Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

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Platoon Attack Craft Imperial Troop Transport Just like Beggar's Canyon...
Blog RSS Feed Report abuse Latest News: February 2015 Progress Report

9 comments by Gen_Rhys_Dallows on Feb 15th, 2015

FEBRUARY PROGRESS REPORT
As Expanding Fronts moves forward, we are constantly improving our methods of creating content. These improvements have created a little bit of a quality gap between our older and newer elements. As such, we've devoted a lot of time into looking back and polishing old models.

NEW COAT OF PAINT
The majority of our added units, buildings, and props will be receiving make-overs using improved rendering and editing methods we've uncovered over the years. This is in an effort to make everything we add look as good as GB will allow. The fidelity of our visual assets are a top priority for us - anything that we add should look like it was always there to begin with.



TRUCKING ON

On top of our old improvements, we are still hard at work building towards our upcoming reveal. Loads of new content are on the way, and we want to get them into your hands as soon as possible. However, we are still short-staffed in our animation department, and we currently have 0 capacity to create and animate new infantry, walkers, and animals, all of which are vital to our continued progress. Again, we ask that anybody who has experience in that field and an interest in helping out to please give us a shout.

UNDER CONSTRUCTION
We are still looking for talented individuals to help us bring this project to completion as quickly and efficiently as possible. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 7 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 13 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

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Guest
Guest Jan 27 2015, 6:30am says:

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Emperors_Fist
Emperors_Fist Jan 27 2015, 10:51am replied:

It does not work. I asked this question when the first release came by. I think that the next release will have that function implemented.

Edit: Ok, I found my question in the news section of the very first beta. This was the answer: "Widescreen features are in the works, as displayed by the newer screenshots. There are still some stability issues to work out, which is why it was not included in this version."

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Jan 27 2015, 12:24pm replied:

We'd absolutely love to properly implement widescreen features, but sadly the individual who was working on that for us decided to stop.

+1 vote   reply to comment
Emperors_Fist
Emperors_Fist Jan 27 2015, 6:39pm replied:

Darn. Maybe ask around GOG forums. Someone just recompiled the widescreen patch to work with the color fixes of the GOG version.

+1 vote     reply to comment
Black_Drakon
Black_Drakon Jan 27 2015, 3:26am says:

Do you have any plans to include sides and units from KOTOR Era? I would like to see Revan's Empire or Old Republic from these age

+2 votes     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Jan 27 2015, 12:23pm replied:

One thing at a time.

+1 vote   reply to comment
Midgee
Midgee Jan 27 2015, 5:42pm replied:

xD

+1 vote     reply to comment
Meyerm
Meyerm Jan 22 2015, 3:08pm says:

What faction are those buildings in the latest news post for?

+2 votes     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Jan 22 2015, 3:11pm replied:

That's a good question.

+2 votes   reply to comment
SombrioX
SombrioX Jan 22 2015, 12:20pm says:

Since the GOG release has a working soundtrack, is there a way to make it work with the latest EF mod?

+1 vote     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Jan 22 2015, 1:40pm replied:

Probably, we'll look into it.

+2 votes   reply to comment
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Guest Jan 21 2015, 5:38pm says:

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