Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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We're gonna need more droids.

Expanding Fronts has grown rapidly over the years, but we've gone into 'panic mode' as of recent months. Several key members have unfortunately ceased activity on the project, leaving EF stuck in the mud. We've got several positions to fill, and we are looking for skilled individuals to fill them!

Concept art of the Naboo Attacker by VectorIV


There are tons of new buildings, vehicles, troops, droids, and environments planned for Expanding Fronts, and we are seeking talented artists to help us visualize them. Concept artists will be tasked with coming up with designs for units and structures for various civilizations both new and old to GB.

An Airbase of an unknown civilization...


While the artists draw the units and buildings, it is the job of the modelers on the graphics team to bring them to life. We have a handful of exceptional artists already, but our monumental to-do list requires more hands on deck for us to operate at full capacity.

Battlegrounds can be a tricky game to model for, and few mods in the past have gotten it right. GB demands an unusual amount of detail in its units and structures. Being a 2D game, there's no 'polygon ceiling', and thus, no limit to the details that can be contained in a unit or building. As such, the sort of details you'll see in a structure can sometimes even rival that of modern 3D games. More details about this can be found in an excellent article about Age of Empires II HD's upcoming expansion. Galactic Battlegrounds, being built from the same engine as AoK, shares many of the demonstrated concepts.

We will also require character modelers and animators to get our numerous troops, droids, animals, heroes, and walkers moving. If you think you're up for the challenge, please get in touch!

The Advanced Genie Editor


This brings us to the fun part. Genie editors are responsible for actually putting all of the wonderful art into the game, and making it function using the Advanced Genie Editor. Unit statistics, graphics/audio assignments, civilization bonuses, technologies, and just about every other facet of GB's gameplay is handled by the Genie.dat file. We are looking for people who have experience in Genie editing for SWGB or AoK to assist us in our work. He who controls the Genie, controls the universe.


We need your help to make Expanding Fronts a reality. If you have experience in any of the fields described above, and would like to contribute to the Expanding Fronts project, feel free to contact the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

Our Armies Stand Motionless

Our Armies Stand Motionless

3 months ago News 9 comments

A rundown of what's been going on, and what there is to look forward to. There's a ton of new content on the horizon, but we need your help to make it...

February 2015 Progress Report

February 2015 Progress Report

9 months ago News 10 comments

The crew is hard at work not only bringing you a ton of new content, but improving upon old stuff as well.

January 2015 Progress Report

January 2015 Progress Report

10 months ago News 5 comments

It's been a long winter, but fantastic things are on the horizon for Galactic Battlegrounds - including a digital release!

Expanding Fronts - Air Superiority

Expanding Fronts - Air Superiority

1 year ago News 22 comments

In this update, we reveal how the struggle for control of the skies has been reinvented in the Expanding Fronts mod.

RSS feed Downloads
Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

1 year ago Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

1 year ago Demo 17 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

2 years ago Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

2 years ago Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

2 years ago Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

2 years ago Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (0 - 10 of 498)
lopilop 23hours 30mins ago says:

Will be General Grievous in this mod?

+1 vote     reply to comment
DwatchRazgriz Nov 25 2015 says:

If anyone can help me I've run across an annoying glitch. I cannot, for some bizarre reason, research Stormtrooper Corps. It does not show up in my command center build options.

+1 vote     reply to comment
Shiprot Nov 26 2015 replied:

Research every normal technology at your command center first, then all four sub-factions will appear instead of just the three. Bugged me for a while and then the idea popped up in my head and it worked.

+1 vote     reply to comment
Triden007 Nov 21 2015 says:

Hey, I can handle the Genie Editor quite well for my gaming purposes. I've been working on it since 2012 as a hobby, making the original SWGB more dinamic and changing some things that didn't make sense to me, like the grenade trooper and bombers dealing 1hp to troops. Made the mech destroyer more powerful, dealing great damage to troopers and strike mechs, as if it was a tank agains soldiers and light vehicles. These kind of things.
I lost the data 2 years ago but I still remember how to make some difference on gameplay.
I would love to work on a mod.

+2 votes     reply to comment
Dethorath Nov 18 2015 says:

Are the episode 3 clones included? and will the episode 7 First Order be implemented in some way once more is known about it?

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Nov 18 2015 replied:

Several new variations of clone units have been added to the scenario editor.

As far as Any VII+ stuff goes, we have no plans to seriously focus on any significant content for the time being - it would only stack onto our already extensive workload. Most we can do is toss in the occasional thing, like the BB-8 droid pictured in the last article.

+2 votes   reply to comment
Weak1ings Nov 1 2015 says:

is it at all possible for you guys to remake the ingame menus and stuff for 1080p support so that the game can actually maintain a resolution and be friendly to the steam interface?

Is it possible for 4K resolution support in SWGB?

Thank you,

+3 votes     reply to comment
CommanderOmar Nov 13 2015 replied:

I have my SWGB to 1080p (1920x1080) by a mod.

Forgot link,do not ask.

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Nov 3 2015 replied:

Not without somebody who knows how to do that.

+1 vote   reply to comment
Lord_Baal Oct 28 2015 says:

Are the IG-227 Hailfire-class droid tank still only anti air units or can they attack ground targets now?

+2 votes     reply to comment
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