Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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WELCOME BACK


We are proud to announce that a new version of Expanding Fronts is on the horizon. This new version features an extensive amount of changes, new units, buildings, and an entirely new playable civilization to conquer the galaxy with!

FORCES OF CORRUPTION


Many modders throughout GB's history have attempted to, with varying degrees of success, add to or alter SWGB's civilization roster. Expanding Fronts is proud to announce that we have added a ninth playable civilization to the game. Fully integrated into both single and multiplayer gameplay as well as the Scenario Editor, this is the first completely functional 9th civ to ever be added to GB. This new civilization is none other than the Zann Consortium, originally featured in Petroglyph's fellow SW RTS game Empire at War.

THE ZANN CONSORTIUM


Headed by the crime lord Tyber Zann, The Zann Consortium is a vast criminal organization based on infiltration and sabotage. The consortium gains much of its technology through the black market and its network of Defilers - agents who establish and maintain illegal operations throughout the galaxy. Zann's strengths lie in powerful mechs and siege weapons, backed by two deadly new unique infantry units:

Defiler (Fortress) - Defilers are Zann's top agents, responsible for spreading corruption throughout the galaxy. Defilers carry powerful grenade launchers that can deal severe damage to mechs, structures, and packed clusters of infantry.

Vornskr (Animal Nursery) - These predatory canines native to the planet Myrkr have the unique ability to detect the Force. They use this power to aid in hunting their natural prey, the Force-sensitive Ysalamiri. The Consortium exploits this unusual talent, capturing and training these beasts to sniff out infiltrators - particularly Jedi.

NEW STUFF


In addition to Zann's toys, the roster of every civilization is being extended with three new generic units, and a new defensive building.

Interceptors (Airbase) - Escort duties are handled superbly by the Interceptor. These fast and agile craft can fly circles around their competition, and can quickly swat down nearly any aerial opposition. However, their flimsy armor and weak capabilities against ground units keep them locked into their anti-air role.

Attackers (Airbase) - Where air-to-ground superiority is needed, look no further than the Attacker. These flying gun platforms can unleash devastating firepower against infantry and mechs alike, and their heavy armor will keep them safe while doing so. Attackers are slow and costly, but can shred nearly any enemy ground force to ribbons in moments.

Transport Mechs (Mech Factory) - Otherwise called APCs, Transport Mechs are armored ground vehicles that can safely and quickly move troops to and from the frontlines. Their combat capabilities are sub-par, but they have good defenses and a low cost.

Anti-Air Batteries - Cheap defensive structures designed to stop early air raids in their tracks with a wall of laser cannon fire. Anti-Air Batteries can be built quickly and for a low cost, but their poor durability means they won't last long under sustained enemy fire.

EDITOR EXPANSION


In addition to the new civilization, units, and buildings, the Scenario Editor has also been greatly expanded upon. Several new triggers have been implemented, and existing ones modified for increased functionality:

Accumulate Attribute/Tribute - These two triggers can now draw from an extended library of over 200 attributes. Count kills and razings to and from individual players, create functioning EXP systems, and more!

Display Instructions - This essential effect has been updated to add a bit more color to your campaigns. The text entry now accepts 20 new named colors to display, and can additionally draw from any of the 256 colors in the game's palette!

Give/Remove Ability (New!) - A pair of new effects that allow you to alter numerous properties of a unit, applying and removing traits like Stealth, Shielding, Detection, and more!

Change Unit Property Object (New!) - This new effect puts the power of a miniature genie editor right into the Scenario Editor itself. Nearly any property of any unit can be altered from health, to speed, to the projectile it fires. Handcraft your own technologies and apply them universally to every unit!

Change Unit Data (New!) - This is a scaled down version of Change Unit Property Object; your changes affect only selected units rather than all units of a type.

COMING MARCH 1ST


We know that everybody has been patiently awaiting an update, and we're very pleased to say that you won't be waiting much longer. All of the new stuff you've seen here and more will be available for download on March 1st. We look forward to seeing you on the battlegrounds.

UNDER CONSTRUCTION


As much progress as we've made, we are still looking for additional hands to help put Expanding Fronts together. If you have experience in 2D art, 3D art/animation, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



Requesting Reinforcements!

Requesting Reinforcements!

News 4 comments

There's much to do in the galaxy, and Expanding Fronts need your help to do it!

Our Armies Stand Motionless

Our Armies Stand Motionless

News 11 comments

A rundown of what's been going on, and what there is to look forward to. There's a ton of new content on the horizon, but we need your help to make it...

February 2015 Progress Report

February 2015 Progress Report

News 10 comments

The crew is hard at work not only bringing you a ton of new content, but improving upon old stuff as well.

January 2015 Progress Report

January 2015 Progress Report

News 5 comments

It's been a long winter, but fantastic things are on the horizon for Galactic Battlegrounds - including a digital release!

RSS feed Downloads
Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Demo 17 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (40 - 50 of 525)
MidgeeMan
MidgeeMan

The wait for a new release is killing me, just recently started playing this again, and I love what you've done with the Empire so far. Cant wait to see what else you guys are going to bring !

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Shiprot
Shiprot

Absolutely no modding/codding/anything experience on my end. Would have loved to help :(

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creyzi4j
creyzi4j

Hello, is this compatible (can I install this) with the GOG version of SWGB? (I mean the version 2.0.0.4?)

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cafrank95
cafrank95

it works with the gog version.(im playing it right now)

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Delta_86
Delta_86

How will AI select sub-factions in Standard Games? Can you select the sub-faction for each AI or will they randomly select? Also, can you use the sub-faction system in the Campaign?

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Guest
Guest

Hello. I downloaded the mod for my old SWGBG + CC and noticed not all the content present on this site is on my game. Do I need to have the Saga? Isn't that the same thing of installing both games?

Thanks. That was the first game I ever played on the early century, I really apreciate it.

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

The currently released version of the mod is fairly old and lacks a lot of the stuff shown in recent images/articles. We're hoping to roll something new out soon.

You shouldn't require Saga for this to work, having the separate CC will do fine.

Reply Good karma+1 vote
lordniti2
lordniti2

is the republic receiving clone commandos and delta squad?

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

Commando variants are in the mod, but are only available from the Editor.

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lordoflinks
lordoflinks

Brilliant Mod!
Thank You!I hope to see a update soon.

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