An infamous RTS game created by LucasArts, it was largly based off of Age of Empires, and was considered the better Star Wars RTS of the time (Others bieng Rebellion and Force Commander). Despite its age and aged appearence, it still has a small but loyal following at Heaven Games, which hosts a vault of tools which make modding the game a rather simple task.

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UPDATE RELEASED

The 1.1.1 patch for Expanding Fronts is now available. This patch corrects the AI issues players have been having, and enables support for additional widescreen resolutions. You can download it here. The Google Drive Monthly Build has also been updated.


CHANGE NOTES

NEW CONTENT AND FEATURES:
- Additional units and props added to the Scenario Editor

BALANCE AND UNIT STATS:
- (GE) Death Troopers have increased stats

AI:
- Starting a Deathmatch game should no longer cause an AI error
- Starting a game with a population cap below 100 should no longer cause an AI error
- Starting any of the default campaign missions should no longer cause an AI error

GRAPHICS/AUDIO:
- Anchor points on various units and objects fixed
- (GE) Death Troopers and Shoretroopers now display proper player colors, outlines, and shadows

INTERFACE:
- Widescreen support for resolutions on 1024x768 UI enabled
- Launcher now contains a button to open the configuration tool, instead of having to hold Shift
- Fixed missing icons for many units and objects

SCENARIO EDITOR:
- Various duplicate units removed
- Change Unit Data/Change Unit Property Object - Additional variables defined

CAMPAIGNS/SCENARIOS:
NEW Scenario - [EF] Trade Federation Battleship

MISC BUG FIXES:
- (RA) Astromech Repairs tech now works properly
- (RA) Evacuation Protocols now affects all Rebel buildings properly
- Incorrect Tech names fixed
- Playing Terminate the Commander should no longer result in instant defeat
- Databank entry for Silri fixed
- Fixed invalid sound value which caused crashes under certain conditions
- Fixed crash caused by setting gather points from native buildings


TPM REMASTERED

A long time ago, on a fansite not very far away, The Phantom Menace campaign was released. Developed by Tevious and the SCN Punk design group, it was one of the GBH's earliest custom campaigns, based on the film, and to a lesser extent, the PC/PlayStation game of the same name. It was a very unique project at the time, taking the form of an Action/Adventure game instead of the traditional 'Build & Destroy' strategy game SWGB was built as.


Filled with exploration, interesting puzzles, challenging combat, beautiful maps, and astounding trigger work, The Phantom Menace turned into an instant classic; becoming not only SWGBH's most successful campaign to date (over 14,000 downloads), but the gold standard of how the vast majority of GB campaigns would be designed for the following decade. Now, Tevious has returned, and with the help of the expansive capabilities and content of Expanding Fronts, is in the process of building The Phantom Menace Remastered. The First level, Trade Federation Battleship, is included with the patch download. More details will be coming soon. You can download the original campaign here and see the improvements for yourself!


HAPPY HOLIDAYS

We'd like to thank everybody for following and playing Expanding Fronts, doubly so for those who have contributed to the continued development of the project. Enjoy the rest of your holiday, Expanding Fronts will be back next year with even more great things!


HELP WANTED

Despite all of the progress we've made with the editor, we are still severely short-staffed in one major role: 3D artists. Without skilled people that can model and animate characters, vehicles, and structures, we are unable to add the plethora of new infantry, animals, monsters, heroes, and even entire civilizations we have planned for Expanding Fronts. We need your help to make all of this possible. If you, or anybody you know has the skills, and is interested in helping the project, please let us know by contacting the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



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Comments  (0 - 10 of 70)
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EgoJisto
EgoJisto

Congrats on Mod of the Year!) Very well done)

Reply Good karma Bad karma+1 vote
Blaze_Falcon
Blaze_Falcon

Won't launch. Downloaded the hotfix and selected Expanding Fronts 2x

Reply Good karma Bad karma+1 vote
Gasman677
Gasman677

Zann consortium does nothing for me but build recruit troopers and spam prefab housing with 4-6 farms for trooper production... Kinda a sad replacement for all the units the mod cut out from previous versions

Reply Good karma Bad karma+2 votes
zer02002
zer02002

Ow and i don't have the icons for the new units

Reply Good karma Bad karma+3 votes
zer02002
zer02002

When i play the game it says there's an AI script error and they don't do anything and also do new buildings don't work are you going to implement them later?

Reply Good karma Bad karma+4 votes
RyanThackaberry
RyanThackaberry

So I click the icon to start the game (the one ending in _x2 or something similar) but it just loads the standard game.

Is there something stupid im doing wrong? I used the auto installer to add the mod

Ryan

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Jorritkarwehr
Jorritkarwehr

You need the hotfix. If that's not enough, run the configurator.exe and select the x2 option.

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RyanThackaberry
RyanThackaberry

Cheers! thats fixed it perfectly

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Sithsorcerer
Sithsorcerer

maybe that's what I did wrong. I installed it manually and checking x2 on the configurator didn't even work. so I guess ill reinstall automatically this time and see if it works for me.

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Star Wars: Galactic Battlegrounds
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Windows
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LucasArts
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Genie Engine
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Highest Rated (5 agree) 10/10

a nice game

Nov 17 2010 by xjblack

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