Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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THIS IS GETTING OUT OF HAND. NOW THERE ARE 1.2 OF THEM

The newest version of Expanding Fronts has been released, featuring tons of new improvements to the game, as well as the addition of SWGB's tenth playable faction: the Geonosians. No longer an unfortunate artifact of an incomplete trilogy, the Geonosians and Confederacy now feature completely unique rosters of buildings, units, and civilization bonuses. You can download Expanding Fronts 1.2 from the links below:

ModDB

Exe | Manual


HeavenGames

Exe | Manual


In addition, the Google Drive build has also been updated with the 1.2 content, and monthly updates will resume. If you are having trouble running or installing Expanding Fronts, you can visit our Troubleshooting thread and FAQ on Heavengames


CHANGES

NEW CONTENT AND FEATURES:
- New Civilization: Geonosians
- Saved games can now be opened from Windows Explorer
- Automatic crash dump submission integrated into game executable
- Music now plays without a game disc inserted
- Added various new units, buildings, and props to the Scenario Editor
- Multiple new terrain types have been added for use in the Scenario Editor and RM Scripts

RANDOM MAPS:
- NEW Scripts: Lah'mu, Mustafar, Starkiller Base, Sullust
- Scarif - Reduced jungle density, corrected issue that caused wrong bushes to spawn, added additional props, implemented new terrains
- Alderaan - Implemented new terrains
- Halm - Implemented new terrains
- Felucia - Implemented new terrains
- Jakku - Slightly increased availability of Carbon

GRAPHICS/AUDIO:
- Zann Consortium Troopers now have a proper graphic set
- Confederacy has been given a new architecture set and various new unit graphics
- Zann snow and flame graphics for buildings fixed

INTERFACE:
- Zone.com menu link now directs to HeavenGames
- Zann Workers should now display the correct names for assigned tasks

SCENARIO EDITOR:
- New Trigger Condition: Area Explored
- New Trigger Condition: Alliance State
- New Trigger Condition: Per Mile Chance
- New Trigger Condition: Unit Variable (Greater or Equal)
- New Trigger Condition: Unit Variable (Equal)
- Trigger Conditions and Effects now display their names and descriptions in the list box
- Some modified Conditions now contain a dropdown box for modifiers, instead of having to type digits
- Objects in Area - Now has modifiers for Ungarrisoned Only, Garrisoned Only, or Default.
- Change Unit Data\Property Object - DropSite1 and DropSite2 variables now work correctly
- Change Unit Data\Property Object - Now works on all units (previously types 70+ only)
- Change Ownership - "Target Player" and "Object List" boxes no longer overlap
- Autosave feature implemented into editor. Save frequency can be adjusted in Configurator. Saves will be named autosave.sc1
- Change Unit Variable - New variables: Resources; MiscCounter1-5
- Opening disabled units list no longer crashes the game
- Hotkey (Ctrl+S) added to disable object collision and grid placement restrictions
- Improved Trigger interface; including moving previously overlapping boxes, and adding dropdown options for trigger modifiers
- Six new map sizes can now be generated: Huge (255x255), Massive (320x320), Enormous (400x400), Colossal (480x480), Titanic (560x560), Insane (640x640). NOTE: This feature is still being tested, and generating/playing maps at sizes above Huge (255x255) may cause unpredictable results, including crashes.
- Map size selection list now displays map size in tiles
- 3 new cliff types are available for placement in scenario editor. Ctrl+Q cycles between them.
- Added over 30 new Terrain options to the game, available for use in the Editor and RM Scripts.


CAMPAIGNS/SCENARIOS:
NEW Campaign - [EF] Star Wars Episode I - The Phantom Menace (Parts 1-3)

MISC BUG FIXES:
- Aquaharvesters no longer passively generate Food
- Bug that sometimes causes camera to uncontrollably scroll to the upper-left has been fixed.
- Functioning 'Native' buildings have been turned into duplicates so as to not interfere with objects in pre-EF Scenarios/Scripts.
- Fixed icon issue that caused many crashes for Zann faction.


THANKS AGAIN

We'd like to thank everybody for following and playing Expanding Fronts, doubly so for those who have contributed to the continued development of the project. A very special thanks goes to our latest recruit, The_Undying_Nephalim, who's animation talents, eagerness to help, and adaptability has allowed us to add a full roster of new Geonosian infantry and support units in just the course of a couple of weeks.


HELP WANTED

Nephalim's help was invaluable, and it helped us finally cross a previously insurmountable gap. His assistance also proves that when we have the hands that we need, we can make progress exceptionally faster. The Geonosians are only one of over a dozen new civilization candidates, and we need YOUR help to to bring them into existence. If you, or anybody you know has the skills, and wishes to contribute to the continued improvement of Expanding Fronts, please let us know. Thank you for your continued support, we hope you enjoy the latest version of Expanding Fronts, and whatever the future holds for it.



