Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of these Sub-Factions will have a full roster of new units and technologies available to them. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, and objects to allow campaign and scenario designers more freedom than ever before.

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Blog RSS Feed Report abuse Latest News: January 2015 Progress Report

5 comments by Gen_Rhys_Dallows on Jan 20th, 2015

JANUARY PROGRESS REPORT

It's been a long winter for Expanding Fronts. The team has been hard at work, and we've made some fantastic progress. the mod itself is going through some extensive restructuring, we've got a pretty huge list of new things on the horizon.

But first, let's talk about the outstanding news!

BATTLEGROUNDS NOW AVAILABLE ON GOG!

Yes, it looks like our push was a success, and Star Wars Galactic Battlegrounds has finally been made available for digital download via GoG! Check it out here! Alongside GB are several other LucasArts classics including X-Wing Alliance, KotOR II, and Dark Forces. This couldn't have been done without the support and dedication of the GB community, thanks everybody!

HELP WANTED

You might not be too familiar with the buildings pictured up there. These, and many others are part of an extensive EF project. We've made some great progress, but we've hit a wall. There's a sizable laundry list of infantry units, workers, heroes, and creatures to add, but we don't really have anybody left on our staff with the know-how to construct them. This means we're stuck spinning our tires for the time being.

What I'm here asking for is anybody who can model and animate infantry and/or animals who would be interested in letting us borrow their brain and talents. Any experience/familiarity with Battlegrounds or Age of Empires modding would be preferred, but is not required.

We've got big plans for GB's future, but we need your help to keep things rolling. If you've got the skills and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos via ModDB Private Messaging. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com. You can also shoot an email to expandingfrontsmod@gmail.com.

THANK YOU!

We've amassed well over 7,000 downloads since our first release, and with GB now available digitally we hope to reach even more people with our future updates! Thanks for following our progress.


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Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Jan 5, 2014 Demo 5 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Jan 5, 2014 Demo 11 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Oct 31, 2013 Demo 17 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

SWGB Taunt Pack

SWGB Taunt Pack

May 26, 2013 Audio Pack 3 comments

This audio pack increases the number of audio taunts available in the game from 62 to 250, giving you a massive library of new sounds to rally your allies...

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Expanding Fronts Preview - Spinnaker's Spoil Co-op

Feb 13, 2013 Multiplayer Map 2 comments

The Trade Federation requires resources to fund its invasion of Naboo. The coastal town of Spinnaker has those resources. With the help of your partner...

Expanding Fronts Preview - Behind the Lines Co-op

Expanding Fronts Preview - Behind the Lines Co-op

Feb 13, 2013 Multiplayer Map 0 comments

The Naboo have captured a Droid Control Program, and rendered a portion of the Trade Federation army motionless. With your partner, secure the Control...

Post comment Comments  (20 - 30 of 432)
Guest
Guest Nov 22 2014, 8:52am says:

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Shiasnira
Shiasnira Nov 16 2014, 8:09pm says:

This is the most awesome mod what i have ever seen for a "Childhood" game (For me almost) i already have the 0.1.1 Beta, and i will wait patiently for the next release.

+2 votes     reply to comment
KeithAlvarado
KeithAlvarado Nov 4 2014, 4:51pm says:

(Continued) the robot workers however can build faster, repair faster, have stronger armor except require nova to be build instead of food. Also too just do there can be civilians to make towns seem more alive and real. Like in scenario editor.

+1 vote     reply to comment
KeithAlvarado
KeithAlvarado Nov 4 2014, 4:47pm says:

I have a suggestion just for atmospheric purposes. 1: it would be cool if the factions that don't use organic workers like the gungans or confederacy had the option to have the option to create robotic workers. Same as the other factions that useroboric workers. They have the option to make organic workers. Pro of organic workers is they have stronger attack, are cheaper and faster to make and gather resources faster.

+1 vote     reply to comment
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Guest Oct 19 2014, 2:37pm says:

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Guest Oct 4 2014, 2:08am says:

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50predator50
50predator50 Oct 3 2014, 1:04am says:

@Gen_Rhys_Dallows

I have a question regarding triggers for scenario building. How can you have a dropship spawn with the troops you want inside it, and then have the AI actually utilize the troops that the dropship deploys? The AI usually just allows their units to sit there and do nothing.

P.S

What's the ship from your avatar and what game is it from?

+2 votes     reply to comment
Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows Oct 4 2014, 10:49am replied:

You cannot create a unit via triggers that has units garrisoned. You'd have to place it somewhere on the map pre-loaded. The default AI will rarely do specifically what you want them to when left to their own devices, so you may have to toy with the triggers and custom AI scripts.

The avatar I'm using is the TIE Oppressor from this very mod, originally depicted in SW Galaxies.

+2 votes   reply to comment
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Guest Sep 29 2014, 11:20pm says:

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Kennsh1n
Kennsh1n Sep 18 2014, 9:48am says:

Just wanted to say, keep up the great work - really excited by all of the new Rebel ships. Always wanted my own fleet of E-Wings, they seemed awesome.

+1 vote     reply to comment
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