Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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EXPANDING FRONTS IS HERE



It has been a long wait, but we are finally ready to bring you a new public version of Expanding Fronts, Featuring numerous new units, technologies, features, and an entirely new playable civilization!

NEW FEATURES


On top of the Zann, every existing civilization has been expanded with new units, buildings, and technologies.

Transport Mechs - Safely move your troops to and from the frontlines in these new armored ground vehicles.

Land Mines - New cloaked explosive traps stop enemy forces dead in their tracks.

Anti-Air Batteries - Clear the skies with devastating blankets of laser fire.

Interceptors - Establish air superiority using agile light fighters.

Attackers - Pour heavy anti-tank fire from the skies with these powerful aerial juggernauts.


DOWNLOAD IT NOW


Expanding Fronts can be downloaded as an EXE Installer or as a manual installation archive. Grab it from the links below:

ModDB

EXE / Archive


HeavenGames

EXE / Archive


THANK YOU


It's been a long and difficult road, and we are immensely pleased to finally be able to put out a new public build. We thank everybody for sticking with us and being patient over the past few years. May the Force be with you all.


BUT THAT'S NOT ALL


So, unbeknownst to us, we picked a very interesting day to release Expanding Fronts. As it just so happens, the planets have aligned, and our launch just so happens to coincide with Star Wars Galactic Battlegrounds launching on Steam. Very unexpected, but very welcome and long overdue. Also of note is that SWGB, alongside a handful of other LucasArts classics is included in the latest Star Wars Humble Bundle. If you, or anyone you feel like conquering the galaxy with is missing it, there's no better time to grab it and EF! We'll see you on the Battlegrounds.

UNDER CONSTRUCTION


As much progress as we've made, we are still looking for additional hands to help put Expanding Fronts together. As you might see in the beta, we've had to use numerous placeholder units to fill the Zann infantry roster as we are still lacking infantry modelers and animators. If you have experience in 2D art, 3D art/animation, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com



Forces of Corruption

Forces of Corruption

News 38 comments

A new public version of Expanding Fronts will soon be available, featuring a plethora of new units, features, and an entirely new contender for the battle...

Requesting Reinforcements!

Requesting Reinforcements!

News 4 comments

There's much to do in the galaxy, and Expanding Fronts need your help to do it!

Our Armies Stand Motionless

Our Armies Stand Motionless

News 11 comments

A rundown of what's been going on, and what there is to look forward to. There's a ton of new content on the horizon, but we need your help to make it...

February 2015 Progress Report

February 2015 Progress Report

News 10 comments

The crew is hard at work not only bringing you a ton of new content, but improving upon old stuff as well.

RSS feed Downloads
Expanding Fronts 1.0.1 Hotfix

Expanding Fronts 1.0.1 Hotfix

Patch 24 comments

This patch should address the issues that many players have been having with launching Expanding Fronts. In addition, several minor in-game issues have...

Expanding Fronts 1.0 (Manual Install Archive)

Expanding Fronts 1.0 (Manual Install Archive)

Full Version 12 comments

The newest public release of SWGB: Expanding Fronts, featuring numerous new units, features, and an entirely new playable civilization!

Expanding Fronts 1.0 (Exe Installer)

Expanding Fronts 1.0 (Exe Installer)

Full Version 19 comments

The newest public release of SWGB: Expanding Fronts, featuring numerous new units, features, and an entirely new playable civilization!

Expanding Fronts  BETA 0.1.1 (Manual Installation)

Expanding Fronts BETA 0.1.1 (Manual Installation)

Demo 8 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units and map design objects. This download includes a manual...

Expanding Fronts  BETA 0.1.1 (EXE Installer)

Expanding Fronts BETA 0.1.1 (EXE Installer)

Demo 17 comments

This extensive update fixes numerous bugs and balance issues. Also included are several new units, and map design objects. This download includes an automatic...

Expanding Fronts - Galactic Empire BETA

Expanding Fronts - Galactic Empire BETA

Demo 18 comments

This is the first official Expanding Fronts beta. It contains a rebuilt and functional Galactic Empire civilization, alongside numerous new units and...

Post comment Comments  (30 - 40 of 700)
SirionJadie
SirionJadie

No matter how many times i play against Zann Consortium, i always get a ctd. Can anyone confirm this?. Or it's just me?

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Kepora
Kepora

The crashes. The crashes. I can barely even start a game sometimes, or I'll be a mere two minutes in and it'll crash. ;_;

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Guest
Guest

Apparently, my LAAT (Republic Attackers) don't seem to have any transport capacity, showing 0/0. I remember building some LAAT a few days ago, and they had the correct 0/6 transport capacity. Is this a bug, or have I done something wrong?

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Jorritkarwehr
Jorritkarwehr

Republic Attackers do not have transport capability if All Techs is active

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Guest
Guest

I see. Thank you very much!

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John_the_Late
John_the_Late

To expand on this, this has been the case with all civ-bonuses, all the time. They get deactivated when all techs is on.

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Delta_86
Delta_86

Can someone tell me how the sound settings work in the configurator?

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Guest
Guest

Does anyone know how to give building the ability to build a unit?

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Jorritkarwehr
Jorritkarwehr

That's not an ability. Setting the train location of a unit to the building in question should do it. Prefab shelters probably can't build anything, though.

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Guest
Guest

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