Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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9 comments by Gen_Rhys_Dallows on Feb 15th, 2015

FEBRUARY PROGRESS REPORT
As Expanding Fronts moves forward, we are constantly improving our methods of creating content. These improvements have created a little bit of a quality gap between our older and newer elements. As such, we've devoted a lot of time into looking back and polishing old models.

NEW COAT OF PAINT
The majority of our added units, buildings, and props will be receiving make-overs using improved rendering and editing methods we've uncovered over the years. This is in an effort to make everything we add look as good as GB will allow. The fidelity of our visual assets are a top priority for us - anything that we add should look like it was always there to begin with.



TRUCKING ON

On top of our old improvements, we are still hard at work building towards our upcoming reveal. Loads of new content are on the way, and we want to get them into your hands as soon as possible. However, we are still short-staffed in our animation department, and we currently have 0 capacity to create and animate new infantry, walkers, and animals, all of which are vital to our continued progress. Again, we ask that anybody who has experience in that field and an interest in helping out to please give us a shout.

UNDER CONSTRUCTION
We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 15 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (0 - 10 of 479)
upfrontcarmine
upfrontcarmine Jul 14 2015, 2:13am says:

So are you guys just taking a break or what?

+1 vote     reply to comment
KingKilo
KingKilo Apr 29 2015, 5:31am says:

For all people having the graphics card driver error, right click battlegrounds_x2, go to properties, check run in 600x800 (forgot exact number) mode and run as admin, then apply. will fix it.

+1 vote     reply to comment
bluewario
bluewario Apr 10 2015, 10:09pm says:

I'll buy this game again when this mod comes out.

+1 vote     reply to comment
Guest
Guest Apr 12 2015, 12:17pm replied:

The mod is released and available for download. There will, ofcourse, still be updates etc. And incase you don't know yet, you can buy the game at GOG.com

+1 vote     reply to comment
OmarTheInquisitor
OmarTheInquisitor Jun 20 2015, 11:46am replied:

The GOG version is a bit better. Why? No issues on modern PC. That's why GOG exists.

+1 vote     reply to comment
The_Dementor
The_Dementor Apr 4 2015, 10:18am says:

Will the mod also replace some explosion sprites and sound effects as well? Some of the explosions in the base game looked kind of weird and didn't sound that powerful in my opinion (the weird white explosion comes to mind).

Could it be done though? I'm basing this off of my experience with making basic mods in Tiberian Sun and Red Alert 2, so I don't know if the engine can do that as well.

+1 vote     reply to comment
Guest
Guest Apr 2 2015, 12:37am says:

Are you planning on having the Commando Droids from the animated series?

+1 vote     reply to comment
Sergeant_Barlex
Sergeant_Barlex Mar 31 2015, 11:21am says:

It's a shame that this is the only SW:GB mod out there.

+1 vote     reply to comment
QuoNiam
QuoNiam Apr 15 2015, 5:47pm replied:

Right you are, even for a revamped Age of Empires II game in Starwars universe, I still loved it !

+1 vote     reply to comment
KeithAlvarado
KeithAlvarado Mar 24 2015, 5:04pm says:

Ok so my regular game works but when I try to run the mod on my brand new computer it says it "could not initialize graphics system check compatibility with directdraw". I really want to try this mod yet this mod is the only mod that has ever given me a problem!

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Mar 24 2015, 11:51pm replied:

This problem pops up every once in a while, and the big issue is there doesn't seem to be a consistent cause or solution to it. In most cases just restarting the computer sorts it out.

+2 votes   reply to comment
KeithAlvarado
KeithAlvarado Mar 26 2015, 8:06am replied:

oh ok thank you

+2 votes     reply to comment
QuoNiam
QuoNiam Apr 15 2015, 5:49pm replied:

I had the same kind of problem with Star Trek : Starfleet Command, it is quite unstable on Widows XP even with the compatibility mode. I have sometimes to come back to desktop and relaunch the game for it to work...

+1 vote     reply to comment
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We've done it! Galactic Battlegrounds is now available on @GOGcom ! T.co See you on the battlegrounds!

Jan 20 2015, 11:24am

Brand new X-Wings soon to be included in Expanding Fronts! T.co via @ModDB

Nov 30 2014, 1:37am

X-Wing and other LucasArts classics released through @GOGcom Let's see if we can make SWGB part of the next batch! T.co

Oct 29 2014, 3:07pm

Some new Rebel aircraft! T.co via @ModDB

Sep 5 2014, 1:15pm

The Republic Z-95, another outstanding model by our friend Multihawk! T.co via @ModDB

Aug 17 2014, 1:15pm

Showdown on Sarapin T.co via @ModDB

Aug 12 2014, 12:02pm

The devastating K-Wing assault fighter gets added to Expanding Fronts! T.co via @ModDB

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Abridon comes to Expanding Fronts! T.co via @ModDB

Jul 30 2014, 5:30pm

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