The Separatist Alliance

The Separatist Alliance

News 27 comments

A new release of Expanding Fronts is on the horizon, introducing another new playable civilization, an overhaul to an existing civ, and a multitude of...

Expanding Fronts - New Trigger Overview

Expanding Fronts - New Trigger Overview

News 5 comments

The Expanding Fronts mod adds numerous new Trigger Conditions and Effects to SWGB; giving level designers more options and functionality than ever before...

Update Available!

Update Available!

News 10 comments

A new update for Expanding Fronts is available, which should address the problems players have been experiencing with AI, among other performance issues...

Expanding Fronts 1.1 Released!

Expanding Fronts 1.1 Released!

News 30 comments

A new version of Expanding Fronts is available, featuring countless new units, buildings, and props, alongside a massive list of new features and improvements...

RSS Files
Expanding Fronts 1.2 (EXE Installer)

Expanding Fronts 1.2 (EXE Installer)

Full Version 13 comments

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Expanding Fronts 1.2 (Manual Install Archive)

Expanding Fronts 1.2 (Manual Install Archive)

Full Version

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Expanding Fronts 1.1.1 Patch

Expanding Fronts 1.1.1 Patch

Patch 60 comments

A new update for Expanding Fronts is available, which should address the problems players have been experiencing with AI, among other performance issues...

Expanding Fronts 1.1 (Exe Installer)

Expanding Fronts 1.1 (Exe Installer)

Full Version 118 comments

The newest public release of SWGB: Expanding Fronts, featuring hundreds of new units, buildings, and props to play with, alongside new features, content...

Expanding Fronts 1.1 (Manual Install Archive)

Expanding Fronts 1.1 (Manual Install Archive)

Full Version 19 comments

The newest public release of SWGB: Expanding Fronts, featuring hundreds of new units, buildings, and props to play with, alongside new features, content...

Expanding Fronts 1.0.1 Hotfix

Expanding Fronts 1.0.1 Hotfix

Patch 38 comments

This patch should address the issues that many players have been having with launching Expanding Fronts. In addition, several minor in-game issues have...

Comments  (0 - 10 of 1,512)
Pemberley
Pemberley

I am once again at an loss as to where the files for Expanding Fronts are being stored. Clone Campaigns stores player made scenarios in the file game/scenarios. I have made several scenarios and was trying to send them to my daughter just by copying onto a flashdrive but when I went to the game/scenario folder, only the scenarios which came with expanded fronts appeared. Is there a hidden folder issue? I have run searches on the names of the scenarios and Windows says it cannot find them even though they are right there and playable as soon as I turn Expanding Fronts on. Why can't Windows see them? Where are they?

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Pemberley
Pemberley

Sorry, I found everything in a place called "virtual store." I have no idea why they were there.

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Jorritkarwehr
Jorritkarwehr

Newer versions of Windows don't like random programs writing directly to Program Files, so they get redirected to the virtual store.

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Asardon
Asardon

Hey,
I was wondering what the different options were for the Computer drop down menu when creating a standard player game. What is attackai, Explore and Attack, GE3_Army, etc. What are there differences?
Also, is there a list anywhere that shows the full feature list of the mod.
Loving it so far, thanks for the Mod! :)

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garmbeliblis
garmbeliblis

I like to play on "hardest" difficulty for skirmishes, and sometimes my command center is destroyed before I can even upgrade to Tech Level 2. I'll usually retreat to an ally's base to rebuild. I do notice that the command center appears as a buildable structure if I click on a worker, after it's destroyed, and during Tech Level 1. But then when I attempt to actually place the structure and have the workers start building it, nothing happens. I just hear the audio of the materials being placed on the ground, but there's no visual and the workers do nothing. Is this a bug?

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HERRERO_BOSS
HERRERO_BOSS

don't know why I haven't seen this yet
as always, excellent job guys! you still amaze me after years!
keep up the good work! :)

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garmbeliblis
garmbeliblis

I'm technically challenged, so this is probably a dumb question, but where do I save the 1.2 file if I'm using Steam GB?

Thank you friends.

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garmbeliblis
garmbeliblis

DUH! It's already set up to download and install in conjunction with Steam....because who has this game on CD-ROM in 2018?! I'm dumb.

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pody121
pody121

So. all my military units seem to have no formation or guard/patrol/whatever. they are just left with a blank command screen. is this intentional or a bug?

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Jorritkarwehr
Jorritkarwehr

Are advanced commands on?

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pody121
pody121

*facepalm* well. im an idiot.
Thankyou.

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Highest Rated (4 agree) 10/10

Expanding Fronts is a well put together and balanced mod. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness.

Jul 15 2016 by Doomsday4766

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