Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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7 comments by Gen_Rhys_Dallows on Aug 4th, 2015


Behind Enemy Lines is the second mission of SWGB's original Trade Federation campaign. In it, players are presented with the sight of a massive battledroid army, all rendered completely immobile until the program to reactivate them can be secured. Expanding Fronts currently faces a similar snag. We have a massive roster of new infantry, heroes, and animals to add to the mix, (Some might say a whole civilization's worth...) but we simply cannot do that without people capable of animating them.

Expanding Fronts is a labor of love born from a small, but dedicated community. Countless mods from dozens of artists spanning the game's 12+ year lifespan have been rolled into EF, alongside numerous contributions from various Empire at War modders and artists. We can't thank all of these contributors enough, but we are nowhere near done just yet. Again, we are calling on anybody who has the skills and interest to help us out, to please get in touch with us. The sooner we can find the people we need, the sooner we can get back to doing the fun stuff.


Expanding Fronts has gone through some extensive restructuring, in order to help us get things rolled out quicker. Most of this restructuring concerns the Sub-Faction system we initially planned. In light of our lack of staff, and numerous real-life complications, we regrettably have to announce that the Sub-Faction system as originally planned has been removed from the mod. As you can probably imagine, splitting one civilization into four of equal depth is no simple matter. Now this does not at all mean that we're stopping EF anytime soon. If anything, the ease on the workload will allow us to progress even faster with our releases. All of the added units, structures, and props from the previous release will still be available to play with in the mod, and can be found in the Scenario Editor.

We are still working on ways to make GB's gameplay more fun, and to make each civilization more unique and authentic than ever before. All nine of them. We hope to reveal more details soon.


We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in concept art, 3D modeling and animation, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 15 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (0 - 10 of 474)
upfrontcarmine Jul 14 2015 says:

So are you guys just taking a break or what?

+1 vote     reply to comment
KingKilo Apr 29 2015 says:

For all people having the graphics card driver error, right click battlegrounds_x2, go to properties, check run in 600x800 (forgot exact number) mode and run as admin, then apply. will fix it.

+1 vote     reply to comment
The_Dementor Apr 4 2015 says:

Will the mod also replace some explosion sprites and sound effects as well? Some of the explosions in the base game looked kind of weird and didn't sound that powerful in my opinion (the weird white explosion comes to mind).

Could it be done though? I'm basing this off of my experience with making basic mods in Tiberian Sun and Red Alert 2, so I don't know if the engine can do that as well.

+1 vote     reply to comment
Guest Apr 2 2015 says:

Are you planning on having the Commando Droids from the animated series?

+1 vote     reply to comment
Sergeant_Barlex Mar 31 2015 says:

It's a shame that this is the only SW:GB mod out there.

+1 vote     reply to comment
QuoNiam Apr 15 2015 replied:

Right you are, even for a revamped Age of Empires II game in Starwars universe, I still loved it !

+1 vote     reply to comment
KeithAlvarado Mar 24 2015 says:

Ok so my regular game works but when I try to run the mod on my brand new computer it says it "could not initialize graphics system check compatibility with directdraw". I really want to try this mod yet this mod is the only mod that has ever given me a problem!

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Mar 24 2015 replied:

This problem pops up every once in a while, and the big issue is there doesn't seem to be a consistent cause or solution to it. In most cases just restarting the computer sorts it out.

+2 votes   reply to comment
KeithAlvarado Mar 26 2015 replied:

oh ok thank you

+2 votes     reply to comment
QuoNiam Apr 15 2015 replied:

I had the same kind of problem with Star Trek : Starfleet Command, it is quite unstable on Widows XP even with the compatibility mode. I have sometimes to come back to desktop and relaunch the game for it to work...

+1 vote     reply to comment
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Brand new X-Wings soon to be included in Expanding Fronts! T.co via @ModDB

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