Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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EXPANDING FRONTS IS HERE



It has been a long wait, but we are finally ready to bring you a new public version of Expanding Fronts, Featuring numerous new units, technologies, features, and an entirely new playable civilization!

NEW FEATURES


On top of the Zann, every existing civilization has been expanded with new units, buildings, and technologies.

Transport Mechs - Safely move your troops to and from the frontlines in these new armored ground vehicles.

Land Mines - New cloaked explosive traps stop enemy forces dead in their tracks.

Anti-Air Batteries - Clear the skies with devastating blankets of laser fire.

Interceptors - Establish air superiority using agile light fighters.

Attackers - Pour heavy anti-tank fire from the skies with these powerful aerial juggernauts.


DOWNLOAD IT NOW


Expanding Fronts can be downloaded as an EXE Installer or as a manual installation archive. Grab it from the links below:

ModDB

EXE / Archive


HeavenGames

EXE / Archive


THANK YOU


It's been a long and difficult road, and we are immensely pleased to finally be able to put out a new public build. We thank everybody for sticking with us and being patient over the past few years. May the Force be with you all.


BUT THAT'S NOT ALL


So, unbeknownst to us, we picked a very interesting day to release Expanding Fronts. As it just so happens, the planets have aligned, and our launch just so happens to coincide with Star Wars Galactic Battlegrounds launching on Steam. Very unexpected, but very welcome and long overdue. Also of note is that SWGB, alongside a handful of other LucasArts classics is included in the latest Star Wars Humble Bundle. If you, or anyone you feel like conquering the galaxy with is missing it, there's no better time to grab it and EF! We'll see you on the Battlegrounds.

UNDER CONSTRUCTION


As much progress as we've made, we are still looking for additional hands to help put Expanding Fronts together. As you might see in the beta, we've had to use numerous placeholder units to fill the Zann infantry roster as we are still lacking infantry modelers and animators. If you have experience in 2D art, 3D art/animation, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



Forces of Corruption

Forces of Corruption

News 38 comments

A new public version of Expanding Fronts will soon be available, featuring a plethora of new units, features, and an entirely new contender for the battle...

Requesting Reinforcements!

Requesting Reinforcements!

News 4 comments

There's much to do in the galaxy, and Expanding Fronts need your help to do it!

Our Armies Stand Motionless

Our Armies Stand Motionless

News 11 comments

A rundown of what's been going on, and what there is to look forward to. There's a ton of new content on the horizon, but we need your help to make it...

February 2015 Progress Report

February 2015 Progress Report

News 10 comments

The crew is hard at work not only bringing you a ton of new content, but improving upon old stuff as well.

RSS feed Downloads
Expanding Fronts 1.0.1 Hotfix

Expanding Fronts 1.0.1 Hotfix

Patch 24 comments

This patch should address the issues that many players have been having with launching Expanding Fronts. In addition, several minor in-game issues have...

Expanding Fronts 1.0 (Manual Install Archive)

Expanding Fronts 1.0 (Manual Install Archive)

Full Version 12 comments

The newest public release of SWGB: Expanding Fronts, featuring numerous new units, features, and an entirely new playable civilization!

Expanding Fronts 1.0 (Exe Installer)

Expanding Fronts 1.0 (Exe Installer)

Full Version 19 comments

The newest public release of SWGB: Expanding Fronts, featuring numerous new units, features, and an entirely new playable civilization!

Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Demo 17 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

Post comment Comments  (60 - 70 of 701)
Lord_Baal
Lord_Baal

Dude I can't for the life of me install the mod right. I tried the manual and autoinstaller base and patch, I can play with the new faction but all the other factions are just like the vanilla ones. I have the gog version and windows 10.

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

If Zann shows up, it's installed correctly. The changes to the old civs are there, but they are not immediately evident outside of the new unit types.

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Lord_Baal
Lord_Baal

But that's the thing. I play skirmish with all tech and all I get are vanilla units.

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

Try disabling the All Techs option.

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Lord_Baal
Lord_Baal

Oh I found the units, they are there, just that I was looking for the barrack units. I was cool when you could create regular and repeater troopers separately, apparently you can't anymore.

But the error below do remain.

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Lord_Baal
Lord_Baal

It's disabled.
Also I'm getting this error
File research.per
Line 305:ERR205 Invalid Identifier:rt-astromechs

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kmogon
kmogon

This error is only When you choose death mach.

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Delta_86
Delta_86

I thought the mod would make the air transports useful. They can still only carry 5 units.

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cafrank95
cafrank95

ya air transports need to at lest be worth it. the redesigned specifications research should effect air transports. I say make sea trans carry 15 +5 with research and air trans be 10 + 5 with the same research.

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bluewario
bluewario

I'd like air trans to carry 20 too.

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seanbb3s
seanbb3s

is there a trusted widescreen patch compatible with this mod?

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TheRocketeer96
TheRocketeer96

Yes the New Patch Fixed it, THANK YOU! :D

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Roboute-Guilliman
Roboute-Guilliman

@Devs Hi my friends and I were trying to play this via Gameranger and couldn't get it working looks amazing just kinda wanted to know how to get it to work multiplayer?

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Jorritkarwehr
Jorritkarwehr

You'll need to rename battlegrounds_x2.exe to battlegrounds_x1.exe in order for Gameranger to recognize it.

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Roboute-Guilliman
Roboute-Guilliman

Thank you very much I got it working :)

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The_Idiot
The_Idiot

Having checked this out thoroughly in the editor, I've noticed there's a lot of stuff missing that you showed in screenshots. Couldn't find, for example, the E-Wing, K-Wing, V-Wing airspeeder, Death Star surface, Sundered Heart, wooden bridge, distant planets, and a lot of other misc stuff. Will those be added back in later? Was a bit let down to see so much added for the Clone Wars era but a lot of the Galactic Civil War stuff showcased earlier gone, to be honest.

In addition, it seems quite a few graphics are entirely missing, like the Dark Trooper P.II and the Imperial repulsor tank family. I presume these are the placeholders you mentioned, though I figured I'd report this anyway.

Also, is there a specific reason that the larger ships are buildings? Two problems with this: number one is the obvious one, that they can't move or shoot, and number two would be the fact that they have to be placed on land tiles - you can't put spaceships in space!

Anyway, despite my complaining, everything else is absolutely superb. Haven't tried out a skirmish game yet since I'm awful at them, but I'm already amazed by all of the work you put into the new graphics alone! Can't wait to get started on some scenarios with all the new stuff.

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