds_x1 plays the music just fine, its just the Expanding Fronts Battlegrounds_x2 that doesn't, how do I fix this?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Star Wars: Galactic Battlegrounds
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.1

19 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

Expanding Fronts is a well put together and balanced mod. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness.

Jul 15 2016 by Doomsday4766

Style
Embed Buttons
Link to Expanding Fronts by selecting a button and using the embed code provided more...
Expanding Fronts
Statistics
Last Update
Watchers
1,124 members
Addons
4
Files
9
Articles
25
Reviews
25